细节更新

This commit is contained in:
cakipaul 2025-08-08 00:59:58 +08:00
parent f279ed3d64
commit 16c6d380ee
9 changed files with 11 additions and 25 deletions

View File

@ -122,7 +122,7 @@ prop_粘鼠板_说明,自制的捕鼠工具,纸上面有黏黏的浆糊,,,,,Ho
prop_一把香,一把香,,,[#texture=c03/一把香.png],,Bundle of Incense
prop_一把香_说明,三炷细香捆成一束,香头微微发黑,散发着淡淡的檀木气息,,,,,
prop_麻将2,麻将(二),,,[#texture=c03/麻将2.png][#inspect=c03/ux_麻将2.png],,
prop_麻将2_说明,上面的幺鸡图是鸟和鸡的组合,幺字在南方的方言中有一的意思,,,,,
prop_麻将2_说明,上面刻着幺鸡图,幺字在南方的方言中有一的意思,麻将的边角已被磨到掉色,,,,,
prop_浆糊,一碗浆糊,,,[#texture=c03/一碗浆糊.png][#inspect=c03/ux_一碗浆糊.png],,
prop_浆糊_说明,虽说是用来粘东西的浆糊,但这颜色和味道都有些微妙。,,,,,
prop_纸舌头,纸舌头,,,[#texture=c03/下半部的舌头.png][#inspect=c03/ux_下半部的舌头.png],,
@ -130,7 +130,7 @@ prop_纸舌头_说明,用红纸剪成的舌头形状,边缘参差不齐,像
prop_刀把,刀把,,,[#texture=c03/刀把.png][#inspect=c03/ux_刀把.png],,
prop_刀把_说明,木质刀柄,表面磨得发亮,刀身不知去向,,,,,
prop_辫子,剪下的辫子,,,[#texture=c03/剪下的辫子.png][#inspect=c03/ux_剪下的辫子.png],,
prop_辫子_说明,王守义的辫子,是他极其宝贝之物,油亮浓密,没生虱子,,,,,
prop_辫子_说明,王守义的金钱鼠尾辫,,,,,
prop_纸铜钱1,纸铜钱,,,[#texture=c03/纸铜钱1.png][#inspect=c03/ux_纸铜钱1.png],,
prop_纸铜钱1_说明,用黄纸剪成的圆形铜钱,中间有方孔,做工颇为精细,,,,,
prop_2个纸铜钱,一对纸铜钱,,,[#texture=c03/2个纸铜钱.png],,
@ -138,17 +138,17 @@ prop_2个纸铜钱_说明,两枚用黄纸制作的铜钱,常用于祭祀仪式
prop_3个纸铜钱,三个纸铜钱,,,[#texture=c03/3个纸铜钱.png],,
prop_3个纸铜钱_说明,三枚纸制铜钱整齐排列,数量似乎有特殊含义,,,,,
prop_剪刀,剪刀,,,[#texture=c03/缠着符咒的剪刀.png][#inspect=c03/ux_缠着符咒的剪刀.png],,
prop_剪刀_说明,普通的裁缝剪刀,刀身上缠绕着几张黄色符纸,,,,,
prop_剪刀_说明,普通的裁缝剪刀,刀身上缠绕着黄色符纸,,,,,
prop_药包,药包,,,[#texture=c03/药包.png][#inspect=c03/ux_药包.png],,
prop_药包_说明,用牛皮纸包裹的草药,散发着苦涩的中药味,,,,,
prop_药包_说明,用牛皮纸包裹的药粉,竟散发着淡淡的香味,,,,,
prop_菜刀,菜刀,,,[#texture=c03/菜刀.png][#inspect=c03/ux_菜刀.png],,
prop_菜刀_说明,厨房里常见的菜刀,刀刃锋利,刀身微微泛着寒光,,,,,
prop_1015钥匙,1015钥匙,,,[#texture=c03/1015钥匙.png],,
prop_1015钥匙_说明,铜制钥匙上面刻着「1015」的数字,,,,,
prop_1015钥匙_说明,做工上乘的铜制钥匙上面刻着「1015」的数字,,,,,
prop_3012钥匙,3012钥匙,,,[#texture=c03/3012钥匙.png],,
prop_3012钥匙_说明,3012钥匙说明,,,,,
prop_2013钥匙,2013钥匙,,,[#texture=c03/胖子的钥匙.png],,
prop_2013钥匙_说明,一把普通的房门钥匙,钥匙环上还挂着个小铃铛,,,,,
prop_2013钥匙_说明,肮脏生锈的钥匙标着「2013」的房间号码,,,,,
prop_药方,药方,,,[#texture=c03/药方.png][#inspect=c03/ux_药方.png],,
prop_药方_说明,生姜两片{br}竹叶十片去尖{br}经霜三年的甘蔗{br}蟋蟀一对 注:要原配,即本在一窠中者{br}金钱鼠尾辫一副 注:生剪 烧成灰兑水送服,,,,,
prop_转轮,转轮,,,[#texture=c03/转轮.png],,
@ -280,13 +280,15 @@ c03_s02_获得1015钥匙后,嘶...这是哪户人家的钥匙来着?,,,,,
c03_s03_纸娃娃,这些是...用来展示发型的吗?,,,,,
c03_s03_镜子,镜子上都是灰尘,,,,,
c03_s03_照完镜子,看着镜子里的自己,竟有几分陌生,,,,,
c03_s03_桌子,?桌子,,,,,
c03_s03_洗头盆,洗头盆,,,,,
c03_s03_桌子,理发店常见的置物架,,,,,
c03_s03_洗头盆,和楼道里一样的洗头盆,,,,,
c03_s03_演出结束,又是幻觉吗...{br}刚才灰衣服的男人在八音盒和照片里出现过{br}还有那个红色衣服的女孩...{br}难道说...,,,,,
c03_药车须知,抓药需足数三文,另需药方与药引,,,,,
c03_抓药铜钱不足,钱还没准备够...牌子上讲需要三文,,,,,
c03_s04_柜子照片,吾唯一至亲 李二弟,,,,,
c03_s05_长桌,这桌上的肉竟然没有腐烂,,,,,
c03_s05_首次读完账本,...还是不要多想了,,,,,
c03_s05_偷听结束,这小女孩提到的玩具...{br}不会就是我手上这个吧?,,,,,
c03_s06_没贴的寻人启事,肉铺老板居然把一大摞寻人启事藏在家里{br}嗯...还有几张像是从墙上撕下来的。,,,,,
c03_s06_暗门,暗门被锁起来了,,,,,
c03_s06_柜子,这柜子后面好像还有东西,,,,,
@ -299,7 +301,7 @@ c03_s08_囚室看到脚印,?又是脚印,,,,,
c03_s08_囚室桶,黏糊糊的半成品浆糊,里面还裹着一只死老鼠,,,,,
c03_s08_囚室符纸,妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。,,,,,
c03_s08_囚室偷听后,他们说的药方...是我父母写的那张...{br}当年到底...算了,先想办法出去吧,,,,,
c03_s09_胖子干尸,?胖子干尸,,,,,
c03_s09_胖子干尸,不知道是谁的干尸...,,,,,
c03_s10_label1,[wave]当兵去,当兵饿不死[/wave],,,,,
c03_s10_label2,[wave]活[/wave],,,,,
c03_s10_label3,[wave]着[/wave],,,,,

1 keys zh_CN _character _notes _tags zh_SH en
122 prop_一把香 一把香 [#texture=c03/一把香.png] Bundle of Incense
123 prop_一把香_说明 三炷细香捆成一束,香头微微发黑,散发着淡淡的檀木气息
124 prop_麻将2 麻将(二) [#texture=c03/麻将2.png][#inspect=c03/ux_麻将2.png]
125 prop_麻将2_说明 上面的幺鸡图是鸟和鸡的组合,幺字在南方的方言中有一的意思 上面刻着幺鸡图,幺字在南方的方言中有一的意思,麻将的边角已被磨到掉色
126 prop_浆糊 一碗浆糊 [#texture=c03/一碗浆糊.png][#inspect=c03/ux_一碗浆糊.png]
127 prop_浆糊_说明 虽说是用来粘东西的浆糊,但这颜色和味道都有些微妙。
128 prop_纸舌头 纸舌头 [#texture=c03/下半部的舌头.png][#inspect=c03/ux_下半部的舌头.png]
130 prop_刀把 刀把 [#texture=c03/刀把.png][#inspect=c03/ux_刀把.png]
131 prop_刀把_说明 木质刀柄,表面磨得发亮,刀身不知去向
132 prop_辫子 剪下的辫子 [#texture=c03/剪下的辫子.png][#inspect=c03/ux_剪下的辫子.png]
133 prop_辫子_说明 王守义的辫子,是他极其宝贝之物,油亮浓密,没生虱子 王守义的金钱鼠尾辫
134 prop_纸铜钱1 纸铜钱 [#texture=c03/纸铜钱1.png][#inspect=c03/ux_纸铜钱1.png]
135 prop_纸铜钱1_说明 用黄纸剪成的圆形铜钱,中间有方孔,做工颇为精细
136 prop_2个纸铜钱 一对纸铜钱 [#texture=c03/2个纸铜钱.png]
138 prop_3个纸铜钱 三个纸铜钱 [#texture=c03/3个纸铜钱.png]
139 prop_3个纸铜钱_说明 三枚纸制铜钱整齐排列,数量似乎有特殊含义
140 prop_剪刀 剪刀 [#texture=c03/缠着符咒的剪刀.png][#inspect=c03/ux_缠着符咒的剪刀.png]
141 prop_剪刀_说明 普通的裁缝剪刀,刀身上缠绕着几张黄色符纸 普通的裁缝剪刀,刀身上缠绕着黄色的符纸
142 prop_药包 药包 [#texture=c03/药包.png][#inspect=c03/ux_药包.png]
143 prop_药包_说明 用牛皮纸包裹的草药,散发着苦涩的中药味 用牛皮纸包裹的药粉,竟散发着淡淡的香味
144 prop_菜刀 菜刀 [#texture=c03/菜刀.png][#inspect=c03/ux_菜刀.png]
145 prop_菜刀_说明 厨房里常见的菜刀,刀刃锋利,刀身微微泛着寒光
146 prop_1015钥匙 1015钥匙 [#texture=c03/1015钥匙.png]
147 prop_1015钥匙_说明 铜制钥匙,上面刻着「1015」的数字 做工上乘的铜制钥匙,上面刻着「1015」的数字
148 prop_3012钥匙 3012钥匙 [#texture=c03/3012钥匙.png]
149 prop_3012钥匙_说明 3012钥匙说明
150 prop_2013钥匙 2013钥匙 [#texture=c03/胖子的钥匙.png]
151 prop_2013钥匙_说明 一把普通的房门钥匙,钥匙环上还挂着个小铃铛 肮脏生锈的钥匙,标着「2013」的房间号码
152 prop_药方 药方 [#texture=c03/药方.png][#inspect=c03/ux_药方.png]
153 prop_药方_说明 生姜两片{br}竹叶十片去尖{br}经霜三年的甘蔗{br}蟋蟀一对 注:要原配,即本在一窠中者{br}金钱鼠尾辫一副 注:生剪 烧成灰兑水送服
154 prop_转轮 转轮 [#texture=c03/转轮.png]
280 c03_s03_纸娃娃 这些是...用来展示发型的吗?
281 c03_s03_镜子 镜子上都是灰尘
282 c03_s03_照完镜子 看着镜子里的自己,竟有几分陌生
283 c03_s03_桌子 ?桌子 理发店常见的置物架
284 c03_s03_洗头盆 ?洗头盆 和楼道里一样的洗头盆
285 c03_s03_演出结束 又是幻觉吗...{br}刚才灰衣服的男人在八音盒和照片里出现过{br}还有那个红色衣服的女孩...{br}难道说...
286 c03_药车须知 抓药需足数三文,另需药方与药引
287 c03_抓药铜钱不足 钱还没准备够...牌子上讲需要三文
288 c03_s04_柜子照片 吾唯一至亲 李二弟
289 c03_s05_长桌 这桌上的肉竟然没有腐烂
290 c03_s05_首次读完账本 ...还是不要多想了
291 c03_s05_偷听结束 这小女孩提到的玩具...{br}不会就是我手上这个吧?
292 c03_s06_没贴的寻人启事 肉铺老板居然把一大摞寻人启事藏在家里{br}嗯...还有几张像是从墙上撕下来的。
293 c03_s06_暗门 暗门被锁起来了
294 c03_s06_柜子 这柜子后面好像还有东西
301 c03_s08_囚室桶 黏糊糊的半成品浆糊,里面还裹着一只死老鼠
302 c03_s08_囚室符纸 妖物者,本自造化而生,具灵识,知求生,与万类本无别。人言有异,是以别之。
303 c03_s08_囚室偷听后 他们说的药方...是我父母写的那张...{br}当年到底...算了,先想办法出去吧
304 c03_s09_胖子干尸 ?胖子干尸 不知道是谁的干尸...
305 c03_s10_label1 [wave]当兵去,当兵饿不死[/wave]
306 c03_s10_label2 [wave]活[/wave]
307 c03_s10_label3 [wave]着[/wave]

View File

@ -150,7 +150,6 @@ position = Vector2(573, -6)
texture = ExtResource("11_amci2")
packed_scene = ExtResource("7_d27sg")
on_display_hide_hud = true
transition_effect = true
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Event2D放肉后/CloseupDemo公告"]
script = ExtResource("6_yaa68")

View File

@ -276,7 +276,6 @@ position = Vector2(193, 22)
texture = ExtResource("18_t8u8e")
packed_scene = ExtResource("13_fl7if")
on_display_hide_hud = true
transition_effect = true
sign_mark_offset = Vector2(3, -5)
enabled = false
first_interact_os_key = "c03_s02_糕点与符纸"

View File

@ -89,7 +89,6 @@ status = "opened"
unique_name_in_owner = true
position = Vector2(236, 11)
packed_scene = ExtResource("6_j7tjd")
transition_effect = true
first_interact_os_key = "c03_s03_镜子"
[node name="Closeup刮海报_鬼母子" parent="Ground/DeployLayer" index="3" instance=ExtResource("5_d40x1")]
@ -97,13 +96,11 @@ unique_name_in_owner = true
position = Vector2(462, 5)
texture = ExtResource("7_dcuy3")
packed_scene = ExtResource("8_xtr6o")
transition_effect = true
[node name="Closeup癞子纸人" parent="Ground/DeployLayer" index="4" instance=ExtResource("5_d40x1")]
unique_name_in_owner = true
position = Vector2(343, 29)
packed_scene = ExtResource("9_4imwu")
transition_effect = true
[node name="癞子纸人" type="Sprite2D" parent="Ground/DeployLayer" index="5"]
position = Vector2(343, 49)
@ -182,7 +179,6 @@ unique_name_in_owner = true
position = Vector2(357, -213)
packed_scene = ExtResource("10_pkhgt")
quit_closeup_on_cancel = false
transition_effect = true
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/Event2D癞子剪辫子"]
position = Vector2(337, 29)

View File

@ -81,7 +81,6 @@ position = Vector2(219, 63)
packed_scene = ExtResource("7_jmyby")
quit_closeup_on_cancel = false
on_display_changed_volumn_db = -20.0
transition_effect = true
[node name="Closeup麻将出千游戏" parent="Ground/DeployLayer" index="4" instance=ExtResource("6_dbkw8")]
unique_name_in_owner = true
@ -89,7 +88,6 @@ position = Vector2(219, 63)
packed_scene = ExtResource("8_jmyby")
quit_closeup_on_cancel = false
on_display_changed_volumn_db = -20.0
transition_effect = true
enabled = false
[node name="Event李氏纸人相关" type="Node2D" parent="Ground/DeployLayer" index="5"]
@ -138,7 +136,6 @@ unique_name_in_owner = true
position = Vector2(372, 40)
texture = ExtResource("11_7d7lv")
packed_scene = ExtResource("10_o2w5q")
transition_effect = true
sign_mark_offset = Vector2(0, -11.02)
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Closeup李氏纸人"]
@ -154,7 +151,6 @@ metadata/_custom_type_script = "uid://0wjaho6qkg6s"
unique_name_in_owner = true
position = Vector2(64, 45)
packed_scene = ExtResource("23_q7jtk")
transition_effect = true
sign_mark_offset = Vector2(0, -11.02)
[node name="李弟照片" type="Sprite2D" parent="Ground/DeployLayer/Closeup柜子"]

View File

@ -67,7 +67,6 @@ one_shot = false
position = Vector2(466, 48)
packed_scene = ExtResource("8_1qtud")
quit_closeup_on_cancel = false
transition_effect = true
enabled = false
[node name="Note没贴的寻人启事" parent="Ground/DeployLayer" index="5" instance=ExtResource("10_481tl")]

View File

@ -303,7 +303,6 @@ texture = ExtResource("8_thx4k")
unique_name_in_owner = true
position = Vector2(415, 48)
packed_scene = ExtResource("15_48a3r")
transition_effect = true
action_key = 3
first_interact_os_key = "c03_s07_绞肉机"

View File

@ -188,7 +188,6 @@ unique_name_in_owner = true
position = Vector2(62, 20)
packed_scene = ExtResource("9_w4bpd")
on_display_hide_hud = true
transition_effect = true
[node name="EventBinder" type="Node" parent="Ground/DeployLayer/Closeup囚室门锁"]
script = ExtResource("9_oka3h")
@ -200,7 +199,6 @@ metadata/_custom_type_script = "uid://0wjaho6qkg6s"
position = Vector2(276, 2)
packed_scene = ExtResource("7_2jtaw")
on_display_hide_hud = true
transition_effect = true
[node name="囚室墙洞海报" type="Sprite2D" parent="Ground/DeployLayer" index="5"]
position = Vector2(277, 7)
@ -245,7 +243,6 @@ visible = false
position = Vector2(233, 86)
packed_scene = ExtResource("17_06t0x")
on_display_hide_hud = true
transition_effect = true
[node name="符纸" type="Sprite2D" parent="Ground/DeployLayer/Closeup符纸"]
position = Vector2(-3.57628e-07, 6)

View File

@ -465,7 +465,6 @@ position = Vector2(338, 54)
texture = ExtResource("7_kdfpp")
packed_scene = ExtResource("7_klnhf")
quit_closeup_on_cancel = false
transition_effect = true
sign_mark_offset = Vector2(0, -21.53)
collision_width_and_x = Vector2(100.52, 0)