Merge branch 'demo'

This commit is contained in:
cakipaul 2025-07-09 21:13:38 +08:00
commit 1f86933a31
10 changed files with 42 additions and 37 deletions

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@ -7,7 +7,7 @@ class_name Closeup2D
signal exit(arg)
@export var packed_scene: PackedScene
@export var quit_closeup_on_escape := true
@export var quit_closeup_on_cancel := true
@export_tool_button("新建特写场景") var create_closeup_scene = _create_scene_with_script
var current_child: Node
@ -52,10 +52,7 @@ func _exit(arg = null):
func _unhandled_input(event: InputEvent) -> void:
if not current_child:
return
if (
quit_closeup_on_escape
and (event.is_action_pressed("cancel") or event.is_action_pressed("escape"))
):
if quit_closeup_on_cancel and event.is_action_pressed("cancel"):
get_viewport().set_input_as_handled()
_exit()
# 在有特写界面时,阻塞 interact 输入
@ -73,7 +70,9 @@ var script_root_dir = "res://scene/ground/script/"
func _create_scene_with_script():
if packed_scene:
print_rich("[color=orange][Closeup2D] packed_scene already exists, skip creating new scene and script.")
print_rich(
"[color=orange][Closeup2D] packed_scene already exists, skip creating new scene and script."
)
return
var script = script_template.duplicate(true) as Script
var new_packed_scene = PackedScene.new()

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@ -44,7 +44,7 @@ autoplay = "小蝶探头"
[node name="Closeup鬼差探头" parent="Ground/DeployLayer" index="3" instance=ExtResource("8_2jx0x")]
packed_scene = ExtResource("5_dnd0r")
quit_closeup_on_escape = false
quit_closeup_on_cancel = false
[node name="Light" parent="Ground/AmbientLayer" index="0" instance=ExtResource("5_rw4mf")]
position = Vector2(123, -20)

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@ -176,7 +176,7 @@ hook_method = "wood_puppet"
[node name="Closeup拿人偶后记忆闪回" parent="Ground/DeployLayer" index="5" instance=ExtResource("10_2yvhw")]
position = Vector2(-108, -168)
packed_scene = ExtResource("10_7mq0m")
quit_closeup_on_escape = false
quit_closeup_on_cancel = false
action_key = 3
first_interact_os_key = "c02_一楼戏台"

View File

@ -1165,7 +1165,7 @@ frame_progress = 0.121203
[node name="Closeup弹珠游戏" parent="Ground/DeployLayer" index="15" instance=ExtResource("11_owxx3")]
position = Vector2(322, -269)
packed_scene = ExtResource("12_intre")
quit_closeup_on_escape = false
quit_closeup_on_cancel = false
[node name="Closeup水盆" parent="Ground/DeployLayer" index="16" instance=ExtResource("11_owxx3")]
position = Vector2(289, 16)
@ -1175,7 +1175,7 @@ first_interact_os_key = "c02_二楼水盆"
[node name="Closeup谢幕演出" parent="Ground/DeployLayer" index="17" instance=ExtResource("11_owxx3")]
position = Vector2(518, -272)
packed_scene = ExtResource("25_m28ab")
quit_closeup_on_escape = false
quit_closeup_on_cancel = false
action_key = 3
[node name="c02_final" type="Node2D" parent="Ground/DeployLayer" index="18"]

View File

@ -70,7 +70,7 @@ var quitting = false
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("escape") or event.is_action_pressed("cancel"):
if event.is_action_pressed("cancel"):
if quitting:
# 禁止手动退出,需要 exit.emit(true)
get_viewport().set_input_as_handled()

View File

@ -324,7 +324,7 @@ func _unhandled_input(event: InputEvent) -> void:
else:
# hud 无效shaking
hud.on_toggle_invalid_prop()
elif event.is_action_pressed("escape"):
elif event.is_action_pressed("cancel"):
get_viewport().set_input_as_handled()
exit.emit(false)

View File

@ -166,9 +166,8 @@ func _move_button(delta: int) -> void:
func _unhandled_input(event: InputEvent) -> void:
if not visible:
return
# 阻止输入事件传递给其他节点
if event.is_action_pressed("cancel"):
get_viewport().set_input_as_handled()
if event.is_action_pressed("cancel") or event.is_action_pressed("escape"):
var success = ArchiveManager.archive.bayinhe_mode == "finished"
exit.emit(success)
visible = false
@ -178,12 +177,16 @@ func _unhandled_input(event: InputEvent) -> void:
if ArchiveManager.archive.bayinhe_mode == "closed":
# move button
if event.is_action_pressed("up"):
get_viewport().set_input_as_handled()
_move_button(1)
elif event.is_action_pressed("down"):
get_viewport().set_input_as_handled()
_move_button(-1)
elif event.is_action_pressed("left"):
get_viewport().set_input_as_handled()
current_selected_btn = clampi(current_selected_btn - 1, 0, 8)
elif event.is_action_pressed("right"):
get_viewport().set_input_as_handled()
current_selected_btn = clampi(current_selected_btn + 1, 0, 8)

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@ -156,11 +156,8 @@ func _post_success():
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("escape") or event.is_action_pressed("bag"):
return
# block all input except "escape" or "bag"
get_viewport().set_input_as_handled()
if event.is_action_pressed("cancel"):
get_viewport().set_input_as_handled()
if game_finished:
success.emit()
else:
@ -194,6 +191,7 @@ func _unhandled_input(event: InputEvent) -> void:
_rotate_part()
handled = true
if handled:
get_viewport().set_input_as_handled()
$SfxMove.play()
_display_selected()
_check_answer()

View File

@ -85,14 +85,14 @@ func _ready() -> void:
display_prop.gui_input.connect(_on_prop_gui_input.bind(-1))
_load_items_config_to_dict("ImportantPropItems")
_load_items_config_to_dict("PropItems")
_load_from_archive()
_reload_cache_and_realign_display()
selecting_bg.modulate.a = 0.0
prop_scroll.scroll_horizontal = PROP_CONTAINER_X
props_bag_scroll.scroll_horizontal = 0.0
props_bag_scroll.custom_minimum_size.x = 0.0
# focus_exited.connect(_on_focus_exited)
# 存档更新时,从存档加载 prop
ArchiveManager.archive_loaded.connect(_load_from_archive)
ArchiveManager.archive_loaded.connect(_reload_cache_and_realign_display)
# tween timer
timer.wait_time = display_time
timer.one_shot = true
@ -158,11 +158,11 @@ func _load_items_config_to_dict(title: String):
# return content
func _load_from_archive() -> void:
func _reload_cache_and_realign_display() -> void:
if ArchiveManager.archive:
inventory = ArchiveManager.archive.prop_inventory
_align_container_size()
_load_texture_cache()
_align_container_size()
_update_prop_display_with_texture()
@ -171,9 +171,7 @@ func checkout_inventory(character: String) -> void:
printerr("PropHud checkout_inventory: No inventory found.")
return
inventory.checkout(character)
_align_container_size()
_load_texture_cache()
_update_prop_display_with_texture()
_reload_cache_and_realign_display()
func hide_hud():
@ -201,6 +199,9 @@ func _load_texture_cache() -> void:
# 以 items_dict 为准,如果 enabled_items 中的 key 不存在,则删除
if not key in items_dict:
inventory.disable_item(key)
printerr(
"PropHud _load_texture_cache: key not found in items_dict:", key, ". remove item."
)
continue
var path = items_dict[key].texture_path
if not path:
@ -262,7 +263,15 @@ func _display_texture_by_key(button, key) -> void:
button.texture_normal = null
return
var item = items_dict[key]
button.texture_normal = cached_inventory_textures[item.key]
var texture = cached_inventory_textures.get(item.key)
if not texture:
if item.texture_path:
texture = load(item.texture_path) as Texture2D
if not texture:
printerr("PropHud _display_texture_by_key: No texture found for item:", item)
else:
cached_inventory_textures[item.key] = texture
button.texture_normal = texture
var t_size = button.texture_normal.get_size()
var max_x = max(t_size.x, t_size.y)
var p_scale = min(PROP_CONTROL_X / t_size.x, PROP_CONTROL_X / t_size.y)
@ -480,9 +489,7 @@ func enable_prop_item(prop_key: String, inspect := true) -> void:
push_error("PropItem not found! key=" + prop_key)
return
inventory.enable_item(prop_key)
_align_container_size()
_load_texture_cache()
_update_prop_display_with_texture()
_reload_cache_and_realign_display()
if GlobalConfig.DEBUG:
print("PropHUD Enable prop item:", prop_key)
if inspect:
@ -519,9 +526,7 @@ func disable_prop_item(prop_key: String) -> void:
if not inventory or not prop_key:
return
inventory.disable_item(prop_key)
_align_container_size()
_load_texture_cache()
_update_prop_display_with_texture()
_reload_cache_and_realign_display()
func _align_container_size() -> void:

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@ -66,7 +66,7 @@ func disable_item(prop_key: String) -> void:
# if enabled_items.has(prop_key):
enabled_items.erase(prop_key)
# wrap index
current_index = wrapi(current_index, 0, enabled_items.size())
current_index = clampi(current_index, 0, enabled_items.size())
# return true if the index changed