书架与信件游戏 sfx 调整

This commit is contained in:
cakipaul 2025-07-25 16:44:42 +08:00
parent d3868215d7
commit 28223ed890
9 changed files with 49 additions and 50 deletions

View File

@ -106,12 +106,12 @@ func global_stop(duration := 1.5) -> void:
func easing_kill(duration: float = 2.0) -> Tween:
# stop with easing
var tween = create_tween()
tween.bind_node(self)
if playing:
tween.tween_property(self, "volume_linear", 0.01, duration)
tween.tween_callback(stop)
# set volume_db back to default
tween.tween_callback(func(): volume_db = default_db)
tween.tween_interval(0.001) # 防止 no step
return tween
@ -167,18 +167,13 @@ func _get(property: StringName) -> Variant:
return null
var resume_on_close_up_exit := false
func change_volumn_db(changed_volumn_db: float, duration := 1.0) -> void:
if changed_volumn_db != 0.0:
var target_linear = db_to_linear(default_db + changed_volumn_db)
var tween = create_tween()
tween.tween_property(self, "volume_linear", target_linear, duration)
func on_toggle_close_up(display: bool) -> void:
if not is_in_group(GlobalConfig.GROUP_GROUND_SFX):
return
if display:
if stream and not stream_paused:
resume_on_close_up_exit = true
var tween = create_tween()
tween.tween_property(self, "volume_linear", 0.01, 1.0)
else:
if resume_on_close_up_exit:
var tween = create_tween()
tween.tween_property(self, "volume_linear", default_linear, 1.0)
func reset_volumn_to_default(duration := 1.0) -> void:
var tween = create_tween()
tween.tween_property(self, "volume_linear", default_linear, duration)

View File

@ -78,20 +78,17 @@ func easing_kill(duration: float = 2.0) -> Tween:
tween.tween_callback(stop)
# set volume_db back to default
tween.tween_callback(func(): volume_db = default_db)
tween.tween_interval(0.001) # 防止 no step
return tween
var resume_on_close_up_exit := false
func change_volumn_db(changed_volumn_db: float, duration := 1.0) -> void:
if changed_volumn_db != 0.0:
var target_linear = db_to_linear(default_db + changed_volumn_db)
var tween = create_tween()
tween.tween_property(self, "volume_linear", target_linear, duration)
func on_toggle_close_up(display: bool) -> void:
if not is_in_group(GlobalConfig.GROUP_GROUND_SFX2D):
return
if display:
if stream and not stream_paused:
resume_on_close_up_exit = true
var tween = create_tween()
tween.tween_property(self, "volume_linear", 0.01, 1.0)
else:
if resume_on_close_up_exit:
var tween = create_tween()
tween.tween_property(self, "volume_linear", default_linear, 1.0)
func reset_volumn_to_default(duration := 1.0) -> void:
var tween = create_tween()
tween.tween_property(self, "volume_linear", default_linear, duration)

View File

@ -8,7 +8,8 @@ signal exit(arg)
@export var packed_scene: PackedScene
@export var quit_closeup_on_cancel := true
@export var pause_sfx_on_display := false
@export var on_display_change_volumn := true
@export var on_display_changed_volumn_db := -7.0
@export_tool_button("新建特写场景") var create_closeup_scene = _create_scene_with_script
var current_child: Node
@ -26,9 +27,9 @@ func display() -> void:
if current_child:
return
if packed_scene:
if pause_sfx_on_display:
get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX, "on_toggle_close_up" , true)
get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX2D, "on_toggle_close_up" , true)
if on_display_change_volumn:
get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX, "change_volumn_db" , on_display_changed_volumn_db)
get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX2D, "change_volumn_db" , on_display_changed_volumn_db)
SceneManager.lock_player(0, action_key)
# 展示时,禁用 sign_mark 的输入
sign_mark.pass_unhandled_input = true
@ -42,9 +43,9 @@ func display() -> void:
func _exit(arg = null):
if current_child:
if pause_sfx_on_display:
get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX, "on_toggle_close_up" , false)
get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX2D, "on_toggle_close_up" , false)
if on_display_change_volumn:
get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX, "reset_volumn_to_default")
get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX2D, "reset_volumn_to_default")
SceneManager.unlock_player()
remove_child(current_child)
current_child.queue_free()

View File

@ -49,9 +49,14 @@ unique_name_in_owner = true
position = Vector2(41, 88)
reenter_lock = NodePath("../PlayerReenterLock")
camera_marker = NodePath("../CameraFocusMarker")
player_movement_rect = Rect2(20, -158, 524, 316)
[node name="CameraFocusMarker" parent="." node_paths=PackedStringArray("focusing_node") instance=ExtResource("4_mgk0a")]
unique_name_in_owner = true
limit_left = 0
limit_top = -158
limit_right = 564
limit_bottom = 158
focusing_node = NodePath("../MainPlayer")
[node name="ParallaxForeground" type="ParallaxBackground" parent="."]
@ -81,6 +86,7 @@ height = 0.5
[node name="FootstepAudioPlayer" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
volume_db = -5.0
bus = &"game_sfx"
script = ExtResource("5_7mb2q")
metadata/_custom_type_script = "uid://dpnny2y808k71"

View File

@ -120,6 +120,7 @@ func play_shelf_game() -> void:
if shelf_game_node.get_parent() != get_parent():
get_parent().add_child(shelf_game_node)
SceneManager.lock_player()
_toggle_amb_sfx_volumn(true)
func _on_shelf_game_exiting() -> void:
@ -127,9 +128,11 @@ func _on_shelf_game_exiting() -> void:
print("书架游戏 exiting")
create_tween().tween_property(mask, "color:a", 0.0, 1.0).from(1.0)
SceneManager.unlock_player()
_toggle_amb_sfx_volumn(false)
func _on_shelf_game_success() -> void:
_toggle_amb_sfx_volumn(false)
ArchiveManager.set_global_entry(&"c01_shelf_game_success", true)
shelf_game_success = true
_setup_weird_bookstore()
@ -187,6 +190,7 @@ func play_envelope_game() -> void:
if envelope_game_node.get_parent() != get_parent():
get_parent().add_child.call_deferred(envelope_game_node)
SceneManager.lock_player()
_toggle_amb_sfx_volumn(true)
func _on_envelope_game_exiting() -> void:
@ -194,6 +198,7 @@ func _on_envelope_game_exiting() -> void:
print("信封游戏 exiting")
create_tween().tween_property(mask, "color:a", 0.0, 1.0).from(1.0)
SceneManager.unlock_player()
_toggle_amb_sfx_volumn(false)
func _on_envelope_game_success() -> void:
@ -203,6 +208,7 @@ func _on_envelope_game_success() -> void:
envelope_game_success = true
_check_portal()
SceneManager.unlock_player()
_toggle_amb_sfx_volumn(false)
func pay_off_wage() -> void:
@ -213,3 +219,10 @@ func pay_off_wage() -> void:
func _on_quit_inspect_coin() -> void:
SceneManager.pop_os_with_str("c01_s08_获得袁大头后")
func _toggle_amb_sfx_volumn(hold_down: bool) -> void:
if hold_down:
get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX, "change_volumn_db", -7.0)
else:
get_tree().call_group(GlobalConfig.GROUP_GROUND_SFX, "reset_volumn_to_default")

View File

@ -44,7 +44,7 @@ script = ExtResource("2_0lque")
[node name="环境音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"]
process_mode = 1
stream = ExtResource("3_0x288")
volume_db = -8.0
volume_db = 5.0
autoplay = true
bus = &"game_sfx"
script = ExtResource("4_p6k3c")
@ -56,7 +56,7 @@ metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="诡异环境音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="1"]
process_mode = 1
stream = ExtResource("5_eerhd")
volume_db = -7.0
volume_db = -4.0
bus = &"game_sfx"
script = ExtResource("4_p6k3c")
mode = "场景背景音"
@ -191,10 +191,7 @@ character = "小小蝶"
player_movement_rect = Rect2(22, -158, 523, 316)
[node name="CameraFocusMarker" parent="Ground" index="6"]
limit_left = 0
limit_top = -158
limit_right = 576
limit_bottom = 158
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
position = Vector2(-1, 22)

View File

@ -136,12 +136,6 @@ position = Vector2(447, 98)
player_movement_rect = Rect2(66, -158, 429, 316)
facing_direction = Vector2(-1, 0)
[node name="CameraFocusMarker" parent="Ground" index="6"]
limit_left = 0
limit_top = -158
limit_right = 564
limit_bottom = 158
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
position = Vector2(45, -76)
scale = Vector2(1.05, 1.05)

View File

@ -179,6 +179,7 @@ hook_method = "wood_puppet"
position = Vector2(-108, -168)
packed_scene = ExtResource("10_7mq0m")
quit_closeup_on_cancel = false
on_display_changed_volumn_db = -50.0
action_key = 3
first_interact_os_key = "c02_一楼戏台"
@ -343,10 +344,7 @@ player_movement_rect = Rect2(23, -158, 677, 316)
current = true
[node name="CameraFocusMarker" parent="Ground" index="6"]
limit_left = 0
limit_top = -158
limit_right = 716
limit_bottom = 158
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
position = Vector2(45, -9)

View File

@ -197,13 +197,11 @@ texture_scale = 0.15
[node name="Closeup画" parent="Ground/DeployLayer" index="3" instance=ExtResource("10_a48k2")]
position = Vector2(214, -19)
packed_scene = ExtResource("11_mc126")
pause_sfx_on_display = true
enabled = false
[node name="Closeup讨厌他们" parent="Ground/DeployLayer" index="4" instance=ExtResource("10_a48k2")]
position = Vector2(214, -19)
packed_scene = ExtResource("16_nub1x")
pause_sfx_on_display = true
enabled = false
[node name="灯座Sprite2D" type="Sprite2D" parent="Ground/DeployLayer" index="5"]