Merge branch 'demo'

This commit is contained in:
cakipaul 2025-07-06 23:35:42 +08:00
commit 2a47388dd5
20 changed files with 19 additions and 278 deletions

3
.gitignore vendored
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@ -13,4 +13,5 @@ mono_crash.*.json
mono_crash.*.blob
# misc
*.log
*.log
scene/ground/scene/debug_archive.txt

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@ -27,7 +27,7 @@ ui_new_archive,已创建新存档,,,,,New save file created
ui_auto_saved,自动保存成功,,,,,Auto save successful
ui_notify_important_item_update,重要物品已更新,,,,,Important items updated
ui_notify_note_update,线索笔记已更新,,,,,Clue notes updated
ui_notify_mem_update,回忆已更新,,,,,"Memories updated"
ui_notify_mem_update,回忆已更新,,,,,Memories updated
ui_center_notify_press_e_to_interact,按 E 可与场景互动,,,,,Press E to interact
ui_center_notify_press_q_to_exit,按 Q 可退出,,,,,Press Q to exit
ui_center_notify_use_prop,按 E 使用道具,,,,,Press E to use item
@ -187,7 +187,7 @@ c02_小蝉盒子特写,我会在盒子里一直陪着你 :3,,,,,I'll stay with y
c02_小蝉恨他们,我恨他们!,,,,,I hate them!
c02_火灾等待准备,还没准备好点火呢,,,,,Not ready to start the fire yet
c02_霸凌救小蝉开始,啊!我得想办法帮帮她...,,,,,Ah! I need to find a way to help her...
c02_点火前阻止右移,没时间浪费了!想想办法救出小蝉...,,,,,No time to waste! Think of a way to save Little Chan...
c02_点火前阻止右移,没时间浪费了,我得点个火引走这些小孩,,,,,"There's no time to waste! I have to light a fire to scare these kids away."
c02_看到小蝉上楼,,,,,,?!
c02_看到杂物堆消失,楼梯口的杂物消失了...,,,,,The clutter at the stairway has disappeared...
c02_demo感谢试玩,感谢试玩,,,,,Thank you for playing

1 keys zh_CN _character _notes _tags zh_SH en
27 ui_auto_saved 自动保存成功 Auto save successful
28 ui_notify_important_item_update 重要物品已更新 Important items updated
29 ui_notify_note_update 线索笔记已更新 Clue notes updated
30 ui_notify_mem_update 回忆已更新 Memories updated
31 ui_center_notify_press_e_to_interact 按 E 可与场景互动 Press E to interact
32 ui_center_notify_press_q_to_exit 按 Q 可退出 Press Q to exit
33 ui_center_notify_use_prop 按 E 使用道具 Press E to use item
187 c02_小蝉恨他们 我恨他们! I hate them!
188 c02_火灾等待准备 还没准备好点火呢 Not ready to start the fire yet
189 c02_霸凌救小蝉开始 啊!我得想办法帮帮她... Ah! I need to find a way to help her...
190 c02_点火前阻止右移 没时间浪费了!想想办法救出小蝉... 没时间浪费了,我得点个火引走这些小孩 No time to waste! Think of a way to save Little Chan... There's no time to waste! I have to light a fire to scare these kids away.
191 c02_看到小蝉上楼 ?! ?!
192 c02_看到杂物堆消失 楼梯口的杂物消失了... The clutter at the stairway has disappeared...
193 c02_demo感谢试玩 感谢试玩 Thank you for playing

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@ -264,7 +264,7 @@
#火灾
还没准备好点火呢 [ID:c02_火灾等待准备]
啊!我得想办法帮帮她... [ID:c02_霸凌救小蝉开始]
没时间浪费了!想想办法救出小蝉... [ID:c02_点火前阻止右移]
没时间浪费了,我得点个火引走这些小孩 [ID:c02_点火前阻止右移]
# 结尾
[ID:c02_看到小蝉上楼]
楼梯口的杂物消失了... [ID:c02_看到杂物堆消失]

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@ -17,9 +17,12 @@ var shake_ignore_boundary := false
func _ready() -> void:
reset_speed()
if not focusing_node:
push_error("Focusing node not found")
func reset_speed() -> void:
speed = 2.0
func shake_camera(strength := 6.0, recovery_speed := 2.0, ignore_boundary := true):
shake_strength = strength
@ -68,7 +71,7 @@ func _physics_process(delta: float) -> void:
# handle shake
if shake_strength > 0.0:
# 让 shake_strength 逐帧衰减
shake_recovery_speed = min(0.1, shake_recovery_speed)
shake_recovery_speed = max(0.1, shake_recovery_speed)
shake_strength = lerpf(shake_strength, 0.0, shake_recovery_speed * delta)
# [-shake_strength, +shake_strength] 范围内的同时,尽可能偏离中心
# 在 0 2π 之间随机一个方向,在 _last_shake_angle 的对角范围

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@ -29,9 +29,9 @@ func _on_ground_ready() -> void:
var camera = SceneManager.get_camera_marker()
camera.limit_top = -1000
camera.limit_bottom = 158
await Util.wait(1.0)
await SceneManager.ground_start
# 相机抖动
camera.shake_camera()
camera.shake_camera(6.0, 1.5)
# 不显示玩家,锁定玩家移动
SceneManager.lock_player()
main_character = $"../DeployLayer/车夫与吕萍"

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@ -847,7 +847,7 @@ size = Vector2(20, 70)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7kxvk"]
resource_local_to_scene = true
size = Vector2(20, 70)
size = Vector2(60, 70)
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_wywax"]
playback_mode = 1
@ -1111,6 +1111,7 @@ texture = ExtResource("21_2rktm")
[node name="Interactable老鼠洞" parent="Ground/DeployLayer" index="11" instance=ExtResource("7_0d746")]
position = Vector2(618, 50)
enabled = false
collision_width_and_x = Vector2(60, 0)
one_shot_max_times = 2
disable_prop_after_interacted = true
prop_key = "prop_小鞋子1"

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@ -168,14 +168,16 @@ func look_back_hole():
var laizi = $"../DeployLayer/癞子偷窥"
laizi.visible = true
var camera = SceneManager.get_camera_marker() as CameraFocusMarker
# 保证 camera 可以紧跟着运行
camera.speed = 100.0
# 去掉洞口中间遮挡
var occluder = $"../AmbientLayer/下洞口Occluder/LightOccluder2DMid"
var tween = create_tween()
tween.tween_interval(0.4)
# 镜头右侧 limit 设置到 room_camera_r_limit + 100
tween.tween_property(camera, "limit_right", room_camera_r_limit + 100, 1.0)
tween.parallel().tween_property(camera, "zoom_ratio", 1.1, 1.0)
tween.tween_callback(func(): occluder.visible = false)
tween.tween_property(camera, "zoom_ratio", 1.1, 1.0)
tween.parallel().tween_property(camera, "limit_right", room_camera_r_limit + 100, 1.5)
tween.tween_callback(occluder.hide)
tween.tween_interval(0.5)
tween.tween_callback($"Sfx癞子对视惊吓".play)
tween.tween_interval(0.5)
@ -183,7 +185,7 @@ func look_back_hole():
tween.tween_property(darker_light, "energy", 1.0, 3.0)
tween.tween_property(camera, "limit_right", room_camera_r_limit, 1.0)
tween.parallel().tween_property(camera, "zoom_ratio", 1.0, 1.0)
tween.tween_callback(camera.reset_speed)
func _on_shocked():
SceneManager.pop_debug_dialog_info("音效", "惊吓")

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@ -1,266 +0,0 @@
{
"c01_s05_院长房间": {
"global": {
"enabled_items": {},
"player_x": 30.0
},
"ground": {
&"AnimationPlayer": {
"intro_played": true
},
&"ambush鸡毛掸子": {
"played": false
},
&"oneshot纸片": {
"interacted_times": 0
},
&"钢琴": {
"interacted_times": 0
}
}
},
"c01_s06_孤儿院长廊围墙": {
"global": {
"enabled_items": {},
"player_x": 1300.0
},
"ground": {
&"AnimationPlayer": {},
&"Interactable桌椅": {
"interacted_times": 0
},
&"四小孩画鬼差的对话ambush": {
"played": false
},
&"桌椅ambush1": {
"played": false
},
&"桌椅ambush2": {
"played": false
},
&"桌椅ambush3": {
"played": false
},
&"猫鼠游戏失败ambush": {
"played": false
},
&"猫鼠游戏开始ambush": {
"played": false
},
&"猫鼠游戏胜利ambush": {
"played": false
},
&"猫鼠游戏重置ambush": {
"played": false
},
&"门口ambush": {
"played": false
},
&"门口对话ambush": {
"played": false
}
}
},
"c01_s08_书店": {
"global": {
"c01_shelf_game_success": false,
"enabled_items": {
"prop_信碎片1": true,
"prop_信碎片2": true
},
"envelope_game_success": false,
"player_x": 30.0
},
"ground": {
&"Ambush梯子": {
"played": false
},
&"Ambush银元": {
"played": false
},
&"Ambush首次进店": {
"played": false
},
&"AnimationPlayer": {},
&"Interactable信件书桌": {
"interacted_times": 0
},
&"Interactable报纸柜台": {
"interacted_times": 0
}
}
},
"c02_s03_院子": {
"global": {
"c02_ball_game_stage": 0,
"c02_burning": false,
"c02_burning_end_stage": 0,
"c02_counter_pushed_out": false,
"c02_eavesdrop_finished": false,
&"c02_got_pliers": 0,
"c02_madman_interacted_stage": 0,
"c02_open_gate_first_failed": false,
"c02_ready_to_fire": false,
"c02_show_grounded_coins": false,
"c02_watched_the_well": false,
"enabled_items": {
"prop_小鞋子2": true,
"prop_火柴": true,
"prop_老虎钳": true
},
"handnote_c02_gate_chain": 0,
"handnote_c02_map_1Right": 0,
"handnote_c02_meat_knockDoor": 0,
"player_x": 1600.0
},
"ground": {
&"Ambush保卫科旁边os": {
"played": false
},
&"Ambush偷听对话": {
"played": false
},
&"Ambush惊悚闪电": {
"played": false
},
&"Ambush点火游戏阻挡右移": {
"played": false
},
&"Ambush等待的小蝉": {
"played": false
},
&"Ambush老虎钳后小蝉跑": {
"played": false
},
&"Ambush要下雨了": {
"played": false
},
&"Ambush闷雷纸人": {
"played": false
},
&"Ambush霸凌": {
"played": false
},
&"AnimationPlayer": {},
&"Closeup井": {
"interacted_times": 0
},
&"Closeup敲门游戏": {
"interacted_times": 0
},
&"Interactable柜子": {
"interacted_times": 0
},
&"Interactable铁门": {
"interacted_times": 0
},
&"Pickable小鞋子": {
"picked": false
}
}
},
"c02_s05_一楼内侧楼道": {
"global": {
"c02_madman_hitwall": true,
"c02_madman_interacted_stage": 0,
"c02_meat_dropping": false,
"c02_meat_given": false,
"enabled_items": {
"prop_奇怪的肉": true,
"prop_粘鼠板": true
},
"handnote_c02_map_1Left": 0,
"handnote_c02_meat_knockDoor": 0,
"handnote_c02_meat_stopMouse": 0,
"handnote_c02_xchan_sheKnowsMe": 0,
"player_x": 30.0
},
"ground": {
&"Ambush小蝉消失": {
"played": false
},
&"Ambush更新一楼地图": {
"played": false
},
&"Ambush杂物堆": {
"played": false
},
&"Ambush老鼠叼肉": {
"played": false
},
&"AnimationPlayer": {},
&"Closeup戏台": {
"interacted_times": 0
},
&"Closeup拿人偶后记忆闪回": {
"interacted_times": 0
},
&"Interactable粘鼠板": {
"interacted_times": 0
},
&"Pickable掉落的肉": {
"picked": false
}
}
},
"c02_s06_二楼": {
"global": {
"c02_2f_xchan_run_away": 0,
"c02_ball_game_stage": 1,
"c02_burning_end_stage": 0,
"c02_madman_hitwall": false,
"c02_mouse_follow_player": false,
"c02_s02_mouse_push_shoe": false,
"c02_the_blind_room_unlocked": true,
&"current_chapter_stage": 3,
"enabled_items": {
"prop_小鞋子1": true,
"prop_小鞋子2": true,
"prop_火柴": true
},
"handnote_c02_map_2": 0,
"handnote_c02_shoe_giveToMouce": 0,
"player_x": 600.0
},
"ground": {
&"Ambush三男孩": {
"played": false
},
&"Ambush小蝉偷看": {
"played": false
},
&"Ambush解锁二楼地图": {
"played": false
},
&"Ambush走到尽头后小蝉跑": {
"played": false
},
&"AnimationPlayer": {},
&"Closeup弹珠游戏": {
"interacted_times": 0
},
&"Closeup水盆": {
"interacted_times": 0
},
&"Closeup谢幕演出": {
"interacted_times": 0
},
&"Interactable老鼠洞": {
"interacted_times": 0
},
&"煤油灯": {
"interacted_times": 0
}
}
},
"c03_s02_瞎子新卧室": {
"global": {
&"c03_eavesdrop_luren": 0,
"enabled_items": {},
"player_x": 30.0
},
"ground": {
&"AnimationPlayer": {}
}
}
}