Merge remote-tracking branch 'origin/demo'

This commit is contained in:
cakipaul 2025-07-22 00:49:03 +08:00
commit 19f5f2683e
3 changed files with 16 additions and 6 deletions

View File

@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources" export_filter="all_resources"
include_filter="" include_filter=""
exclude_filter="" exclude_filter=""
export_path="../demo0.5.3/xiandie.exe" export_path="../demo0.6.0/xiandie.exe"
patches=PackedStringArray() patches=PackedStringArray()
encryption_include_filters="" encryption_include_filters=""
encryption_exclude_filters="" encryption_exclude_filters=""
@ -37,8 +37,8 @@ application/modify_resources=true
application/icon="uid://cxgwspjv16j7m" application/icon="uid://cxgwspjv16j7m"
application/console_wrapper_icon="uid://cxgwspjv16j7m" application/console_wrapper_icon="uid://cxgwspjv16j7m"
application/icon_interpolation=4 application/icon_interpolation=4
application/file_version="0.5.3.0" application/file_version="0.6.0.0"
application/product_version="0.5.3.0" application/product_version="0.6.0.0"
application/company_name="包包丁" application/company_name="包包丁"
application/product_name="衔蝶" application/product_name="衔蝶"
application/file_description="衔蝶" application/file_description="衔蝶"

View File

@ -55,14 +55,24 @@ func _apply_compatibility() -> void:
print("[Compatibility] Switching to 'opengl3' rendering driver.") print("[Compatibility] Switching to 'opengl3' rendering driver.")
# 重启游戏以应用新渲染器 # 重启游戏以应用新渲染器
var args = ["--rendering-driver", "opengl3"] var args = ["--rendering-driver", "opengl3"]
# 启动新实例
var executable_path = OS.get_executable_path() var executable_path = OS.get_executable_path()
OS.create_process(executable_path, args) OS.create_process(executable_path, args)
get_tree().quit() if OS.get_name() == "Windows":
# 使用线程来延迟退出
var thread = Thread.new()
thread.start(_delayed_quit)
else:
get_tree().quit()
elif config.compatibility_mode == 3: elif config.compatibility_mode == 3:
print("[Compatibility] Running on 'non-opengl3' rendering driver.") print("[Compatibility] Running on 'non-opengl3' rendering driver.")
func _delayed_quit() -> void:
OS.delay_msec(100) # 等待 100 毫秒
OS.kill(OS.get_process_id())
get_tree().quit()
func _apply_debug_mode() -> void: func _apply_debug_mode() -> void:
if config.debug_mode: if config.debug_mode:
GlobalConfig.DEBUG = true GlobalConfig.DEBUG = true