sfx update
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@ -47,7 +47,7 @@ func _set_up_process_mode_by_mode():
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if mode == "场景背景音" and (SceneManager.is_node_ready() and not SceneManager.pause_counter_arr.has("debugging")):
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if mode == "场景背景音" and (SceneManager.is_node_ready() and not SceneManager.pause_counter_arr.has("debugging")):
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process_mode = Node.PROCESS_MODE_ALWAYS
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process_mode = Node.PROCESS_MODE_ALWAYS
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else:
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else:
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if SceneManager.pause_counter_arr.has("debugging"):
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if SceneManager.is_node_ready() and SceneManager.pause_counter_arr.has("debugging"):
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playing_on_debugging_paused = playing
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playing_on_debugging_paused = playing
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process_mode = Node.PROCESS_MODE_PAUSABLE
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process_mode = Node.PROCESS_MODE_PAUSABLE
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