From 20ae54084b3e50a527459d7062d56797f9c387d7 Mon Sep 17 00:00:00 2001 From: cakipaul Date: Wed, 19 Mar 2025 22:19:04 +0800 Subject: [PATCH] =?UTF-8?q?=E6=9B=B4=E6=96=B0=E5=BA=8F=E7=AB=A0=E7=9A=84?= =?UTF-8?q?=E9=83=A8=E5=88=86=E6=96=87=E6=A1=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- asset/dialogue/c01.csv | 65 +++++++---- asset/dialogue/c01.dialogue | 107 +++++++++++------- asset/dialogue/npc.csv | 7 +- asset/dialogue/npc.dialogue | 10 +- .../ground/scene/c01/s06_孤儿院长廊围墙.tscn | 36 +++--- scene/ground/scene/c01/s07_书店外.tscn | 2 +- 6 files changed, 143 insertions(+), 84 deletions(-) diff --git a/asset/dialogue/c01.csv b/asset/dialogue/c01.csv index a7a67806..5a9cb4cb 100644 --- a/asset/dialogue/c01.csv +++ b/asset/dialogue/c01.csv @@ -6,6 +6,14 @@ c01_s07_吉祥话1,(吉祥话文本)恭喜发财!,,小孩甲,, c01_s07_吉祥话2,(吉祥话文本)恭喜!,,小孩乙,, c01_s05_夜行船1,(念诵夜行船——),,吕萍,,[#wait=4] c01_s05_夜行船2,(疑惑——),,吕萍,, +c01_s06_谈论鬼差9,(台词设计)3...2...1...,,小胖孩,,[#wait=3] +c01_s06_对话1_1,(台词设计)...,,小孩甲,, +c01_s06_对话2_1,(台词设计)老乡啊...,,小孩乙,, +c01_s08_书店进门老板台词,把报纸放在柜台上吧,,书店老板,, +c01_s12_书店外发钱,发钱了!发赏钱啦!,,小男孩,, +c01_s12_小孩放下碗,(台词设计)吕萍跑哪去了?为什么没有一起表演,,小男孩,, +c01_s12_鬼差来了1,(喵~)(铃铛声和⽔声),,,,[#wait=1] +c01_s12_鬼差来了2,快跑!没时间了!,,陆仁,, c01_s01_黑雾_001,“时辰将至,锁魂障眼,自欺欺人”,,雾,note,[#shake] c01_s01_黑雾_002,“孤魂也罢,恶鬼亦然”,,雾,,[#shake] c01_s01_黑雾_003,“三魂皆不可阙,将它们都带回来吧”,,雾,,[#shake] @@ -16,19 +24,37 @@ c01_老人喂食_2,“它们说......等它们吃饱了......”,,老人,, c01_老人喂食_3,“吃饱了......就会帮我找......”,,老人,, c01_老人喂食_4,“帮我找到我的孩子......”,,老人,, c01_在这儿吗,“在这儿吗......”,,,, -c01_s06_对话1_1,(台词设计)...,,小孩甲,, -c01_s06_对话2_1,(台词设计)老乡啊...,,小孩乙,, -c01_s06_对话3_1,(台词设计)去去去...,,小胖孩,, -c01_s06_谈论鬼差1,(台词设计)鬼差...你知道吗?,,小胖孩,, -c01_s06_谈论鬼差2,(台词设计)我听奶奶说...,,小孩甲,, -c01_s06_谈论鬼差3,(台词设计)好有意思...我能和你们一起玩吗...,,小蝶,, -c01_s06_谈论鬼差4,(台词设计)嗳,你知道鬼差捉人,就像猫捉鼠吗?,,小胖孩,, -c01_s06_谈论鬼差5,(台词设计)你来和我们一起玩猫鼠游戏,我们就和你一起玩,你来当老鼠吧!,,小胖孩,, -c01_s06_谈论鬼差6,(台词设计)啊?可是...,,小蝶,, -c01_s06_谈论鬼差7,(台词设计)开始咯!5...4...,,小胖孩,,[#wait=2] -c01_s06_谈论鬼差8,啊!,,小蝶,,[#wait=0.5] -c01_s06_谈论鬼差9,(台词设计)3...2...1...,,小胖孩,,[#wait=3] -c01_s08_书店进门老板台词,把报纸放在柜台上吧,,书店老板,, +c01_s06_走廊前对话1,昨天认的字,现在全忘了?,,老师,# note, +c01_s06_走廊前对话2,(唉呀)黄鱼脑子!,,老师,, +嘶,总觉得好像在哪见过……,嘶,总觉得好像在哪见过……,,跟班乙,, +这画是六指儿画的,你问他去!,这画是六指儿画的,你问他去!,,跟班甲,, +我知道什么?知道也不能告诉你!,我知道什么?知道也不能告诉你!,,残疾小孩,, +还有,以后别叫我六指儿!,还有,以后别叫我六指儿!,,残疾小孩,, +那个怪人是最近才出现的,总是透过门缝往院子里头看。,那个怪人是最近才出现的,总是透过门缝往院子里头看。,,跟班乙,, +搞得大家都不去墙根底下玩儿了,真晦气。,搞得大家都不去墙根底下玩儿了,真晦气。,,跟班乙,, +c01_s06_对话3_1,画完了没有?你小子咋比秤砣还沉!,,胖小孩,猫鼠游戏前,与跟班2(同乡)的对话, +c01_s06_对话3_2,快了、快了。,,残疾小孩,, +这是个啥?黑乎乎的,旁边还有两朵花。,这是个啥?黑乎乎的,旁边还有两朵花。,,跟班甲,, +非也,非也。谁规定神仙不能长成这样的?,非也,非也。谁规定神仙不能长成这样的?,,残,, +呸,神仙要是真长得这么丑,老子以后都倒立撒尿!,呸,神仙要是真长得这么丑,老子以后都倒立撒尿!,,胖,, +c01_s06_谈论鬼差1,站住!,,胖小孩,, +c01_s06_谈论鬼差2,我们可没让你走!,,胖小孩,, +c01_s06_谈论鬼差3,我们玩游戏还差个人,就你了,吕萍。,,残疾小孩,, +c01_s06_谈论鬼差4,这次咱们又玩什么好玩的游戏?,,跟班甲,, +c01_s06_谈论鬼差5,我们俩说话的时候,你把嘴闭上,听见没有?,,胖小孩,, +c01_s06_谈论鬼差6,知道了胖哥,也带我一个,嘿嘿。,,跟班甲,, +c01_s06_谈论鬼差7,猫捉老鼠,我们四个当猫,你当老鼠。,,残疾小孩,,[#wait=2] +c01_s06_谈论鬼差8,倒数三个数,你要是被抓到了,我们就请你吃西瓜虫。,,残疾小孩,,[#wait=0.5] +c01_s06_猫鼠游戏1,三!,,小胖孩,,[#wait=2] +c01_s06_猫鼠游戏2,二!,,小胖孩,,[#wait=0.5] +c01_s06_猫鼠游戏3,一!,,小胖孩,,[#wait=3] +报纸放这边。,报纸放这边。,,书店老板,, +哦,对了,还有封寄给你的信。,哦,对了,还有封寄给你的信。,,书店老板,, +蛮奇怪的,这么久也没见你有亲戚过来。你自己当心些,不要结交不三不四的人。,蛮奇怪的,这么久也没见你有亲戚过来。你自己当心些,不要结交不三不四的人。,,书店老板,, +新到的那批书堆着有碍观瞻,你赶紧去摆好。,新到的那批书堆着有碍观瞻,你赶紧去摆好。,,书店老板,, +...是在喊我吗?,...是在喊我吗?,,吕萍,, +店员就你一个,不是你还能是谁?,店员就你一个,不是你还能是谁?,,书店老板,, +手脚麻利点,不要耽误店里的生意。,手脚麻利点,不要耽误店里的生意。,,书店老板,, c01_s08_书店老板任务,(台词设计:安排⼯作,整理书架,有封寄给玩家的信,放在柜台上),,书店老板,, c01_吕萍与车夫_01,“又是这个梦”,,吕萍,, c01_吕萍与车夫_02,“这个星期已经第三次了”,,吕萍,, @@ -60,9 +86,10 @@ c01_吕萍与车夫_27,“哎哟,谢什么”,,车夫,, c01_吕萍与车夫_28,“哦,位子上这份信是你的吧,别忘记了”,,车夫,, c01_吕萍与车夫_29,“对的对的,差点就忘记了,谢谢师傅,新年快乐”,,吕萍,, c01_吕萍与车夫_30,“新年快乐”,,车夫,, -c01_s12_书店外发钱,发钱了!发赏钱啦!,,小男孩,, -c01_s12_小孩放下碗,(台词设计)吕萍跑哪去了?为什么没有一起表演,,小男孩,, -c01_s12_鬼差来之前对话1,(demo)咦,好大一个银圆!这上面是什么...怎么有个⼤光头?,,小男孩,, -c01_s12_鬼差来之前对话2,(demo)从来没见过这样的,你从哪弄来的哇?,,小男孩,, -c01_s12_鬼差来了1,(喵~)(铃铛声和⽔声),,,,[#wait=1] -c01_s12_鬼差来了2,快跑!没时间了!,,陆仁,, +发赏钱喽!发赏钱喽!,发赏钱喽!发赏钱喽!,,监督小孩,, +哟,吕萍?你咋表演结束了才回来...,哟,吕萍?你咋表演结束了才回来...,,监督小孩,, +你手里攥的什么东西?给我看看,不然我就找班主告状!,你手里攥的什么东西?给我看看,不然我就找班主告状!,,监督小孩,, +c01_s12_鬼差来之前对话1,这上头咋还刻着个人哩,脑袋圆圆的,一根毛都没有! [wait=3.0],,监督小孩,, +c01_s12_鬼差来之前对话2,吕萍,你从哪弄来的?,,监督小孩,, +你们……都看见了吗?,你们……都看见了吗?,,吕萍,, +它要来了,快跑!,它要来了,快跑!,,陆仁,, diff --git a/asset/dialogue/c01.dialogue b/asset/dialogue/c01.dialogue index 0b24ec62..5af4cb78 100644 --- a/asset/dialogue/c01.dialogue +++ b/asset/dialogue/c01.dialogue @@ -1,63 +1,83 @@ -~ c01_s01_黑雾 -## note -雾: “时辰将至,锁魂障眼,自欺欺人” [#shake] [ID:c01_s01_黑雾_001] -雾: “孤魂也罢,恶鬼亦然” [#shake] [ID:c01_s01_黑雾_002] -雾: “三魂皆不可阙,将它们都带回来吧” [#shake] [ID:c01_s01_黑雾_003] -???: “......” [ID:dialog_dots] -=> END - -~ c01_s01_老人 -(一个老人正在喂食笼子里的老鼠) [ID:c01_老人喂食] -老人: “这么多年......还是找不到......” [ID:c01_老人喂食_1] -老人: “它们说......等它们吃饱了......” [ID:c01_老人喂食_2] -老人: “吃饱了......就会帮我找......” [ID:c01_老人喂食_3] -老人: “帮我找到我的孩子......” [ID:c01_老人喂食_4] -???: “......” [ID:dialog_dots] -=> END - -~ c01_s03_恶鬼 -“在这儿吗......” [ID:c01_在这儿吗] -=> END - +#~ c01_s01_黑雾 +### note +#雾: “时辰将至,锁魂障眼,自欺欺人” [#shake] [ID:c01_s01_黑雾_001] +#雾: “孤魂也罢,恶鬼亦然” [#shake] [ID:c01_s01_黑雾_002] +#雾: “三魂皆不可阙,将它们都带回来吧” [#shake] [ID:c01_s01_黑雾_003] +#???: “......” [ID:dialog_dots] +#=> END +# +#~ c01_s01_老人 +#(一个老人正在喂食笼子里的老鼠) [ID:c01_老人喂食] +#老人: “这么多年......还是找不到......” [ID:c01_老人喂食_1] +#老人: “它们说......等它们吃饱了......” [ID:c01_老人喂食_2] +#老人: “吃饱了......就会帮我找......” [ID:c01_老人喂食_3] +#老人: “帮我找到我的孩子......” [ID:c01_老人喂食_4] +#???: “......” [ID:dialog_dots] +#=> END +# +#~ c01_s03_恶鬼 +#“在这儿吗......” [ID:c01_在这儿吗] +#=> END #~ c01_s05_院长房间_开场 #吕萍: (念诵夜行船——)[#wait=4] [ID:c01_s05_夜行船1] #吕萍: (疑惑——)[ID:c01_s05_夜行船2] #=> END +~ c01_s06_走廊前对话 +老师: 昨天认的字,现在全忘了? [ID:c01_s06_走廊前对话1] +老师: (唉呀)黄鱼脑子! [ID:c01_s06_走廊前对话2] +=> END ~ c01_s06_对话1 # 猫鼠游戏前,与跟班1的对话 -小孩甲: (台词设计)... [ID:c01_s06_对话1_1] +跟班乙: 嘶,总觉得好像在哪见过…… +跟班甲: 这画是六指儿画的,你问他去! +残疾小孩: 我知道什么?知道也不能告诉你! +残疾小孩: 还有,以后别叫我六指儿! +跟班乙: 那个怪人是最近才出现的,总是透过门缝往院子里头看。 +跟班乙: 搞得大家都不去墙根底下玩儿了,真晦气。 => END -~ c01_s06_对话2 -# 猫鼠游戏前,与跟班2(同乡)的对话 -小孩乙: (台词设计)老乡啊... [ID:c01_s06_对话2_1] -=> END +#~ c01_s06_对话2 +## 猫鼠游戏前,与跟班2(同乡)的对话 +#小孩乙: (台词设计)老乡啊... [ID:c01_s06_对话2_1] +#=> END ~ c01_s06_对话3 # 猫鼠游戏前,与胖子的对话 -小胖孩: (台词设计)去去去... [ID:c01_s06_对话3_1] +胖小孩: 画完了没有?你小子咋比秤砣还沉! [ID:c01_s06_对话3_1] +残疾小孩: 快了、快了。 [ID:c01_s06_对话3_2] +跟班甲: 这是个啥?黑乎乎的,旁边还有两朵花。 +残: 非也,非也。谁规定神仙不能长成这样的? +胖: 呸,神仙要是真长得这么丑,老子以后都倒立撒尿! => END ~ c01_s06_谈论鬼差与猫鼠游戏 -小胖孩: (台词设计)鬼差...你知道吗? [ID:c01_s06_谈论鬼差1] -小孩甲: (台词设计)我听奶奶说... [ID:c01_s06_谈论鬼差2] -小蝶: (台词设计)好有意思...我能和你们一起玩吗... [ID:c01_s06_谈论鬼差3] -小胖孩: (台词设计)嗳,你知道鬼差捉人,就像猫捉鼠吗? [ID:c01_s06_谈论鬼差4] -小胖孩: (台词设计)你来和我们一起玩猫鼠游戏,我们就和你一起玩,你来当老鼠吧! [ID:c01_s06_谈论鬼差5] -小蝶: (台词设计)啊?可是... [ID:c01_s06_谈论鬼差6] +胖小孩: 站住! [ID:c01_s06_谈论鬼差1] +胖小孩: 我们可没让你走! [ID:c01_s06_谈论鬼差2] +残疾小孩: 我们玩游戏还差个人,就你了,吕萍。 [ID:c01_s06_谈论鬼差3] +跟班甲: 这次咱们又玩什么好玩的游戏? [ID:c01_s06_谈论鬼差4] +胖小孩: 我们俩说话的时候,你把嘴闭上,听见没有? [ID:c01_s06_谈论鬼差5] +跟班甲: 知道了胖哥,也带我一个,嘿嘿。 [ID:c01_s06_谈论鬼差6] +残疾小孩: 猫捉老鼠,我们四个当猫,你当老鼠。 [ID:c01_s06_谈论鬼差7] +残疾小孩: 倒数三个数,你要是被抓到了,我们就请你吃西瓜虫。 [ID:c01_s06_谈论鬼差8] => END ~ c01_s06_猫鼠游戏 -小胖孩: (台词设计)开始咯!5...4... [#wait=2] [ID:c01_s06_谈论鬼差7] -小蝶: 啊! [#wait=0.5] [ID:c01_s06_谈论鬼差8] -小胖孩: (台词设计)3...2...1... [#wait=3] [ID:c01_s06_谈论鬼差9] +小胖孩: 三! [#wait=2] [ID:c01_s06_猫鼠游戏1] +小胖孩: 二! [#wait=0.5] [ID:c01_s06_猫鼠游戏2] +小胖孩: 一! [#wait=3] [ID:c01_s06_猫鼠游戏3] => END ~ c01_s08_书店进门老板台词 -书店老板: 把报纸放在柜台上吧 [ID:c01_s08_书店进门老板台词] +书店老板: 报纸放这边。 +书店老板: 哦,对了,还有封寄给你的信。 +书店老板: 蛮奇怪的,这么久也没见你有亲戚过来。你自己当心些,不要结交不三不四的人。 +书店老板: 新到的那批书堆着有碍观瞻,你赶紧去摆好。 +吕萍: ...是在喊我吗? +书店老板: 店员就你一个,不是你还能是谁? +书店老板: 手脚麻利点,不要耽误店里的生意。 => END ~ c01_s08_书店老板任务 @@ -107,23 +127,24 @@ => END ~ c01_s12_诡异的书店外发钱 -小男孩: 发钱了!发赏钱啦! [ID:c01_s12_书店外发钱] +监督小孩: 发赏钱喽!发赏钱喽! => END ~ c01_s12_小孩放下碗 -小男孩: (台词设计)吕萍跑哪去了?为什么没有一起表演 [ID:c01_s12_小孩放下碗] +监督小孩: 哟,吕萍?你咋表演结束了才回来... +监督小孩: 你手里攥的什么东西?给我看看,不然我就找班主告状! => END ~ c01_s12_鬼差来之前对话 -小男孩: (demo)咦,好大一个银圆!这上面是什么...怎么有个⼤光头? [ID:c01_s12_鬼差来之前对话1] -小男孩: (demo)从来没见过这样的,你从哪弄来的哇? [ID:c01_s12_鬼差来之前对话2] +监督小孩: 这上头咋还刻着个人哩,脑袋圆圆的,一根毛都没有! [wait=3.0][ID:c01_s12_鬼差来之前对话1] +监督小孩: 吕萍,你从哪弄来的? [ID:c01_s12_鬼差来之前对话2] => END ~ c01_s12_鬼差来了 -(喵~)(铃铛声和⽔声)[#wait=1][ID:c01_s12_鬼差来了1] -陆仁: 快跑!没时间了![ID:c01_s12_鬼差来了2] +吕萍: 你们……都看见了吗? +陆仁: 它要来了,快跑! => END diff --git a/asset/dialogue/npc.csv b/asset/dialogue/npc.csv index 16f94335..814cca7b 100644 --- a/asset/dialogue/npc.csv +++ b/asset/dialogue/npc.csv @@ -1,6 +1,9 @@ keys,zh_CN,_character,_notes,_tags,en -c02_张胖子_招呼吕萍5,“来来来,过来,过来”,张胖子,,[#anonymous], -c02_吕萍问方瞎子_2,“祸福在己,当自求;兴衰有数,莫强留”,方瞎子,,[#anonymous], c01_s07_吉祥话1,(吉祥话文本)恭喜发财!,小孩甲,,, c01_s07_吉祥话2,(吉祥话文本)恭喜!,小孩乙,,, c01_s12_书店外发钱,发钱了!发赏钱啦!,小孩,,, +c02_张胖子_招呼吕萍5,“来来来,过来,过来”,张胖子,,[#anonymous], +c02_吕萍问方瞎子_2,“祸福在己,当自求;兴衰有数,莫强留”,方瞎子,,[#anonymous], +瞧一瞧,看一看,动动各位的发财手,老爷夫人别急走,什么把戏咱都有……,瞧一瞧,看一看,动动各位的发财手,老爷夫人别急走,什么把戏咱都有……,监督小孩,,, +不要千、不要万,只求一顿温饱饭,又集福、又集善,亲戚儿孙中状元!,不要千、不要万,只求一顿温饱饭,又集福、又集善,亲戚儿孙中状元!,监督小孩,,, +儿孙坐在那金銮殿,荣华富贵顶上天!,儿孙坐在那金銮殿,荣华富贵顶上天!,监督小孩,,, diff --git a/asset/dialogue/npc.dialogue b/asset/dialogue/npc.dialogue index 30154fc8..67294d7d 100644 --- a/asset/dialogue/npc.dialogue +++ b/asset/dialogue/npc.dialogue @@ -15,9 +15,11 @@ => END ~ c01_s07_吉祥话1 -小孩甲: (吉祥话文本)恭喜发财! [ID:c01_s07_吉祥话1] +监督小孩: 瞧一瞧,看一看,动动各位的发财手,老爷夫人别急走,什么把戏咱都有…… +监督小孩: 不要千、不要万,只求一顿温饱饭,又集福、又集善,亲戚儿孙中状元! +监督小孩: 儿孙坐在那金銮殿,荣华富贵顶上天! => END -~ c01_s07_吉祥话2 -小孩乙: (吉祥话文本)恭喜! [ID:c01_s07_吉祥话2] -=> END +#~ c01_s07_吉祥话2 +#小孩乙: (吉祥话文本)恭喜! [ID:c01_s07_吉祥话2] +#=> END diff --git a/scene/ground/scene/c01/s06_孤儿院长廊围墙.tscn b/scene/ground/scene/c01/s06_孤儿院长廊围墙.tscn index e9366da4..9637e67a 100644 --- a/scene/ground/scene/c01/s06_孤儿院长廊围墙.tscn +++ b/scene/ground/scene/c01/s06_孤儿院长廊围墙.tscn @@ -164,19 +164,24 @@ enabled = false title_filter = "c01" note_key = "c01_s06_小朋友房间" -[node name="门口ambush" parent="Ground/DeployLayer" index="4" instance=ExtResource("11_tudob")] -position = Vector2(299, 42) +[node name="门口对话ambush" parent="Ground/DeployLayer" index="4" instance=ExtResource("11_tudob")] +position = Vector2(295, 43) +freeze_time = 1.0 +hook_dialogue_title = "c01_s06_走廊前对话" + +[node name="门口ambush" parent="Ground/DeployLayer" index="5" instance=ExtResource("11_tudob")] +position = Vector2(308, 43) one_shot = false freeze_time = 3.0 hook_animation = "门口_观望" -[node name="踢球男孩" parent="Ground/DeployLayer" index="5" instance=ExtResource("5_erliv")] +[node name="踢球男孩" parent="Ground/DeployLayer" index="6" instance=ExtResource("5_erliv")] position = Vector2(535, 8) scale = Vector2(0.9, 0.9) range_x = 450.0 speed = 90.0 -[node name="秋千" parent="Ground/DeployLayer" index="6" instance=ExtResource("8_ouldg")] +[node name="秋千" parent="Ground/DeployLayer" index="7" instance=ExtResource("8_ouldg")] position = Vector2(1241, -1) sprite_frames = ExtResource("2_l4axy") animation = &"秋千" @@ -186,12 +191,12 @@ position = Vector2(49, 19) stream = null file = "荡秋千背景音" -[node name="跷跷板" parent="Ground/DeployLayer" index="7" instance=ExtResource("8_ouldg")] +[node name="跷跷板" parent="Ground/DeployLayer" index="8" instance=ExtResource("8_ouldg")] position = Vector2(1358, 0) sprite_frames = ExtResource("2_l4axy") animation = &"跷跷板" -[node name="drawing_kids" type="Node2D" parent="Ground/DeployLayer" index="8"] +[node name="drawing_kids" type="Node2D" parent="Ground/DeployLayer" index="9"] position = Vector2(1593, 44) [node name="【画画小女孩】" parent="Ground/DeployLayer/drawing_kids" instance=ExtResource("8_ouldg")] @@ -226,7 +231,7 @@ action_configs = Array[Dictionary]([{ "intro_loop": 2 }]) -[node name="游戏中途桌椅" parent="Ground/DeployLayer" index="9" instance=ExtResource("8_ouldg")] +[node name="游戏中途桌椅" parent="Ground/DeployLayer" index="10" instance=ExtResource("8_ouldg")] position = Vector2(2838.5, 0.5) sprite_frames = ExtResource("7_dsj2r") animation = &"桌椅正常" @@ -255,7 +260,7 @@ position = Vector2(7, 48) shape = SubResource("RectangleShape2D_1ojoa") debug_color = Color(0.519778, 0.447036, 0.929413, 0.42) -[node name="Interactable桌椅" parent="Ground/DeployLayer" index="10" instance=ExtResource("12_idjp0")] +[node name="Interactable桌椅" parent="Ground/DeployLayer" index="11" instance=ExtResource("12_idjp0")] position = Vector2(2740.5, 50.5) one_shot = false @@ -265,7 +270,7 @@ metadata/_edit_use_anchors_ = true [node name="CollisionShape2D" parent="Ground/DeployLayer/Interactable桌椅/Area2D" index="0"] shape = SubResource("RectangleShape2D_73xsu") -[node name="【站立小孩-3】" parent="Ground/DeployLayer" index="11" instance=ExtResource("8_ouldg")] +[node name="【站立小孩-3】" parent="Ground/DeployLayer" index="12" instance=ExtResource("8_ouldg")] position = Vector2(1558, -12) sprite_frames = ExtResource("7_dsj2r") animation = &"【站立小孩-3】呼吸" @@ -283,7 +288,7 @@ move_configs = Array[Dictionary]([{ "velocity": Vector2(35, 0) }]) -[node name="【站立小孩-1】" parent="Ground/DeployLayer" index="12" instance=ExtResource("8_ouldg")] +[node name="【站立小孩-1】" parent="Ground/DeployLayer" index="13" instance=ExtResource("8_ouldg")] position = Vector2(1533, -5) sprite_frames = ExtResource("7_dsj2r") animation = &"【站立小孩-1】侧面呼吸" @@ -338,7 +343,7 @@ note_key = "c01_s06_对话1" [node name="CollisionShape2D" parent="Ground/DeployLayer/【站立小孩-1】/对话1/Area2D" index="0"] shape = SubResource("RectangleShape2D_ga8xr") -[node name="【站立小孩-2】" parent="Ground/DeployLayer" index="13" instance=ExtResource("8_ouldg")] +[node name="【站立小孩-2】" parent="Ground/DeployLayer" index="14" instance=ExtResource("8_ouldg")] z_index = 10 position = Vector2(1505, 19) sprite_frames = ExtResource("7_dsj2r") @@ -378,12 +383,13 @@ shape = SubResource("RectangleShape2D_ceat6") [node name="对话2" parent="Ground/DeployLayer/【站立小孩-2】" instance=ExtResource("12_28t76")] position = Vector2(0, 42) +enabled = false mode = "ballon" dialogue = "c01" title_filter = "c01" note_key = "c01_s06_对话2" -[node name="【墙上黑猫】" parent="Ground/DeployLayer" index="14" instance=ExtResource("8_ouldg")] +[node name="【墙上黑猫】" parent="Ground/DeployLayer" index="15" instance=ExtResource("8_ouldg")] position = Vector2(1453, -14) scale = Vector2(0.8, 0.8) sprite_frames = ExtResource("7_dsj2r") @@ -395,13 +401,13 @@ move_configs = Array[Dictionary]([{ "velocity": Vector2(150, 0) }]) -[node name="猫鼠游戏开始ambush" parent="Ground/DeployLayer" index="15" instance=ExtResource("11_tudob")] +[node name="猫鼠游戏开始ambush" parent="Ground/DeployLayer" index="16" instance=ExtResource("11_tudob")] position = Vector2(1809, 56) one_shot = false freeze_time = 1.0 hook_method = "game_intro" -[node name="【胖小孩背着残疾小孩】" parent="Ground/DeployLayer" index="16" instance=ExtResource("8_ouldg")] +[node name="【胖小孩背着残疾小孩】" parent="Ground/DeployLayer" index="17" instance=ExtResource("8_ouldg")] z_index = 1 position = Vector2(1733, 5) sprite_frames = ExtResource("7_dsj2r") @@ -484,7 +490,7 @@ dialogue = "c01" title_filter = "c01" note_key = "c01_s06_对话3" -[node name="猫鼠游戏胜利ambush" parent="Ground/DeployLayer" index="17" instance=ExtResource("11_tudob")] +[node name="猫鼠游戏胜利ambush" parent="Ground/DeployLayer" index="18" instance=ExtResource("11_tudob")] position = Vector2(4615, 45) one_shot = false freeze_time = 0.1 diff --git a/scene/ground/scene/c01/s07_书店外.tscn b/scene/ground/scene/c01/s07_书店外.tscn index b1c98a99..b433c689 100644 --- a/scene/ground/scene/c01/s07_书店外.tscn +++ b/scene/ground/scene/c01/s07_书店外.tscn @@ -131,7 +131,7 @@ frame_progress = 0.89893 character_name = "小孩甲" anonymous = false height = -10.0 -dialogue_title = "c01_s07_吉祥话2" +dialogue_title = "c01_s07_吉祥话1" [node name="陆仁舞刀" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="7"] position = Vector2(1028, 1)