Merge remote-tracking branch 'origin/demo'
This commit is contained in:
commit
36a822ebc7
BIN
asset/art/scene/c01/s09_黄包车长场景/动画字幕/字幕_心动发行.png
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BIN
asset/art/scene/c01/s09_黄包车长场景/动画字幕/字幕_心动发行.png
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After Width: | Height: | Size: 26 KiB |
34
asset/art/scene/c01/s09_黄包车长场景/动画字幕/字幕_心动发行.png.import
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34
asset/art/scene/c01/s09_黄包车长场景/动画字幕/字幕_心动发行.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://com4n0ue4o4h6"
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path="res://.godot/imported/字幕_心动发行.png-3444aa14b40f527fcec103fddd09dd65.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://asset/art/scene/c01/s09_黄包车长场景/动画字幕/字幕_心动发行.png"
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dest_files=["res://.godot/imported/字幕_心动发行.png-3444aa14b40f527fcec103fddd09dd65.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -9,10 +9,10 @@ var target_x := 10750.0
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var building_duration := 10.0
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var building_y := 350.0
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var title_1 = preload("uid://snm3q333tqhl")
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var title_2 = preload("uid://d4laekws15ap6")
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var title_3 = preload("uid://5oln8axxcfep")
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var title_1 = preload("uid://snm3q333tqhl") #工作室
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var title_2 = preload("uid://com4n0ue4o4h6") #心动发行
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var title_3 = preload("uid://d4laekws15ap6") #主演
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var title_4 = preload("uid://5oln8axxcfep") #鸣谢
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# 覆盖该方法
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func _default_data() -> Dictionary:
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@ -59,15 +59,19 @@ func dialog1() -> void:
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func pop_title_1():
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SceneManager.pop_center_texture(title_1, 6.0)
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SceneManager.pop_center_texture(title_1, 5.5)
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func pop_title_2():
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SceneManager.pop_center_texture(title_2, 10.5)
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SceneManager.pop_center_texture(title_2, 5.5)
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func pop_title_3():
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SceneManager.pop_center_texture(title_3, 10.0)
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SceneManager.pop_center_texture(title_3, 8.0)
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func pop_title_4():
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SceneManager.pop_center_texture(title_4, 9.0)
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func _start_running(_res = null):
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@ -198,37 +198,43 @@ sprite_frames = ExtResource("3_hnnuc")
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animation = &"c01_捡球男孩_关键帧"
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[node name="ambush_title1" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_3k8jj")]
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position = Vector2(1424, -1)
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position = Vector2(1200, -3)
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trigger_mode = "area_enter"
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one_shot = false
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cooldown_time = 1.0
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hook_method = "pop_title_1"
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[node name="ambush_title2" parent="Ground/DeployLayer" index="5" instance=ExtResource("6_3k8jj")]
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position = Vector2(2348, 1)
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position = Vector2(1950, -2)
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trigger_mode = "area_enter"
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one_shot = false
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hook_method = "pop_title_2"
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[node name="ambush_title3" parent="Ground/DeployLayer" index="6" instance=ExtResource("6_3k8jj")]
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position = Vector2(5613, -1)
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position = Vector2(2700, -5)
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trigger_mode = "area_enter"
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one_shot = false
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hook_method = "pop_title_3"
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[node name="ambush_dialog2" parent="Ground/DeployLayer" index="7" instance=ExtResource("6_3k8jj")]
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[node name="ambush_title4" parent="Ground/DeployLayer" index="7" instance=ExtResource("6_3k8jj")]
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position = Vector2(5624, 3)
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trigger_mode = "area_enter"
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one_shot = false
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hook_method = "pop_title_4"
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[node name="ambush_dialog2" parent="Ground/DeployLayer" index="8" instance=ExtResource("6_3k8jj")]
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position = Vector2(866, 5)
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trigger_mode = "area_enter"
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one_shot = false
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hook_method = "dialog2"
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[node name="ambush_dialog3" parent="Ground/DeployLayer" index="8" instance=ExtResource("6_3k8jj")]
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[node name="ambush_dialog3" parent="Ground/DeployLayer" index="9" instance=ExtResource("6_3k8jj")]
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position = Vector2(3448, -8)
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trigger_mode = "area_enter"
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one_shot = false
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hook_method = "dialog3"
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[node name="ambush_dialog4" parent="Ground/DeployLayer" index="9" instance=ExtResource("6_3k8jj")]
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[node name="ambush_dialog4" parent="Ground/DeployLayer" index="10" instance=ExtResource("6_3k8jj")]
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position = Vector2(5305, -2)
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trigger_mode = "area_enter"
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one_shot = false
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