c01_s06 部署完成猫鼠游戏流程(基本完成)

This commit is contained in:
cakipaul 2025-01-24 22:19:17 +08:00
parent dee479d4ab
commit 13221ecb10
228 changed files with 4052 additions and 180 deletions

View File

@ -38,6 +38,7 @@ func _ready() -> void:
frame = randi() % sprite_frames.get_frame_count(animation) frame = randi() % sprite_frames.get_frame_count(animation)
play() play()
animation_finished.connect(_on_animation_finished) animation_finished.connect(_on_animation_finished)
animation_looped.connect(_on_animation_finished)
animation_changed.connect(_on_animation_start) animation_changed.connect(_on_animation_start)
animation_looped.connect(_on_animation_start) animation_looped.connect(_on_animation_start)
@ -47,9 +48,10 @@ func _load_config():
for i in range(action_configs.size()): for i in range(action_configs.size()):
action_configs[i].merge(ACTION_CONFIG) action_configs[i].merge(ACTION_CONFIG)
var state_config = action_configs[i] var state_config = action_configs[i]
if sprite_frames and sprite_frames.has_animation(state_config.animation_intro): # 不必关闭循环
# intro 的 animation 关闭循环 # if sprite_frames and sprite_frames.has_animation(state_config.animation_intro):
sprite_frames.set_animation_loop(state_config.animation_intro, false) # intro 的 animation 关闭循环
# sprite_frames.set_animation_loop(state_config.animation_intro, false)
auto_checkout_dict[state_config.animation_intro] = action_configs[i] auto_checkout_dict[state_config.animation_intro] = action_configs[i]
# load animation_frame_offsets # load animation_frame_offsets
for i in range(move_configs.size()): for i in range(move_configs.size()):
@ -89,8 +91,8 @@ func _on_animation_start():
velocity = Vector2.ZERO velocity = Vector2.ZERO
return return
velocity = animation_velocity[animation] * speed_scale velocity = animation_velocity[animation] * speed_scale
if GlobalConfig.DEBUG: # if GlobalConfig.DEBUG:
print("animation ", animation, " velocity=", velocity) # print("animation ", animation, " velocity=", velocity)
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
@ -104,3 +106,26 @@ func set_animation_velocity(anim: String, v: Vector2) -> void:
animation_velocity[anim] = v animation_velocity[anim] = v
if GlobalConfig.DEBUG: if GlobalConfig.DEBUG:
print("set_animation_velocity:", anim, v) print("set_animation_velocity:", anim, v)
func play_with_velocity(anim: String, velocity: Vector2) -> void:
set_animation_velocity(anim, velocity)
play(anim)
# -1 means loop forever, 0 is invalid (which means no loop and return)
func play_with_loop(anim: String, loop := -1, wait := 0.0, next := "") -> void:
if loop < 0:
auto_checkout_dict.erase(anim)
sprite_frames.set_animation_loop(anim, true)
elif loop == 0:
return
else:
auto_checkout_dict[anim] = {
"animation_intro": anim,
"intro_loop": loop,
"animation_wait_time": wait,
"animation_next": next
}
# 设置完配置后播放
play(anim)

View File

@ -1,6 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://b50n0hvs4yh75"] [gd_scene load_steps=2 format=3 uid="uid://b50n0hvs4yh75"]
[ext_resource type="Script" path="res://addons/property-inspector/pro_animation_sprite2d/autoplay_animated_sprite.gd" id="1_21eda"] [ext_resource type="Script" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="1_21eda"]
[node name="AutoplayAnimatedSprite" type="AnimatedSprite2D"] [node name="AutoplayAnimatedSprite" type="AnimatedSprite2D"]
position = Vector2(-1, -1) position = Vector2(-1, -1)

View File

@ -26,10 +26,12 @@ func _init():
func _add_line(check_updating := false): func _add_line(check_updating := false):
if check_updating and updating: if check_updating and updating:
return return
var updated = false
# 最后一个是 add button所以 -1 # 最后一个是 add button所以 -1
var id = line_nodes.size() var id = line_nodes.size()
if id >= _get_property().size(): if id >= _get_property().size():
_get_property().append(_new_res()) _get_property().append(_new_res())
updated = true
var prop = _get_property()[id].duplicate() var prop = _get_property()[id].duplicate()
prop.merge(ProAnimatedSprite2D.ACTION_CONFIG) prop.merge(ProAnimatedSprite2D.ACTION_CONFIG)
var line_box = VBoxContainer.new() var line_box = VBoxContainer.new()
@ -98,7 +100,8 @@ func _add_line(check_updating := false):
line_box.add_child(h_box) line_box.add_child(h_box)
v_box.add_child(line_box) v_box.add_child(line_box)
line_nodes.append(line_box) line_nodes.append(line_box)
_update_change() if updated:
_update_change()
func _new_res() -> Dictionary: func _new_res() -> Dictionary:

View File

@ -27,10 +27,12 @@ func _init():
func _add_line(check_updating := false): func _add_line(check_updating := false):
if check_updating and updating: if check_updating and updating:
return return
var updated = false
# 最后一个是 add button所以 -1 # 最后一个是 add button所以 -1
var id = line_nodes.size() var id = line_nodes.size()
if id >= _get_property().size(): if id >= _get_property().size():
_get_property().append(_new_res()) _get_property().append(_new_res())
updated = true
var prop = _get_property()[id].duplicate() var prop = _get_property()[id].duplicate()
prop.merge(ProAnimatedSprite2D.MOVE_CONFIG) prop.merge(ProAnimatedSprite2D.MOVE_CONFIG)
var line_box = VBoxContainer.new() var line_box = VBoxContainer.new()
@ -78,7 +80,8 @@ func _add_line(check_updating := false):
line_box.add_child(h_box) line_box.add_child(h_box)
v_box.add_child(line_box) v_box.add_child(line_box)
line_nodes.append(line_box) line_nodes.append(line_box)
_update_change() if updated:
_update_change()
func _new_res() -> Dictionary: func _new_res() -> Dictionary:
@ -113,8 +116,13 @@ func _on_line_edit_text_submitted(text, id, property):
if property == "animation": if property == "animation":
_get_property()[id]["animation"] = text _get_property()[id]["animation"] = text
elif property == "velocity:x": elif property == "velocity:x":
# 注意:这里的 velocity 是 Vector2 类型,所以要先判断是否为空
if not _get_property()[id].has("velocity"):
_get_property()[id]["velocity"] = Vector2.ZERO
_get_property()[id]["velocity"].x = float(text) _get_property()[id]["velocity"].x = float(text)
elif property == "velocity:y": elif property == "velocity:y":
if not _get_property()[id].has("velocity"):
_get_property()[id]["velocity"] = Vector2.ZERO
_get_property()[id]["velocity"].y = float(text) _get_property()[id]["velocity"].y = float(text)
elif property == "duration": elif property == "duration":
_get_property()[id]["duration"] = float(text) _get_property()[id]["duration"] = float(text)

View File

@ -1,4 +1,4 @@
[gd_resource type="SpriteFrames" load_steps=92 format=3 uid="uid://c6okvaeemoodq"] [gd_resource type="SpriteFrames" load_steps=163 format=3 uid="uid://c6okvaeemoodq"]
[ext_resource type="Texture2D" uid="uid://ciai4wast4i2a" path="res://asset/art/gif/c01_孤儿院围墙/【画画小女孩】回头/0.png" id="1_0n0k8"] [ext_resource type="Texture2D" uid="uid://ciai4wast4i2a" path="res://asset/art/gif/c01_孤儿院围墙/【画画小女孩】回头/0.png" id="1_0n0k8"]
[ext_resource type="Texture2D" uid="uid://pabw11j5ifdw" path="res://asset/art/gif/c01_孤儿院围墙/【画画男孩-2】画画/0.png" id="1_3rkvk"] [ext_resource type="Texture2D" uid="uid://pabw11j5ifdw" path="res://asset/art/gif/c01_孤儿院围墙/【画画男孩-2】画画/0.png" id="1_3rkvk"]
@ -13,9 +13,11 @@
[ext_resource type="Texture2D" uid="uid://23i4l8ss2ua4" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-3】转身/0.png" id="1_nmddb"] [ext_resource type="Texture2D" uid="uid://23i4l8ss2ua4" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-3】转身/0.png" id="1_nmddb"]
[ext_resource type="Texture2D" uid="uid://thyfxc0n287w" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-2】呼吸/0.png" id="1_nqakl"] [ext_resource type="Texture2D" uid="uid://thyfxc0n287w" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-2】呼吸/0.png" id="1_nqakl"]
[ext_resource type="Texture2D" uid="uid://vvbcpjwagqwo" path="res://asset/art/gif/c01_孤儿院围墙/【画画小女孩】画画/0.png" id="1_p0te0"] [ext_resource type="Texture2D" uid="uid://vvbcpjwagqwo" path="res://asset/art/gif/c01_孤儿院围墙/【画画小女孩】画画/0.png" id="1_p0te0"]
[ext_resource type="Texture2D" uid="uid://cwvukx1hka1b3" path="res://asset/art/gif/c01_孤儿院围墙/【单残疾小孩】抓住/0.png" id="1_ppkaj"]
[ext_resource type="Texture2D" uid="uid://wimhgx3c7yu0" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-3】呼吸/0.png" id="1_qh04w"] [ext_resource type="Texture2D" uid="uid://wimhgx3c7yu0" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-3】呼吸/0.png" id="1_qh04w"]
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[ext_resource type="Texture2D" uid="uid://b3o5yp8l63sab" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-3】走路/0.png" id="1_yvvhl"] [ext_resource type="Texture2D" uid="uid://b3o5yp8l63sab" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-3】走路/0.png" id="1_yvvhl"]
[ext_resource type="Texture2D" uid="uid://cag2ms3mnx3nj" path="res://asset/art/gif/c01_孤儿院围墙/【画画小女孩】呼吸/1.png" id="2_1hhev"] [ext_resource type="Texture2D" uid="uid://cag2ms3mnx3nj" path="res://asset/art/gif/c01_孤儿院围墙/【画画小女孩】呼吸/1.png" id="2_1hhev"]
[ext_resource type="Texture2D" uid="uid://daxewbhvtjfff" path="res://asset/art/gif/c01_孤儿院围墙/【画画男孩-2】画画/1.png" id="2_5i5of"] [ext_resource type="Texture2D" uid="uid://daxewbhvtjfff" path="res://asset/art/gif/c01_孤儿院围墙/【画画男孩-2】画画/1.png" id="2_5i5of"]
@ -25,8 +27,10 @@
[ext_resource type="Texture2D" uid="uid://d4lehw7f8iub3" path="res://asset/art/gif/c01_孤儿院围墙/【画画男孩-1】画画/1.png" id="2_ceqnl"] [ext_resource type="Texture2D" uid="uid://d4lehw7f8iub3" path="res://asset/art/gif/c01_孤儿院围墙/【画画男孩-1】画画/1.png" id="2_ceqnl"]
[ext_resource type="Texture2D" uid="uid://8tlkq7l12ir" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-3】呼吸/1.png" id="2_fgm6l"] [ext_resource type="Texture2D" uid="uid://8tlkq7l12ir" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-3】呼吸/1.png" id="2_fgm6l"]
[ext_resource type="Texture2D" uid="uid://o6jr1qlnuubi" path="res://asset/art/gif/c01_孤儿院围墙/【画画小女孩】回头/1.png" id="2_gc6kb"] [ext_resource type="Texture2D" uid="uid://o6jr1qlnuubi" path="res://asset/art/gif/c01_孤儿院围墙/【画画小女孩】回头/1.png" id="2_gc6kb"]
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@ -38,31 +42,62 @@
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