实现前三个街景传送机制,基本的自动存档与加载机制

This commit is contained in:
cakipaul 2024-12-27 21:32:12 +08:00
parent f269e57507
commit 27b9a5a50f
22 changed files with 471 additions and 176 deletions

File diff suppressed because one or more lines are too long

View File

@ -1,6 +1,10 @@
class_name AssembledArchive extends Resource
@export var archive_id := 0
@export var current_scene := ""
@export var entrance_portal := ""
@export var player_global_position := Vector2(0, 0)
@export var player_direction := Vector2(0, 0)
@export var current_chapter := 0
@export var current_section := 0
@export var game_seconds_all := 0

View File

@ -11,6 +11,8 @@ var autosave_timer := Timer.new()
func _ready() -> void:
# disable auto quit
get_tree().set_auto_accept_quit(false)
if not _check_dirs_and_archives():
_handle_load_error("存档目录", "读写")
return
@ -27,6 +29,21 @@ func _ready() -> void:
GlobalConfigManager.config.current_selected_archive_id = archives[0]
func _notification(what):
# handle window close request
if what == NOTIFICATION_WM_CLOSE_REQUEST:
# player_global_position
var player = SceneManager.get_player() as MainPlayer
if archive and player:
archive.player_global_position = player.global_position
archive.player_direction = player.facing_direction
save_all()
print("Saved all success before Quit")
SceneManager.pop_notification("已保存所有数据")
var tree = get_tree()
tree.create_timer(1.5).timeout.connect(tree.quit)
func _archive_id_changed():
var selected_id = GlobalConfigManager.config.current_selected_archive_id
if archive:

View File

@ -1,5 +1,35 @@
extends Node
# SceneManager.set_camera_boundary(bg.texture.get_size())
# SceneManager.set_player_boundary(bg.texture.get_size())
func set_camera_boundary(size: Vector2) -> void:
var camera = (
get_node_or_null("/root/Main/MainPlayer/CameraFocusMarker/MainCamera") as MainCamera
)
if camera:
camera.limit_left = 0
camera.limit_right = size.x
if GlobalConfig.DEBUG:
print("set camera boundary:", size)
# camera.limit_top = -size.y / 2
# camera.limit_bottom = size.y / 2
else:
printerr("Camera node not found")
func set_player_boundary(size: Vector2) -> void:
var player = get_node_or_null("/root/Main/MainPlayer") as MainPlayer
if player:
size.x = size.x - 30
var rect = Rect2(Vector2(15, -size.y / 2), size)
player.player_movement_rect = rect
if GlobalConfig.DEBUG:
print("set player boundary:", rect)
else:
printerr("Player node not found")
func get_player() -> MainPlayer:
return get_node_or_null("/root/Main/MainPlayer") as MainPlayer

View File

@ -18,7 +18,8 @@ func test():
# append_dialog("吕萍", "Hello, 2! very very long message, very very loooonnnggggggg!")
# append_note("Hello, 3!")
# append_note("Hello, blue!", "blue", 1)
append_dialog("车夫", "你好!", "green")
# append_dialog("车夫", "你好!", "green")
pass
func append_note(note: String, note_color := "white", duration := 2.5) -> void:

View File

@ -4,7 +4,7 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_iwrfx"]
resource_local_to_scene = true
size = Vector2(60, 100)
size = Vector2(40, 70)
[node name="Ambush" type="Node2D"]
script = ExtResource("1_rxgbr")

View File

@ -8,7 +8,7 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_k6och"]
resource_local_to_scene = true
size = Vector2(45, 100)
size = Vector2(40, 60)
[node name="Note" type="Marker2D"]
script = ExtResource("1_3igk8")
@ -16,7 +16,7 @@ notes = Array[String](["(note)"])
[node name="Sign" type="Sprite2D" parent="."]
unique_name_in_owner = true
position = Vector2(0, -63)
position = Vector2(0, -3.8147e-06)
scale = Vector2(0.2, 0.2)
texture = ExtResource("1_eew1k")
script = ExtResource("2_36okt")
@ -24,7 +24,6 @@ audio_collection = ExtResource("4_14cx5")
[node name="PointLight2D" type="PointLight2D" parent="."]
unique_name_in_owner = true
position = Vector2(0, -35)
scale = Vector2(0.2, 0.2)
energy = 0.0
texture = ExtResource("3_xb81s")

View File

@ -1,32 +1,81 @@
extends Sprite2D
@export var portal_name := "0":
@export_enum("left", "right", "1", "2", "3", "4", "5", "6", "7", "8", "9") var portal_name := "left":
set(value):
#if portal_name:
#remove_from_group("portal_"+portal_name)
portal_name = value
#add_to_group("portal_"+value)
name = "portal_" + value
@export var target_scene := "c02_s00"
@export_enum("none", "left", "right", "1", "2", "3", "4", "5", "6", "7", "8", "9")
var target_portal := "none"
@onready var sign_mark = %Sign as Sprite2D
@onready var area2d = %Area2D as Area2D
var activated := false
var action_times := 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
name = "portal_" + portal_name
area2d.body_entered.connect(_reset)
area2d.body_exited.connect(_on_cancel)
sign_mark.interacted.connect(_on_interacted)
sign_mark.cancel.connect(_on_cancel)
if target_portal == "none":
sign_mark.show_sign = false
# if GlobalConfig.DEBUG:
# var label = Label.new()
# label.text = portal_name
# label.name = "Label"
# add_child(label)
func _on_interacted() -> void:
if target_portal == "none":
return
# 传送
print("传送")
pass
if GlobalConfig.DEBUG:
print("传送前往", target_scene, target_portal)
var ground_loader = SceneManager.get_ground_loader() as GroundLoader
if ground_loader:
ground_loader.transition_to_scene(target_scene, target_portal)
func _on_cancel(_body = null):
pass
activated = false
func _reset(_body):
pass
activated = true
func _input(event: InputEvent) -> void:
# 长按自动传送
if activated:
if portal_name == "left" and target_portal == "right":
if event.is_action("left"):
action_times += 1
elif event.is_action("right"):
action_times = 0
if action_times >= 10:
activated = false
action_times = 0
if sign_mark.random_audio_player:
sign_mark.random_audio_player.play_random()
_on_interacted()
if portal_name == "right" and target_portal == "left":
if event.is_action("right"):
action_times += 1
elif event.is_action("left"):
action_times = 0
if action_times >= 10:
activated = false
action_times = 0
if sign_mark.random_audio_player:
sign_mark.random_audio_player.play_random()
_on_interacted()

View File

@ -8,7 +8,7 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_munml"]
resource_local_to_scene = true
size = Vector2(70, 130)
size = Vector2(45, 130)
[node name="Portal" type="Sprite2D"]
texture = ExtResource("1_ynrqg")
@ -20,7 +20,7 @@ position = Vector2(0, -73)
scale = Vector2(0.05, 0.05)
texture = ExtResource("2_ay30q")
script = ExtResource("4_lu5q5")
show_sign = null
volume_db = -15.0
audio_collection = ExtResource("5_7e0co")
[node name="PointLight2D" type="PointLight2D" parent="."]

View File

@ -10,6 +10,11 @@ extends Node2D
# # base_scale = val
# # sprite2d.scale = base_scale
@export var show_sign := true
@export var volume_db := -5.0:
set(val):
volume_db = val
if random_audio_player:
random_audio_player.volume_db = volume_db
@export var audio_collection: AudioStreamCollection
signal interacted
@ -23,11 +28,12 @@ static var _pending_callables: Array[Callable]
var own_callable
var activated = false
var random_audio_player
var random_audio_player: RandomAudioStreamPlayer
# var sprite2d = Sprite2D.new()
var base_scale = Vector2.ONE
func _ready() -> void:
base_scale = scale
# layer = GlobalConfig.CANVAS_LAYER_FG
@ -49,6 +55,7 @@ func _ready() -> void:
random_audio_player = RandomAudioStreamPlayer.new()
random_audio_player.audio_collections.append(audio_collection)
random_audio_player.bus = GlobalConfig.AUDIO_BUS_SFX
random_audio_player.volume_db = volume_db
add_child(random_audio_player)
@ -60,7 +67,7 @@ func _ready() -> void:
func activate(_body: Node2D) -> void:
# point_light.energy = 1.0
mutex.lock()
if occupied:
if occupied and occupied != get_path():
own_callable = activate.bind(_body)
_pending_callables.append(own_callable)
else:
@ -78,8 +85,11 @@ func activate(_body: Node2D) -> void:
func disactivate(_body: Node2D) -> void:
activated = false
if _unoccupy():
if _pending_callables.size() > 0:
_pending_callables.pop_front().call()
while _pending_callables.size() > 0:
var callable = _pending_callables.pop_front() as Callable
if callable.is_valid():
callable.call()
break
# point_light.energy = 0.0
if show_sign:
create_tween().tween_property(self, "modulate:a", 0.0, 0.2)
@ -89,7 +99,7 @@ func _input(event: InputEvent) -> void:
if activated:
if event.is_action_pressed("interact"):
interacted.emit()
if random_audio_player:
if show_sign and random_audio_player:
random_audio_player.play_random()
elif event.is_action_pressed("cancel"):
cancel.emit()
@ -97,19 +107,22 @@ func _input(event: InputEvent) -> void:
func _exit_tree() -> void:
if _unoccupy():
if _pending_callables.size() > 0:
_pending_callables.pop_front().call()
while _pending_callables.size() > 0:
var callable = _pending_callables.pop_front() as Callable
if callable.is_valid():
callable.call()
break
cancel.emit()
func _unoccupy() -> bool:
var is_occupied = false
var self_occupied = false
mutex.lock()
if occupied == get_path():
occupied = ""
is_occupied = true
self_occupied = true
elif own_callable:
_pending_callables.erase(own_callable)
own_callable = null
mutex.unlock()
return is_occupied
return self_occupied

View File

@ -3,15 +3,13 @@ extends Node2D
@export var scene_config: SceneConfig
@onready var foreground = %ParallaxForeground as ParallaxBackground
@onready var bg_sprite = %BGSprite2D as Sprite2D
@onready var fg_sprite = %FGSprite2D as Sprite2D
@onready var deploy_layer = %DeployLayer as Node2D
@onready var footstep_audio = %FootstepAudioStreamPlayer as RandomAudioStreamPlayer
var footstep_audio = RandomAudioStreamPlayer.new()
func _ready() -> void:
foreground.layer = GlobalConfig.CANVAS_LAYER_FG
add_child(footstep_audio)
reload()
@ -19,8 +17,6 @@ func reload():
if not scene_config:
footstep_audio.audio_collections.clear()
return
#TODO load background and foreground etc.
var type = scene_config.footstep_type
if type == "none":
return
@ -30,5 +26,5 @@ func reload():
func play_footstep_sound() -> void:
if footstep_audio.audio_collections:
if not footstep_audio.audio_collections.is_empty():
footstep_audio.play_random()

View File

@ -1,14 +1,9 @@
[gd_scene load_steps=12 format=3 uid="uid://dayyx4jerj7io"]
[gd_scene load_steps=6 format=3 uid="uid://dayyx4jerj7io"]
[ext_resource type="Script" path="res://scene/ground/ground.gd" id="1_0vrlo"]
[ext_resource type="Script" path="res://config/deploy/scene_config.gd" id="2_bx7rv"]
[ext_resource type="Texture2D" uid="uid://cjyk6lbbdxiwf" path="res://asset/art/scene/c02/s06_院子回忆版/bg_院子1楼(黄昏有人).png" id="3_amw1x"]
[ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="4_i8g3k"]
[ext_resource type="PackedScene" uid="uid://0sofmhrl358m" path="res://scene/entity/npc.tscn" id="4_n74on"]
[ext_resource type="Texture2D" uid="uid://by8h2yuqve7fw" path="res://asset/art/scene/c02/s06_院子回忆版/fg_有人.png" id="5_i5hii"]
[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="6_lalit"]
[ext_resource type="PackedScene" uid="uid://wyj4qdjyn4ql" path="res://scene/entity/inspectable.tscn" id="7_vhjr5"]
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="8_wig1g"]
[sub_resource type="Resource" id="Resource_6ux50"]
script = ExtResource("2_bx7rv")
@ -23,46 +18,19 @@ player_movement_rect = Rect2(0, 0, 0, 0)
camera_rect = Rect2(0, -1000, 664, 2317)
footstep_type = "concrete"
[sub_resource type="RectangleShape2D" id="RectangleShape2D_i13cb"]
resource_local_to_scene = true
size = Vector2(45, 100)
[node name="Ground" type="Node2D"]
script = ExtResource("1_0vrlo")
scene_config = SubResource("Resource_6ux50")
[node name="BGSprite2D" type="Sprite2D" parent="."]
unique_name_in_owner = true
scale = Vector2(1.1, 1.1)
texture = ExtResource("3_amw1x")
centered = false
offset = Vector2(0, -120)
offset = Vector2(0, -119)
[node name="DeployLayer" type="Node2D" parent="."]
unique_name_in_owner = true
[node name="Npc" parent="DeployLayer" instance=ExtResource("4_n74on")]
position = Vector2(465, 23)
[node name="Note" parent="DeployLayer" instance=ExtResource("4_i8g3k")]
position = Vector2(278, 11)
notes = Array[String](["(门牌号: 1012)", "(似乎是用血来写的)"])
[node name="CollisionShape2D" parent="DeployLayer/Note/Area2D" index="0"]
position = Vector2(1, -6)
shape = SubResource("RectangleShape2D_i13cb")
[node name="Portal" parent="DeployLayer" instance=ExtResource("6_lalit")]
position = Vector2(213, 3)
scale = Vector2(1.02941, 1.06667)
[node name="Inspectable" parent="DeployLayer" instance=ExtResource("7_vhjr5")]
position = Vector2(381, -12)
[node name="Ambush" parent="DeployLayer" instance=ExtResource("8_wig1g")]
position = Vector2(567, 28)
hook_cg = "c02_胖子说话"
[node name="ParallaxForeground" type="ParallaxBackground" parent="."]
unique_name_in_owner = true
layer = 10
@ -104,5 +72,3 @@ grow_horizontal = 2
grow_vertical = 0
mouse_filter = 2
color = Color(0.0519829, 0.0179176, 0.00269875, 1)
[editable path="DeployLayer/Note"]

View File

@ -1,9 +1,10 @@
@tool
class_name GroundLoader extends Node2D
@export var chapter := 2
@export var section := 1
@export var current_scene := "c02_s01"
@export var entrance_portal := "left"
@onready var ground = %Ground
var ground: Node2D
var scenes_dir = "res://scene/ground/scene/"
@ -11,31 +12,92 @@ var ground_dict = {}
func _ready() -> void:
_load_save()
_read_grounds()
if current_scene and entrance_portal:
transition_to_scene(current_scene, entrance_portal, true)
func _load_save():
if ArchiveManager.archive:
if ArchiveManager.archive.current_scene:
current_scene = ArchiveManager.archive.current_scene
if ArchiveManager.archive.entrance_portal:
entrance_portal = ArchiveManager.archive.entrance_portal
func _read_grounds():
var dir = DirAccess.open(scenes_dir)
for c_dir in dir.get_directories():
var c = int(c_dir.substr(1))
var c_path = scenes_dir + c_dir + "/"
for s_file in DirAccess.open(c_path).get_files():
if s_file.ends_with(".tscn"):
var s = int(s_file.substr(1, 2))
var s_path = c_path + s_file
ground_dict[str(c + s)] = s_path
ground_dict[c_dir.substr(0, 3) + "_" + s_file.substr(0, 3)] = s_path
func play_footstep_sound() -> void:
ground.play_footstep_sound()
if ground and ground.is_visible_in_tree():
ground.play_footstep_sound()
func transition_to_scene(c: int, s: int, portal: String) -> void:
var scene_path = ground_dict[str(c + s)]
func transition_to_scene(key: String, portal: String, load_save := false) -> void:
var scene_path = ground_dict[key]
if scene_path:
ground.scene_config = load(scene_path)
ground.reload()
chapter = c
section = s
current_scene = key
entrance_portal = portal
if load_save:
_do_transition(scene_path)
# 更新玩家位置
_update_player_position()
else:
var tween = create_tween()
var player = SceneManager.get_player() as MainPlayer
if player:
player.action_locked = true
#TODO 转场效果
#
tween.tween_interval(1.0)
tween.tween_callback(_do_transition.bind(scene_path))
tween.tween_callback(func(): player.action_locked = false)
else:
print("Scene not found: " + str(c) + "-" + str(s))
print("Scene not found: " + key)
func _update_player_position():
var player = SceneManager.get_player() as MainPlayer
if player and ArchiveManager.archive:
# if GlobalConfig.DEBUG:
# print("update player position", ArchiveManager.archive.player_global_position)
player.global_position = ArchiveManager.archive.player_global_position
player.set_facing_direction(ArchiveManager.archive.player_direction)
func _do_transition(scene_path):
var new_ground = load(scene_path) as PackedScene
if ground:
ground.queue_free()
# 提前移除,防止命名冲突
remove_child(ground)
var scene = new_ground.instantiate()
ground = scene.get_child(0)
scene.remove_child(ground)
scene.queue_free()
add_child(ground)
ground.name = "Ground"
_set_camera_and_player_boundary()
_update_archive()
var portal_node = get_node_or_null("./Ground/DeployLayer/portal_" + entrance_portal) as Node2D
if portal_node:
print("set player to portal:", entrance_portal)
var player = SceneManager.get_player()
if player:
player.global_position.x = portal_node.global_position.x
func _set_camera_and_player_boundary():
var bg = ground.get_node("BGSprite2D")
if bg.texture:
SceneManager.set_camera_boundary(bg.texture.get_size())
SceneManager.set_player_boundary(bg.texture.get_size())
func _update_archive():
ArchiveManager.archive.current_scene = current_scene
ArchiveManager.archive.entrance_portal = entrance_portal

View File

@ -1,29 +1,6 @@
[gd_scene load_steps=5 format=3 uid="uid://clxgkj80yin2"]
[gd_scene load_steps=2 format=3 uid="uid://clxgkj80yin2"]
[ext_resource type="Script" path="res://scene/ground/ground_loader.gd" id="1_6mjre"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="2_2ob1l"]
[ext_resource type="Script" path="res://config/audio/random_audio_stream_player.gd" id="3_vvkgn"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_51reu"]
resource_local_to_scene = true
size = Vector2(45, 100)
[node name="GroundLoader" type="Node2D"]
script = ExtResource("1_6mjre")
[node name="Ground" parent="." instance=ExtResource("2_2ob1l")]
unique_name_in_owner = true
[node name="CollisionShape2D" parent="Ground/DeployLayer/Note/Area2D" index="0"]
shape = SubResource("RectangleShape2D_51reu")
[node name="FootstepAudioStreamPlayer" type="AudioStreamPlayer" parent="."]
unique_name_in_owner = true
volume_db = -10.0
pitch_scale = 0.6
bus = &"game_sfx"
script = ExtResource("3_vvkgn")
audio_collections = Array[Object]([])
[editable path="Ground"]
[editable path="Ground/DeployLayer/Note"]

View File

@ -0,0 +1,35 @@
[gd_scene load_steps=7 format=3 uid="uid://e381spnutx62"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_klnwh"]
[ext_resource type="PackedScene" uid="uid://0sofmhrl358m" path="res://scene/entity/npc.tscn" id="2_upqk5"]
[ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="3_heu4h"]
[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="4_eejqb"]
[ext_resource type="PackedScene" uid="uid://wyj4qdjyn4ql" path="res://scene/entity/inspectable.tscn" id="5_pirce"]
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="6_fiskb"]
[node name="S00" type="Node2D"]
[node name="Ground" parent="." instance=ExtResource("1_klnwh")]
[node name="Npc" parent="Ground/DeployLayer" index="0" instance=ExtResource("2_upqk5")]
position = Vector2(465, 23)
[node name="Note" parent="Ground/DeployLayer" index="1" instance=ExtResource("3_heu4h")]
position = Vector2(268, -36)
notes = Array[String](["(门牌号: 1012)", "(似乎是用血来写的)"])
[node name="Portal" parent="Ground/DeployLayer" index="2" instance=ExtResource("4_eejqb")]
position = Vector2(99, 9)
scale = Vector2(1.02941, 1.06667)
portal_name = "right"
target_scene = "c02_s01"
target_portal = "left"
[node name="Inspectable" parent="Ground/DeployLayer" index="3" instance=ExtResource("5_pirce")]
position = Vector2(376, 36)
[node name="Ambush" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_fiskb")]
position = Vector2(567, 28)
hook_cg = "c02_胖子说话"
[editable path="Ground"]

View File

@ -1,3 +1,43 @@
[gd_scene format=3 uid="uid://djc2uaefhmu7"]
[gd_scene load_steps=7 format=3 uid="uid://bbs7yy5aofw1v"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_gdcov"]
[ext_resource type="Texture2D" uid="uid://kc4726andgy2" path="res://asset/art/scene/c02/s01_街道/bg_公寓入口.png" id="2_ni1a4"]
[ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="3_6lnxd"]
[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="4_i5pa0"]
[ext_resource type="PackedScene" uid="uid://wyj4qdjyn4ql" path="res://scene/entity/inspectable.tscn" id="5_g5fsn"]
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="6_vgxa0"]
[node name="S01" type="Node2D"]
[node name="Ground" parent="." instance=ExtResource("1_gdcov")]
[node name="BGSprite2D" parent="Ground" index="0"]
texture = ExtResource("2_ni1a4")
[node name="Note" parent="Ground/DeployLayer" index="0" instance=ExtResource("3_6lnxd")]
position = Vector2(250, -22)
notes = Array[String](["(门牌号: 1012)", "(似乎是用血来写的)"])
[node name="PortalL" parent="Ground/DeployLayer" index="1" instance=ExtResource("4_i5pa0")]
position = Vector2(68, 23)
scale = Vector2(1.02941, 1.06667)
texture = null
[node name="Portal" parent="Ground/DeployLayer" index="2" instance=ExtResource("4_i5pa0")]
position = Vector2(400, 13)
scale = Vector2(1.02941, 1.06667)
texture = null
portal_name = "1"
target_scene = "c02_s02"
target_portal = "left"
[node name="Inspectable" parent="Ground/DeployLayer" index="3" instance=ExtResource("5_g5fsn")]
position = Vector2(311, -7)
[node name="Ambush" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_vgxa0")]
position = Vector2(135, 56)
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
texture = null
[editable path="Ground"]

View File

@ -0,0 +1,59 @@
[gd_scene load_steps=9 format=3 uid="uid://brck77w81fhvc"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_wrr6r"]
[ext_resource type="Texture2D" uid="uid://c4647gof464ws" path="res://asset/art/scene/c02/s02_走道/bg_过道.png" id="2_cn1s8"]
[ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="3_fy0o1"]
[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="4_vwh5u"]
[ext_resource type="PackedScene" uid="uid://wyj4qdjyn4ql" path="res://scene/entity/inspectable.tscn" id="5_nhtbp"]
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="6_70vqn"]
[ext_resource type="Texture2D" uid="uid://dd0sn5e4hwq5m" path="res://asset/art/scene/c02/s02_走道/e_纸人.png" id="7_xsghn"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_0xrg2"]
size = Vector2(40, 150)
[node name="S02" type="Node2D"]
[node name="Ground" parent="." instance=ExtResource("1_wrr6r")]
[node name="BGSprite2D" parent="Ground" index="0"]
texture = ExtResource("2_cn1s8")
[node name="Note" parent="Ground/DeployLayer" index="0" instance=ExtResource("3_fy0o1")]
position = Vector2(506, 74)
notes = Array[String](["(门牌号: 1012)", "(似乎是用血来写的)"])
[node name="Portal" parent="Ground/DeployLayer" index="1" instance=ExtResource("4_vwh5u")]
position = Vector2(18, 54)
scale = Vector2(1.02941, 1.06667)
texture = null
target_scene = "c02_s01"
[node name="Portal2" parent="Ground/DeployLayer" index="2" instance=ExtResource("4_vwh5u")]
position = Vector2(684, 34)
texture = null
portal_name = "right"
target_scene = "c02_s03"
target_portal = "left"
[node name="鼠疫海报" parent="Ground/DeployLayer" index="3" instance=ExtResource("5_nhtbp")]
position = Vector2(277, -6)
flip_h = true
[node name="纸人" parent="Ground/DeployLayer" index="4" instance=ExtResource("5_nhtbp")]
position = Vector2(601, 44)
texture = ExtResource("7_xsghn")
flip_h = true
[node name="StaticBody2D" type="StaticBody2D" parent="Ground/DeployLayer/纸人"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/纸人/StaticBody2D"]
shape = SubResource("RectangleShape2D_0xrg2")
[node name="Ambush" parent="Ground/DeployLayer" index="5" instance=ExtResource("6_70vqn")]
position = Vector2(377, 62)
hook_cg = "c02_胖子说话"
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
texture = null
[editable path="Ground"]

View File

@ -0,0 +1,42 @@
[gd_scene load_steps=7 format=3 uid="uid://djc2uaefhmu7"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_lheeb"]
[ext_resource type="PackedScene" uid="uid://0sofmhrl358m" path="res://scene/entity/npc.tscn" id="2_r5smg"]
[ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="3_6x7xl"]
[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="4_gvtrn"]
[ext_resource type="PackedScene" uid="uid://wyj4qdjyn4ql" path="res://scene/entity/inspectable.tscn" id="5_0xh53"]
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="6_gg4jv"]
[node name="S03" type="Node2D"]
[node name="Ground" parent="." instance=ExtResource("1_lheeb")]
[node name="Npc" parent="Ground/DeployLayer" index="0" instance=ExtResource("2_r5smg")]
position = Vector2(465, 23)
[node name="Note" parent="Ground/DeployLayer" index="1" instance=ExtResource("3_6x7xl")]
position = Vector2(268, -36)
notes = Array[String](["(门牌号: 1012)", "(似乎是用血来写的)"])
[node name="Portal" parent="Ground/DeployLayer" index="2" instance=ExtResource("4_gvtrn")]
position = Vector2(19, 21)
scale = Vector2(1.02941, 1.06667)
texture = null
target_scene = "c02_s02"
target_portal = "right"
[node name="Portal2" parent="Ground/DeployLayer" index="3" instance=ExtResource("4_gvtrn")]
position = Vector2(192, 8)
scale = Vector2(1.02941, 1.06667)
portal_name = "1"
target_scene = "c02_s03"
target_portal = "left"
[node name="Inspectable" parent="Ground/DeployLayer" index="4" instance=ExtResource("5_0xh53")]
position = Vector2(376, 36)
[node name="Ambush" parent="Ground/DeployLayer" index="5" instance=ExtResource("6_gg4jv")]
position = Vector2(567, 28)
hook_cg = "c02_胖子说话"
[editable path="Ground"]

View File

@ -34,7 +34,6 @@ metadata/_edit_use_anchors_ = true
metadata/_edit_use_anchors_ = true
[node name="VignetteShading" parent="." instance=ExtResource("2_d1re1")]
intensity = 0.1
[node name="PropInspector2D" parent="." instance=ExtResource("5_ux0rw")]
@ -51,7 +50,7 @@ unique_name_in_owner = true
position = Vector2(1.66667, 0)
limit_left = 0
limit_top = -1000
limit_right = 1500
limit_right = 820
limit_bottom = 1000
limit_smoothed = true
position_smoothing_enabled = true

View File

@ -20,6 +20,8 @@ func test():
func show_notification(msg, number):
if not label:
return
if tweening:
pending_notifications.append([msg, number])
else:

View File

@ -47,7 +47,7 @@ enum MOVEMENT_STATUS {
func _ready() -> void:
_reset_face_direction()
# _reset_face_direction()
footstep_timer.timeout.connect(_on_footstep_timer_timeout)
footstep_timer.stop()
@ -106,6 +106,10 @@ func _check_status(direction) -> bool:
return true
return false
func set_facing_direction(direction: Vector2) -> void:
facing_direction = direction
# update status
_check_status(direction)
func _play_animation() -> void:
match current_status: