第二章胖子游戏动画优化
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@ -3254,9 +3254,6 @@ animations = [{
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"frames": [{
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"duration": 3.0,
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"texture": ExtResource("561_absvs")
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}, {
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"duration": 14.0,
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"texture": ExtResource("570_wpe64")
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}],
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"loop": true,
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"name": &"c02_吕萍_背靠呼吸",
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@ -3316,7 +3313,7 @@ animations = [{
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}],
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"loop": false,
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"name": &"c02_吕萍_背靠起身",
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"speed": 6.0
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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@ -258,7 +258,7 @@ func _setup_player_light() -> void:
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directional_light.visible = true
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# 设置角色身上光源
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var should_enable_light = (
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directional_light.blend_mode == Light2D.BLEND_MODE_SUB and directional_light.energy > 0.6
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directional_light.blend_mode == Light2D.BLEND_MODE_SUB and directional_light.energy >= 0.6
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)
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player.enable_light = should_enable_light
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print("_setup_player_light player.enable_light=", player.enable_light)
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@ -45,6 +45,7 @@ const GROUND_SCENE_PATH_DICT: Dictionary[String, Dictionary] = {
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"c03_s10": {"path": "uid://clgwc3jcqarpe", "name": "胖子游戏1"},
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"c03_s11": {"path": "uid://shgrg8qcr1cu", "name": "胖子游戏2"},
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"c03_s12": {"path": "uid://cxabqg87g4vxc", "name": "胖子游戏3"},
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"c03_s13": {"path": "uid://s6odh172gpbr", "name": "胖子游戏4"},
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"c04_s01": {"path": "uid://drjnu33pga6i5", "name": "父母房间"},
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}
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@ -272,6 +272,7 @@ unique_name_in_owner = true
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position = Vector2(193, 22)
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texture = ExtResource("18_t8u8e")
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packed_scene = ExtResource("13_fl7if")
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on_display_hide_hud = true
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sign_mark_offset = Vector2(3, -5)
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enabled = false
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@ -35,8 +35,10 @@ func _on_ground_ready() -> void:
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closeup整理麻将游戏.enabled = mahjong_stage == 0
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if mahjong_stage == 1:
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closeup整理麻将游戏.display()
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SceneManager.toggle_hud_display(false)
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elif mahjong_stage == 2:
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closeup麻将出千游戏.display()
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SceneManager.toggle_hud_display(false)
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closeup整理麻将游戏.exit.connect(_on_exit_sort_mahjong_game)
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closeup麻将出千游戏.exit.connect(_on_exit_cheat_mahjong_game)
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pickable药方.triggered.connect(_on_spec_picked, CONNECT_ONE_SHOT)
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@ -55,6 +57,7 @@ func _on_exit_sort_mahjong_game(arg) -> void:
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func _on_exit_cheat_mahjong_game(arg) -> void:
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if arg:
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SceneManager.toggle_hud_display(true)
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EventManager.set_stage_if_greater("c03_mahjong_game", 3)
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EventManager.set_stage_if_greater("c03_li_paperwoman", 1)
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closeup麻将出千游戏.enabled = false
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@ -110,6 +110,7 @@ hook_dialogue_title = "c03_s05_肉铺隔门板偷听"
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position = Vector2(424, 41)
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texture = ExtResource("8_mv54a")
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packed_scene = ExtResource("8_12how")
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on_display_hide_hud = true
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sign_mark_offset = Vector2(-2.6, -7.28)
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[node name="Pickable新鲜的肉" parent="Ground/DeployLayer" index="4" instance=ExtResource("10_ma57s")]
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@ -77,12 +77,6 @@ catty_light_energy = 0.5
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player_movement_rect = Rect2(45, -158, 473, 316)
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facing_direction = Vector2(-1, 0)
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[node name="CameraFocusMarker" parent="Ground" index="6"]
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limit_left = 0
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limit_top = -158
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limit_right = 564
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limit_bottom = 158
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[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
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position = Vector2(26, 0)
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texture = ExtResource("5_f527l")
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@ -130,6 +130,7 @@ unique_name_in_owner = true
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position = Vector2(316, 21)
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packed_scene = ExtResource("15_48a3r")
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quit_closeup_on_cancel = false
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on_display_hide_hud = null
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[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Closeup绞肉机"]
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script = ExtResource("17_e1lvl")
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@ -147,6 +147,7 @@ portal_name = "1"
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unique_name_in_owner = true
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position = Vector2(62, 20)
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packed_scene = ExtResource("9_w4bpd")
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on_display_hide_hud = true
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[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Closeup囚室门锁"]
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script = ExtResource("9_oka3h")
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@ -157,6 +158,7 @@ metadata/_custom_type_script = "uid://0wjaho6qkg6s"
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[node name="Closeup囚室墙洞" parent="Ground/DeployLayer" index="4" instance=ExtResource("5_jua84")]
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position = Vector2(276, 2)
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packed_scene = ExtResource("7_2jtaw")
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on_display_hide_hud = true
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[node name="囚室墙洞海报" type="Sprite2D" parent="Ground/DeployLayer" index="5"]
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position = Vector2(277, 7)
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@ -199,6 +201,7 @@ prop_key = "prop_转轮"
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visible = false
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position = Vector2(233, 86)
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packed_scene = ExtResource("17_06t0x")
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on_display_hide_hud = true
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[node name="符纸" type="Sprite2D" parent="Ground/DeployLayer/Closeup符纸"]
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position = Vector2(-3.57628e-07, 6)
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@ -72,7 +72,7 @@ points = PackedVector2Array(30, 150, 978, 151)
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[node name="DirectionalLight2D" parent="Ground" index="8"]
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visible = false
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energy = 0.2
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energy = 0.6
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blend_mode = 1
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[editable path="Ground"]
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@ -14,13 +14,15 @@ func _ready() -> void:
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#region node_reference
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var meat_hill: Node2D
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var player: MainPlayer
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#endregion
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# 读取设置变量名
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func _setup_node_reference() -> void:
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pass
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meat_hill = $"../DeployLayer/肉山" as Node2D
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player = SceneManager.get_player() as MainPlayer
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func _on_ground_ready() -> void:
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_check_first_enter()
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@ -28,7 +30,52 @@ func _on_ground_ready() -> void:
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func _check_first_enter() -> void:
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if not data["has_entered"]:
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var x = $"../DeployLayer/portal_left".global_position.x
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SceneManager.get_player().global_position.x = x
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SceneManager.get_player().set_facing_direction(Vector2.RIGHT)
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SceneManager.lock_player(0, 6, true)
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set_data("has_entered", true)
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await SceneManager.pause_and_hide_player_sprite(1.5)
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SceneManager.unlock_player()
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await SceneManager.get_player().animation_finished
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SceneManager.unlock_player()
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func talk_with_npc() -> void:
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SceneManager.lock_player()
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$"../DeployLayer/Pro探子".flip_h = false
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var camera = SceneManager.get_camera_marker()
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DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_胖子游戏对白")
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var tween = create_tween()
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tween.tween_property(camera, "force_offset:x", 100.0, 2.0)
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await DialogueManager.dialogue_ended
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tween = create_tween()
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tween.tween_property(camera, "force_offset:x", 0.0, 1.5)
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await Util.wait(1.0)
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SceneManager.unlock_player()
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await Util.wait(2.0)
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# 天上掉肉
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tween = create_tween()
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meat_hill.global_position.x = player.global_position.x
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var start_y = meat_hill.global_position.y
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var target_y = player.global_position.y
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# 伪自由落体(2.0 s),从 start_y tween 到 target_y
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tween.tween_method(_drop_meat.bind(start_y, target_y), 0.0, 1.0, 1.0)
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await tween.finished
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camera.shake_camera()
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SceneManager.lock_player()
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# TODO
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SceneManager.pop_debug_dialog_info("音效", "肉山掉落")
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$"Sfx肉山掉落".play()
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await Util.wait(3.0)
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# 转场
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SceneManager.unlock_player()
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SceneManager.get_ground_loader().transition_to_scene("c03_s12", "left")
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func _drop_meat(progress: float, start_y: float, target_y: float) -> void:
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# 伪自由落体(2.0 s),从 start_y tween 到 target_y
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# progress 先慢后快
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progress = progress * progress * progress
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var y = start_y + (target_y - start_y) * progress
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meat_hill.global_position.y = y
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meat_hill.global_position.x = player.global_position.x
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@ -1,9 +1,10 @@
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[gd_scene load_steps=13 format=3 uid="uid://shgrg8qcr1cu"]
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[gd_scene load_steps=20 format=3 uid="uid://shgrg8qcr1cu"]
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[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_lfcjf"]
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[ext_resource type="Script" uid="uid://fejtkano6pn7" path="res://scene/ground/scene/c03/s11_胖子游戏2.gd" id="2_lfcjf"]
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[ext_resource type="AudioStream" uid="uid://dvc2emnfcmabx" path="res://asset/audio/sfx/环境音/白噪音/白噪声楼道1.ogg" id="3_hx2uj"]
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[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_0w5fd"]
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[ext_resource type="AudioStream" uid="uid://cv6aivf1jcvd3" path="res://asset/audio/mixkit/mixkit-meat-hit.ogg" id="5_k5x30"]
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[ext_resource type="Texture2D" uid="uid://b1t0o8vqwjirh" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第三段/山顶.png" id="5_wqrgj"]
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[ext_resource type="SpriteFrames" uid="uid://ca8u6yx6rv0xm" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第三段/c03_胖子游戏第三段_frames.tres" id="6_c73iv"]
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[ext_resource type="Texture2D" uid="uid://w4ep0mqmkfo0" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第三段/山顶洞口.png" id="6_hx2uj"]
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@ -11,11 +12,17 @@
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[ext_resource type="Script" uid="uid://cphfob11f7atx" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="7_hx2uj"]
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[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="9_0w5fd"]
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[ext_resource type="Texture2D" uid="uid://c3gwj6ap8w7cj" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第三段/山顶文物.png" id="10_lyjg2"]
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[ext_resource type="Texture2D" uid="uid://2hvfbno7wgjl" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/肉块4.png" id="12_0ry88"]
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[ext_resource type="Texture2D" uid="uid://g3ohxmylc316" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/肉块3.png" id="12_wi43b"]
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[ext_resource type="Texture2D" uid="uid://bieyil13hhemh" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/肉块2.png" id="13_k5x30"]
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[ext_resource type="Texture2D" uid="uid://85unc5qju4kl" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第一段/肉块5.png" id="14_wks4o"]
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[ext_resource type="SpriteFrames" uid="uid://dy8b8dmgv3mdd" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第二段/c03_胖子游戏第二段_frames.tres" id="17_novpu"]
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[ext_resource type="Texture2D" uid="uid://cylsq5cvhlp18" path="res://asset/art/tool/point_light.png" id="18_p0emk"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
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[node name="S11" type="Node2D"]
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metadata/_edit_horizontal_guides_ = [-627.0]
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metadata/_edit_horizontal_guides_ = [-627.0, 58.0]
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[node name="Ground" parent="." instance=ExtResource("1_lfcjf")]
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scene_name = "c03_s11"
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@ -40,6 +47,12 @@ mode = "场景背景音"
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"感应玩家操作" = false
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metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
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[node name="Sfx肉山掉落" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="1"]
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stream = ExtResource("5_k5x30")
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bus = &"game_sfx"
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script = ExtResource("4_0w5fd")
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metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
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[node name="BGSprite2D" parent="Ground" index="2"]
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light_mask = 5
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texture = ExtResource("5_wqrgj")
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@ -64,14 +77,16 @@ target_scene = "c03_s12"
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target_portal = "left"
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[node name="Pro探子" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="2"]
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position = Vector2(818, -27)
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position = Vector2(1046.5, -7.5)
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sprite_frames = ExtResource("6_c73iv")
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animation = &"日本鬼子呼吸帧"
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autoplay = "日本鬼子呼吸帧"
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flip_h = true
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script = ExtResource("7_hx2uj")
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metadata/_custom_type_script = "uid://cphfob11f7atx"
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[node name="Pro水中肉" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="3"]
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position = Vector2(1238, 58)
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position = Vector2(1133, 73)
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sprite_frames = ExtResource("6_c73iv")
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animation = &"水中肉"
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autoplay = "水中肉"
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@ -79,16 +94,106 @@ script = ExtResource("7_hx2uj")
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metadata/_custom_type_script = "uid://cphfob11f7atx"
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[node name="Ambush对话探子" parent="Ground/DeployLayer" index="4" instance=ExtResource("9_0w5fd")]
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position = Vector2(767, 25)
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hook_dialogue_res = "c03"
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hook_dialogue_title = "c03_胖子游戏对白"
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position = Vector2(995.5, 44.5)
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hook_method = "talk_with_npc"
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[node name="文物" type="Sprite2D" parent="Ground/DeployLayer" index="5"]
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position = Vector2(624, 62)
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z_index = 10
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position = Vector2(624, 65)
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texture = ExtResource("10_lyjg2")
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[node name="肉山" type="Node2D" parent="Ground/DeployLayer" index="6"]
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z_index = 6
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position = Vector2(901, -214)
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[node name="天上掉的肉4" type="Sprite2D" parent="Ground/DeployLayer/肉山"]
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position = Vector2(2.53979, -89.2959)
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rotation = 0.307938
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texture = ExtResource("12_0ry88")
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[node name="天上掉的肉5" type="Sprite2D" parent="Ground/DeployLayer/肉山"]
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position = Vector2(-27.4602, -67.2959)
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rotation = -0.370446
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texture = ExtResource("13_k5x30")
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[node name="天上掉的肉" type="Sprite2D" parent="Ground/DeployLayer/肉山"]
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position = Vector2(14.5398, -56.2959)
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rotation = 0.138633
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texture = ExtResource("13_k5x30")
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[node name="天上掉的肉2" type="Sprite2D" parent="Ground/DeployLayer/肉山"]
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position = Vector2(-43.4602, -32.2959)
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rotation = -0.384091
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scale = Vector2(1, 1)
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texture = ExtResource("14_wks4o")
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[node name="天上掉的肉3" type="Sprite2D" parent="Ground/DeployLayer/肉山"]
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position = Vector2(-4.54016, -19.4051)
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rotation = 0.0182861
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scale = Vector2(1, 1)
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texture = ExtResource("12_wi43b")
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[node name="河里的手4" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="7"]
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position = Vector2(1344, 17)
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rotation = 1.5708
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scale = Vector2(0.6, 0.6)
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sprite_frames = ExtResource("17_novpu")
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animation = &"小手"
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autoplay = "小手"
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frame_progress = 0.390838
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speed_scale = 1.15
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[node name="河里的手5" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="8"]
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position = Vector2(1341, 68)
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rotation = 1.5708
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sprite_frames = ExtResource("17_novpu")
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animation = &"小手"
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autoplay = "小手"
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frame_progress = 0.390838
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speed_scale = 0.96
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[node name="河里的手" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="9"]
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position = Vector2(1078, 108)
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rotation = 1.5708
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scale = Vector2(1.5, 1.5)
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sprite_frames = ExtResource("17_novpu")
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animation = &"小手"
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autoplay = "小手"
|
||||
frame_progress = 0.32264
|
||||
speed_scale = 0.85
|
||||
|
||||
[node name="河里的手2" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="10"]
|
||||
position = Vector2(1306, 129)
|
||||
rotation = 1.5708
|
||||
scale = Vector2(2, 2)
|
||||
sprite_frames = ExtResource("17_novpu")
|
||||
animation = &"小手"
|
||||
autoplay = "小手"
|
||||
frame_progress = 0.390838
|
||||
speed_scale = 0.92
|
||||
|
||||
[node name="河里的手3" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="11"]
|
||||
position = Vector2(1245, 37)
|
||||
rotation = 1.5708
|
||||
scale = Vector2(0.8, 0.8)
|
||||
sprite_frames = ExtResource("17_novpu")
|
||||
animation = &"小手"
|
||||
autoplay = "小手"
|
||||
frame_progress = 0.390838
|
||||
speed_scale = 0.9
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer" index="12"]
|
||||
position = Vector2(1282, 100)
|
||||
texture = ExtResource("18_p0emk")
|
||||
texture_scale = 2.0
|
||||
|
||||
[node name="PointLight2D2" type="PointLight2D" parent="Ground/DeployLayer" index="13"]
|
||||
position = Vector2(186, -158)
|
||||
texture = ExtResource("18_p0emk")
|
||||
texture_scale = 2.0
|
||||
|
||||
[node name="MainPlayer" parent="Ground" index="5"]
|
||||
position = Vector2(1186, 58)
|
||||
position = Vector2(900, 58)
|
||||
character = "胖子游戏"
|
||||
player_movement_rect = Rect2(290, -158, 1110, 316)
|
||||
facing_direction = Vector2(1, 0)
|
||||
@ -100,11 +205,10 @@ limit_right = 1500
|
||||
offset = Vector2(0, 50)
|
||||
|
||||
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
|
||||
points = PackedVector2Array(290, 150, 1400, 151)
|
||||
points = PackedVector2Array(290, 150, 1000, 151)
|
||||
|
||||
[node name="DirectionalLight2D" parent="Ground" index="8"]
|
||||
visible = false
|
||||
energy = 0.2
|
||||
energy = 0.6
|
||||
blend_mode = 1
|
||||
|
||||
[editable path="Ground"]
|
||||
|
@ -80,7 +80,7 @@ points = PackedVector2Array(30, 150, 850, 151)
|
||||
|
||||
[node name="DirectionalLight2D" parent="Ground" index="8"]
|
||||
visible = false
|
||||
energy = 0.2
|
||||
energy = 0.6
|
||||
blend_mode = 1
|
||||
|
||||
[editable path="Ground"]
|
||||
|
45
scene/ground/scene/c03/s13_胖子游戏4.gd
Normal file
45
scene/ground/scene/c03/s13_胖子游戏4.gd
Normal file
@ -0,0 +1,45 @@
|
||||
@tool
|
||||
extends AnimationRoot
|
||||
|
||||
|
||||
# 覆盖该方法
|
||||
func _default_data() -> Dictionary:
|
||||
return {}
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
super._ready()
|
||||
if Engine.is_editor_hint():
|
||||
return
|
||||
|
||||
|
||||
#region node_reference
|
||||
#endregion
|
||||
|
||||
|
||||
# 读取设置变量名
|
||||
func _setup_node_reference() -> void:
|
||||
pass
|
||||
|
||||
|
||||
func _on_ground_ready() -> void:
|
||||
pass
|
||||
|
||||
|
||||
func eat_meat() -> void:
|
||||
SceneManager.lock_player()
|
||||
$"../DeployLayer/Ambush吃肉".enabled = false
|
||||
await SceneManager.get_player().walk_to_x(850.0).finished
|
||||
# 第一帧没有瘦子,后面才有
|
||||
var player = SceneManager.get_player() as MainPlayer
|
||||
var sprite = $"../DeployLayer/Pro吃肉" as ProAnimatedSprite2D
|
||||
sprite.play()
|
||||
sprite.frame = 1
|
||||
player.hide_sprite = true
|
||||
await sprite.animation_finished
|
||||
SceneManager.unlock_player()
|
||||
# c03_meat_grinder: 0:初始化 1:已装转盘 2:绞肉机演出 3:演出结束
|
||||
EventManager.set_stage_if_greater("c03_meat_grinder", 2)
|
||||
SceneManager.get_ground_loader().transition_to_scene("c03_s07", "2")
|
||||
|
||||
|
1
scene/ground/scene/c03/s13_胖子游戏4.gd.uid
Normal file
1
scene/ground/scene/c03/s13_胖子游戏4.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://ddawqvg4fjxv6
|
86
scene/ground/scene/c03/s13_胖子游戏4.tscn
Normal file
86
scene/ground/scene/c03/s13_胖子游戏4.tscn
Normal file
@ -0,0 +1,86 @@
|
||||
[gd_scene load_steps=10 format=3 uid="uid://s6odh172gpbr"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_via7g"]
|
||||
[ext_resource type="Script" uid="uid://f4uampm47832" path="res://scene/ground/scene/c03/s12_胖子游戏3.gd" id="2_f2euj"]
|
||||
[ext_resource type="AudioStream" uid="uid://dvc2emnfcmabx" path="res://asset/audio/sfx/环境音/白噪音/白噪声楼道1.ogg" id="3_ycw22"]
|
||||
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_1c2tq"]
|
||||
[ext_resource type="Texture2D" uid="uid://brfbsaw6v35ru" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第四段/胖子游戏第四段效果/0.png" id="5_olkfs"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://cb3b44a1jpybb" path="res://asset/art/gif/c03_胖子游戏/c03_胖子游戏第四段/c03_胖子游戏第四段_frames.tres" id="6_3jqsh"]
|
||||
[ext_resource type="Script" uid="uid://cphfob11f7atx" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="7_qn0ib"]
|
||||
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="8_ir78c"]
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
|
||||
|
||||
[node name="S13" type="Node2D"]
|
||||
metadata/_edit_horizontal_guides_ = [-627.0]
|
||||
|
||||
[node name="Ground" parent="." instance=ExtResource("1_via7g")]
|
||||
scene_name = "c03_s13"
|
||||
display_hud = false
|
||||
player_y = 63
|
||||
footstep_type = "胖子游戏"
|
||||
|
||||
[node name="AnimationPlayer" parent="Ground" index="0"]
|
||||
libraries = {
|
||||
&"": SubResource("AnimationLibrary_k01ve")
|
||||
}
|
||||
script = ExtResource("2_f2euj")
|
||||
|
||||
[node name="Sfx背景音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"]
|
||||
stream = ExtResource("3_ycw22")
|
||||
volume_db = -5.0
|
||||
autoplay = true
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("4_1c2tq")
|
||||
mode = "场景背景音"
|
||||
"循环播放" = true
|
||||
"感应玩家操作" = false
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="BGSprite2D" parent="Ground" index="2"]
|
||||
light_mask = 5
|
||||
texture = ExtResource("5_olkfs")
|
||||
offset = Vector2(0, -158)
|
||||
|
||||
[node name="portal_left" parent="Ground/DeployLayer" index="0"]
|
||||
position = Vector2(69, 21)
|
||||
|
||||
[node name="portal_right" parent="Ground/DeployLayer" index="1"]
|
||||
position = Vector2(1392, -9)
|
||||
|
||||
[node name="Pro吃肉" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="2"]
|
||||
position = Vector2(850, 95)
|
||||
sprite_frames = ExtResource("6_3jqsh")
|
||||
animation = &"爬绞肉机最终的"
|
||||
offset = Vector2(88, -105)
|
||||
script = ExtResource("7_qn0ib")
|
||||
metadata/_custom_type_script = "uid://cphfob11f7atx"
|
||||
|
||||
[node name="Ambush吃肉" parent="Ground/DeployLayer" index="3" instance=ExtResource("8_ir78c")]
|
||||
position = Vector2(842, 54)
|
||||
sign_mark_offset = Vector2(39, -9)
|
||||
trigger_mode = "interact"
|
||||
one_shot = false
|
||||
hook_method = "eat_meat"
|
||||
|
||||
[node name="MainPlayer" parent="Ground" index="5"]
|
||||
position = Vector2(69, 95)
|
||||
character = "胖子游戏"
|
||||
player_movement_rect = Rect2(30, -158, 820, 316)
|
||||
facing_direction = Vector2(1, 0)
|
||||
|
||||
[node name="CameraFocusMarker" parent="Ground" index="6"]
|
||||
limit_right = 1200
|
||||
|
||||
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
|
||||
offset = Vector2(0, 50)
|
||||
|
||||
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
|
||||
points = PackedVector2Array(30, 150, 850, 151)
|
||||
|
||||
[node name="DirectionalLight2D" parent="Ground" index="8"]
|
||||
visible = false
|
||||
energy = 0.6
|
||||
blend_mode = 1
|
||||
|
||||
[editable path="Ground"]
|
@ -25,6 +25,7 @@ const start_x = 2236.0
|
||||
@onready var xchan = $"Pro小蝉" as ProAnimatedSprite2D
|
||||
|
||||
func _start_well_show() -> void:
|
||||
SceneManager.toggle_hud_display(false)
|
||||
xchan.modulate.a = 0.0
|
||||
var player = SceneManager.get_player()
|
||||
SceneManager.lock_player()
|
||||
@ -32,7 +33,11 @@ func _start_well_show() -> void:
|
||||
player.set_facing_direction(Vector2.LEFT)
|
||||
# c02_吕萍_背靠呼吸
|
||||
player.player_action(20, false)
|
||||
await Util.wait(3.5)
|
||||
# 多坐一会
|
||||
await Util.wait(6.5)
|
||||
# c02_吕萍_背靠起身
|
||||
await player.player_action(19, true)
|
||||
await Util.wait(2.0)
|
||||
var tween = create_tween()
|
||||
tween.tween_property(xchan, "modulate:a", 1.0, 1.0)
|
||||
await tween.finished
|
||||
@ -46,9 +51,8 @@ func _start_well_show() -> void:
|
||||
EventManager.set_stage_if_greater("c03_well_show", 2)
|
||||
create_tween().tween_property(xchan, "modulate:a", 0.0, 0.5)
|
||||
await Util.wait(1.0)
|
||||
# c02_吕萍_背靠起身
|
||||
await player.player_action(19, true)
|
||||
SceneManager.unlock_player()
|
||||
SceneManager.toggle_hud_display(true)
|
||||
|
||||
|
||||
func _on_pre_stage_updated() -> void:
|
||||
|
@ -28,6 +28,7 @@ func _on_stage_updated() -> void:
|
||||
|
||||
|
||||
func start_show() -> void:
|
||||
SceneManager.toggle_hud_display(false)
|
||||
SceneManager.lock_player()
|
||||
# 隐藏玩家
|
||||
SceneManager.get_player().visible = false
|
||||
@ -48,3 +49,4 @@ func start_show() -> void:
|
||||
SceneManager.focus_player_and_reset_zoom()
|
||||
SceneManager.get_player().visible = true
|
||||
SceneManager.unlock_player()
|
||||
SceneManager.toggle_hud_display(true)
|
||||
|
@ -3,8 +3,12 @@ extends CanvasLayer
|
||||
@warning_ignore("unused_signal")
|
||||
signal exit(arg)
|
||||
|
||||
@onready var drug_spec
|
||||
@onready var bowl
|
||||
|
||||
func _ready() -> void:
|
||||
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
|
||||
|
||||
# TODO 拿药方后,启动 drug game
|
||||
EventManager.set_stage("c03_drug_game", 1)
|
||||
|
||||
|
@ -27,7 +27,16 @@ texture = ExtResource("3_d7uum")
|
||||
[node name="Hover药方" parent="." instance=ExtResource("8_kxw4a")]
|
||||
position = Vector2(442, 181)
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hover药方"]
|
||||
polygon = PackedVector2Array(95.5, -70.5, -17.3, -70.5, -18.6, -68.5, -19.9, -68.5, -22.5, -60.8, -22.5, -58.2, -45.6, -23.5, -46.8, -23.5, -53.5, -7.9, -53.5, -5, -69.5, 22, -69.5, 23.8, -90.5, 56.9, -90.5, 58.4, -95.2, 61.5, -95.5, 70.5, 38.9, 70.5, 43.1, 67.5, 46.6, 67.5, 62.6, 43.5, 64, 43.5, 95.5, -54.3)
|
||||
|
||||
[node name="药方" type="Sprite2D" parent="Hover药方"]
|
||||
light_mask = 3
|
||||
texture = ExtResource("5_rmoey")
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="Hover药方"]
|
||||
range_layer_max = 10
|
||||
range_item_cull_mask = 2
|
||||
texture = ExtResource("5_rmoey")
|
||||
|
||||
[node name="碗" type="Sprite2D" parent="."]
|
||||
@ -37,7 +46,17 @@ texture = ExtResource("7_qfnr1")
|
||||
[node name="Hover麻将" parent="碗" instance=ExtResource("8_kxw4a")]
|
||||
position = Vector2(-69, -40)
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="碗/Hover麻将"]
|
||||
polygon = PackedVector2Array(17.5, -41.5, -17.3, -41.5, -20.3, -38.5, -22.3, -38.5, -35.4, -26.5, -37.1, -26.5, -37.5, -24.8, -37.5, -13.2, -33.1, -10.5, -32.2, -10.5, -24.5, 33.8, -24.5, 38.6, -20.2, 41.5, 11.3, 41.5, 37.1, 25.5, 37.5, 10.1, 17.5, -40)
|
||||
|
||||
[node name="麻将" type="Sprite2D" parent="碗/Hover麻将"]
|
||||
light_mask = 3
|
||||
texture = ExtResource("9_gdtfm")
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="碗/Hover麻将"]
|
||||
energy = 1.5
|
||||
range_layer_max = 10
|
||||
range_item_cull_mask = 2
|
||||
texture = ExtResource("9_gdtfm")
|
||||
|
||||
[node name="遮罩" type="TextureRect" parent="."]
|
||||
|
@ -179,7 +179,7 @@ frame_progress = 1.0
|
||||
|
||||
[node name="TimerBlink" type="Timer" parent="小蝉特写branch/小蝉特写/眨眼"]
|
||||
unique_name_in_owner = true
|
||||
wait_time = 5.0
|
||||
wait_time = 4.0
|
||||
autostart = true
|
||||
|
||||
[node name="手拿弹珠" type="AnimatedSprite2D" parent="小蝉特写branch"]
|
||||
|
Loading…
Reference in New Issue
Block a user