优化 closeup 退出逻辑;quit_closeup_on_cancel
This commit is contained in:
parent
b97beaa66d
commit
1cb4e17309
@ -7,7 +7,7 @@ class_name Closeup2D
|
|||||||
signal exit(arg)
|
signal exit(arg)
|
||||||
|
|
||||||
@export var packed_scene: PackedScene
|
@export var packed_scene: PackedScene
|
||||||
@export var quit_closeup_on_escape := true
|
@export var quit_closeup_on_cancel := true
|
||||||
@export_tool_button("新建特写场景") var create_closeup_scene = _create_scene_with_script
|
@export_tool_button("新建特写场景") var create_closeup_scene = _create_scene_with_script
|
||||||
|
|
||||||
var current_child: Node
|
var current_child: Node
|
||||||
@ -52,10 +52,7 @@ func _exit(arg = null):
|
|||||||
func _unhandled_input(event: InputEvent) -> void:
|
func _unhandled_input(event: InputEvent) -> void:
|
||||||
if not current_child:
|
if not current_child:
|
||||||
return
|
return
|
||||||
if (
|
if quit_closeup_on_cancel and event.is_action_pressed("cancel"):
|
||||||
quit_closeup_on_escape
|
|
||||||
and (event.is_action_pressed("cancel") or event.is_action_pressed("escape"))
|
|
||||||
):
|
|
||||||
_exit()
|
_exit()
|
||||||
get_viewport().set_input_as_handled()
|
get_viewport().set_input_as_handled()
|
||||||
# 在有特写界面时,阻塞 interact 输入
|
# 在有特写界面时,阻塞 interact 输入
|
||||||
@ -73,7 +70,9 @@ var script_root_dir = "res://scene/ground/script/"
|
|||||||
|
|
||||||
func _create_scene_with_script():
|
func _create_scene_with_script():
|
||||||
if packed_scene:
|
if packed_scene:
|
||||||
print_rich("[color=orange][Closeup2D] packed_scene already exists, skip creating new scene and script.")
|
print_rich(
|
||||||
|
"[color=orange][Closeup2D] packed_scene already exists, skip creating new scene and script."
|
||||||
|
)
|
||||||
return
|
return
|
||||||
var script = script_template.duplicate(true) as Script
|
var script = script_template.duplicate(true) as Script
|
||||||
var new_packed_scene = PackedScene.new()
|
var new_packed_scene = PackedScene.new()
|
||||||
|
@ -44,7 +44,7 @@ autoplay = "小蝶探头"
|
|||||||
|
|
||||||
[node name="Closeup鬼差探头" parent="Ground/DeployLayer" index="3" instance=ExtResource("8_2jx0x")]
|
[node name="Closeup鬼差探头" parent="Ground/DeployLayer" index="3" instance=ExtResource("8_2jx0x")]
|
||||||
packed_scene = ExtResource("5_dnd0r")
|
packed_scene = ExtResource("5_dnd0r")
|
||||||
quit_closeup_on_escape = false
|
quit_closeup_on_cancel = false
|
||||||
|
|
||||||
[node name="Light" parent="Ground/AmbientLayer" index="0" instance=ExtResource("5_rw4mf")]
|
[node name="Light" parent="Ground/AmbientLayer" index="0" instance=ExtResource("5_rw4mf")]
|
||||||
position = Vector2(123, -20)
|
position = Vector2(123, -20)
|
||||||
|
@ -176,7 +176,7 @@ hook_method = "wood_puppet"
|
|||||||
[node name="Closeup拿人偶后记忆闪回" parent="Ground/DeployLayer" index="5" instance=ExtResource("10_2yvhw")]
|
[node name="Closeup拿人偶后记忆闪回" parent="Ground/DeployLayer" index="5" instance=ExtResource("10_2yvhw")]
|
||||||
position = Vector2(-108, -168)
|
position = Vector2(-108, -168)
|
||||||
packed_scene = ExtResource("10_7mq0m")
|
packed_scene = ExtResource("10_7mq0m")
|
||||||
quit_closeup_on_escape = false
|
quit_closeup_on_cancel = false
|
||||||
action_key = 3
|
action_key = 3
|
||||||
first_interact_os_key = "c02_一楼戏台"
|
first_interact_os_key = "c02_一楼戏台"
|
||||||
|
|
||||||
|
@ -1164,7 +1164,7 @@ frame_progress = 0.121203
|
|||||||
[node name="Closeup弹珠游戏" parent="Ground/DeployLayer" index="15" instance=ExtResource("11_owxx3")]
|
[node name="Closeup弹珠游戏" parent="Ground/DeployLayer" index="15" instance=ExtResource("11_owxx3")]
|
||||||
position = Vector2(322, -269)
|
position = Vector2(322, -269)
|
||||||
packed_scene = ExtResource("12_intre")
|
packed_scene = ExtResource("12_intre")
|
||||||
quit_closeup_on_escape = false
|
quit_closeup_on_cancel = false
|
||||||
|
|
||||||
[node name="Closeup水盆" parent="Ground/DeployLayer" index="16" instance=ExtResource("11_owxx3")]
|
[node name="Closeup水盆" parent="Ground/DeployLayer" index="16" instance=ExtResource("11_owxx3")]
|
||||||
position = Vector2(289, 16)
|
position = Vector2(289, 16)
|
||||||
@ -1174,7 +1174,7 @@ first_interact_os_key = "c02_二楼水盆"
|
|||||||
[node name="Closeup谢幕演出" parent="Ground/DeployLayer" index="17" instance=ExtResource("11_owxx3")]
|
[node name="Closeup谢幕演出" parent="Ground/DeployLayer" index="17" instance=ExtResource("11_owxx3")]
|
||||||
position = Vector2(518, -272)
|
position = Vector2(518, -272)
|
||||||
packed_scene = ExtResource("25_m28ab")
|
packed_scene = ExtResource("25_m28ab")
|
||||||
quit_closeup_on_escape = false
|
quit_closeup_on_cancel = false
|
||||||
action_key = 3
|
action_key = 3
|
||||||
|
|
||||||
[node name="c02_final" type="Node2D" parent="Ground/DeployLayer" index="18"]
|
[node name="c02_final" type="Node2D" parent="Ground/DeployLayer" index="18"]
|
||||||
|
@ -70,7 +70,7 @@ var quitting = false
|
|||||||
|
|
||||||
|
|
||||||
func _unhandled_input(event: InputEvent) -> void:
|
func _unhandled_input(event: InputEvent) -> void:
|
||||||
if event.is_action_pressed("escape") or event.is_action_pressed("cancel"):
|
if event.is_action_pressed("cancel"):
|
||||||
if quitting:
|
if quitting:
|
||||||
# 禁止手动退出,需要 exit.emit(true)
|
# 禁止手动退出,需要 exit.emit(true)
|
||||||
get_viewport().set_input_as_handled()
|
get_viewport().set_input_as_handled()
|
||||||
|
@ -324,7 +324,7 @@ func _unhandled_input(event: InputEvent) -> void:
|
|||||||
else:
|
else:
|
||||||
# hud 无效shaking
|
# hud 无效shaking
|
||||||
hud.on_toggle_invalid_prop()
|
hud.on_toggle_invalid_prop()
|
||||||
elif event.is_action_pressed("escape"):
|
elif event.is_action_pressed("cancel"):
|
||||||
get_viewport().set_input_as_handled()
|
get_viewport().set_input_as_handled()
|
||||||
exit.emit(false)
|
exit.emit(false)
|
||||||
|
|
||||||
|
@ -166,9 +166,8 @@ func _move_button(delta: int) -> void:
|
|||||||
func _unhandled_input(event: InputEvent) -> void:
|
func _unhandled_input(event: InputEvent) -> void:
|
||||||
if not visible:
|
if not visible:
|
||||||
return
|
return
|
||||||
# 阻止输入事件传递给其他节点
|
if event.is_action_pressed("cancel"):
|
||||||
get_viewport().set_input_as_handled()
|
get_viewport().set_input_as_handled()
|
||||||
if event.is_action_pressed("cancel") or event.is_action_pressed("escape"):
|
|
||||||
var success = ArchiveManager.archive.bayinhe_mode == "finished"
|
var success = ArchiveManager.archive.bayinhe_mode == "finished"
|
||||||
exit.emit(success)
|
exit.emit(success)
|
||||||
visible = false
|
visible = false
|
||||||
@ -178,12 +177,16 @@ func _unhandled_input(event: InputEvent) -> void:
|
|||||||
if ArchiveManager.archive.bayinhe_mode == "closed":
|
if ArchiveManager.archive.bayinhe_mode == "closed":
|
||||||
# move button
|
# move button
|
||||||
if event.is_action_pressed("up"):
|
if event.is_action_pressed("up"):
|
||||||
|
get_viewport().set_input_as_handled()
|
||||||
_move_button(1)
|
_move_button(1)
|
||||||
elif event.is_action_pressed("down"):
|
elif event.is_action_pressed("down"):
|
||||||
|
get_viewport().set_input_as_handled()
|
||||||
_move_button(-1)
|
_move_button(-1)
|
||||||
elif event.is_action_pressed("left"):
|
elif event.is_action_pressed("left"):
|
||||||
|
get_viewport().set_input_as_handled()
|
||||||
current_selected_btn = clampi(current_selected_btn - 1, 0, 8)
|
current_selected_btn = clampi(current_selected_btn - 1, 0, 8)
|
||||||
elif event.is_action_pressed("right"):
|
elif event.is_action_pressed("right"):
|
||||||
|
get_viewport().set_input_as_handled()
|
||||||
current_selected_btn = clampi(current_selected_btn + 1, 0, 8)
|
current_selected_btn = clampi(current_selected_btn + 1, 0, 8)
|
||||||
|
|
||||||
|
|
||||||
@ -224,7 +227,7 @@ func _on_wheel_rotated(radiant: float) -> void:
|
|||||||
audio_player.play()
|
audio_player.play()
|
||||||
else:
|
else:
|
||||||
audio_player.stream_paused = false
|
audio_player.stream_paused = false
|
||||||
Util.timer(playing_step_sec, _on_playing_step_finished)
|
Util.timer(playing_step_sec, _on_playing_step_finished)
|
||||||
|
|
||||||
|
|
||||||
func _on_playing_step_finished():
|
func _on_playing_step_finished():
|
||||||
@ -235,7 +238,7 @@ func _on_playing_step_finished():
|
|||||||
return
|
return
|
||||||
if continue_playing:
|
if continue_playing:
|
||||||
continue_playing = false
|
continue_playing = false
|
||||||
Util.timer(playing_step_sec, _on_playing_step_finished)
|
Util.timer(playing_step_sec, _on_playing_step_finished)
|
||||||
else:
|
else:
|
||||||
playing = false
|
playing = false
|
||||||
audio_player.stream_paused = true
|
audio_player.stream_paused = true
|
||||||
@ -250,7 +253,7 @@ func _checkout_auto_play():
|
|||||||
# var audio_len = audio_auto.get_length()
|
# var audio_len = audio_auto.get_length()
|
||||||
# 音效 9.5 秒时关闭盒子
|
# 音效 9.5 秒时关闭盒子
|
||||||
var audio_len = 9.5
|
var audio_len = 9.5
|
||||||
Util.timer(audio_len, _on_auto_play_finished)
|
Util.timer(audio_len, _on_auto_play_finished)
|
||||||
|
|
||||||
|
|
||||||
func _on_auto_play_finished():
|
func _on_auto_play_finished():
|
||||||
|
@ -156,11 +156,8 @@ func _post_success():
|
|||||||
|
|
||||||
|
|
||||||
func _unhandled_input(event: InputEvent) -> void:
|
func _unhandled_input(event: InputEvent) -> void:
|
||||||
if event.is_action_pressed("escape") or event.is_action_pressed("bag"):
|
|
||||||
return
|
|
||||||
# block all input except "escape" or "bag"
|
|
||||||
get_viewport().set_input_as_handled()
|
|
||||||
if event.is_action_pressed("cancel"):
|
if event.is_action_pressed("cancel"):
|
||||||
|
get_viewport().set_input_as_handled()
|
||||||
if game_finished:
|
if game_finished:
|
||||||
success.emit()
|
success.emit()
|
||||||
else:
|
else:
|
||||||
@ -194,6 +191,7 @@ func _unhandled_input(event: InputEvent) -> void:
|
|||||||
_rotate_part()
|
_rotate_part()
|
||||||
handled = true
|
handled = true
|
||||||
if handled:
|
if handled:
|
||||||
|
get_viewport().set_input_as_handled()
|
||||||
$SfxMove.play()
|
$SfxMove.play()
|
||||||
_display_selected()
|
_display_selected()
|
||||||
_check_answer()
|
_check_answer()
|
||||||
|
Loading…
Reference in New Issue
Block a user