生死簿音效全局播放;书店诡异版鬼差出现节奏调整
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@ -147,8 +147,8 @@ func _on_shelf_game_success() -> void:
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fall_off.visible = true
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fall_off.play()
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fall_off.animation_finished.connect(_on_fall_off_finished)
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# 从 sfx_生死簿演出 中退出时播放不出来,需要在此处播放
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Util.timer(0.5, $"摔倒音效".play)
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# 从 sfx_生死簿演出 中退出时播放不出来,需要在此处播放 (global_play)
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# Util.timer(0.5, $"摔倒音效".play)
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_check_portal()
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@ -26,7 +26,8 @@ func _on_ground_ready() -> void:
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flower = $"../DeployLayer/自动枯萎的花朵"
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mice = $"../DeployLayer/自动枯萎的花朵/自动跟随的老鼠"
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ghost = $"../DeployLayer/Ghost"
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ghost_start_x = ghost.global_position.x
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# 被抓后重置位置靠右一些,直接开始追逐
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ghost_start_x = ghost.global_position.x + 200
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begger = $"../DeployLayer/举碗小孩"
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ambush_begger = $"../DeployLayer/举碗小孩/Ambush举碗小孩"
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interactable_bowl = $"../DeployLayer/举碗小孩/Interactable碗"
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@ -65,10 +66,12 @@ func _on_triggered_ghost_disappear() -> void:
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var dark_light = $"../DeployLayer/花朵黑影"
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var diasppearing_ghost_sprite = $"../DeployLayer/门口鬼差" as AnimatedSprite2D
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$"Sfx鬼差出场".play(2.2)
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$"Sfx鬼差擦肩而过".play()
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flower.focus_node = diasppearing_ghost_sprite
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var tween = create_tween()
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tween.tween_property(diasppearing_ghost_sprite, "modulate:a", 0.0, 1.0)
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tween.parallel().tween_property(dark_light, "energy", 0.8, 1.0)
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tween.tween_property(diasppearing_ghost_sprite, "modulate:a", 0.0, 2.0)
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tween.parallel().tween_property(dark_light, "energy", 2.0, 1.0)
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tween.parallel().tween_property(dark_light, "energy", 1.0, 1.0)
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# 从中间只播放一下铃声
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tween.tween_callback(func(): flower.focus_node = ghost)
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@ -115,15 +118,17 @@ func _on_interactable_bowl_interacted() -> void:
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_ghost_appear_sfx()
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await Util.wait(1)
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SceneManager.get_player().set_facing_direction(Vector2.LEFT)
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DialogueManager.show_dialogue_balloon(dialogue_c01, "c01_s12_鬼差来了")
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var tween = create_tween()
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var camera = SceneManager.get_camera_marker() as CameraFocusMarker
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tween.tween_interval(0.5)
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tween.tween_property(camera, "force_offset", Vector2(-100, 0), 2.0)
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tween.tween_interval(1.0)
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tween.tween_property(camera, "force_offset", Vector2(-100, 0), 1.5)
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tween.tween_interval(2.0)
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tween.tween_callback(DialogueManager.show_dialogue_balloon.bind(dialogue_c01, "c01_s12_鬼差来了"))
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tween.tween_interval(3.0)
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tween.tween_callback(SceneManager.unlock_player)
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tween.tween_interval(1.0)
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tween.tween_property(camera, "force_offset", Vector2(0, 0), 2.0)
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await tween.finished
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var ghost_move_tween
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@ -181,7 +186,7 @@ func player_been_catched(transition := true) -> void:
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SceneManager.get_player().global_position.x = player_start_x
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_ghost_appear_sfx()
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DialogueManager.show_dialogue_balloon(dialogue_c01, "c01_s12_鬼差来了")
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await DialogueManager.dialogue_ended
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# await DialogueManager.dialogue_ended
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SceneManager.unlock_player()
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ghost_move_tween = create_tween()
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@ -132,7 +132,7 @@ on_ground_ready = true
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hook_method = "intro"
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[node name="Ambush鬼差消失" parent="Ground/DeployLayer" index="4" instance=ExtResource("9_nqlku")]
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position = Vector2(1083, 72)
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position = Vector2(1048, 73)
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[node name="门口鬼差" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="5"]
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modulate = Color(1, 1, 1, 0.509804)
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@ -185,9 +185,7 @@ func shocking_lighting() -> void:
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func eavesdrop() -> void:
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$"../DeployLayer/Ambush偷听对话".enabled = false
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# 12 c00_吕萍_蹲下 13 c00_吕萍_蹲下呼吸 14 c00_吕萍_起立
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SceneManager.lock_player(0, 12)
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# play("eavesdrop")
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await SceneManager.get_player().animation_finished
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await SceneManager.lock_player(0, 12)
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SceneManager.player_action(13)
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# 对话
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DialogueManager.show_dialogue_balloon(dialogue_c02, "c02_04_李氏癞子")
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@ -879,8 +879,8 @@ colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_0k27j"]
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gradient = SubResource("Gradient_lipxo")
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width = 30
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height = 30
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width = 35
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height = 35
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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fill_to = Vector2(1, 1)
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@ -1066,6 +1066,9 @@ shape = SubResource("RectangleShape2D_lh55k")
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position = Vector2(0, 15)
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texture = ExtResource("8_7x2h6")
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[node name="灯光" parent="Ground/DeployLayer/煤油灯" index="5"]
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animation = &"小蝉背对呼吸帧"
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[node name="煤油灯2" type="Sprite2D" parent="Ground/DeployLayer" index="9"]
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position = Vector2(321, 1)
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texture = ExtResource("16_osg51")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=18 format=3 uid="uid://xovlfee503a4"]
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[gd_scene load_steps=19 format=3 uid="uid://xovlfee503a4"]
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[ext_resource type="Texture2D" uid="uid://cawpq7rnho5px" path="res://asset/art/gif/c02_小手/洞.png" id="1_47cqy"]
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[ext_resource type="Script" uid="uid://my5xqi3bkka6" path="res://scene/ground/script/c02/小手讨东西.gd" id="1_n7thl"]
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@ -17,6 +17,12 @@
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[ext_resource type="PackedScene" uid="uid://dsa6frlw6e6gg" path="res://scene/entity/pickable.tscn" id="12_6lwlv"]
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[ext_resource type="Script" uid="uid://cnt01hiw52bmn" path="res://scene/entity/ux/sign_snapper.gd" id="15_lr23o"]
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[sub_resource type="AudioStreamInteractive" id="AudioStreamInteractive_0tuif"]
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clip_count = 1
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clip_0/name = &"撞到柜子"
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clip_0/stream = ExtResource("10_0tuif")
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clip_0/auto_advance = 0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_yatcw"]
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resource_local_to_scene = true
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size = Vector2(20, 70)
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@ -47,7 +53,7 @@ script = ExtResource("7_7dftu")
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metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
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[node name="Sfx摔倒" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("10_0tuif")
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stream = SubResource("AudioStreamInteractive_0tuif")
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bus = &"game_sfx"
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script = ExtResource("7_7dftu")
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metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
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@ -16,7 +16,7 @@ func play() -> void:
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tween = create_tween()
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# 在小蝶名字消失的末尾(还没完全消失),开始盖章
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tween.tween_interval(1.5)
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tween.tween_callback($"Sfx生死簿演出".play)
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tween.tween_callback($"Sfx生死簿演出".global_play)
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tween.tween_interval(3)
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# 小蝶名字消失后再显示其他名字
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var interval = 1.0
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