diff --git a/asset/art/scene/c01/s04_旧版序章/fg_前景1.png b/asset/art/scene/c01/s04_旧版序章/fg_前景1.png old mode 100755 new mode 100644 index 988e07c1..c8a6cb6d Binary files a/asset/art/scene/c01/s04_旧版序章/fg_前景1.png and b/asset/art/scene/c01/s04_旧版序章/fg_前景1.png differ diff --git a/asset/art/scene/c01/s04_旧版序章/fg_前景2.png b/asset/art/scene/c01/s04_旧版序章/fg_前景2.png old mode 100755 new mode 100644 index 43681125..9cfb21e6 Binary files a/asset/art/scene/c01/s04_旧版序章/fg_前景2.png and b/asset/art/scene/c01/s04_旧版序章/fg_前景2.png differ diff --git a/asset/art/scene/c01/s09_黄包车长场景/bg_夜晚黄包车场景.png b/asset/art/scene/c01/s09_黄包车长场景/bg_夜晚黄包车场景.png index 9542d91d..bb4fb8f6 100644 Binary files a/asset/art/scene/c01/s09_黄包车长场景/bg_夜晚黄包车场景.png and b/asset/art/scene/c01/s09_黄包车长场景/bg_夜晚黄包车场景.png differ diff --git a/asset/art/scene/c01/s09_黄包车长场景/前景/点缀 托车.png b/asset/art/scene/c01/s09_黄包车长场景/前景/点缀 托车.png index ddeb73f8..4caf293c 100644 Binary files a/asset/art/scene/c01/s09_黄包车长场景/前景/点缀 托车.png and b/asset/art/scene/c01/s09_黄包车长场景/前景/点缀 托车.png differ diff --git a/asset/art/scene/c01/s09_黄包车长场景/前景/点缀 推车三人组.png b/asset/art/scene/c01/s09_黄包车长场景/前景/点缀 推车三人组.png index 046bc240..cb6edff1 100644 Binary files a/asset/art/scene/c01/s09_黄包车长场景/前景/点缀 推车三人组.png and b/asset/art/scene/c01/s09_黄包车长场景/前景/点缀 推车三人组.png differ diff --git a/asset/art/scene/c01/s09_黄包车长场景/前景/点缀 车夫2.png b/asset/art/scene/c01/s09_黄包车长场景/前景/点缀 车夫2.png index bed36ca1..2614483b 100644 Binary files a/asset/art/scene/c01/s09_黄包车长场景/前景/点缀 车夫2.png and b/asset/art/scene/c01/s09_黄包车长场景/前景/点缀 车夫2.png differ diff --git a/asset/art/scene/c01/s09_黄包车长场景/前景/点缀 黄包车车夫.png b/asset/art/scene/c01/s09_黄包车长场景/前景/点缀 黄包车车夫.png index abae5b72..ac2af0ac 100644 Binary files a/asset/art/scene/c01/s09_黄包车长场景/前景/点缀 黄包车车夫.png and b/asset/art/scene/c01/s09_黄包车长场景/前景/点缀 黄包车车夫.png differ diff --git a/asset/art/scene/c01/s09_黄包车长场景/前景/第一段.png b/asset/art/scene/c01/s09_黄包车长场景/前景/第一段.png index 6ea34818..5a84a214 100644 Binary files a/asset/art/scene/c01/s09_黄包车长场景/前景/第一段.png and b/asset/art/scene/c01/s09_黄包车长场景/前景/第一段.png differ diff --git a/asset/art/scene/c01/s09_黄包车长场景/前景/第二段.png b/asset/art/scene/c01/s09_黄包车长场景/前景/第二段.png index 818c10d8..aa4b9a33 100644 Binary files a/asset/art/scene/c01/s09_黄包车长场景/前景/第二段.png and b/asset/art/scene/c01/s09_黄包车长场景/前景/第二段.png differ diff --git a/asset/dialogue/c01.dialogue b/asset/dialogue/c01.dialogue index 8b9cbcf0..655027ca 100644 --- a/asset/dialogue/c01.dialogue +++ b/asset/dialogue/c01.dialogue @@ -83,8 +83,8 @@ ~ c01_s11_车夫对话1 -车夫: 哎哟,当心—— [ID:c01_9车夫_1] -车夫: 小姐,您没吓到吧? [ID:c01_9车夫_2] +车夫: 哎哟,当心—— [#ban_skip] [ID:c01_9车夫_1] +车夫: 小姐,您没吓到吧? [#ban_skip] [ID:c01_9车夫_2] 吕萍: 我刚刚... [ID:c01_9小蝶_1] 吕萍: 师傅,刚才怎么了? [ID:c01_9小蝶_2] 车夫: 斜拐弯冲出来个不长眼的「波波车」,差点就撞了! [ID:c01_9车夫_3] diff --git a/scene/ground/scene/c01/s11_黄包车演出.tscn b/scene/ground/scene/c01/s11_黄包车演出.tscn index 49415bc9..764efb8c 100644 --- a/scene/ground/scene/c01/s11_黄包车演出.tscn +++ b/scene/ground/scene/c01/s11_黄包车演出.tscn @@ -87,7 +87,7 @@ tracks/1/path = NodePath("DeployLayer/小孩捡球:offset") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { -"times": PackedFloat32Array(0.0333333, 5.43333, 8.9), +"times": PackedFloat32Array(0.0333333, 5.13333, 7.36667), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector2(0, 0), Vector2(0, 0), Vector2(200, 0)] @@ -99,7 +99,7 @@ tracks/2/path = NodePath("DeployLayer/小孩捡球:visible") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { -"times": PackedFloat32Array(0, 8.6), +"times": PackedFloat32Array(0, 7.63333), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [true, false] @@ -625,15 +625,15 @@ limit_top = -384 limit_right = 11377 limit_bottom = 384 focusing_node = NodePath("../DeployLayer/车夫与吕萍") -force_offset = Vector2(40, -30) +force_offset = Vector2(80, -30) [node name="点缀 黄包车车夫" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0"] -position = Vector2(687, 77) +position = Vector2(727, 80) scale = Vector2(0.7, 0.7) texture = ExtResource("16_amglq") [node name="点缀 车夫2" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="1"] -position = Vector2(6971, 82) +position = Vector2(7000, 84) scale = Vector2(0.5, 0.5) texture = ExtResource("17_h4di6") @@ -654,6 +654,7 @@ motion_scale = Vector2(1, 1) position = Vector2(-42, 115) scale = Vector2(1.18, 1.18) texture = ExtResource("18_68ynl") +offset = Vector2(0, -50) [node name="FGSprite2D2" type="Sprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="1"] unique_name_in_owner = true