diff --git a/asset/art/scene/c01/s09_黄包车长场景/动画字幕/字幕_心动发行.png b/asset/art/scene/c01/s09_黄包车长场景/动画字幕/字幕_心动发行.png new file mode 100644 index 00000000..26b1e3b3 Binary files /dev/null and b/asset/art/scene/c01/s09_黄包车长场景/动画字幕/字幕_心动发行.png differ diff --git a/asset/art/scene/c01/s09_黄包车长场景/动画字幕/字幕_心动发行.png.import b/asset/art/scene/c01/s09_黄包车长场景/动画字幕/字幕_心动发行.png.import new file mode 100644 index 00000000..ff5557df --- /dev/null +++ b/asset/art/scene/c01/s09_黄包车长场景/动画字幕/字幕_心动发行.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://com4n0ue4o4h6" +path="res://.godot/imported/字幕_心动发行.png-3444aa14b40f527fcec103fddd09dd65.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://asset/art/scene/c01/s09_黄包车长场景/动画字幕/字幕_心动发行.png" +dest_files=["res://.godot/imported/字幕_心动发行.png-3444aa14b40f527fcec103fddd09dd65.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/scene/ground/scene/c01/s11_黄包车演出.gd b/scene/ground/scene/c01/s11_黄包车演出.gd index 23d000db..6a17d349 100644 --- a/scene/ground/scene/c01/s11_黄包车演出.gd +++ b/scene/ground/scene/c01/s11_黄包车演出.gd @@ -9,10 +9,10 @@ var target_x := 10750.0 var building_duration := 10.0 var building_y := 350.0 -var title_1 = preload("uid://snm3q333tqhl") -var title_2 = preload("uid://d4laekws15ap6") -var title_3 = preload("uid://5oln8axxcfep") - +var title_1 = preload("uid://snm3q333tqhl") #工作室 +var title_2 = preload("uid://com4n0ue4o4h6") #心动发行 +var title_3 = preload("uid://d4laekws15ap6") #主演 +var title_4 = preload("uid://5oln8axxcfep") #鸣谢 # 覆盖该方法 func _default_data() -> Dictionary: @@ -59,15 +59,19 @@ func dialog1() -> void: func pop_title_1(): - SceneManager.pop_center_texture(title_1, 6.0) + SceneManager.pop_center_texture(title_1, 5.5) func pop_title_2(): - SceneManager.pop_center_texture(title_2, 10.5) + SceneManager.pop_center_texture(title_2, 5.5) func pop_title_3(): - SceneManager.pop_center_texture(title_3, 10.0) + SceneManager.pop_center_texture(title_3, 8.0) + + +func pop_title_4(): + SceneManager.pop_center_texture(title_4, 9.0) func _start_running(_res = null): diff --git a/scene/ground/scene/c01/s11_黄包车演出.tscn b/scene/ground/scene/c01/s11_黄包车演出.tscn index e13f5ef5..02cb03b0 100644 --- a/scene/ground/scene/c01/s11_黄包车演出.tscn +++ b/scene/ground/scene/c01/s11_黄包车演出.tscn @@ -198,37 +198,43 @@ sprite_frames = ExtResource("3_hnnuc") animation = &"c01_捡球男孩_关键帧" [node name="ambush_title1" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_3k8jj")] -position = Vector2(1424, -1) +position = Vector2(1200, -3) trigger_mode = "area_enter" one_shot = false cooldown_time = 1.0 hook_method = "pop_title_1" [node name="ambush_title2" parent="Ground/DeployLayer" index="5" instance=ExtResource("6_3k8jj")] -position = Vector2(2348, 1) +position = Vector2(1950, -2) trigger_mode = "area_enter" one_shot = false hook_method = "pop_title_2" [node name="ambush_title3" parent="Ground/DeployLayer" index="6" instance=ExtResource("6_3k8jj")] -position = Vector2(5613, -1) +position = Vector2(2700, -5) trigger_mode = "area_enter" one_shot = false hook_method = "pop_title_3" -[node name="ambush_dialog2" parent="Ground/DeployLayer" index="7" instance=ExtResource("6_3k8jj")] +[node name="ambush_title4" parent="Ground/DeployLayer" index="7" instance=ExtResource("6_3k8jj")] +position = Vector2(5624, 3) +trigger_mode = "area_enter" +one_shot = false +hook_method = "pop_title_4" + +[node name="ambush_dialog2" parent="Ground/DeployLayer" index="8" instance=ExtResource("6_3k8jj")] position = Vector2(866, 5) trigger_mode = "area_enter" one_shot = false hook_method = "dialog2" -[node name="ambush_dialog3" parent="Ground/DeployLayer" index="8" instance=ExtResource("6_3k8jj")] +[node name="ambush_dialog3" parent="Ground/DeployLayer" index="9" instance=ExtResource("6_3k8jj")] position = Vector2(3448, -8) trigger_mode = "area_enter" one_shot = false hook_method = "dialog3" -[node name="ambush_dialog4" parent="Ground/DeployLayer" index="9" instance=ExtResource("6_3k8jj")] +[node name="ambush_dialog4" parent="Ground/DeployLayer" index="10" instance=ExtResource("6_3k8jj")] position = Vector2(5305, -2) trigger_mode = "area_enter" one_shot = false