麻将游戏粗流程
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34
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mipmaps/limit=-1
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roughness/src_normal=""
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process/normal_map_invert_y=false
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@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/chipsHandle6.ogg-1babda97ca02e2958c86b31dab56
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[params]
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loop=false
|
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loop_offset=0
|
||||
bpm=0
|
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loop_offset=0.0
|
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bpm=0.0
|
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beat_count=0
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bar_beats=4
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|
@ -11,6 +11,8 @@ c02_ball_game_stage: 0:初始化 1:寻找弹珠_老虎钳可以换弹珠 2:给
|
||||
~ EventStage_c03
|
||||
c03_s01_meat_put: 0:初始化 1:已放肉
|
||||
c03_invite_xchan_supper: 0:初始化 1:已偷听_需邀请 2:已完成邀请
|
||||
c03_before_mahjong_game: 0:初始化 1:粘舌头和刀把 2:给药 4:准备好进入游戏
|
||||
c03_mahjong_game: 0::麻将理牌 1:麻将出千 2:麻将结束 3:演出结束
|
||||
=> END
|
||||
|
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~ EventStage_c04
|
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|
@ -1,4 +1,5 @@
|
||||
keys,zh_CN,_character,_notes,_tags,zh_SH,en
|
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prop_下半部的舌头,下半部的舌头,,,[#texture=c03/ux_下半部的舌头.png],,
|
||||
index_新游戏,新游戏,,,,,New Game
|
||||
index_继续游戏,继续游戏,,,,,Continue
|
||||
index_退出游戏,退出游戏,,,,,Exit Game
|
||||
@ -87,17 +88,17 @@ prop_木头人偶,木头人偶,,,[#texture=c02/小蝉人偶.png],,Wooden Doll
|
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prop_木头人偶_说明,略显粗糙的木头玩偶,能依稀辨认出是个小女孩的模样,,,,,"A somewhat crude wooden doll, vaguely recognizable as a little girl"
|
||||
prop_粘鼠板,粘鼠板,,,[#texture=c02/粘鼠板特写.png],,Sticky Trap
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prop_粘鼠板_说明,自制的捕鼠工具,纸上面有黏黏的浆糊,,,,,Homemade mouse trap with sticky paste on paper
|
||||
prop_一把香,一把香,,,[#texture=c03/一把香.png],,Bundle of Incense
|
||||
prop_麻将2,麻将(二),,,[#texture=c03/麻将2.png],,
|
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prop_一碗浆糊,一碗浆糊,,,[#texture=c03/ux_一碗浆糊.png],,
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prop_下半部的舌头,下半部的舌头,,,[#texture=c03/ux_下半部的舌头.png],,
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prop_刀把,刀把,,,[#texture=c03/ux_刀把.png],,
|
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prop_剪下的辫子,剪下的辫子,,,[#texture=c03/ux_剪下的辫子.png],,
|
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prop_沾血的纸条,沾血的纸条,,,[#texture=c03/ux_沾血的纸条.png],,
|
||||
prop_纸铜钱1,纸铜钱1,,,[#texture=c03/ux_纸铜钱1.png],,
|
||||
prop_剪刀,剪刀,,,[#texture=c03/ux_缠着符咒的剪刀.png],,
|
||||
prop_药包,药包,,,[#texture=c03/ux_药包.png],,
|
||||
prop_菜刀,菜刀,,,[#texture=c03/ux_菜刀.png],,
|
||||
prop_一把香,一把香,,,[#texture=c03/一把香.png][#inspect=c03/一把香.png],,Bundle of Incense
|
||||
prop_麻将2,麻将(二),,,[#texture=c03/麻将2.png][#inspect=c03/ux_麻将2.png],,
|
||||
prop_一碗浆糊,一碗浆糊,,,[#texture=c03/一碗浆糊.png][#inspect=c03/ux_一碗浆糊.png],,
|
||||
prop_纸舌头,纸舌头,,,[#texture=c03/下半部的舌头.png][#inspect=c03/ux_下半部的舌头.png],,
|
||||
prop_刀把,刀把,,,[#texture=c03/刀把.png][#inspect=c03/ux_刀把.png],,
|
||||
prop_剪下的辫子,剪下的辫子,,,[#texture=c03/剪下的辫子.png][#inspect=c03/ux_剪下的辫子.png],,
|
||||
prop_沾血的纸条,沾血的纸条,,,[#texture=c03/沾血的纸条.png][#inspect=c03/ux_沾血的纸条.png],,
|
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prop_纸铜钱1,纸铜钱1,,,[#texture=c03/纸铜钱1.png][#inspect=c03/ux_纸铜钱1.png],,
|
||||
prop_剪刀,剪刀,,,[#texture=c03/缠着符咒的剪刀.png][#inspect=c03/ux_缠着符咒的剪刀.png],,
|
||||
prop_药包,药包,,,[#texture=c03/药包.png][#inspect=c03/ux_药包.png],,
|
||||
prop_菜刀,菜刀,,,[#texture=c03/菜刀.png][#inspect=c03/ux_菜刀.png],,
|
||||
prop_院长的信,院长的信,,,[#texture=c01/院长的信物品.png][#inspect=c01/院长的信.png],,Director's Letter
|
||||
prop_院长的信_说明,小萍:{br}你现下境况如何?{br}你虽离开浦育院已久,但我始终没有忘记为你祈祷。{br}愿上帝保佑你走向真正光明的道路。我相信这也是当年你父亲将你托付给我时的殷切愿景。{br}你既已成人,无论你的父母出于何种理由选择与你分离,你都应当拥有知晓真相的权利,所以我将公寓地址附在了信后,除此之外,我亦知之甚少。{br}若有闲暇,欢迎你回浦育院看看。{br}院长童玉君{br}民国二十一年十月十五日{br}公寓地址 芦昌路26弄3号,,,,,"Xiao Ping:{br}How are you faring now?{br}Though you left Puyu Orphanage long ago, I have never forgotten to pray for you.{br}May God bless you to walk the path of true enlightenment. I believe this was also your father's earnest wish when he entrusted you to my care.{br}Now that you are grown, regardless of whatever reasons your parents had for separating from you, you deserve the right to know the truth. I have attached the apartment address to this letter, though I know little beyond this.{br}If you have time, you are welcome to visit Puyu Orphanage.{br}Director Tong Yujun{br}October 15th, Year 21 of the Republic{br}Apartment Address: No. 3, Lane 26, Luchang Road"
|
||||
prop_船票,船票,,,[#texture=c02/船票.png],,Boat Ticket
|
||||
@ -203,3 +204,5 @@ c03_s02_note_key_coverer,太暗了看不清,,,,,
|
||||
c03_s02_未点灯,?打不开,,,,,
|
||||
c03_s02_通风管道,?打不开,,,,,
|
||||
c03_s02_小蝉的床,小蝉的床,,,,,
|
||||
c03_s03_获得剪刀纸舌头,?✂️纸人,,,,,
|
||||
c03_s03_洗头盆,?洗头盆,,,,,
|
||||
|
|
@ -284,6 +284,9 @@
|
||||
?打不开[ID:c03_s02_通风管道]
|
||||
小蝉的床 [ID:c03_s02_小蝉的床]
|
||||
# s03 瞎子理发店
|
||||
?✂️纸人 [ID:c03_s03_获得剪刀纸舌头]
|
||||
?洗头盆 [ID:c03_s03_洗头盆]
|
||||
|
||||
# s04 李癞房间
|
||||
# s05 肉铺
|
||||
# s06 胖子卧室
|
||||
|
@ -11,7 +11,7 @@ class_name EventBinder extends Node
|
||||
updater_event = val
|
||||
if is_node_ready() and Engine.is_editor_hint():
|
||||
_auto_memo()
|
||||
@export_enum("enabler", "shower") var updater_mode := "enabler":
|
||||
@export_enum("enabler", "shower", "opener") var updater_mode := "enabler":
|
||||
set(val):
|
||||
if updater_mode != val:
|
||||
updater_mode = val
|
||||
@ -123,6 +123,9 @@ func _update_binding_state(stage: int):
|
||||
# check updater_mode
|
||||
if updater_mode == "enabler":
|
||||
parent.enabled = updater_status
|
||||
elif updater_mode == "opener":
|
||||
# open portal
|
||||
parent.status = "opened" if updater_status else "locked"
|
||||
elif updater_mode == "shower":
|
||||
_toggle_parent_visibility_with_ease(parent, updater_status)
|
||||
|
||||
@ -171,7 +174,14 @@ func _auto_memo() -> void:
|
||||
memo_str += "=" if updater_stage_mode == "include" else "!="
|
||||
var stages = await EventManager.map_event_stages(updater_event, updater_stages)
|
||||
memo_str += "[" + "|".join(stages) + "] 时,"
|
||||
memo_str += "显示" if updater_mode == "shower" else "启用"
|
||||
if updater_mode == "shower":
|
||||
memo_str += "显示"
|
||||
elif updater_mode == "enabler":
|
||||
memo_str += "启用"
|
||||
elif updater_mode == "opener":
|
||||
memo_str += "打开"
|
||||
else:
|
||||
printerr("[EventBinder] _auto_memo updater_mode not recognized:", updater_mode)
|
||||
memo_str += ": [" + parent_name + "]\n"
|
||||
if trigger_event != "" and trigger_mode != "none":
|
||||
memo_str += "[" + parent_name + "] " + trigger_mode + " 时: "
|
||||
@ -184,6 +194,6 @@ func _auto_memo() -> void:
|
||||
for line in existing_lines:
|
||||
if line.begins_with("#"):
|
||||
kept_lines.append(line)
|
||||
memo = "\n".join(kept_lines)
|
||||
memo = "\n".join(kept_lines)
|
||||
memo += "\n" if kept_lines else ""
|
||||
memo += memo_str
|
||||
memo += memo_str
|
||||
|
@ -171,9 +171,9 @@ func checkout_prop_inventory(character: String) -> void:
|
||||
printerr("checkout_prop_inventory: PropHud node not found")
|
||||
|
||||
|
||||
func get_current_prop(must_selected: bool) -> String:
|
||||
func get_current_prop() -> String:
|
||||
var prop_hud = get_prop_hud()
|
||||
if prop_hud and (not must_selected or prop_hud.selected):
|
||||
if prop_hud:
|
||||
return prop_hud.inventory.current_item_key()
|
||||
return ""
|
||||
|
||||
|
@ -94,7 +94,7 @@ func _check_character_runtime_status():
|
||||
_play_animation()
|
||||
return
|
||||
# 如果当前是 prop_小猫玩具完整 ,尝试点亮玩家的灯效;否则无需点亮
|
||||
if SceneManager.get_current_prop(false) == "prop_小猫玩具完整":
|
||||
if SceneManager.get_current_prop() == "prop_小猫玩具完整":
|
||||
set_catty_light(true)
|
||||
else:
|
||||
set_catty_light(false)
|
||||
|
@ -52,9 +52,10 @@ func _exit(arg = null):
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if not current_child:
|
||||
return
|
||||
if quit_closeup_on_cancel and event.is_action_pressed("cancel"):
|
||||
if event.is_action_pressed("cancel"):
|
||||
get_viewport().set_input_as_handled()
|
||||
_exit()
|
||||
if quit_closeup_on_cancel:
|
||||
_exit()
|
||||
# 在有特写界面时,阻塞 interact 输入
|
||||
elif event.is_action_pressed("interact"):
|
||||
get_viewport().set_input_as_handled()
|
||||
|
@ -109,7 +109,7 @@ func _on_entered(_body = null) -> void:
|
||||
|
||||
|
||||
func _reset_sign_testure_to_prop():
|
||||
var key = SceneManager.get_current_prop(false)
|
||||
var key = SceneManager.get_current_prop()
|
||||
_set_sign_texture_to_prop(key)
|
||||
|
||||
|
||||
@ -166,7 +166,7 @@ func _on_interacted() -> void:
|
||||
if one_shot and interacted_times >= one_shot_max_times:
|
||||
interact_mutex.unlock()
|
||||
return
|
||||
var key = SceneManager.get_current_prop(false)
|
||||
var key = SceneManager.get_current_prop()
|
||||
if not is_key_matched(key):
|
||||
if not mute_when_invalid:
|
||||
sfx_invalid.play()
|
||||
|
@ -171,7 +171,7 @@ func _on_interacted() -> void:
|
||||
interact_mutex.lock()
|
||||
if status == "locked":
|
||||
# 检查是否有钥匙,尝试打开
|
||||
var key = SceneManager.get_current_prop(false)
|
||||
var key = SceneManager.get_current_prop()
|
||||
if prop_key and key == prop_key:
|
||||
sfx_open.global_play()
|
||||
status = "opened"
|
||||
@ -220,7 +220,7 @@ func _reset(_body):
|
||||
_check_sign_mark_and_texture()
|
||||
activated = true
|
||||
if status == "locked":
|
||||
var key = SceneManager.get_current_prop(false)
|
||||
var key = SceneManager.get_current_prop()
|
||||
if key:
|
||||
_set_sign_texture_to_prop(key)
|
||||
var prop_hud = SceneManager.get_prop_hud() as PropHud
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=81 format=3 uid="uid://djc2uaefhmu7"]
|
||||
[gd_scene load_steps=82 format=3 uid="uid://djc2uaefhmu7"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_0dylx"]
|
||||
[ext_resource type="Script" uid="uid://dsp5plrdkrsd7" path="res://scene/ground/scene/c02/s03_院子.gd" id="2_dt5aj"]
|
||||
@ -30,6 +30,7 @@
|
||||
[ext_resource type="Texture2D" uid="uid://0x7cl2cmcs6l" path="res://asset/art/scene/c02/s03_公寓一楼院子/光晕/光晕2.png" id="11_g0qhj"]
|
||||
[ext_resource type="Script" uid="uid://3p6e8f385kow" path="res://scene/ground/script/c02/event_2d_xchan_run_after_got_pliers.gd" id="11_lq23y"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://di43shn22n5ph" path="res://asset/art/gif/c00_通用动作/c00_通用动作_frames.tres" id="11_o1qbs"]
|
||||
[ext_resource type="Script" uid="uid://0wjaho6qkg6s" path="res://manager/event_manager/event_binder.gd" id="12_2b6vx"]
|
||||
[ext_resource type="Texture2D" uid="uid://c8b80a75k3qw6" path="res://asset/art/scene/c02/s03_公寓一楼院子/e_院子地上纸钱.png" id="14_qqdxs"]
|
||||
[ext_resource type="Texture2D" uid="uid://douwcahbhr1wt" path="res://asset/art/scene/c02/s03_公寓一楼院子/诡异效果/前侧楼梯_楼梯人群.png" id="18_crgo6"]
|
||||
[ext_resource type="Texture2D" uid="uid://dqd645v3k4yar" path="res://asset/art/scene/c02/s03_公寓一楼院子/诡异效果/前侧楼梯_诡异纸人.png" id="19_vddfx"]
|
||||
@ -334,15 +335,62 @@ target_portal = "right"
|
||||
[node name="portal_right" parent="Ground/DeployLayer" index="1"]
|
||||
position = Vector2(2286, 16)
|
||||
|
||||
[node name="Ambush保卫科旁边os" parent="Ground/DeployLayer" index="2" instance=ExtResource("25_iyaiw")]
|
||||
[node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("5_00b7a")]
|
||||
position = Vector2(200, 10)
|
||||
debug_note = "1012保卫科"
|
||||
portal_name = "1"
|
||||
target_scene = "c02_s04"
|
||||
target_portal = "left"
|
||||
status = "opened"
|
||||
|
||||
[node name="portal_2" parent="Ground/DeployLayer" index="3" instance=ExtResource("5_00b7a")]
|
||||
position = Vector2(928, 7)
|
||||
debug_note = "一楼内侧过道
|
||||
"
|
||||
portal_name = "2"
|
||||
target_scene = "c02_s05"
|
||||
target_portal = "left"
|
||||
|
||||
[node name="portal_3" parent="Ground/DeployLayer" index="4" instance=ExtResource("5_00b7a")]
|
||||
position = Vector2(1704, 14)
|
||||
debug_note = "空房间 1014"
|
||||
portal_name = "3"
|
||||
target_scene = "c02_s10"
|
||||
target_portal = "left"
|
||||
status = "opened"
|
||||
|
||||
[node name="portal_4" parent="Ground/DeployLayer" index="5" instance=ExtResource("5_00b7a")]
|
||||
position = Vector2(1876, 49)
|
||||
debug_note = "霸凌传送点"
|
||||
portal_name = "4"
|
||||
|
||||
[node name="portal_5" parent="Ground/DeployLayer" index="6" instance=ExtResource("5_00b7a")]
|
||||
position = Vector2(1937, 18)
|
||||
debug_note = "李氏癞子房间"
|
||||
portal_name = "5"
|
||||
target_scene = "c03_s04"
|
||||
target_portal = "1"
|
||||
status = "locked"
|
||||
|
||||
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/portal_5"]
|
||||
script = ExtResource("12_2b6vx")
|
||||
memo = "c03_before_mahjong_game=[1:粘舌头和刀把|2:给药|3:3|4:准备好进入游戏] 时,打开: [_5]
|
||||
"
|
||||
updater_event = &"c03_before_mahjong_game"
|
||||
updater_mode = "opener"
|
||||
updater_stages = Array[int]([1, 2, 3, 4])
|
||||
metadata/_custom_type_script = "uid://0wjaho6qkg6s"
|
||||
|
||||
[node name="Ambush保卫科旁边os" parent="Ground/DeployLayer" index="7" instance=ExtResource("25_iyaiw")]
|
||||
position = Vector2(138, 47)
|
||||
hook_os_key = "c02_院子_保卫科旁"
|
||||
|
||||
[node name="Event2D_xchan_run_after_got_pliers" type="Node2D" parent="Ground/DeployLayer" index="3"]
|
||||
[node name="Event2D_xchan_run_after_got_pliers" type="Node2D" parent="Ground/DeployLayer" index="8"]
|
||||
position = Vector2(0, -1)
|
||||
script = ExtResource("11_lq23y")
|
||||
event_name = &"c02_got_pliers"
|
||||
event_stages = Array[int]([1])
|
||||
event_memo = "当事件[c02_got_pliers=1]时显示该节点"
|
||||
metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
|
||||
|
||||
[node name="Ambush老虎钳后小蝉跑" parent="Ground/DeployLayer/Event2D_xchan_run_after_got_pliers" instance=ExtResource("25_iyaiw")]
|
||||
@ -364,45 +412,16 @@ move_configs = Array[Dictionary]([{
|
||||
}])
|
||||
debug_mov_animation = "c00_头套小婵_run"
|
||||
|
||||
[node name="火灾背景" type="Sprite2D" parent="Ground/DeployLayer" index="4"]
|
||||
[node name="火灾背景" type="Sprite2D" parent="Ground/DeployLayer" index="9"]
|
||||
modulate = Color(1, 1, 1, 0)
|
||||
position = Vector2(1189, 0)
|
||||
texture = ExtResource("6_d7h4s")
|
||||
|
||||
[node name="禁火等墙面文字" type="Sprite2D" parent="Ground/DeployLayer" index="5"]
|
||||
[node name="禁火等墙面文字" type="Sprite2D" parent="Ground/DeployLayer" index="10"]
|
||||
position = Vector2(955, 5)
|
||||
texture = ExtResource("10_3nako")
|
||||
|
||||
[node name="portal_1" parent="Ground/DeployLayer" index="6" instance=ExtResource("5_00b7a")]
|
||||
position = Vector2(200, 10)
|
||||
debug_note = "1012保卫科"
|
||||
portal_name = "1"
|
||||
target_scene = "c02_s04"
|
||||
target_portal = "left"
|
||||
status = "opened"
|
||||
|
||||
[node name="portal_2" parent="Ground/DeployLayer" index="7" instance=ExtResource("5_00b7a")]
|
||||
position = Vector2(928, 7)
|
||||
debug_note = "一楼内侧过道
|
||||
"
|
||||
portal_name = "2"
|
||||
target_scene = "c02_s05"
|
||||
target_portal = "left"
|
||||
|
||||
[node name="portal_3" parent="Ground/DeployLayer" index="8" instance=ExtResource("5_00b7a")]
|
||||
position = Vector2(1704, 14)
|
||||
debug_note = "空房间 1014"
|
||||
portal_name = "3"
|
||||
target_scene = "c02_s10"
|
||||
target_portal = "left"
|
||||
status = "opened"
|
||||
|
||||
[node name="portal_4" parent="Ground/DeployLayer" index="9" instance=ExtResource("5_00b7a")]
|
||||
position = Vector2(1876, 49)
|
||||
debug_note = "霸凌传送点"
|
||||
portal_name = "4"
|
||||
|
||||
[node name="Note血迹" parent="Ground/DeployLayer" index="10" instance=ExtResource("6_t48d1")]
|
||||
[node name="Note血迹" parent="Ground/DeployLayer" index="11" instance=ExtResource("6_t48d1")]
|
||||
position = Vector2(523, 78)
|
||||
title_filter = "c02"
|
||||
note_key = "c02_s03_干掉的血迹"
|
||||
@ -414,7 +433,7 @@ position = Vector2(132, 10)
|
||||
sprite_frames = ExtResource("4_gd6xp")
|
||||
animation = &"肉铺门口血迹"
|
||||
|
||||
[node name="灯笼" type="Node2D" parent="Ground/DeployLayer" index="11"]
|
||||
[node name="灯笼" type="Node2D" parent="Ground/DeployLayer" index="12"]
|
||||
|
||||
[node name="灯笼" type="Sprite2D" parent="Ground/DeployLayer/灯笼"]
|
||||
position = Vector2(1644, -86)
|
||||
@ -464,7 +483,7 @@ energy = 0.7
|
||||
texture = SubResource("GradientTexture2D_kyfht")
|
||||
texture_scale = 2.2
|
||||
|
||||
[node name="新背景_奠" type="Node2D" parent="Ground/DeployLayer" index="12"]
|
||||
[node name="新背景_奠" type="Node2D" parent="Ground/DeployLayer" index="13"]
|
||||
visible = false
|
||||
|
||||
[node name="地上纸钱" type="Sprite2D" parent="Ground/DeployLayer/新背景_奠"]
|
||||
@ -499,7 +518,7 @@ position = Vector2(898, -162)
|
||||
z_index = 15
|
||||
position = Vector2(1964, -209)
|
||||
|
||||
[node name="闷雷_纸人闪现" type="Node2D" parent="Ground/DeployLayer" index="13"]
|
||||
[node name="闷雷_纸人闪现" type="Node2D" parent="Ground/DeployLayer" index="14"]
|
||||
visible = false
|
||||
|
||||
[node name="Ambush闷雷纸人" parent="Ground/DeployLayer/闷雷_纸人闪现" instance=ExtResource("25_iyaiw")]
|
||||
@ -526,11 +545,11 @@ range_layer_max = 2
|
||||
range_item_cull_mask = 4
|
||||
texture = SubResource("GradientTexture2D_3nako")
|
||||
|
||||
[node name="Ambush要下雨了" parent="Ground/DeployLayer" index="14" instance=ExtResource("25_iyaiw")]
|
||||
[node name="Ambush要下雨了" parent="Ground/DeployLayer" index="15" instance=ExtResource("25_iyaiw")]
|
||||
position = Vector2(1611, 46)
|
||||
hook_os_key = "c02_院子_要下雨"
|
||||
|
||||
[node name="Pickable小鞋子" parent="Ground/DeployLayer" index="15" instance=ExtResource("7_em2ma")]
|
||||
[node name="Pickable小鞋子" parent="Ground/DeployLayer" index="16" instance=ExtResource("7_em2ma")]
|
||||
position = Vector2(809, 75)
|
||||
sign_mark_offset = Vector2(0, -16.88)
|
||||
enabled = false
|
||||
@ -541,7 +560,7 @@ position = Vector2(0, -7)
|
||||
scale = Vector2(0.15, 0.15)
|
||||
texture = ExtResource("8_plfv5")
|
||||
|
||||
[node name="Event2D小蝉哼歌" type="Node2D" parent="Ground/DeployLayer" index="16"]
|
||||
[node name="Event2D小蝉哼歌" type="Node2D" parent="Ground/DeployLayer" index="17"]
|
||||
position = Vector2(800, -173)
|
||||
script = ExtResource("26_o1qbs")
|
||||
event_name = &"c02_madman_interacted_stage"
|
||||
@ -556,7 +575,7 @@ bus = &"game_sfx"
|
||||
script = ExtResource("54_o1qbs")
|
||||
metadata/_custom_type_script = "uid://wapo47a1oddf"
|
||||
|
||||
[node name="Interactable铁门" parent="Ground/DeployLayer" index="17" instance=ExtResource("8_xt8j0")]
|
||||
[node name="Interactable铁门" parent="Ground/DeployLayer" index="18" instance=ExtResource("8_xt8j0")]
|
||||
light_mask = 5
|
||||
position = Vector2(1222, 28)
|
||||
texture = ExtResource("7_gd6xp")
|
||||
@ -576,7 +595,7 @@ collision_mask = 0
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/Interactable铁门/Wall"]
|
||||
shape = SubResource("RectangleShape2D_mdix7")
|
||||
|
||||
[node name="Note算命摊位" parent="Ground/DeployLayer" index="18" instance=ExtResource("6_t48d1")]
|
||||
[node name="Note算命摊位" parent="Ground/DeployLayer" index="19" instance=ExtResource("6_t48d1")]
|
||||
position = Vector2(725, 45)
|
||||
note_key = "c02_院子_算命摊位"
|
||||
|
||||
@ -584,7 +603,7 @@ note_key = "c02_院子_算命摊位"
|
||||
position = Vector2(0, 18)
|
||||
texture = ExtResource("6_1tart")
|
||||
|
||||
[node name="煤油灯" type="Sprite2D" parent="Ground/DeployLayer" index="19"]
|
||||
[node name="煤油灯" type="Sprite2D" parent="Ground/DeployLayer" index="20"]
|
||||
position = Vector2(293, 13)
|
||||
texture = ExtResource("32_df1yo")
|
||||
|
||||
@ -602,7 +621,7 @@ energy = 2.0
|
||||
blend_mode = 2
|
||||
texture = ExtResource("11_g0qhj")
|
||||
|
||||
[node name="煤油灯2" type="Sprite2D" parent="Ground/DeployLayer" index="20"]
|
||||
[node name="煤油灯2" type="Sprite2D" parent="Ground/DeployLayer" index="21"]
|
||||
position = Vector2(605, 13)
|
||||
texture = ExtResource("32_df1yo")
|
||||
|
||||
@ -620,7 +639,7 @@ energy = 2.0
|
||||
blend_mode = 2
|
||||
texture = ExtResource("34_jhod7")
|
||||
|
||||
[node name="煤油灯3" type="Sprite2D" parent="Ground/DeployLayer" index="21"]
|
||||
[node name="煤油灯3" type="Sprite2D" parent="Ground/DeployLayer" index="22"]
|
||||
position = Vector2(854, 13)
|
||||
texture = ExtResource("32_df1yo")
|
||||
|
||||
@ -638,47 +657,47 @@ energy = 2.0
|
||||
blend_mode = 2
|
||||
texture = ExtResource("35_o1qbs")
|
||||
|
||||
[node name="井" type="Sprite2D" parent="Ground/DeployLayer" index="22"]
|
||||
[node name="井" type="Sprite2D" parent="Ground/DeployLayer" index="23"]
|
||||
self_modulate = Color(0.739288, 0.739288, 0.739288, 1)
|
||||
light_mask = 5
|
||||
z_index = 10
|
||||
position = Vector2(2062, 60)
|
||||
texture = ExtResource("21_4n8vm")
|
||||
|
||||
[node name="药车" type="Sprite2D" parent="Ground/DeployLayer" index="23"]
|
||||
[node name="药车" type="Sprite2D" parent="Ground/DeployLayer" index="24"]
|
||||
light_mask = 5
|
||||
z_index = 10
|
||||
position = Vector2(1025, 27)
|
||||
texture = ExtResource("22_3y5s5")
|
||||
|
||||
[node name="Closeup敲门游戏" parent="Ground/DeployLayer" index="24" instance=ExtResource("23_81juy")]
|
||||
[node name="Closeup敲门游戏" parent="Ground/DeployLayer" index="25" instance=ExtResource("23_81juy")]
|
||||
position = Vector2(466, 3)
|
||||
packed_scene = ExtResource("24_0o4rt")
|
||||
collision_width_and_x = Vector2(40, 0)
|
||||
|
||||
[node name="Ambush惊悚闪电" parent="Ground/DeployLayer" index="25" instance=ExtResource("25_iyaiw")]
|
||||
[node name="Ambush惊悚闪电" parent="Ground/DeployLayer" index="26" instance=ExtResource("25_iyaiw")]
|
||||
position = Vector2(1319, 40)
|
||||
hook_method = "shocking_lighting"
|
||||
|
||||
[node name="Ambush偷听对话" parent="Ground/DeployLayer" index="26" instance=ExtResource("25_iyaiw")]
|
||||
[node name="Ambush偷听对话" parent="Ground/DeployLayer" index="27" instance=ExtResource("25_iyaiw")]
|
||||
position = Vector2(1836, 7)
|
||||
trigger_mode = "interact"
|
||||
one_shot = false
|
||||
hook_method = "eavesdrop"
|
||||
|
||||
[node name="李氏赖子房间人影" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="27"]
|
||||
[node name="李氏赖子房间人影" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="28"]
|
||||
position = Vector2(1835, -16)
|
||||
sprite_frames = SubResource("SpriteFrames_0o4rt")
|
||||
autoplay = "default"
|
||||
frame_progress = 0.643855
|
||||
|
||||
[node name="Closeup井" parent="Ground/DeployLayer" index="28" instance=ExtResource("23_81juy")]
|
||||
[node name="Closeup井" parent="Ground/DeployLayer" index="29" instance=ExtResource("23_81juy")]
|
||||
z_index = 6
|
||||
position = Vector2(2063, 50)
|
||||
packed_scene = ExtResource("26_yy4fp")
|
||||
action_key = 3
|
||||
|
||||
[node name="Npc井边疯子" parent="Ground/DeployLayer" index="29" instance=ExtResource("35_plfv5")]
|
||||
[node name="Npc井边疯子" parent="Ground/DeployLayer" index="30" instance=ExtResource("35_plfv5")]
|
||||
z_index = 10
|
||||
position = Vector2(2037, 67)
|
||||
sprite_frames = ExtResource("4_gd6xp")
|
||||
@ -692,7 +711,7 @@ sign_x_offset = -2.0
|
||||
collision_width_and_x = Vector2(37.08, 0)
|
||||
dialogue_title = "c02_井边疯子对话"
|
||||
|
||||
[node name="霸凌" type="Node2D" parent="Ground/DeployLayer" index="30"]
|
||||
[node name="霸凌" type="Node2D" parent="Ground/DeployLayer" index="31"]
|
||||
visible = false
|
||||
position = Vector2(2154, 60)
|
||||
|
||||
@ -755,7 +774,7 @@ collision_mask = 0
|
||||
shape = SubResource("RectangleShape2D_d7h4s")
|
||||
disabled = true
|
||||
|
||||
[node name="火灾" type="Node2D" parent="Ground/DeployLayer" index="31"]
|
||||
[node name="火灾" type="Node2D" parent="Ground/DeployLayer" index="32"]
|
||||
visible = false
|
||||
|
||||
[node name="右窗" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
|
||||
@ -997,7 +1016,7 @@ script = ExtResource("54_o1qbs")
|
||||
loop = true
|
||||
metadata/_custom_type_script = "uid://wapo47a1oddf"
|
||||
|
||||
[node name="Interactable柜子" parent="Ground/DeployLayer" index="32" instance=ExtResource("8_xt8j0")]
|
||||
[node name="Interactable柜子" parent="Ground/DeployLayer" index="33" instance=ExtResource("8_xt8j0")]
|
||||
visible = false
|
||||
position = Vector2(1772, 48)
|
||||
texture = ExtResource("32_cpifc")
|
||||
@ -1013,7 +1032,7 @@ animation = &"箱子着火"
|
||||
autoplay = "箱子着火"
|
||||
frame_progress = 0.453645
|
||||
|
||||
[node name="Note柜子可放置区域" parent="Ground/DeployLayer" index="33" instance=ExtResource("6_t48d1")]
|
||||
[node name="Note柜子可放置区域" parent="Ground/DeployLayer" index="34" instance=ExtResource("6_t48d1")]
|
||||
position = Vector2(1771, 39)
|
||||
title_filter = "c02"
|
||||
note_key = "c02_柜子可放置区域"
|
||||
|
@ -150,7 +150,13 @@ portal_name = "1"
|
||||
target_scene = "c02_s07"
|
||||
target_portal = "right"
|
||||
|
||||
[node name="Npc疯子" parent="Ground/DeployLayer" index="3" instance=ExtResource("9_8t4w6")]
|
||||
[node name="portal_2" parent="Ground/DeployLayer" index="3" instance=ExtResource("4_tueh3")]
|
||||
position = Vector2(107, 23)
|
||||
debug_note = "通往佛堂"
|
||||
portal_name = "2"
|
||||
status = "locked"
|
||||
|
||||
[node name="Npc疯子" parent="Ground/DeployLayer" index="4" instance=ExtResource("9_8t4w6")]
|
||||
light_mask = 7
|
||||
position = Vector2(177, 37)
|
||||
sprite_frames = ExtResource("7_mrltr")
|
||||
@ -167,20 +173,20 @@ energy = 0.8
|
||||
range_item_cull_mask = 2
|
||||
texture = SubResource("GradientTexture2D_2yvhw")
|
||||
|
||||
[node name="Ambush杂物堆" parent="Ground/DeployLayer" index="4" instance=ExtResource("8_rcuxq")]
|
||||
[node name="Ambush杂物堆" parent="Ground/DeployLayer" index="5" instance=ExtResource("8_rcuxq")]
|
||||
position = Vector2(177, 50)
|
||||
enabled = false
|
||||
trigger_mode = "interact"
|
||||
hook_method = "wood_puppet"
|
||||
|
||||
[node name="Closeup拿人偶后记忆闪回" parent="Ground/DeployLayer" index="5" instance=ExtResource("10_2yvhw")]
|
||||
[node name="Closeup拿人偶后记忆闪回" parent="Ground/DeployLayer" index="6" instance=ExtResource("10_2yvhw")]
|
||||
position = Vector2(-108, -168)
|
||||
packed_scene = ExtResource("10_7mq0m")
|
||||
quit_closeup_on_cancel = false
|
||||
action_key = 3
|
||||
first_interact_os_key = "c02_一楼戏台"
|
||||
|
||||
[node name="火苗" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="6"]
|
||||
[node name="火苗" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="7"]
|
||||
light_mask = 5
|
||||
position = Vector2(239, 52)
|
||||
scale = Vector2(0.4, 0.4)
|
||||
@ -213,26 +219,26 @@ energy = 1.5
|
||||
range_item_cull_mask = 4
|
||||
texture = ExtResource("8_mrltr")
|
||||
|
||||
[node name="Closeup戏台" parent="Ground/DeployLayer" index="7" instance=ExtResource("10_2yvhw")]
|
||||
[node name="Closeup戏台" parent="Ground/DeployLayer" index="8" instance=ExtResource("10_2yvhw")]
|
||||
position = Vector2(305, -249)
|
||||
packed_scene = ExtResource("11_2yvhw")
|
||||
first_interact_os_key = "c02_一楼戏台"
|
||||
|
||||
[node name="Note一楼内侧通道" parent="Ground/DeployLayer" index="8" instance=ExtResource("10_8t4w6")]
|
||||
[node name="Note一楼内侧通道" parent="Ground/DeployLayer" index="9" instance=ExtResource("10_8t4w6")]
|
||||
position = Vector2(394, 26)
|
||||
title_filter = "c02"
|
||||
note_key = "c02_一楼楼道被挡住"
|
||||
|
||||
[node name="Note垃圾通道" parent="Ground/DeployLayer" index="9" instance=ExtResource("10_8t4w6")]
|
||||
[node name="Note垃圾通道" parent="Ground/DeployLayer" index="10" instance=ExtResource("10_8t4w6")]
|
||||
position = Vector2(660, -1)
|
||||
title_filter = "c02"
|
||||
note_key = "c02_描述垃圾通道"
|
||||
|
||||
[node name="打开的垃圾桶盖" type="Sprite2D" parent="Ground/DeployLayer" index="10"]
|
||||
[node name="打开的垃圾桶盖" type="Sprite2D" parent="Ground/DeployLayer" index="11"]
|
||||
position = Vector2(660, 8)
|
||||
texture = ExtResource("15_s2g5k")
|
||||
|
||||
[node name="Interactable粘鼠板" parent="Ground/DeployLayer" index="11" instance=ExtResource("13_uj0pt")]
|
||||
[node name="Interactable粘鼠板" parent="Ground/DeployLayer" index="12" instance=ExtResource("13_uj0pt")]
|
||||
position = Vector2(604, 81)
|
||||
first_interact_os_key = "c02_一楼粘鼠板"
|
||||
disable_prop_after_interacted = true
|
||||
@ -261,19 +267,19 @@ visible = false
|
||||
title_filter = "c02"
|
||||
note_key = "c02_一楼死老鼠"
|
||||
|
||||
[node name="Ambush老鼠叼肉" parent="Ground/DeployLayer" index="12" instance=ExtResource("8_rcuxq")]
|
||||
[node name="Ambush老鼠叼肉" parent="Ground/DeployLayer" index="13" instance=ExtResource("8_rcuxq")]
|
||||
position = Vector2(585, 80)
|
||||
enabled = false
|
||||
one_shot = false
|
||||
hook_method = "mouse_pick_meat"
|
||||
|
||||
[node name="老鼠叼肉" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="13"]
|
||||
[node name="老鼠叼肉" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="14"]
|
||||
visible = false
|
||||
position = Vector2(687, 69)
|
||||
sprite_frames = ExtResource("17_bk7rf")
|
||||
animation = &"奇怪的肉被拖进去动画"
|
||||
|
||||
[node name="Pickable掉落的肉" parent="Ground/DeployLayer" index="14" instance=ExtResource("17_aofps")]
|
||||
[node name="Pickable掉落的肉" parent="Ground/DeployLayer" index="15" instance=ExtResource("17_aofps")]
|
||||
visible = false
|
||||
position = Vector2(668, 85)
|
||||
texture = ExtResource("18_bk7rf")
|
||||
@ -282,13 +288,13 @@ enabled = false
|
||||
collision_width_and_x = Vector2(43.96, 0)
|
||||
prop_key = "prop_奇怪的肉"
|
||||
|
||||
[node name="小蜡烛" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="15"]
|
||||
[node name="小蜡烛" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="16"]
|
||||
self_modulate = Color(0.611765, 0.611765, 0.611765, 1)
|
||||
position = Vector2(627.8, 79.6172)
|
||||
sprite_frames = SubResource("SpriteFrames_heq1x")
|
||||
autoplay = "default"
|
||||
|
||||
[node name="小蜡烛PointLight2D" type="PointLight2D" parent="Ground/DeployLayer" index="16"]
|
||||
[node name="小蜡烛PointLight2D" type="PointLight2D" parent="Ground/DeployLayer" index="17"]
|
||||
position = Vector2(627.8, 66.8)
|
||||
color = Color(0.999971, 0.912551, 0.842208, 1)
|
||||
energy = 1.2
|
||||
@ -296,7 +302,7 @@ blend_mode = 2
|
||||
texture = ExtResource("22_laquj")
|
||||
texture_scale = 0.3
|
||||
|
||||
[node name="Ambush小蝉消失" parent="Ground/DeployLayer" index="17" instance=ExtResource("8_rcuxq")]
|
||||
[node name="Ambush小蝉消失" parent="Ground/DeployLayer" index="18" instance=ExtResource("8_rcuxq")]
|
||||
visible = false
|
||||
visibility_layer = 5
|
||||
position = Vector2(394, 53)
|
||||
@ -311,7 +317,7 @@ autoplay = "小蝉背对呼吸帧"
|
||||
frame = 5
|
||||
flip_h = true
|
||||
|
||||
[node name="Event2D小蝉哼歌" type="Node2D" parent="Ground/DeployLayer" index="18"]
|
||||
[node name="Event2D小蝉哼歌" type="Node2D" parent="Ground/DeployLayer" index="19"]
|
||||
position = Vector2(92, 38)
|
||||
script = ExtResource("23_4c54f")
|
||||
event_name = &"c02_madman_interacted_stage"
|
||||
@ -327,9 +333,9 @@ script = ExtResource("25_4k6pw")
|
||||
loop = true
|
||||
metadata/_custom_type_script = "uid://wapo47a1oddf"
|
||||
|
||||
[node name="DizzyShader" parent="Ground/DeployLayer" index="19" instance=ExtResource("29_74b3r")]
|
||||
[node name="DizzyShader" parent="Ground/DeployLayer" index="20" instance=ExtResource("29_74b3r")]
|
||||
|
||||
[node name="Ambush更新一楼地图" parent="Ground/DeployLayer" index="20" instance=ExtResource("8_rcuxq")]
|
||||
[node name="Ambush更新一楼地图" parent="Ground/DeployLayer" index="21" instance=ExtResource("8_rcuxq")]
|
||||
position = Vector2(528, 57)
|
||||
hook_method = "update_1l_map"
|
||||
|
||||
|
@ -129,7 +129,7 @@ func boys_ball_game() -> void:
|
||||
SceneManager.unlock_player()
|
||||
elif stage == 1 or stage == 2:
|
||||
SceneManager.lock_player()
|
||||
if stage == 1 and SceneManager.get_current_prop(false) != "prop_弹珠":
|
||||
if stage == 1 and SceneManager.get_current_prop() != "prop_弹珠":
|
||||
var hud = SceneManager.get_prop_hud() as PropHud
|
||||
hud.on_toggle_invalid_prop()
|
||||
DialogueManager.show_dialogue_balloon(dialogue_c02, "c02_s05_三男孩弹珠游戏2")
|
||||
|
@ -14,22 +14,24 @@ func _ready() -> void:
|
||||
|
||||
|
||||
#region node_reference
|
||||
var closeup刮海报_理发店: Closeup2D
|
||||
var Closeup刮海报_鬼母子: Closeup2D
|
||||
var closeup镜子特写: Closeup2D
|
||||
#endregion
|
||||
|
||||
|
||||
# 读取设置变量名
|
||||
func _setup_node_reference() -> void:
|
||||
closeup刮海报_理发店 = $"../DeployLayer/Closeup刮海报_理发店"
|
||||
Closeup刮海报_鬼母子 = $"../DeployLayer/Closeup刮海报_鬼母子"
|
||||
closeup镜子特写 = $"../DeployLayer/Closeup镜子特写"
|
||||
|
||||
|
||||
func _on_ground_ready() -> void:
|
||||
closeup刮海报_理发店.exit.connect(_check_if_flyer_shaven)
|
||||
Closeup刮海报_鬼母子.exit.connect(_check_if_flyer_shaven)
|
||||
_check_if_flyer_shaven()
|
||||
|
||||
|
||||
func _check_if_flyer_shaven(_arg = null):
|
||||
if ArchiveManager.get_global_value("c03_s03_flyer_shaven"):
|
||||
closeup刮海报_理发店.texture = null
|
||||
func _check_if_flyer_shaven(_arg = false):
|
||||
if ArchiveManager.get_global_value("刮海报_理发店"):
|
||||
Closeup刮海报_鬼母子.texture = null
|
||||
if _arg:
|
||||
SceneManager.pop_os_with_str("c03_s03_获得剪刀纸舌头")
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=14 format=3 uid="uid://bsqt2c061fmin"]
|
||||
[gd_scene load_steps=18 format=3 uid="uid://bsqt2c061fmin"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_40yjl"]
|
||||
[ext_resource type="Script" uid="uid://cim5bqm2nayls" path="res://scene/ground/scene/c03/s03_瞎子理发店.gd" id="2_irgvj"]
|
||||
@ -9,6 +9,10 @@
|
||||
[ext_resource type="PackedScene" uid="uid://bnoqhovb0wjem" path="res://scene/ground/script/c03/s03_closeup镜子特写.tscn" id="6_j7tjd"]
|
||||
[ext_resource type="Texture2D" uid="uid://0p78wjtm30rm" path="res://asset/art/scene/c03/s03_瞎子理发店/e_理发店剪贴画报.png" id="7_dcuy3"]
|
||||
[ext_resource type="PackedScene" uid="uid://dohvkxfdmcrw4" path="res://scene/ground/script/c03/s03_刮海报_理发店.tscn" id="8_xtr6o"]
|
||||
[ext_resource type="PackedScene" uid="uid://d320nw5yrmvjo" path="res://scene/ground/script/c03/s03_closeup癞子纸人.tscn" id="9_4imwu"]
|
||||
[ext_resource type="Texture2D" uid="uid://bv5vcrdqwtlm3" path="res://asset/art/scene/c03/s03_瞎子理发店/癞子纸人.png" id="9_bdtls"]
|
||||
[ext_resource type="Texture2D" uid="uid://ckboywu6sjcpc" path="res://asset/art/scene/c03/s03_瞎子理发店/癞子纸人头套.png" id="10_1pu6f"]
|
||||
[ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="11_1pu6f"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_k01ve"]
|
||||
length = 0.001
|
||||
@ -152,12 +156,29 @@ unique_name_in_owner = true
|
||||
position = Vector2(236, 11)
|
||||
packed_scene = ExtResource("6_j7tjd")
|
||||
|
||||
[node name="Closeup刮海报_理发店" parent="Ground/DeployLayer" index="3" instance=ExtResource("5_d40x1")]
|
||||
[node name="Closeup刮海报_鬼母子" parent="Ground/DeployLayer" index="3" instance=ExtResource("5_d40x1")]
|
||||
unique_name_in_owner = true
|
||||
position = Vector2(462, 5)
|
||||
texture = ExtResource("7_dcuy3")
|
||||
packed_scene = ExtResource("8_xtr6o")
|
||||
|
||||
[node name="Closeup癞子纸人" parent="Ground/DeployLayer" index="4" instance=ExtResource("5_d40x1")]
|
||||
unique_name_in_owner = true
|
||||
position = Vector2(236, 11)
|
||||
packed_scene = ExtResource("9_4imwu")
|
||||
|
||||
[node name="癞子纸人" type="Sprite2D" parent="Ground/DeployLayer" index="5"]
|
||||
position = Vector2(343, 48)
|
||||
texture = ExtResource("9_bdtls")
|
||||
|
||||
[node name="癞子纸人头套" type="Sprite2D" parent="Ground/DeployLayer/癞子纸人"]
|
||||
position = Vector2(1, -23)
|
||||
texture = ExtResource("10_1pu6f")
|
||||
|
||||
[node name="Note洗头盆" parent="Ground/DeployLayer" index="6" instance=ExtResource("11_1pu6f")]
|
||||
position = Vector2(501, 46)
|
||||
title_filter = "c03"
|
||||
|
||||
[node name="MainPlayer" parent="Ground" index="5"]
|
||||
position = Vector2(34, 98)
|
||||
catty_light_energy = 0.5
|
||||
|
@ -1,10 +1,13 @@
|
||||
[gd_scene load_steps=10 format=3 uid="uid://c7c88hg2cl1j7"]
|
||||
[gd_scene load_steps=13 format=3 uid="uid://c7c88hg2cl1j7"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_byh4s"]
|
||||
[ext_resource type="Script" uid="uid://byw2swgt783oa" path="res://scene/ground/scene/c03/s04_李癞房间.gd" id="2_vjibx"]
|
||||
[ext_resource type="Script" uid="uid://cpejxlfni6n52" path="res://manager/audio_manager/vibe_sfx.gd" id="3_4efpk"]
|
||||
[ext_resource type="Texture2D" uid="uid://08xrgv7s4m4b" path="res://asset/art/scene/c03/s04_李癞房间/bg_癞子房间.png" id="4_byh4s"]
|
||||
[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="5_4efpk"]
|
||||
[ext_resource type="Texture2D" uid="uid://bdtccpvbl7e7b" path="res://asset/art/scene/c03/s04_李癞房间/fg_李癞房间前景.png" id="5_vjibx"]
|
||||
[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="6_dbkw8"]
|
||||
[ext_resource type="PackedScene" uid="uid://n75766ui6udi" path="res://scene/ground/script/c03/s04_closeup麻将游戏.tscn" id="7_jmyby"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_k01ve"]
|
||||
length = 0.001
|
||||
@ -132,12 +135,20 @@ texture = ExtResource("4_byh4s")
|
||||
offset = Vector2(0, -158)
|
||||
|
||||
[node name="portal_left" parent="Ground/DeployLayer" index="0"]
|
||||
position = Vector2(34, 8)
|
||||
position = Vector2(18, 29)
|
||||
target_scene = "c02_s07"
|
||||
target_portal = "1"
|
||||
|
||||
[node name="portal_right" parent="Ground/DeployLayer" index="1"]
|
||||
position = Vector2(873, 15)
|
||||
position = Vector2(632, 30)
|
||||
|
||||
[node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("5_4efpk")]
|
||||
position = Vector2(632, 30)
|
||||
debug_note = "通往院子"
|
||||
portal_name = "1"
|
||||
|
||||
[node name="Closeup麻将游戏" parent="Ground/DeployLayer" index="3" instance=ExtResource("6_dbkw8")]
|
||||
packed_scene = ExtResource("7_jmyby")
|
||||
|
||||
[node name="MainPlayer" parent="Ground" index="5"]
|
||||
position = Vector2(63, 95)
|
||||
|
@ -133,12 +133,12 @@ texture = ExtResource("4_fusj3")
|
||||
offset = Vector2(0, -158)
|
||||
|
||||
[node name="portal_left" parent="Ground/DeployLayer" index="0"]
|
||||
position = Vector2(34, 8)
|
||||
position = Vector2(79, 23)
|
||||
target_scene = "c02_s07"
|
||||
target_portal = "1"
|
||||
|
||||
[node name="portal_right" parent="Ground/DeployLayer" index="1"]
|
||||
position = Vector2(873, 15)
|
||||
position = Vector2(533, 26)
|
||||
|
||||
[node name="MainPlayer" parent="Ground" index="5"]
|
||||
position = Vector2(63, 95)
|
||||
@ -158,7 +158,7 @@ texture = ExtResource("5_i2s3v")
|
||||
offset = Vector2(0, -143)
|
||||
|
||||
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
|
||||
points = PackedVector2Array(37, 149, 522, 149)
|
||||
points = PackedVector2Array(37, 149, 539, 149)
|
||||
|
||||
[node name="DirectionalLight2D" parent="Ground" index="8"]
|
||||
visible = false
|
||||
|
@ -84,7 +84,7 @@ func _on_mismatch():
|
||||
if scene == "c02_s02" or scene == "c02_s03":
|
||||
SceneManager.pop_os_with_str("c02_陈旧的煤油灯")
|
||||
# 如果有道具,则提示玩家可以使用道具
|
||||
elif SceneManager.get_current_prop(false):
|
||||
elif SceneManager.get_current_prop():
|
||||
SceneManager.pop_center_notification("ui_switch_prop")
|
||||
|
||||
|
||||
|
@ -9,10 +9,10 @@ signal shaven_fulfilled
|
||||
@onready var flyer = $"刮刮乐"
|
||||
@onready var sfx = $"Sfx撕海报"
|
||||
|
||||
var shaven = ArchiveManager.get_global_value(name)
|
||||
|
||||
var shaven = false
|
||||
|
||||
func _ready() -> void:
|
||||
shaven = ArchiveManager.get_global_value(name, false)
|
||||
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
|
||||
if shaven:
|
||||
flyer.queue_free()
|
||||
|
@ -185,7 +185,7 @@ func _on_interacted() -> void:
|
||||
else:
|
||||
_quit_communicating()
|
||||
else:
|
||||
var key = SceneManager.get_current_prop(false)
|
||||
var key = SceneManager.get_current_prop()
|
||||
var interacted_success = false
|
||||
SceneManager.lock_player(0, 4)
|
||||
# accept_tin_coin
|
||||
|
17
scene/ground/script/c03/s03_closeup癞子纸人.gd
Normal file
@ -0,0 +1,17 @@
|
||||
extends CanvasLayer
|
||||
|
||||
@onready var bg = $BG as TextureRect
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
|
||||
if SceneManager.has_prop("prop_剪刀"):
|
||||
SceneManager.pop_center_notification("ui_center_notify_use_prop")
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("interact"):
|
||||
get_viewport().set_input_as_handled()
|
||||
if SceneManager.get_current_prop() == "prop_剪刀":
|
||||
pass
|
||||
else:
|
||||
SceneManager.get_prop_hud().on_toggle_invalid_prop()
|
1
scene/ground/script/c03/s03_closeup癞子纸人.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://de2smnt2my047
|
26
scene/ground/script/c03/s03_closeup癞子纸人.tscn
Normal file
@ -0,0 +1,26 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://d320nw5yrmvjo"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://de2smnt2my047" path="res://scene/ground/script/c03/s03_closeup癞子纸人.gd" id="1_6n6qt"]
|
||||
[ext_resource type="Texture2D" uid="uid://cbql1i4hblmt1" path="res://asset/art/ui/遮罩/inspect特写通用遮罩.png" id="2_uenj0"]
|
||||
[ext_resource type="Texture2D" uid="uid://bv5vcrdqwtlm3" path="res://asset/art/scene/c03/s03_瞎子理发店/癞子纸人.png" id="2_xao0c"]
|
||||
|
||||
[node name="Closeup癞子纸人" type="CanvasLayer"]
|
||||
script = ExtResource("1_6n6qt")
|
||||
|
||||
[node name="BG" type="TextureRect" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 0
|
||||
texture = ExtResource("2_xao0c")
|
||||
|
||||
[node name="遮罩" type="TextureRect" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
texture = ExtResource("2_uenj0")
|
114
scene/ground/script/c03/s04_closeup麻将游戏.gd
Normal file
@ -0,0 +1,114 @@
|
||||
extends CanvasLayer
|
||||
|
||||
@onready var bg = $BG as TextureRect
|
||||
|
||||
var mahjongs = {
|
||||
"三条1": preload("uid://b2ectbek7vksi"),
|
||||
"三条2": preload("uid://ca5j182ppemi3"),
|
||||
"三条3": preload("uid://cd6d3xjx5o6gg"),
|
||||
"三条4": preload("uid://bl20arldcd04c"),
|
||||
"三条5": preload("uid://dtkl36brvsget"),
|
||||
"三筒": preload("uid://b2pypf81rgqkw"),
|
||||
"九筒1": preload("uid://dis6qtf1hvop2"),
|
||||
"九筒2": preload("uid://2chok0puqbuu"),
|
||||
"二筒": preload("uid://doxc87cp3e8i4"),
|
||||
"伍万1": preload("uid://bo4hrg3sqpoou"),
|
||||
"伍万2": preload("uid://e86x6j8wu7sw"),
|
||||
"伍万3": preload("uid://q4vs78ohnnhw"),
|
||||
"一条": preload("uid://dduhqah1p81tb"),
|
||||
"一筒": preload("uid://dwyk0e1c2eg37")
|
||||
}
|
||||
|
||||
@onready var box_init_btn = %"0"
|
||||
@onready var box_mahjongs_btn: Array[TextureButton] = [%"1", %"2", %"3", %"4", %"5", %"6", %"7", %"8", %"9", %"10", %"11"]
|
||||
@onready var hand_mahjongs_btn: Array[TextureButton] = [%"12", %"13", %"14"]
|
||||
@onready var hand_mahjongs = []
|
||||
@onready var box_mahjongs = []
|
||||
|
||||
var freezing = true
|
||||
var success = false
|
||||
|
||||
func _ready() -> void:
|
||||
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
|
||||
box_init_btn.pressed.connect(_start_game)
|
||||
box_init_btn.mouse_entered.connect(_toggle_activation_modulate.bind(box_init_btn, true))
|
||||
box_init_btn.mouse_exited.connect(_toggle_activation_modulate.bind(box_init_btn, false))
|
||||
for b in box_mahjongs_btn:
|
||||
b.mouse_entered.connect(_toggel_hover.bind(b, true))
|
||||
b.mouse_exited.connect(_toggel_hover.bind(b, false))
|
||||
b.pressed.connect(_on_btn_pressed.bind(b))
|
||||
for b in hand_mahjongs_btn:
|
||||
b.mouse_entered.connect(_toggel_hover.bind(b, true))
|
||||
b.mouse_exited.connect(_toggel_hover.bind(b, false))
|
||||
b.pressed.connect(_on_btn_pressed.bind(b))
|
||||
_toggle_activation_for_all(false)
|
||||
|
||||
|
||||
func _start_game() -> void:
|
||||
$SfxStart.play()
|
||||
%"14".visible = true
|
||||
box_init_btn.queue_free()
|
||||
freezing = false
|
||||
|
||||
|
||||
func _toggel_hover(btn: TextureButton, hovering: bool) -> void:
|
||||
if freezing:
|
||||
return
|
||||
if activated_btn and btn == activated_btn:
|
||||
return
|
||||
_toggle_activation_modulate(btn, hovering)
|
||||
|
||||
|
||||
var activated_btn: TextureButton
|
||||
|
||||
func _on_btn_pressed(btn: TextureButton) -> void:
|
||||
if freezing:
|
||||
return
|
||||
if btn != activated_btn:
|
||||
if activated_btn:
|
||||
_exchange_texture(btn, activated_btn)
|
||||
_toggle_activation_modulate(btn, false)
|
||||
_toggle_activation_modulate(activated_btn, false)
|
||||
activated_btn = null
|
||||
else:
|
||||
$SfxSelect.play()
|
||||
_toggle_activation_modulate(btn, true)
|
||||
activated_btn = btn
|
||||
else:
|
||||
$SfxSelect.play()
|
||||
_toggle_activation_modulate(btn, false)
|
||||
activated_btn = null
|
||||
_check_if_success()
|
||||
|
||||
|
||||
func _exchange_texture(btn1: TextureButton, btn2: TextureButton) -> void:
|
||||
if btn1 and btn2:
|
||||
$SfxSwitch.play()
|
||||
var texture = btn1.texture_normal
|
||||
btn1.texture_normal = btn2.texture_normal
|
||||
btn2.texture_normal = texture
|
||||
|
||||
|
||||
func _toggle_activation_modulate(btn: TextureButton, activated: bool) -> void:
|
||||
if null == btn:
|
||||
return
|
||||
if activated:
|
||||
btn.modulate = Color.WHITE
|
||||
else:
|
||||
btn.modulate = Color.GRAY
|
||||
|
||||
|
||||
func _toggle_activation_for_all(activated: bool) -> void:
|
||||
if box_init_btn:
|
||||
_toggle_activation_modulate(box_init_btn, activated)
|
||||
for b in box_mahjongs_btn:
|
||||
_toggle_activation_modulate(b, activated)
|
||||
for b in hand_mahjongs_btn:
|
||||
_toggle_activation_modulate(b, activated)
|
||||
|
||||
|
||||
func _check_if_success() -> void:
|
||||
if success:
|
||||
$SfxSuccess.play()
|
||||
freezing = true
|
||||
|
1
scene/ground/script/c03/s04_closeup麻将游戏.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://5r8bu30xpb6m
|
237
scene/ground/script/c03/s04_closeup麻将游戏.tscn
Normal file
@ -0,0 +1,237 @@
|
||||
[gd_scene load_steps=19 format=3 uid="uid://n75766ui6udi"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://5r8bu30xpb6m" path="res://scene/ground/script/c03/s04_closeup麻将游戏.gd" id="1_npctd"]
|
||||
[ext_resource type="AudioStream" uid="uid://cj2wd18uh67sc" path="res://asset/audio/effect/casino/chipLay2.ogg" id="2_oafpr"]
|
||||
[ext_resource type="AudioStream" uid="uid://bki553kyllb1k" path="res://asset/audio/effect/casino/chipsHandle4.ogg" id="2_oarv7"]
|
||||
[ext_resource type="Texture2D" uid="uid://6q05kftuxauv" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/麻将游戏盒子特写.png" id="3_f6p4s"]
|
||||
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="3_oarv7"]
|
||||
[ext_resource type="Texture2D" uid="uid://b2ectbek7vksi" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/三条1.png" id="4_axqt4"]
|
||||
[ext_resource type="AudioStream" uid="uid://cyh1ynixo2li" path="res://asset/audio/effect/casino/chipLay3.ogg" id="4_ta1cv"]
|
||||
[ext_resource type="Texture2D" uid="uid://ca5j182ppemi3" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/三条2.png" id="5_ib3cx"]
|
||||
[ext_resource type="AudioStream" uid="uid://dxh48r32lm7p2" path="res://asset/audio/effect/casino/chipsHandle5.ogg" id="5_ivruk"]
|
||||
[ext_resource type="Texture2D" uid="uid://bl20arldcd04c" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/三条4.png" id="6_fwi83"]
|
||||
[ext_resource type="Texture2D" uid="uid://dis6qtf1hvop2" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/九筒1.png" id="7_f6p4s"]
|
||||
[ext_resource type="Texture2D" uid="uid://y15vgb2gq2r3" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/手.png" id="7_rp00l"]
|
||||
[ext_resource type="Texture2D" uid="uid://tdo5xxovhljp" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/麻将游戏桌面背景.png" id="7_ta1cv"]
|
||||
[ext_resource type="Texture2D" uid="uid://b2pypf81rgqkw" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/三筒.png" id="8_ib3cx"]
|
||||
[ext_resource type="Texture2D" uid="uid://bo4hrg3sqpoou" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/伍万1.png" id="9_axqt4"]
|
||||
[ext_resource type="Texture2D" uid="uid://bsqp5gfgplgrv" path="res://asset/art/scene/c03/s04_李癞房间/麻将游戏整理/麻将整理游戏视觉引导光影.png" id="16_ivruk"]
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_oarv7"]
|
||||
offsets = PackedFloat32Array(1)
|
||||
colors = PackedColorArray(1, 1, 1, 1)
|
||||
|
||||
[sub_resource type="GradientTexture2D" id="GradientTexture2D_ta1cv"]
|
||||
gradient = SubResource("Gradient_oarv7")
|
||||
width = 30
|
||||
height = 30
|
||||
|
||||
[node name="Closeup麻将游戏" type="CanvasLayer"]
|
||||
script = ExtResource("1_npctd")
|
||||
|
||||
[node name="SfxStart" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource("2_oarv7")
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("3_oarv7")
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="SfxSelect" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource("2_oafpr")
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("3_oarv7")
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="SfxSwitch" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource("4_ta1cv")
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("3_oarv7")
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="SfxSuccess" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource("5_ivruk")
|
||||
bus = &"game_sfx"
|
||||
script = ExtResource("3_oarv7")
|
||||
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
|
||||
|
||||
[node name="BG" type="TextureRect" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 0
|
||||
texture = ExtResource("7_ta1cv")
|
||||
|
||||
[node name="Box" type="TextureRect" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 0
|
||||
texture = ExtResource("3_f6p4s")
|
||||
|
||||
[node name="Right" type="GridContainer" parent="Box"]
|
||||
layout_mode = 0
|
||||
offset_left = 287.0
|
||||
offset_top = 193.0
|
||||
offset_right = 351.0
|
||||
offset_bottom = 247.0
|
||||
theme_override_constants/h_separation = 2
|
||||
theme_override_constants/v_separation = 3
|
||||
columns = 3
|
||||
|
||||
[node name="1" type="TextureButton" parent="Box/Right"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(20, 14)
|
||||
layout_mode = 2
|
||||
texture_normal = ExtResource("6_fwi83")
|
||||
ignore_texture_size = true
|
||||
|
||||
[node name="PointLight2D" type="PointLight2D" parent="Box/Right/1"]
|
||||
position = Vector2(12, 7)
|
||||
energy = 0.2
|
||||
range_layer_min = 1
|
||||
range_layer_max = 1
|
||||
texture = SubResource("GradientTexture2D_ta1cv")
|
||||
|
||||
[node name="2" type="TextureButton" parent="Box/Right"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(20, 14)
|
||||
layout_mode = 2
|
||||
texture_normal = ExtResource("6_fwi83")
|
||||
ignore_texture_size = true
|
||||
|
||||
[node name="3" type="TextureButton" parent="Box/Right"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(20, 14)
|
||||
layout_mode = 2
|
||||
texture_normal = ExtResource("6_fwi83")
|
||||
ignore_texture_size = true
|
||||
|
||||
[node name="4" type="TextureButton" parent="Box/Right"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(20, 14)
|
||||
layout_mode = 2
|
||||
texture_normal = ExtResource("7_f6p4s")
|
||||
ignore_texture_size = true
|
||||
|
||||
[node name="5" type="TextureButton" parent="Box/Right"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(20, 14)
|
||||
layout_mode = 2
|
||||
texture_normal = ExtResource("6_fwi83")
|
||||
ignore_texture_size = true
|
||||
|
||||
[node name="6" type="TextureButton" parent="Box/Right"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(20, 14)
|
||||
layout_mode = 2
|
||||
texture_normal = ExtResource("6_fwi83")
|
||||
ignore_texture_size = true
|
||||
|
||||
[node name="7" type="TextureButton" parent="Box/Right"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(20, 20)
|
||||
layout_mode = 2
|
||||
texture_normal = ExtResource("6_fwi83")
|
||||
ignore_texture_size = true
|
||||
|
||||
[node name="8" type="TextureButton" parent="Box/Right"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(20, 20)
|
||||
layout_mode = 2
|
||||
texture_normal = ExtResource("6_fwi83")
|
||||
ignore_texture_size = true
|
||||
|
||||
[node name="9" type="TextureButton" parent="Box/Right"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(20, 20)
|
||||
layout_mode = 2
|
||||
texture_normal = ExtResource("6_fwi83")
|
||||
ignore_texture_size = true
|
||||
|
||||
[node name="Left" type="GridContainer" parent="Box"]
|
||||
layout_mode = 0
|
||||
offset_left = 241.0
|
||||
offset_top = 227.0
|
||||
offset_right = 286.0
|
||||
offset_bottom = 247.0
|
||||
theme_override_constants/h_separation = 1
|
||||
theme_override_constants/v_separation = 0
|
||||
columns = 2
|
||||
|
||||
[node name="10" type="TextureButton" parent="Box/Left"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
texture_normal = ExtResource("4_axqt4")
|
||||
|
||||
[node name="11" type="TextureButton" parent="Box/Left"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
texture_normal = ExtResource("5_ib3cx")
|
||||
|
||||
[node name="0" type="TextureButton" parent="Box"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
offset_left = 319.0
|
||||
offset_top = 214.0
|
||||
offset_right = 341.0
|
||||
offset_bottom = 234.0
|
||||
texture_normal = ExtResource("8_ib3cx")
|
||||
|
||||
[node name="Hand" type="TextureRect" parent="."]
|
||||
anchors_preset = 7
|
||||
anchor_left = 0.5
|
||||
anchor_top = 1.0
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -207.0
|
||||
offset_top = -156.0
|
||||
offset_right = -95.0
|
||||
offset_bottom = -9.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 0
|
||||
mouse_filter = 0
|
||||
texture = ExtResource("7_rp00l")
|
||||
stretch_mode = 3
|
||||
|
||||
[node name="12" type="TextureButton" parent="Hand"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 0
|
||||
offset_left = 43.0
|
||||
offset_top = 58.0
|
||||
offset_right = 65.0
|
||||
offset_bottom = 78.0
|
||||
rotation = 1.26235
|
||||
texture_normal = ExtResource("9_axqt4")
|
||||
|
||||
[node name="13" type="TextureButton" parent="Hand"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 0
|
||||
offset_left = 66.0
|
||||
offset_top = 70.0
|
||||
offset_right = 88.0
|
||||
offset_bottom = 90.0
|
||||
rotation = 0.943099
|
||||
texture_normal = ExtResource("9_axqt4")
|
||||
|
||||
[node name="14" type="TextureButton" parent="Hand"]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 0
|
||||
offset_left = 42.0
|
||||
offset_top = 86.0
|
||||
offset_right = 64.0
|
||||
offset_bottom = 106.0
|
||||
rotation = 0.691136
|
||||
texture_normal = ExtResource("9_axqt4")
|
||||
|
||||
[node name="遮罩" type="TextureRect" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
texture = ExtResource("16_ivruk")
|
@ -22,7 +22,7 @@ var success_states: Array = [2, 1, 3, 0]
|
||||
|
||||
func _ready() -> void:
|
||||
$"../刮刮乐".visible = true
|
||||
var shaven = ArchiveManager.get_global_value("c03_s03_flyer_shaven")
|
||||
var shaven = ArchiveManager.get_global_value("刮海报_理发店")
|
||||
states = ArchiveManager.get_global_value("c03_s03_hariti_states", [])
|
||||
_setup_state()
|
||||
if _check_success():
|
||||
@ -32,9 +32,6 @@ func _ready() -> void:
|
||||
_on_shaven_fulfilled()
|
||||
else:
|
||||
get_parent().shaven_fulfilled.connect(_on_shaven_fulfilled)
|
||||
get_parent().shaven_fulfilled.connect(
|
||||
ArchiveManager.set_global_entry.bind("c03_s03_flyer_shaven", true)
|
||||
)
|
||||
for i in range(1, 5):
|
||||
get_node("kid" + str(i)).picked.connect(_on_picked.bind(i))
|
||||
|
||||
@ -84,4 +81,4 @@ func _check_success() -> bool:
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("cancel"):
|
||||
get_viewport().set_input_as_handled()
|
||||
get_parent().exit.emit(_check_success())
|
||||
get_parent().exit.emit()
|
||||
|
@ -317,7 +317,7 @@ func _unhandled_input(event: InputEvent) -> void:
|
||||
get_viewport().set_input_as_handled()
|
||||
# 尝试使用道具
|
||||
var hud = SceneManager.get_prop_hud() as PropHud
|
||||
var key = SceneManager.get_current_prop(false)
|
||||
var key = SceneManager.get_current_prop()
|
||||
if key == "prop_木头人偶":
|
||||
SceneManager.disable_prop_item(key)
|
||||
_chechout_stage(2)
|
||||
|
@ -266,7 +266,7 @@ func _unhandled_input(event: InputEvent) -> void:
|
||||
if round_id == -1:
|
||||
# intro 阶段,给出弹珠
|
||||
var hud = SceneManager.get_prop_hud() as PropHud
|
||||
if SceneManager.get_current_prop(false) != "prop_弹珠":
|
||||
if SceneManager.get_current_prop() != "prop_弹珠":
|
||||
hud.on_toggle_invalid_prop()
|
||||
else:
|
||||
intro_finished()
|
||||
|
@ -18,17 +18,7 @@ signal current_item_changed(prop_key: String)
|
||||
inventory.current_item_changed.connect(_emit_changed)
|
||||
@export_group("UI-UX")
|
||||
@export var display_time := 2.5 # 不包含渐入渐出(约 0.6s)的时长
|
||||
@export var locked := false:
|
||||
set(value):
|
||||
locked = value
|
||||
if value:
|
||||
selected = false
|
||||
@export var selected := true:
|
||||
set(value):
|
||||
if selected != value:
|
||||
selected = value
|
||||
_emit_changed()
|
||||
|
||||
@export var locked := false
|
||||
@onready var sfx_click = %SfxClick as Sfx
|
||||
@onready var sfx_inspect = %SfxInspect as Sfx
|
||||
@onready var sfx_new_prop = %SfxNewProp as Sfx
|
||||
@ -68,10 +58,7 @@ var listening_hotkey = true
|
||||
|
||||
|
||||
func _emit_changed(prop_key := ""):
|
||||
if not selected:
|
||||
current_item_changed.emit("")
|
||||
else:
|
||||
current_item_changed.emit(prop_key)
|
||||
current_item_changed.emit(prop_key)
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
@ -283,8 +270,7 @@ func on_left_pressed() -> void:
|
||||
if locked:
|
||||
return
|
||||
sfx_click.play()
|
||||
if inventory.index_wrap_add(-1):
|
||||
selected = true
|
||||
inventory.index_wrap_add(-1)
|
||||
_update_prop_display_with_texture()
|
||||
_tween_container(true)
|
||||
_mouse_moved_on_listening()
|
||||
@ -294,8 +280,7 @@ func on_right_pressed() -> void:
|
||||
if locked:
|
||||
return
|
||||
sfx_click.play()
|
||||
if inventory.index_wrap_add(1):
|
||||
selected = true
|
||||
inventory.index_wrap_add(1)
|
||||
_update_prop_display_with_texture()
|
||||
_tween_container(false)
|
||||
_mouse_moved_on_listening()
|
||||
@ -345,7 +330,6 @@ func _on_prop_pressed(id := 0) -> void:
|
||||
print("PropHUD Panel pressed.")
|
||||
focus_mode = FOCUS_ALL
|
||||
grab_focus()
|
||||
selected = true
|
||||
if id >= 0:
|
||||
inventory.current_index = id
|
||||
_update_prop_display_with_texture()
|
||||
|