Merge remote-tracking branch 'origin/demo'

This commit is contained in:
cakipaul 2025-08-14 16:37:43 +08:00
commit 36a822ebc7
4 changed files with 57 additions and 13 deletions

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Width:  |  Height:  |  Size: 26 KiB

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://com4n0ue4o4h6"
path="res://.godot/imported/字幕_心动发行.png-3444aa14b40f527fcec103fddd09dd65.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://asset/art/scene/c01/s09_黄包车长场景/动画字幕/字幕_心动发行.png"
dest_files=["res://.godot/imported/字幕_心动发行.png-3444aa14b40f527fcec103fddd09dd65.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@ -9,10 +9,10 @@ var target_x := 10750.0
var building_duration := 10.0 var building_duration := 10.0
var building_y := 350.0 var building_y := 350.0
var title_1 = preload("uid://snm3q333tqhl") var title_1 = preload("uid://snm3q333tqhl") #工作室
var title_2 = preload("uid://d4laekws15ap6") var title_2 = preload("uid://com4n0ue4o4h6") #心动发行
var title_3 = preload("uid://5oln8axxcfep") var title_3 = preload("uid://d4laekws15ap6") #主演
var title_4 = preload("uid://5oln8axxcfep") #鸣谢
# 覆盖该方法 # 覆盖该方法
func _default_data() -> Dictionary: func _default_data() -> Dictionary:
@ -59,15 +59,19 @@ func dialog1() -> void:
func pop_title_1(): func pop_title_1():
SceneManager.pop_center_texture(title_1, 6.0) SceneManager.pop_center_texture(title_1, 5.5)
func pop_title_2(): func pop_title_2():
SceneManager.pop_center_texture(title_2, 10.5) SceneManager.pop_center_texture(title_2, 5.5)
func pop_title_3(): func pop_title_3():
SceneManager.pop_center_texture(title_3, 10.0) SceneManager.pop_center_texture(title_3, 8.0)
func pop_title_4():
SceneManager.pop_center_texture(title_4, 9.0)
func _start_running(_res = null): func _start_running(_res = null):

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@ -198,37 +198,43 @@ sprite_frames = ExtResource("3_hnnuc")
animation = &"c01_捡球男孩_关键帧" animation = &"c01_捡球男孩_关键帧"
[node name="ambush_title1" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_3k8jj")] [node name="ambush_title1" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_3k8jj")]
position = Vector2(1424, -1) position = Vector2(1200, -3)
trigger_mode = "area_enter" trigger_mode = "area_enter"
one_shot = false one_shot = false
cooldown_time = 1.0 cooldown_time = 1.0
hook_method = "pop_title_1" hook_method = "pop_title_1"
[node name="ambush_title2" parent="Ground/DeployLayer" index="5" instance=ExtResource("6_3k8jj")] [node name="ambush_title2" parent="Ground/DeployLayer" index="5" instance=ExtResource("6_3k8jj")]
position = Vector2(2348, 1) position = Vector2(1950, -2)
trigger_mode = "area_enter" trigger_mode = "area_enter"
one_shot = false one_shot = false
hook_method = "pop_title_2" hook_method = "pop_title_2"
[node name="ambush_title3" parent="Ground/DeployLayer" index="6" instance=ExtResource("6_3k8jj")] [node name="ambush_title3" parent="Ground/DeployLayer" index="6" instance=ExtResource("6_3k8jj")]
position = Vector2(5613, -1) position = Vector2(2700, -5)
trigger_mode = "area_enter" trigger_mode = "area_enter"
one_shot = false one_shot = false
hook_method = "pop_title_3" hook_method = "pop_title_3"
[node name="ambush_dialog2" parent="Ground/DeployLayer" index="7" instance=ExtResource("6_3k8jj")] [node name="ambush_title4" parent="Ground/DeployLayer" index="7" instance=ExtResource("6_3k8jj")]
position = Vector2(5624, 3)
trigger_mode = "area_enter"
one_shot = false
hook_method = "pop_title_4"
[node name="ambush_dialog2" parent="Ground/DeployLayer" index="8" instance=ExtResource("6_3k8jj")]
position = Vector2(866, 5) position = Vector2(866, 5)
trigger_mode = "area_enter" trigger_mode = "area_enter"
one_shot = false one_shot = false
hook_method = "dialog2" hook_method = "dialog2"
[node name="ambush_dialog3" parent="Ground/DeployLayer" index="8" instance=ExtResource("6_3k8jj")] [node name="ambush_dialog3" parent="Ground/DeployLayer" index="9" instance=ExtResource("6_3k8jj")]
position = Vector2(3448, -8) position = Vector2(3448, -8)
trigger_mode = "area_enter" trigger_mode = "area_enter"
one_shot = false one_shot = false
hook_method = "dialog3" hook_method = "dialog3"
[node name="ambush_dialog4" parent="Ground/DeployLayer" index="9" instance=ExtResource("6_3k8jj")] [node name="ambush_dialog4" parent="Ground/DeployLayer" index="10" instance=ExtResource("6_3k8jj")]
position = Vector2(5305, -2) position = Vector2(5305, -2)
trigger_mode = "area_enter" trigger_mode = "area_enter"
one_shot = false one_shot = false