更新序章的部分文案
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@ -6,6 +6,14 @@ c01_s07_吉祥话1,(吉祥话文本)恭喜发财!,,小孩甲,,
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c01_s07_吉祥话2,(吉祥话文本)恭喜!,,小孩乙,,
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c01_s05_夜行船1,(念诵夜行船——),,吕萍,,[#wait=4]
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c01_s05_夜行船2,(疑惑——),,吕萍,,
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c01_s06_谈论鬼差9,(台词设计)3...2...1...,,小胖孩,,[#wait=3]
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c01_s06_对话1_1,(台词设计)...,,小孩甲,,
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c01_s06_对话2_1,(台词设计)老乡啊...,,小孩乙,,
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c01_s08_书店进门老板台词,把报纸放在柜台上吧,,书店老板,,
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c01_s12_书店外发钱,发钱了!发赏钱啦!,,小男孩,,
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c01_s12_小孩放下碗,(台词设计)吕萍跑哪去了?为什么没有一起表演,,小男孩,,
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c01_s12_鬼差来了1,(喵~)(铃铛声和⽔声),,,,[#wait=1]
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c01_s12_鬼差来了2,快跑!没时间了!,,陆仁,,
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c01_s01_黑雾_001,“时辰将至,锁魂障眼,自欺欺人”,,雾,note,[#shake]
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c01_s01_黑雾_002,“孤魂也罢,恶鬼亦然”,,雾,,[#shake]
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c01_s01_黑雾_003,“三魂皆不可阙,将它们都带回来吧”,,雾,,[#shake]
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@ -16,19 +24,37 @@ c01_老人喂食_2,“它们说......等它们吃饱了......”,,老人,,
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c01_老人喂食_3,“吃饱了......就会帮我找......”,,老人,,
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c01_老人喂食_4,“帮我找到我的孩子......”,,老人,,
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c01_在这儿吗,“在这儿吗......”,,,,
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c01_s06_对话1_1,(台词设计)...,,小孩甲,,
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c01_s06_对话2_1,(台词设计)老乡啊...,,小孩乙,,
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c01_s06_对话3_1,(台词设计)去去去...,,小胖孩,,
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c01_s06_谈论鬼差1,(台词设计)鬼差...你知道吗?,,小胖孩,,
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c01_s06_谈论鬼差2,(台词设计)我听奶奶说...,,小孩甲,,
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c01_s06_谈论鬼差3,(台词设计)好有意思...我能和你们一起玩吗...,,小蝶,,
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c01_s06_谈论鬼差4,(台词设计)嗳,你知道鬼差捉人,就像猫捉鼠吗?,,小胖孩,,
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c01_s06_谈论鬼差5,(台词设计)你来和我们一起玩猫鼠游戏,我们就和你一起玩,你来当老鼠吧!,,小胖孩,,
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c01_s06_谈论鬼差6,(台词设计)啊?可是...,,小蝶,,
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c01_s06_谈论鬼差7,(台词设计)开始咯!5...4...,,小胖孩,,[#wait=2]
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c01_s06_谈论鬼差8,啊!,,小蝶,,[#wait=0.5]
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c01_s06_谈论鬼差9,(台词设计)3...2...1...,,小胖孩,,[#wait=3]
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c01_s08_书店进门老板台词,把报纸放在柜台上吧,,书店老板,,
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c01_s06_走廊前对话1,昨天认的字,现在全忘了?,,老师,# note,
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c01_s06_走廊前对话2,(唉呀)黄鱼脑子!,,老师,,
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嘶,总觉得好像在哪见过……,嘶,总觉得好像在哪见过……,,跟班乙,,
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这画是六指儿画的,你问他去!,这画是六指儿画的,你问他去!,,跟班甲,,
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我知道什么?知道也不能告诉你!,我知道什么?知道也不能告诉你!,,残疾小孩,,
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还有,以后别叫我六指儿!,还有,以后别叫我六指儿!,,残疾小孩,,
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那个怪人是最近才出现的,总是透过门缝往院子里头看。,那个怪人是最近才出现的,总是透过门缝往院子里头看。,,跟班乙,,
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搞得大家都不去墙根底下玩儿了,真晦气。,搞得大家都不去墙根底下玩儿了,真晦气。,,跟班乙,,
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c01_s06_对话3_1,画完了没有?你小子咋比秤砣还沉!,,胖小孩,猫鼠游戏前,与跟班2(同乡)的对话,
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c01_s06_对话3_2,快了、快了。,,残疾小孩,,
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这是个啥?黑乎乎的,旁边还有两朵花。,这是个啥?黑乎乎的,旁边还有两朵花。,,跟班甲,,
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非也,非也。谁规定神仙不能长成这样的?,非也,非也。谁规定神仙不能长成这样的?,,残,,
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呸,神仙要是真长得这么丑,老子以后都倒立撒尿!,呸,神仙要是真长得这么丑,老子以后都倒立撒尿!,,胖,,
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c01_s06_谈论鬼差1,站住!,,胖小孩,,
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c01_s06_谈论鬼差2,我们可没让你走!,,胖小孩,,
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c01_s06_谈论鬼差3,我们玩游戏还差个人,就你了,吕萍。,,残疾小孩,,
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c01_s06_谈论鬼差4,这次咱们又玩什么好玩的游戏?,,跟班甲,,
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c01_s06_谈论鬼差5,我们俩说话的时候,你把嘴闭上,听见没有?,,胖小孩,,
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c01_s06_谈论鬼差6,知道了胖哥,也带我一个,嘿嘿。,,跟班甲,,
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c01_s06_谈论鬼差7,猫捉老鼠,我们四个当猫,你当老鼠。,,残疾小孩,,[#wait=2]
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c01_s06_谈论鬼差8,倒数三个数,你要是被抓到了,我们就请你吃西瓜虫。,,残疾小孩,,[#wait=0.5]
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c01_s06_猫鼠游戏1,三!,,小胖孩,,[#wait=2]
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c01_s06_猫鼠游戏2,二!,,小胖孩,,[#wait=0.5]
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c01_s06_猫鼠游戏3,一!,,小胖孩,,[#wait=3]
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报纸放这边。,报纸放这边。,,书店老板,,
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哦,对了,还有封寄给你的信。,哦,对了,还有封寄给你的信。,,书店老板,,
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蛮奇怪的,这么久也没见你有亲戚过来。你自己当心些,不要结交不三不四的人。,蛮奇怪的,这么久也没见你有亲戚过来。你自己当心些,不要结交不三不四的人。,,书店老板,,
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新到的那批书堆着有碍观瞻,你赶紧去摆好。,新到的那批书堆着有碍观瞻,你赶紧去摆好。,,书店老板,,
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...是在喊我吗?,...是在喊我吗?,,吕萍,,
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店员就你一个,不是你还能是谁?,店员就你一个,不是你还能是谁?,,书店老板,,
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手脚麻利点,不要耽误店里的生意。,手脚麻利点,不要耽误店里的生意。,,书店老板,,
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c01_s08_书店老板任务,(台词设计:安排⼯作,整理书架,有封寄给玩家的信,放在柜台上),,书店老板,,
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c01_吕萍与车夫_01,“又是这个梦”,,吕萍,,
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c01_吕萍与车夫_02,“这个星期已经第三次了”,,吕萍,,
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@ -60,9 +86,10 @@ c01_吕萍与车夫_27,“哎哟,谢什么”,,车夫,,
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c01_吕萍与车夫_28,“哦,位子上这份信是你的吧,别忘记了”,,车夫,,
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c01_吕萍与车夫_29,“对的对的,差点就忘记了,谢谢师傅,新年快乐”,,吕萍,,
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c01_吕萍与车夫_30,“新年快乐”,,车夫,,
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c01_s12_书店外发钱,发钱了!发赏钱啦!,,小男孩,,
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c01_s12_小孩放下碗,(台词设计)吕萍跑哪去了?为什么没有一起表演,,小男孩,,
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c01_s12_鬼差来之前对话1,(demo)咦,好大一个银圆!这上面是什么...怎么有个⼤光头?,,小男孩,,
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c01_s12_鬼差来之前对话2,(demo)从来没见过这样的,你从哪弄来的哇?,,小男孩,,
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c01_s12_鬼差来了1,(喵~)(铃铛声和⽔声),,,,[#wait=1]
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c01_s12_鬼差来了2,快跑!没时间了!,,陆仁,,
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发赏钱喽!发赏钱喽!,发赏钱喽!发赏钱喽!,,监督小孩,,
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哟,吕萍?你咋表演结束了才回来...,哟,吕萍?你咋表演结束了才回来...,,监督小孩,,
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你手里攥的什么东西?给我看看,不然我就找班主告状!,你手里攥的什么东西?给我看看,不然我就找班主告状!,,监督小孩,,
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c01_s12_鬼差来之前对话1,这上头咋还刻着个人哩,脑袋圆圆的,一根毛都没有! [wait=3.0],,监督小孩,,
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c01_s12_鬼差来之前对话2,吕萍,你从哪弄来的?,,监督小孩,,
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你们……都看见了吗?,你们……都看见了吗?,,吕萍,,
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它要来了,快跑!,它要来了,快跑!,,陆仁,,
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@ -1,63 +1,83 @@
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~ c01_s01_黑雾
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## note
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雾: “时辰将至,锁魂障眼,自欺欺人” [#shake] [ID:c01_s01_黑雾_001]
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雾: “孤魂也罢,恶鬼亦然” [#shake] [ID:c01_s01_黑雾_002]
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雾: “三魂皆不可阙,将它们都带回来吧” [#shake] [ID:c01_s01_黑雾_003]
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???: “......” [ID:dialog_dots]
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=> END
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~ c01_s01_老人
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(一个老人正在喂食笼子里的老鼠) [ID:c01_老人喂食]
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老人: “这么多年......还是找不到......” [ID:c01_老人喂食_1]
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老人: “它们说......等它们吃饱了......” [ID:c01_老人喂食_2]
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老人: “吃饱了......就会帮我找......” [ID:c01_老人喂食_3]
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老人: “帮我找到我的孩子......” [ID:c01_老人喂食_4]
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???: “......” [ID:dialog_dots]
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=> END
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~ c01_s03_恶鬼
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“在这儿吗......” [ID:c01_在这儿吗]
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=> END
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#~ c01_s01_黑雾
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### note
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#雾: “时辰将至,锁魂障眼,自欺欺人” [#shake] [ID:c01_s01_黑雾_001]
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#雾: “孤魂也罢,恶鬼亦然” [#shake] [ID:c01_s01_黑雾_002]
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#雾: “三魂皆不可阙,将它们都带回来吧” [#shake] [ID:c01_s01_黑雾_003]
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#???: “......” [ID:dialog_dots]
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#=> END
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#
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#~ c01_s01_老人
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#(一个老人正在喂食笼子里的老鼠) [ID:c01_老人喂食]
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#老人: “这么多年......还是找不到......” [ID:c01_老人喂食_1]
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#老人: “它们说......等它们吃饱了......” [ID:c01_老人喂食_2]
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#老人: “吃饱了......就会帮我找......” [ID:c01_老人喂食_3]
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#老人: “帮我找到我的孩子......” [ID:c01_老人喂食_4]
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#???: “......” [ID:dialog_dots]
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#=> END
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#
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#~ c01_s03_恶鬼
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#“在这儿吗......” [ID:c01_在这儿吗]
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#=> END
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#~ c01_s05_院长房间_开场
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#吕萍: (念诵夜行船——)[#wait=4] [ID:c01_s05_夜行船1]
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#吕萍: (疑惑——)[ID:c01_s05_夜行船2]
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#=> END
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~ c01_s06_走廊前对话
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老师: 昨天认的字,现在全忘了? [ID:c01_s06_走廊前对话1]
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老师: (唉呀)黄鱼脑子! [ID:c01_s06_走廊前对话2]
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=> END
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~ c01_s06_对话1
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# 猫鼠游戏前,与跟班1的对话
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小孩甲: (台词设计)... [ID:c01_s06_对话1_1]
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跟班乙: 嘶,总觉得好像在哪见过……
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跟班甲: 这画是六指儿画的,你问他去!
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残疾小孩: 我知道什么?知道也不能告诉你!
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残疾小孩: 还有,以后别叫我六指儿!
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跟班乙: 那个怪人是最近才出现的,总是透过门缝往院子里头看。
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跟班乙: 搞得大家都不去墙根底下玩儿了,真晦气。
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=> END
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~ c01_s06_对话2
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# 猫鼠游戏前,与跟班2(同乡)的对话
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小孩乙: (台词设计)老乡啊... [ID:c01_s06_对话2_1]
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=> END
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#~ c01_s06_对话2
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## 猫鼠游戏前,与跟班2(同乡)的对话
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#小孩乙: (台词设计)老乡啊... [ID:c01_s06_对话2_1]
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#=> END
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~ c01_s06_对话3
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# 猫鼠游戏前,与胖子的对话
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小胖孩: (台词设计)去去去... [ID:c01_s06_对话3_1]
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胖小孩: 画完了没有?你小子咋比秤砣还沉! [ID:c01_s06_对话3_1]
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残疾小孩: 快了、快了。 [ID:c01_s06_对话3_2]
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跟班甲: 这是个啥?黑乎乎的,旁边还有两朵花。
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残: 非也,非也。谁规定神仙不能长成这样的?
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胖: 呸,神仙要是真长得这么丑,老子以后都倒立撒尿!
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=> END
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~ c01_s06_谈论鬼差与猫鼠游戏
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小胖孩: (台词设计)鬼差...你知道吗? [ID:c01_s06_谈论鬼差1]
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小孩甲: (台词设计)我听奶奶说... [ID:c01_s06_谈论鬼差2]
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小蝶: (台词设计)好有意思...我能和你们一起玩吗... [ID:c01_s06_谈论鬼差3]
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小胖孩: (台词设计)嗳,你知道鬼差捉人,就像猫捉鼠吗? [ID:c01_s06_谈论鬼差4]
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小胖孩: (台词设计)你来和我们一起玩猫鼠游戏,我们就和你一起玩,你来当老鼠吧! [ID:c01_s06_谈论鬼差5]
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小蝶: (台词设计)啊?可是... [ID:c01_s06_谈论鬼差6]
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胖小孩: 站住! [ID:c01_s06_谈论鬼差1]
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胖小孩: 我们可没让你走! [ID:c01_s06_谈论鬼差2]
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残疾小孩: 我们玩游戏还差个人,就你了,吕萍。 [ID:c01_s06_谈论鬼差3]
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跟班甲: 这次咱们又玩什么好玩的游戏? [ID:c01_s06_谈论鬼差4]
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胖小孩: 我们俩说话的时候,你把嘴闭上,听见没有? [ID:c01_s06_谈论鬼差5]
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跟班甲: 知道了胖哥,也带我一个,嘿嘿。 [ID:c01_s06_谈论鬼差6]
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残疾小孩: 猫捉老鼠,我们四个当猫,你当老鼠。 [ID:c01_s06_谈论鬼差7]
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残疾小孩: 倒数三个数,你要是被抓到了,我们就请你吃西瓜虫。 [ID:c01_s06_谈论鬼差8]
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=> END
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~ c01_s06_猫鼠游戏
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小胖孩: (台词设计)开始咯!5...4... [#wait=2] [ID:c01_s06_谈论鬼差7]
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小蝶: 啊! [#wait=0.5] [ID:c01_s06_谈论鬼差8]
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小胖孩: (台词设计)3...2...1... [#wait=3] [ID:c01_s06_谈论鬼差9]
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小胖孩: 三! [#wait=2] [ID:c01_s06_猫鼠游戏1]
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小胖孩: 二! [#wait=0.5] [ID:c01_s06_猫鼠游戏2]
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小胖孩: 一! [#wait=3] [ID:c01_s06_猫鼠游戏3]
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=> END
|
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|
||||
~ c01_s08_书店进门老板台词
|
||||
书店老板: 把报纸放在柜台上吧 [ID:c01_s08_书店进门老板台词]
|
||||
书店老板: 报纸放这边。
|
||||
书店老板: 哦,对了,还有封寄给你的信。
|
||||
书店老板: 蛮奇怪的,这么久也没见你有亲戚过来。你自己当心些,不要结交不三不四的人。
|
||||
书店老板: 新到的那批书堆着有碍观瞻,你赶紧去摆好。
|
||||
吕萍: ...是在喊我吗?
|
||||
书店老板: 店员就你一个,不是你还能是谁?
|
||||
书店老板: 手脚麻利点,不要耽误店里的生意。
|
||||
=> END
|
||||
|
||||
~ c01_s08_书店老板任务
|
||||
@ -107,23 +127,24 @@
|
||||
=> END
|
||||
|
||||
~ c01_s12_诡异的书店外发钱
|
||||
小男孩: 发钱了!发赏钱啦! [ID:c01_s12_书店外发钱]
|
||||
监督小孩: 发赏钱喽!发赏钱喽!
|
||||
=> END
|
||||
|
||||
|
||||
~ c01_s12_小孩放下碗
|
||||
小男孩: (台词设计)吕萍跑哪去了?为什么没有一起表演 [ID:c01_s12_小孩放下碗]
|
||||
监督小孩: 哟,吕萍?你咋表演结束了才回来...
|
||||
监督小孩: 你手里攥的什么东西?给我看看,不然我就找班主告状!
|
||||
=> END
|
||||
|
||||
|
||||
~ c01_s12_鬼差来之前对话
|
||||
小男孩: (demo)咦,好大一个银圆!这上面是什么...怎么有个⼤光头? [ID:c01_s12_鬼差来之前对话1]
|
||||
小男孩: (demo)从来没见过这样的,你从哪弄来的哇? [ID:c01_s12_鬼差来之前对话2]
|
||||
监督小孩: 这上头咋还刻着个人哩,脑袋圆圆的,一根毛都没有! [wait=3.0][ID:c01_s12_鬼差来之前对话1]
|
||||
监督小孩: 吕萍,你从哪弄来的? [ID:c01_s12_鬼差来之前对话2]
|
||||
=> END
|
||||
|
||||
|
||||
~ c01_s12_鬼差来了
|
||||
(喵~)(铃铛声和⽔声)[#wait=1][ID:c01_s12_鬼差来了1]
|
||||
陆仁: 快跑!没时间了![ID:c01_s12_鬼差来了2]
|
||||
吕萍: 你们……都看见了吗?
|
||||
陆仁: 它要来了,快跑!
|
||||
=> END
|
||||
|
||||
|
@ -1,6 +1,9 @@
|
||||
keys,zh_CN,_character,_notes,_tags,en
|
||||
c02_张胖子_招呼吕萍5,“来来来,过来,过来”,张胖子,,[#anonymous],
|
||||
c02_吕萍问方瞎子_2,“祸福在己,当自求;兴衰有数,莫强留”,方瞎子,,[#anonymous],
|
||||
c01_s07_吉祥话1,(吉祥话文本)恭喜发财!,小孩甲,,,
|
||||
c01_s07_吉祥话2,(吉祥话文本)恭喜!,小孩乙,,,
|
||||
c01_s12_书店外发钱,发钱了!发赏钱啦!,小孩,,,
|
||||
c02_张胖子_招呼吕萍5,“来来来,过来,过来”,张胖子,,[#anonymous],
|
||||
c02_吕萍问方瞎子_2,“祸福在己,当自求;兴衰有数,莫强留”,方瞎子,,[#anonymous],
|
||||
瞧一瞧,看一看,动动各位的发财手,老爷夫人别急走,什么把戏咱都有……,瞧一瞧,看一看,动动各位的发财手,老爷夫人别急走,什么把戏咱都有……,监督小孩,,,
|
||||
不要千、不要万,只求一顿温饱饭,又集福、又集善,亲戚儿孙中状元!,不要千、不要万,只求一顿温饱饭,又集福、又集善,亲戚儿孙中状元!,监督小孩,,,
|
||||
儿孙坐在那金銮殿,荣华富贵顶上天!,儿孙坐在那金銮殿,荣华富贵顶上天!,监督小孩,,,
|
||||
|
|
@ -15,9 +15,11 @@
|
||||
=> END
|
||||
|
||||
~ c01_s07_吉祥话1
|
||||
小孩甲: (吉祥话文本)恭喜发财! [ID:c01_s07_吉祥话1]
|
||||
监督小孩: 瞧一瞧,看一看,动动各位的发财手,老爷夫人别急走,什么把戏咱都有……
|
||||
监督小孩: 不要千、不要万,只求一顿温饱饭,又集福、又集善,亲戚儿孙中状元!
|
||||
监督小孩: 儿孙坐在那金銮殿,荣华富贵顶上天!
|
||||
=> END
|
||||
|
||||
~ c01_s07_吉祥话2
|
||||
小孩乙: (吉祥话文本)恭喜! [ID:c01_s07_吉祥话2]
|
||||
=> END
|
||||
#~ c01_s07_吉祥话2
|
||||
#小孩乙: (吉祥话文本)恭喜! [ID:c01_s07_吉祥话2]
|
||||
#=> END
|
||||
|
@ -164,19 +164,24 @@ enabled = false
|
||||
title_filter = "c01"
|
||||
note_key = "c01_s06_小朋友房间"
|
||||
|
||||
[node name="门口ambush" parent="Ground/DeployLayer" index="4" instance=ExtResource("11_tudob")]
|
||||
position = Vector2(299, 42)
|
||||
[node name="门口对话ambush" parent="Ground/DeployLayer" index="4" instance=ExtResource("11_tudob")]
|
||||
position = Vector2(295, 43)
|
||||
freeze_time = 1.0
|
||||
hook_dialogue_title = "c01_s06_走廊前对话"
|
||||
|
||||
[node name="门口ambush" parent="Ground/DeployLayer" index="5" instance=ExtResource("11_tudob")]
|
||||
position = Vector2(308, 43)
|
||||
one_shot = false
|
||||
freeze_time = 3.0
|
||||
hook_animation = "门口_观望"
|
||||
|
||||
[node name="踢球男孩" parent="Ground/DeployLayer" index="5" instance=ExtResource("5_erliv")]
|
||||
[node name="踢球男孩" parent="Ground/DeployLayer" index="6" instance=ExtResource("5_erliv")]
|
||||
position = Vector2(535, 8)
|
||||
scale = Vector2(0.9, 0.9)
|
||||
range_x = 450.0
|
||||
speed = 90.0
|
||||
|
||||
[node name="秋千" parent="Ground/DeployLayer" index="6" instance=ExtResource("8_ouldg")]
|
||||
[node name="秋千" parent="Ground/DeployLayer" index="7" instance=ExtResource("8_ouldg")]
|
||||
position = Vector2(1241, -1)
|
||||
sprite_frames = ExtResource("2_l4axy")
|
||||
animation = &"秋千"
|
||||
@ -186,12 +191,12 @@ position = Vector2(49, 19)
|
||||
stream = null
|
||||
file = "荡秋千背景音"
|
||||
|
||||
[node name="跷跷板" parent="Ground/DeployLayer" index="7" instance=ExtResource("8_ouldg")]
|
||||
[node name="跷跷板" parent="Ground/DeployLayer" index="8" instance=ExtResource("8_ouldg")]
|
||||
position = Vector2(1358, 0)
|
||||
sprite_frames = ExtResource("2_l4axy")
|
||||
animation = &"跷跷板"
|
||||
|
||||
[node name="drawing_kids" type="Node2D" parent="Ground/DeployLayer" index="8"]
|
||||
[node name="drawing_kids" type="Node2D" parent="Ground/DeployLayer" index="9"]
|
||||
position = Vector2(1593, 44)
|
||||
|
||||
[node name="【画画小女孩】" parent="Ground/DeployLayer/drawing_kids" instance=ExtResource("8_ouldg")]
|
||||
@ -226,7 +231,7 @@ action_configs = Array[Dictionary]([{
|
||||
"intro_loop": 2
|
||||
}])
|
||||
|
||||
[node name="游戏中途桌椅" parent="Ground/DeployLayer" index="9" instance=ExtResource("8_ouldg")]
|
||||
[node name="游戏中途桌椅" parent="Ground/DeployLayer" index="10" instance=ExtResource("8_ouldg")]
|
||||
position = Vector2(2838.5, 0.5)
|
||||
sprite_frames = ExtResource("7_dsj2r")
|
||||
animation = &"桌椅正常"
|
||||
@ -255,7 +260,7 @@ position = Vector2(7, 48)
|
||||
shape = SubResource("RectangleShape2D_1ojoa")
|
||||
debug_color = Color(0.519778, 0.447036, 0.929413, 0.42)
|
||||
|
||||
[node name="Interactable桌椅" parent="Ground/DeployLayer" index="10" instance=ExtResource("12_idjp0")]
|
||||
[node name="Interactable桌椅" parent="Ground/DeployLayer" index="11" instance=ExtResource("12_idjp0")]
|
||||
position = Vector2(2740.5, 50.5)
|
||||
one_shot = false
|
||||
|
||||
@ -265,7 +270,7 @@ metadata/_edit_use_anchors_ = true
|
||||
[node name="CollisionShape2D" parent="Ground/DeployLayer/Interactable桌椅/Area2D" index="0"]
|
||||
shape = SubResource("RectangleShape2D_73xsu")
|
||||
|
||||
[node name="【站立小孩-3】" parent="Ground/DeployLayer" index="11" instance=ExtResource("8_ouldg")]
|
||||
[node name="【站立小孩-3】" parent="Ground/DeployLayer" index="12" instance=ExtResource("8_ouldg")]
|
||||
position = Vector2(1558, -12)
|
||||
sprite_frames = ExtResource("7_dsj2r")
|
||||
animation = &"【站立小孩-3】呼吸"
|
||||
@ -283,7 +288,7 @@ move_configs = Array[Dictionary]([{
|
||||
"velocity": Vector2(35, 0)
|
||||
}])
|
||||
|
||||
[node name="【站立小孩-1】" parent="Ground/DeployLayer" index="12" instance=ExtResource("8_ouldg")]
|
||||
[node name="【站立小孩-1】" parent="Ground/DeployLayer" index="13" instance=ExtResource("8_ouldg")]
|
||||
position = Vector2(1533, -5)
|
||||
sprite_frames = ExtResource("7_dsj2r")
|
||||
animation = &"【站立小孩-1】侧面呼吸"
|
||||
@ -338,7 +343,7 @@ note_key = "c01_s06_对话1"
|
||||
[node name="CollisionShape2D" parent="Ground/DeployLayer/【站立小孩-1】/对话1/Area2D" index="0"]
|
||||
shape = SubResource("RectangleShape2D_ga8xr")
|
||||
|
||||
[node name="【站立小孩-2】" parent="Ground/DeployLayer" index="13" instance=ExtResource("8_ouldg")]
|
||||
[node name="【站立小孩-2】" parent="Ground/DeployLayer" index="14" instance=ExtResource("8_ouldg")]
|
||||
z_index = 10
|
||||
position = Vector2(1505, 19)
|
||||
sprite_frames = ExtResource("7_dsj2r")
|
||||
@ -378,12 +383,13 @@ shape = SubResource("RectangleShape2D_ceat6")
|
||||
|
||||
[node name="对话2" parent="Ground/DeployLayer/【站立小孩-2】" instance=ExtResource("12_28t76")]
|
||||
position = Vector2(0, 42)
|
||||
enabled = false
|
||||
mode = "ballon"
|
||||
dialogue = "c01"
|
||||
title_filter = "c01"
|
||||
note_key = "c01_s06_对话2"
|
||||
|
||||
[node name="【墙上黑猫】" parent="Ground/DeployLayer" index="14" instance=ExtResource("8_ouldg")]
|
||||
[node name="【墙上黑猫】" parent="Ground/DeployLayer" index="15" instance=ExtResource("8_ouldg")]
|
||||
position = Vector2(1453, -14)
|
||||
scale = Vector2(0.8, 0.8)
|
||||
sprite_frames = ExtResource("7_dsj2r")
|
||||
@ -395,13 +401,13 @@ move_configs = Array[Dictionary]([{
|
||||
"velocity": Vector2(150, 0)
|
||||
}])
|
||||
|
||||
[node name="猫鼠游戏开始ambush" parent="Ground/DeployLayer" index="15" instance=ExtResource("11_tudob")]
|
||||
[node name="猫鼠游戏开始ambush" parent="Ground/DeployLayer" index="16" instance=ExtResource("11_tudob")]
|
||||
position = Vector2(1809, 56)
|
||||
one_shot = false
|
||||
freeze_time = 1.0
|
||||
hook_method = "game_intro"
|
||||
|
||||
[node name="【胖小孩背着残疾小孩】" parent="Ground/DeployLayer" index="16" instance=ExtResource("8_ouldg")]
|
||||
[node name="【胖小孩背着残疾小孩】" parent="Ground/DeployLayer" index="17" instance=ExtResource("8_ouldg")]
|
||||
z_index = 1
|
||||
position = Vector2(1733, 5)
|
||||
sprite_frames = ExtResource("7_dsj2r")
|
||||
@ -484,7 +490,7 @@ dialogue = "c01"
|
||||
title_filter = "c01"
|
||||
note_key = "c01_s06_对话3"
|
||||
|
||||
[node name="猫鼠游戏胜利ambush" parent="Ground/DeployLayer" index="17" instance=ExtResource("11_tudob")]
|
||||
[node name="猫鼠游戏胜利ambush" parent="Ground/DeployLayer" index="18" instance=ExtResource("11_tudob")]
|
||||
position = Vector2(4615, 45)
|
||||
one_shot = false
|
||||
freeze_time = 0.1
|
||||
|
@ -131,7 +131,7 @@ frame_progress = 0.89893
|
||||
character_name = "小孩甲"
|
||||
anonymous = false
|
||||
height = -10.0
|
||||
dialogue_title = "c01_s07_吉祥话2"
|
||||
dialogue_title = "c01_s07_吉祥话1"
|
||||
|
||||
[node name="陆仁舞刀" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="7"]
|
||||
position = Vector2(1028, 1)
|
||||
|
Loading…
Reference in New Issue
Block a user