diff --git a/addons/property-inspector/pro_animation_sprite2d/autoplay_animated_sprite.gd b/addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd similarity index 75% rename from addons/property-inspector/pro_animation_sprite2d/autoplay_animated_sprite.gd rename to addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd index cd077340..d50fbd86 100644 --- a/addons/property-inspector/pro_animation_sprite2d/autoplay_animated_sprite.gd +++ b/addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd @@ -38,6 +38,7 @@ func _ready() -> void: frame = randi() % sprite_frames.get_frame_count(animation) play() animation_finished.connect(_on_animation_finished) + animation_looped.connect(_on_animation_finished) animation_changed.connect(_on_animation_start) animation_looped.connect(_on_animation_start) @@ -47,9 +48,10 @@ func _load_config(): for i in range(action_configs.size()): action_configs[i].merge(ACTION_CONFIG) var state_config = action_configs[i] - if sprite_frames and sprite_frames.has_animation(state_config.animation_intro): - # intro 的 animation 关闭循环 - sprite_frames.set_animation_loop(state_config.animation_intro, false) + # 不必关闭循环 + # if sprite_frames and sprite_frames.has_animation(state_config.animation_intro): + # intro 的 animation 关闭循环 + # sprite_frames.set_animation_loop(state_config.animation_intro, false) auto_checkout_dict[state_config.animation_intro] = action_configs[i] # load animation_frame_offsets for i in range(move_configs.size()): @@ -89,8 +91,8 @@ func _on_animation_start(): velocity = Vector2.ZERO return velocity = animation_velocity[animation] * speed_scale - if GlobalConfig.DEBUG: - print("animation ", animation, " velocity=", velocity) + # if GlobalConfig.DEBUG: + # print("animation ", animation, " velocity=", velocity) func _physics_process(delta: float) -> void: @@ -104,3 +106,26 @@ func set_animation_velocity(anim: String, v: Vector2) -> void: animation_velocity[anim] = v if GlobalConfig.DEBUG: print("set_animation_velocity:", anim, v) + + +func play_with_velocity(anim: String, velocity: Vector2) -> void: + set_animation_velocity(anim, velocity) + play(anim) + + +# -1 means loop forever, 0 is invalid (which means no loop and return) +func play_with_loop(anim: String, loop := -1, wait := 0.0, next := "") -> void: + if loop < 0: + auto_checkout_dict.erase(anim) + sprite_frames.set_animation_loop(anim, true) + elif loop == 0: + return + else: + auto_checkout_dict[anim] = { + "animation_intro": anim, + "intro_loop": loop, + "animation_wait_time": wait, + "animation_next": next + } + # 设置完配置后播放 + play(anim) diff --git a/addons/property-inspector/pro_animation_sprite2d/autoplay_animated_sprite.tscn b/addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.tscn similarity index 78% rename from addons/property-inspector/pro_animation_sprite2d/autoplay_animated_sprite.tscn rename to addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.tscn index 5689be89..6b774b46 100644 --- a/addons/property-inspector/pro_animation_sprite2d/autoplay_animated_sprite.tscn +++ b/addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.tscn @@ -1,6 +1,6 @@ [gd_scene load_steps=2 format=3 uid="uid://b50n0hvs4yh75"] -[ext_resource type="Script" path="res://addons/property-inspector/pro_animation_sprite2d/autoplay_animated_sprite.gd" id="1_21eda"] +[ext_resource type="Script" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.gd" id="1_21eda"] [node name="AutoplayAnimatedSprite" type="AnimatedSprite2D"] position = Vector2(-1, -1) diff --git a/addons/property-inspector/pro_animation_sprite2d/pro_animation_action_editor.gd b/addons/property-inspector/pro_animation_sprite2d/pro_animation_action_editor.gd index 41c7112a..563856bc 100644 --- a/addons/property-inspector/pro_animation_sprite2d/pro_animation_action_editor.gd +++ b/addons/property-inspector/pro_animation_sprite2d/pro_animation_action_editor.gd @@ -26,10 +26,12 @@ func _init(): func _add_line(check_updating := false): if check_updating and updating: return + var updated = false # 最后一个是 add button,所以 -1 var id = line_nodes.size() if id >= _get_property().size(): _get_property().append(_new_res()) + updated = true var prop = _get_property()[id].duplicate() prop.merge(ProAnimatedSprite2D.ACTION_CONFIG) var line_box = VBoxContainer.new() @@ -98,7 +100,8 @@ func _add_line(check_updating := false): line_box.add_child(h_box) v_box.add_child(line_box) line_nodes.append(line_box) - _update_change() + if updated: + _update_change() func _new_res() -> Dictionary: diff --git a/addons/property-inspector/pro_animation_sprite2d/pro_animation_move_editor.gd b/addons/property-inspector/pro_animation_sprite2d/pro_animation_move_editor.gd index af9c8221..eff6a476 100644 --- a/addons/property-inspector/pro_animation_sprite2d/pro_animation_move_editor.gd +++ b/addons/property-inspector/pro_animation_sprite2d/pro_animation_move_editor.gd @@ -27,10 +27,12 @@ func _init(): func _add_line(check_updating := false): if check_updating and updating: return + var updated = false # 最后一个是 add button,所以 -1 var id = line_nodes.size() if id >= _get_property().size(): _get_property().append(_new_res()) + updated = true var prop = _get_property()[id].duplicate() prop.merge(ProAnimatedSprite2D.MOVE_CONFIG) var line_box = VBoxContainer.new() @@ -78,7 +80,8 @@ func _add_line(check_updating := false): line_box.add_child(h_box) v_box.add_child(line_box) line_nodes.append(line_box) - _update_change() + if updated: + _update_change() func _new_res() -> Dictionary: @@ -113,8 +116,13 @@ func _on_line_edit_text_submitted(text, id, property): if property == "animation": _get_property()[id]["animation"] = text elif property == "velocity:x": + # 注意:这里的 velocity 是 Vector2 类型,所以要先判断是否为空 + if not _get_property()[id].has("velocity"): + _get_property()[id]["velocity"] = Vector2.ZERO _get_property()[id]["velocity"].x = float(text) elif property == "velocity:y": + if not _get_property()[id].has("velocity"): + _get_property()[id]["velocity"] = Vector2.ZERO _get_property()[id]["velocity"].y = float(text) elif property == "duration": _get_property()[id]["duration"] = float(text) diff --git a/asset/art/gif/c01_孤儿院围墙/frames.tres b/asset/art/gif/c01_孤儿院围墙/frames.tres index b13f3bf5..0e94afb9 100644 --- a/asset/art/gif/c01_孤儿院围墙/frames.tres +++ b/asset/art/gif/c01_孤儿院围墙/frames.tres @@ -1,4 +1,4 @@ -[gd_resource type="SpriteFrames" load_steps=92 format=3 uid="uid://c6okvaeemoodq"] +[gd_resource type="SpriteFrames" load_steps=163 format=3 uid="uid://c6okvaeemoodq"] [ext_resource type="Texture2D" uid="uid://ciai4wast4i2a" path="res://asset/art/gif/c01_孤儿院围墙/【画画小女孩】回头/0.png" id="1_0n0k8"] [ext_resource type="Texture2D" uid="uid://pabw11j5ifdw" path="res://asset/art/gif/c01_孤儿院围墙/【画画男孩-2】画画/0.png" id="1_3rkvk"] @@ -13,9 +13,11 @@ [ext_resource type="Texture2D" uid="uid://23i4l8ss2ua4" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-3】转身/0.png" id="1_nmddb"] [ext_resource type="Texture2D" uid="uid://thyfxc0n287w" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-2】呼吸/0.png" id="1_nqakl"] [ext_resource type="Texture2D" uid="uid://vvbcpjwagqwo" path="res://asset/art/gif/c01_孤儿院围墙/【画画小女孩】画画/0.png" id="1_p0te0"] +[ext_resource type="Texture2D" uid="uid://cwvukx1hka1b3" path="res://asset/art/gif/c01_孤儿院围墙/【单残疾小孩】抓住/0.png" id="1_ppkaj"] [ext_resource type="Texture2D" uid="uid://wimhgx3c7yu0" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-3】呼吸/0.png" id="1_qh04w"] [ext_resource type="Texture2D" uid="uid://dqes07nl0cpme" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-1】挠痒呼吸/0.png" id="1_qo83r"] [ext_resource type="Texture2D" uid="uid://cp3wrc6vm42np" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-2】侧面呼吸/0.png" id="1_s4rfr"] +[ext_resource type="Texture2D" uid="uid://bf0mbhlnfej4t" path="res://asset/art/gif/c01_孤儿院围墙/【单残疾小孩】爬行/0.png" id="1_uv4ft"] [ext_resource type="Texture2D" uid="uid://b3o5yp8l63sab" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-3】走路/0.png" id="1_yvvhl"] [ext_resource type="Texture2D" uid="uid://cag2ms3mnx3nj" path="res://asset/art/gif/c01_孤儿院围墙/【画画小女孩】呼吸/1.png" id="2_1hhev"] [ext_resource type="Texture2D" uid="uid://daxewbhvtjfff" path="res://asset/art/gif/c01_孤儿院围墙/【画画男孩-2】画画/1.png" id="2_5i5of"] @@ -25,8 +27,10 @@ [ext_resource type="Texture2D" uid="uid://d4lehw7f8iub3" path="res://asset/art/gif/c01_孤儿院围墙/【画画男孩-1】画画/1.png" id="2_ceqnl"] [ext_resource type="Texture2D" uid="uid://8tlkq7l12ir" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-3】呼吸/1.png" id="2_fgm6l"] [ext_resource type="Texture2D" uid="uid://o6jr1qlnuubi" path="res://asset/art/gif/c01_孤儿院围墙/【画画小女孩】回头/1.png" id="2_gc6kb"] +[ext_resource type="Texture2D" uid="uid://rj0ddepk7vsg" path="res://asset/art/gif/c01_孤儿院围墙/【单残疾小孩】爬行/1.png" id="2_i110w"] [ext_resource type="Texture2D" uid="uid://q0rjhq5alio2" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-3】侧面呼吸/1.png" id="2_ir4mj"] [ext_resource type="Texture2D" uid="uid://d2tlelc52io0c" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-3】走路/1.png" id="2_kp77c"] +[ext_resource type="Texture2D" uid="uid://dknxnuqaakwts" path="res://asset/art/gif/c01_孤儿院围墙/【单残疾小孩】抓住/1.png" id="2_lkyps"] [ext_resource type="Texture2D" uid="uid://5g7h7yrbd2tp" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-1】挠痒呼吸/1.png" id="2_o8feq"] [ext_resource type="Texture2D" uid="uid://cyk0pd7xro2cg" path="res://asset/art/gif/c01_孤儿院围墙/【画画男孩-1】呼吸/1.png" id="2_stfxp"] [ext_resource type="Texture2D" uid="uid://cusyrg8vexeex" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-2】侧面呼吸/1.png" id="2_u4bbj"] @@ -38,31 +42,62 @@ [ext_resource type="Texture2D" uid="uid://dmomrke34h21e" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-1】挠痒呼吸/2.png" id="3_c8gk4"] [ext_resource type="Texture2D" uid="uid://bgqqdt7obaovc" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-2】转身/2.png" id="3_cqqvg"] [ext_resource type="Texture2D" uid="uid://cumtftlp2b81a" path="res://asset/art/gif/c01_孤儿院围墙/【站立小孩-3】转身/2.png" 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+process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/asset/art/gif/c01_孤儿院围墙/桌椅翻倒/4.png b/asset/art/gif/c01_孤儿院围墙/桌椅翻倒/4.png new file mode 100644 index 00000000..8aa7dfbd Binary files /dev/null and b/asset/art/gif/c01_孤儿院围墙/桌椅翻倒/4.png differ diff --git a/asset/art/gif/c01_孤儿院围墙/桌椅翻倒/4.png.import b/asset/art/gif/c01_孤儿院围墙/桌椅翻倒/4.png.import new file mode 100644 index 00000000..d3b944d0 --- /dev/null +++ b/asset/art/gif/c01_孤儿院围墙/桌椅翻倒/4.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bhv5gcebvkmql" +path="res://.godot/imported/4.png-7b6d3d1da36af1d00e3114b12876215a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://asset/art/gif/c01_孤儿院围墙/桌椅翻倒/4.png" +dest_files=["res://.godot/imported/4.png-7b6d3d1da36af1d00e3114b12876215a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/asset/art/gif/c01_孤儿院围墙/桌椅翻倒/5.png b/asset/art/gif/c01_孤儿院围墙/桌椅翻倒/5.png new file mode 100644 index 00000000..b88e07e8 Binary files /dev/null and b/asset/art/gif/c01_孤儿院围墙/桌椅翻倒/5.png differ diff --git a/asset/art/gif/c01_孤儿院围墙/桌椅翻倒/5.png.import b/asset/art/gif/c01_孤儿院围墙/桌椅翻倒/5.png.import new file mode 100644 index 00000000..dce2cae1 --- /dev/null +++ b/asset/art/gif/c01_孤儿院围墙/桌椅翻倒/5.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://yyyj4ibmrvhx" +path="res://.godot/imported/5.png-405617bd4aa342c8bed5d1257cd55ac6.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://asset/art/gif/c01_孤儿院围墙/桌椅翻倒/5.png" +dest_files=["res://.godot/imported/5.png-405617bd4aa342c8bed5d1257cd55ac6.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/asset/art/gif/c01_孤儿院长廊/fg_花圃.gif b/asset/art/gif/c01_孤儿院长廊/fg_花圃.gif old mode 100755 new mode 100644 diff --git a/asset/dialogue/c01.csv b/asset/dialogue/c01.csv index c45b5eb7..4f191133 100644 --- a/asset/dialogue/c01.csv +++ b/asset/dialogue/c01.csv @@ -1,6 +1,7 @@ keys,zh_CN,en,_character,_notes,_tags c01_s05_院长房间1,百岁光阴⼀梦蝶,重回⾸往事堪嗟。今⽇春来,明朝花谢。急罚盏夜阑灯灭。,,,, c01_s05_院长房间2,(疑惑——),,吕萍,, +音效_开门,开门,,音效,, c01_s01_黑雾_001,“时辰将至,锁魂障眼,自欺欺人”,,雾,note,[#shake] c01_s01_黑雾_002,“孤魂也罢,恶鬼亦然”,,雾,,[#shake] c01_s01_黑雾_003,“三魂皆不可阙,将它们都带回来吧”,,雾,,[#shake] @@ -43,4 +44,12 @@ c01_吕萍与车夫_29,“对的对的,差点就忘记了,谢谢师傅,新 c01_吕萍与车夫_30,“新年快乐”,,车夫,, c01_s05_夜行船1,(念诵夜行船——),,吕萍,,[#wait=4] c01_s05_夜行船2,(疑惑——),,吕萍,, -音效_开门,开门,,音效,, +c01_s06_谈论鬼差1,(台词设计)鬼差...你知道吗?,,小胖孩,, +c01_s06_谈论鬼差2,(台词设计)我听奶奶说...,,小孩甲,, +c01_s06_谈论鬼差3,(台词设计)好有意思...我能和你们一起玩吗...,,小蝶,, +c01_s06_谈论鬼差4,(台词设计)嗳,你知道鬼差捉人,就像猫捉鼠吗?,,小胖孩,, +c01_s06_谈论鬼差5,(台词设计)你来和我们一起玩猫鼠游戏,我们就和你一起玩,你来当老鼠吧!,,小胖孩,, +c01_s06_谈论鬼差6,(台词设计)啊?可是...,,小蝶,, +c01_s06_谈论鬼差7,(台词设计)开始咯!5...4...,,小胖孩,, +c01_s06_谈论鬼差8,(台词设计)啊!,,小蝶,, +c01_s06_谈论鬼差9,(台词设计)3...2...1...,,小胖孩,, diff --git a/asset/dialogue/c01.dialogue b/asset/dialogue/c01.dialogue index 3fe5e375..e88f7380 100644 --- a/asset/dialogue/c01.dialogue +++ b/asset/dialogue/c01.dialogue @@ -82,7 +82,17 @@ 吕萍: (疑惑——)[ID:c01_s05_夜行船2] => END -~ c01_s06_谈论鬼差 -小孩甲: 鬼差...你知道吗? [ID:c01_s06_谈论鬼差1] -小孩乙: 我听奶奶说... [ID:c01_s06_谈论鬼差2] +~ c01_s06_谈论鬼差与猫鼠游戏 +小胖孩: (台词设计)鬼差...你知道吗? [ID:c01_s06_谈论鬼差1] +小孩甲: (台词设计)我听奶奶说... [ID:c01_s06_谈论鬼差2] +小蝶: (台词设计)好有意思...我能和你们一起玩吗... [ID:c01_s06_谈论鬼差3] +小胖孩: (台词设计)嗳,你知道鬼差捉人,就像猫捉鼠吗? [ID:c01_s06_谈论鬼差4] +小胖孩: (台词设计)你来和我们一起玩猫鼠游戏,我们就和你一起玩,你来当老鼠吧! [ID:c01_s06_谈论鬼差5] +小蝶: (台词设计)啊?可是... [ID:c01_s06_谈论鬼差6] +=> END + +~ c01_s06_猫鼠游戏 +小胖孩: (台词设计)开始咯!5...4... [#wait=2] [ID:c01_s06_谈论鬼差7] +小蝶: (台词设计)啊! [#wait=1] [ID:c01_s06_谈论鬼差8] +小胖孩: (台词设计)3...2...1... [#wait=3] [ID:c01_s06_谈论鬼差9] => END diff --git a/asset/dialogue/item_description.csv b/asset/dialogue/item_description.csv index 28e5f14f..e63cdd6a 100644 --- a/asset/dialogue/item_description.csv +++ b/asset/dialogue/item_description.csv @@ -32,6 +32,12 @@ setting_主界面,回到主界面,,,, setting_退出,保存并退出,,,, setting_日志,打开日志,,,, ui_秒,秒,,,, +ui_saved_all,已保存所有数据,,,, +ui_new_archive,已创建新存档,,,, +ui_auto_saved,自动保存成功,,,, +ui_press_e,按 E 与场景互动,,,, +ui_press_b,按 B 打开背包,,,, +ui_press_shift,按住 Shift 奔跑,,,, ui_获得,获得,,,, ui_退出,退出,Exit,,, ui_阅读,阅读,Read,,, @@ -67,6 +73,8 @@ c01_院长座钟,"1917年10⽉28⽇... 时间停在16\:30",,,, c01_倾斜的洋相片,洋相片,,,, c01_摆正的洋相片,是院长的女儿吗,,,, +c01_s06_院长房间,这是院长的房间,,,, +c01_s06_小朋友房间,这是其他小朋友的房间,,,, c02_绳子剪刀,绳子和剪刀,,,, c02_寻人启事,"似乎是一张寻人启事 脸的部分被撕掉了,看不清",,,, diff --git a/asset/dialogue/item_description.dialogue b/asset/dialogue/item_description.dialogue index 6a89cc24..1cc23424 100644 --- a/asset/dialogue/item_description.dialogue +++ b/asset/dialogue/item_description.dialogue @@ -13,9 +13,16 @@ 回到主界面[ID:setting_主界面] 保存并退出[ID:setting_退出] 打开日志[ID:setting_日志] - 秒 [ID:ui_秒] +已保存所有数据 [ID:ui_saved_all] +已创建新存档 [ID:ui_new_archive] +自动保存成功 [ID:ui_auto_saved] + +按 E 与场景互动 [ID:ui_press_e] +按 B 打开背包 [ID:ui_press_b] +按住 Shift 奔跑 [ID:ui_press_shift] + 获得 [ID:ui_获得] 退出 [ID:ui_退出] 阅读 [ID:ui_阅读] @@ -63,6 +70,10 @@ 1917年10⽉28⽇...\n时间停在16\\:30 [ID:c01_院长座钟] 洋相片 [ID:c01_倾斜的洋相片] 是院长的女儿吗 [ID:c01_摆正的洋相片] +# c01-s06 院子 +这是院长的房间 [ID:c01_s06_院长房间] +这是其他小朋友的房间 [ID:c01_s06_小朋友房间] + # c02 绳子和剪刀 [ID:c02_绳子剪刀] 似乎是一张寻人启事\n脸的部分被撕掉了,看不清 [ID:c02_寻人启事] diff --git a/manager/archive_manager/archive_manager.gd b/manager/archive_manager/archive_manager.gd index 66d2aa5a..052033f3 100644 --- a/manager/archive_manager/archive_manager.gd +++ b/manager/archive_manager/archive_manager.gd @@ -40,7 +40,8 @@ func _notification(what): save_all() if has_node("/root/Main"): print("Saved all success before Quit") - SceneManager.pop_notification("已保存所有数据") + # 已保存所有数据 [ID:ui_saved_all] + SceneManager.pop_notification(tr("ui_saved_all")) var tree = get_tree() tree.create_timer(1.5).timeout.connect(tree.quit) else: @@ -59,7 +60,8 @@ func _on_archive_id_changed(): return if not archives.has(selected_id): create_and_use_new_archive(selected_id) - SceneManager.pop_notification("已创建新存档") + # 已创建新存档 [ID:ui_new_archive] + SceneManager.pop_notification(tr("ui_new_archive")) else: load_archive() @@ -92,7 +94,8 @@ func _try_auto_save(): print("Auto save") if archive and GlobalConfigManager.config.auto_save_seconds > 1: save_all() - SceneManager.pop_notification("自动保存成功") + # 自动保存成功 [ID:ui_auto_saved] + SceneManager.pop_notification(tr("ui_auto_saved")) func _check_dirs_and_archives() -> bool: diff --git a/manager/archive_manager/assembled_archive.gd b/manager/archive_manager/assembled_archive.gd index ced18e06..d524a62f 100644 --- a/manager/archive_manager/assembled_archive.gd +++ b/manager/archive_manager/assembled_archive.gd @@ -36,7 +36,7 @@ class_name AssembledArchive extends Resource @export var ground_archives = {} # true 为匿名,false 非匿名 @export var npc_anonymous_states = {} -# 玩家跑步锁定状态 +# 玩家跑步锁定状态,默认为 true @export var player_running_locked := true # prop hud 显示道具 @export var prop_inventory: PropInventory diff --git a/manager/config_manager/global_config.gd b/manager/config_manager/global_config.gd index d2b206aa..6b6b5851 100644 --- a/manager/config_manager/global_config.gd +++ b/manager/config_manager/global_config.gd @@ -17,6 +17,8 @@ const CANVAS_LAYER_SHADING = 10 const CANVAS_LAYER_FG = 2 const CANVAS_LAYER_HD_ENTITY = 1 +const DIALOG_IGNORE_INPUT = "ignore_input" + const CHARACTER_COLOR_MAP = { "default": Color.LIGHT_SEA_GREEN, "吕萍": Color.ORANGE, diff --git a/manager/scene/scene_manager.gd b/manager/scene/scene_manager.gd index 12297979..d49b7d7c 100644 --- a/manager/scene/scene_manager.gd +++ b/manager/scene/scene_manager.gd @@ -20,7 +20,7 @@ func get_ground() -> Ground2D: var loader = get_ground_loader() if loader: return loader.ground - return null + return get_tree().current_scene.get_node_or_null("Ground") func get_camera_marker() -> CameraFocusMarker: @@ -46,6 +46,7 @@ func focus_node(node: Node2D) -> void: func focus_player_and_reset_zoom(duration := 1.2) -> void: var marker = get_camera_marker() if marker: + # marker.force_offset = Vector2.ZERO marker.tween_zoom(1.0, duration, true) marker.focus_node(get_player()) @@ -163,7 +164,15 @@ func pop_notification(msg: String, number := 1) -> void: if notification_node: notification_node.show_notification(msg, number) else: - printerr("Notification node not found") + printerr("pop_notification: Notification node not found") + + +func pop_center_notification(msg: String) -> void: + var notification_node = get_node_or_null("/root/Main/UILayer/Notification") + if notification_node: + notification_node.show_center_notification(msg) + else: + printerr("pop_center_notification: Notification node not found") func pop_dialog( diff --git a/project.godot b/project.godot index f4a79abd..b2ca0096 100644 --- a/project.godot +++ b/project.godot @@ -181,6 +181,7 @@ locale/fallback="zh" 2d_physics/layer_4="hud_mouse" 2d_physics/layer_5="journal" 2d_physics/layer_6="journal_wall" +2d_physics/layer_7="npc" [rendering] diff --git a/scene/dialog/balloon.gd b/scene/dialog/balloon.gd index b020f6e3..a06368e4 100755 --- a/scene/dialog/balloon.gd +++ b/scene/dialog/balloon.gd @@ -200,6 +200,10 @@ func _on_mutated(_mutation: Dictionary) -> void: func _on_balloon_gui_input(event: InputEvent) -> void: + # 根据全局配置,是否允许忽略输入 + if temporary_game_states.has(GlobalConfig.DIALOG_IGNORE_INPUT): + return + # See if we need to skip typing of the dialogue if dialogue_label.is_typing: if event.is_action_pressed("interact") or event.is_action_pressed("cancel"): diff --git a/scene/dialog/balloon_debug.gd b/scene/dialog/balloon_debug.gd index aba575c9..30590dfc 100644 --- a/scene/dialog/balloon_debug.gd +++ b/scene/dialog/balloon_debug.gd @@ -34,6 +34,7 @@ var will_hide_balloon: bool = false const CHARACTER_COLOR_MAP = { "音效": Color.DARK_VIOLET, + "美术": Color.WHITE_SMOKE, "default": Color.LIGHT_SALMON, } diff --git a/scene/entity/ambush.gd b/scene/entity/ambush.gd index ff88ae20..ce564c17 100644 --- a/scene/entity/ambush.gd +++ b/scene/entity/ambush.gd @@ -9,7 +9,7 @@ signal triggered if is_node_ready(): sign_mark.enabled = val _check_sign_display() -@export_enum("enter", "interact") var trigger_mode := "enter": +@export_enum("enter", "area_enter", "interact") var trigger_mode := "enter": set(val): trigger_mode = val if is_node_ready(): @@ -62,14 +62,15 @@ func _ready() -> void: if animation_player: animation_player.animation_libraries_updated.connect(notify_property_list_changed) return - if one_shot and played: + if played: if GlobalConfig.DEBUG: - print("Ambush already played, name=", name) + print("Ambush has played, name=", name) return if on_first_enter_tree: _entered(null) sign_mark.interacted.connect(_interacted) area.body_entered.connect(_entered) + area.area_entered.connect(_area_entered) sign_mark.enabled = enabled # setup default value ground_archive = ArchiveManager.archive.ground_archive() @@ -82,13 +83,15 @@ func _check_sign_display(): func _get_animation_player() -> AnimationPlayer: - var node = get_node_or_null("../../AnimationPlayer") as AnimationPlayer - if not node: - node = get_node_or_null("../../../AnimationPlayer") as AnimationPlayer - return node + var node = get_parent() + while node and not node is Ground2D: + node = node.get_parent() + if node is Ground2D: + return node.get_node("AnimationPlayer") as AnimationPlayer + return null -var enter_mutex = Mutex.new() +var trigger_mutex = Mutex.new() func _interacted(): @@ -101,20 +104,27 @@ func _entered(_body = null): _do_trigger() +func _area_entered(_area = null): + if enabled and trigger_mode == "area_enter": + _do_trigger() + + func _do_trigger(): var time = Time.get_ticks_msec() # 确保只有一个线程进入该逻辑,因为有时 player 碰撞和首次进入 tree 都会触发该方法 - if not enter_mutex.try_lock(): + if not trigger_mutex.try_lock(): + print("Ambush trigger mutex lock fail, name=", name) return + print("Ambush trigger mutex locked, name=", name) if not one_shot and freeze_time > 0: var time_left = freeze_time - (time - played_time) * 0.001 if time_left > 0: if GlobalConfig.DEBUG: print("Ambush freeze time not reached, time left=", time_left) - enter_mutex.unlock() + trigger_mutex.unlock() return if one_shot and played: - enter_mutex.unlock() + trigger_mutex.unlock() return played_time = time played = true @@ -136,7 +146,7 @@ func _do_trigger(): triggered.emit() if GlobalConfig.DEBUG: print("ambush triggered! name=", name) - enter_mutex.unlock() + trigger_mutex.unlock() _check_sign_display() diff --git a/scene/entity/ambush.tscn b/scene/entity/ambush.tscn index 4627e302..67dec793 100644 --- a/scene/entity/ambush.tscn +++ b/scene/entity/ambush.tscn @@ -20,6 +20,9 @@ display_sign = false [node name="Area2D" type="Area2D" parent="."] unique_name_in_owner = true +collision_layer = 0 +input_pickable = false +monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] shape = SubResource("RectangleShape2D_iwrfx") diff --git a/scene/entity/general/sfx.gd b/scene/entity/general/sfx.gd index 4ef88998..969b04b0 100644 --- a/scene/entity/general/sfx.gd +++ b/scene/entity/general/sfx.gd @@ -39,10 +39,6 @@ func _update_files(): for f in dir_access.get_files(): if f.ends_with(".wav") or f.ends_with(".ogg") or f.ends_with(".mp3"): current_files.push_back(f) - if current_files.is_empty(): - file = "" - elif not file or not current_files.has(file): - file = current_files[0] _reload_sfx() notify_property_list_changed() diff --git a/scene/entity/general/sfx2d.tscn b/scene/entity/general/sfx2d.tscn index c1830568..5e4882b5 100644 --- a/scene/entity/general/sfx2d.tscn +++ b/scene/entity/general/sfx2d.tscn @@ -1,10 +1,22 @@ -[gd_scene load_steps=3 format=3 uid="uid://cyobva6ppmapr"] +[gd_scene load_steps=4 format=3 uid="uid://cyobva6ppmapr"] +[ext_resource type="AudioStream" uid="uid://cvttds81trcoc" path="res://asset/audio/sfx/ui/click.wav" id="1_7vcpo"] [ext_resource type="Script" path="res://scene/entity/general/sfx_2d.gd" id="1_k1qpr"] -[ext_resource type="AudioStream" uid="uid://cvttds81trcoc" path="res://asset/audio/sfx/ui/click.wav" id="1_k48eu"] + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_xx2jy"] +size = Vector2(200, 200) [node name="Sfx2d" type="AudioStreamPlayer2D"] -stream = ExtResource("1_k48eu") +stream = ExtResource("1_7vcpo") +autoplay = true bus = &"game_sfx" script = ExtResource("1_k1qpr") file = "click.wav" + +[node name="Area2D" type="Area2D" parent="."] +collision_layer = 0 +input_pickable = false +monitorable = false + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] +shape = SubResource("RectangleShape2D_xx2jy") diff --git a/scene/entity/general/sfx_2d.gd b/scene/entity/general/sfx_2d.gd index 23de0803..8fb03643 100644 --- a/scene/entity/general/sfx_2d.gd +++ b/scene/entity/general/sfx_2d.gd @@ -12,10 +12,18 @@ var sfx: AudioStream var file: String var current_files := PackedStringArray() + func _ready() -> void: bus = &"game_sfx" _update_files() _reload_sfx() + if GlobalConfig.DEBUG and not Engine.is_editor_hint(): + $Area2D.body_entered.connect(_on_body_entered) + + +func _on_body_entered(_body = null): + if GlobalConfig.DEBUG and file and stream == null: + SceneManager.pop_debug_dialog_info("音效", file) func _reload_sfx(): @@ -38,10 +46,6 @@ func _update_files(): for f in dir_access.get_files(): if f.ends_with(".wav") or f.ends_with(".ogg") or f.ends_with(".mp3"): current_files.push_back(f) - if current_files.is_empty(): - file = "" - elif not file or not current_files.has(file): - file = current_files[0] _reload_sfx() notify_property_list_changed() diff --git a/scene/entity/interactable.gd b/scene/entity/interactable.gd index e5f23d3a..e2a3e598 100644 --- a/scene/entity/interactable.gd +++ b/scene/entity/interactable.gd @@ -10,7 +10,6 @@ signal interacted sign_mark.enabled = val @export var unmatched_sign_texture: Texture2D @export var matched_sign_texture: Texture2D -@export var texture_after: Texture2D @export var one_shot := true var prop_key := "" @@ -43,8 +42,13 @@ func _ready() -> void: # setup default value ground_archive = ArchiveManager.archive.ground_archive() interacted_times = ground_archive.get_value(name, "interacted_times", 0) - if interacted_times and texture_after: - texture = texture_after + _check_sign_display() + + +func _check_sign_display(): + if not enabled or (one_shot and interacted_times): + sign_mark.enabled = false + func _reload_items() -> void: items.clear() @@ -109,12 +113,11 @@ func _on_interacted() -> void: # if one_shot: # SceneManager.disable_prop_item(prop_key) interacted_times += 1 - if texture_after: - texture = texture_after interacted.emit() EventManager.prop_interacted(name, prop_key, interacted_times) # print("%s interacted with %s. total times: %s" % [name, prop_key, interacted_times]) interact_mutex.unlock() + _check_sign_display() func _get_property_list() -> Array[Dictionary]: diff --git a/scene/ground/camera/camera_focus_marker.gd b/scene/ground/camera/camera_focus_marker.gd index 879a3c43..14f8af0e 100644 --- a/scene/ground/camera/camera_focus_marker.gd +++ b/scene/ground/camera/camera_focus_marker.gd @@ -61,7 +61,6 @@ func _physics_process(delta: float) -> void: var target_position = focusing_node.global_position + _tweeked_position + force_offset if focusing_node is MainPlayer: # player 的焦点在脚底,所以需要加上 player 的高度 - # 注意方向向下,负数 target_position.y -= focusing_node.current_animation_config.os_height * 0.7 # 如果有 zooming_and_focus_progress, 将其位置加入计算 if zooming_and_focus_progress < 1.0: diff --git a/scene/ground/scene/animation_root.gd b/scene/ground/scene/animation_root.gd index 9f3fa25a..971b43a2 100644 --- a/scene/ground/scene/animation_root.gd +++ b/scene/ground/scene/animation_root.gd @@ -1,5 +1,6 @@ # @tool class_name AnimationRoot extends AnimationPlayer +signal oneshot_animation_finished # 在继承 AnimationRoot 的各场景内的脚本中,可以直接调用 DialogueResource var dialogue_c01 := preload("res://asset/dialogue/c01.dialogue") as DialogueResource @@ -13,6 +14,7 @@ var oneshot_animation := "" var ground_archive: GroundArchive var ground: Ground2D + # 继承覆盖该方法 func _default_data() -> Dictionary: print("read default data from root") @@ -40,6 +42,7 @@ func _ready() -> void: else: _on_ground_ready() + func _on_ground_ready() -> void: pass @@ -61,6 +64,7 @@ func _notification(what: int) -> void: func _oneshot_animation_finished(animation_name) -> void: if GlobalConfig.DEBUG: print("oneshot_animation_finished:", animation_name) + oneshot_animation_finished.emit() set_data("oneshot_animation_played", true) diff --git a/scene/ground/scene/c01/s05_animation.gd b/scene/ground/scene/c01/s05_animation.gd index b80fb6be..4216861c 100644 --- a/scene/ground/scene/c01/s05_animation.gd +++ b/scene/ground/scene/c01/s05_animation.gd @@ -16,8 +16,7 @@ func _default_data() -> Dictionary: func _ready() -> void: super._ready() - if Engine.is_editor_hint(): - return + oneshot_animation_finished.connect(show_interact_help) func play_intro_dialogue(): @@ -94,6 +93,12 @@ func _on_paper_interacted(): right_door.enabled = true SceneManager.pop_debug_dialog_info("音效", "开门声") $"../sfx_door_open".play() + var inspector = SceneManager.get_inspector() as PropInspector + if inspector: + # 显示互动提示 + inspector.quit_and_hidden.connect( + SceneManager.pop_center_notification.bind(tr("ui_press_b")), CONNECT_ONE_SHOT + ) # 钢琴音效,每次按下播放不同音符 @@ -114,3 +119,7 @@ func _on_piano_interacted(): piano_id = 0 piano_last_played_time = now SceneManager.pop_debug_dialog_info("音效", "钢琴声: " + str(piano_id)) + + +func show_interact_help(): + SceneManager.pop_center_notification(tr("ui_press_e")) diff --git a/scene/ground/scene/c01/s05_院长房间.tscn b/scene/ground/scene/c01/s05_院长房间.tscn index fd130f89..abd4b9f3 100644 --- a/scene/ground/scene/c01/s05_院长房间.tscn +++ b/scene/ground/scene/c01/s05_院长房间.tscn @@ -648,7 +648,6 @@ position = Vector2(270, 23.5) texture = ExtResource("12_jtglg") trigger_mode = "interact" hook_animation = "使用鸡毛掸子" -hook_method = null [node name="使用鸡毛掸子" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="7"] visible = false diff --git a/scene/ground/scene/c01/s06_animation.gd b/scene/ground/scene/c01/s06_animation.gd index 9ab86a4c..cad96a6f 100644 --- a/scene/ground/scene/c01/s06_animation.gd +++ b/scene/ground/scene/c01/s06_animation.gd @@ -9,19 +9,56 @@ func _default_data() -> Dictionary: func _ready() -> void: super._ready() - if Engine.is_editor_hint(): - return var dean var red_girl +# var drawing_kids +var focus_point +var standing_kid1 +var standing_kid2 +var standing_kid3 +var game_kid +var obstacles: ProAnimatedSprite2D +var interactable_obstacles: Interactable2D +var cat_rat_game_start_ambush: Ambush2D +var cat_rat_game_mid_ambush: Ambush2D +# var cat_rat_game_success_ambush: Ambush2D +var cat_rat_game_fail_ambush: Ambush2D + +var cat +var cat_shadow + +# 推动了桌椅 +var obstacles_pushed = false +# 桌椅生效,砸了下来 +var obstacles_success = false -var drawing_kids func _on_ground_ready() -> void: dean = $"../ParallaxForeground/BGParallaxLayer/门口_院长" red_girl = $"../ParallaxForeground/BGParallaxLayer/门口_红衣姑娘" - drawing_kids = $"../DeployLayer/drawing_kids" + # drawing_kids = $"../DeployLayer/drawing_kids" + focus_point = $"../DeployLayer/【站立小孩-2】/FocusPoint" + standing_kid1 = $"../DeployLayer/【站立小孩-1】" + standing_kid2 = $"../DeployLayer/【站立小孩-2】" + standing_kid3 = $"../DeployLayer/【站立小孩-3】" + game_kid = $"../DeployLayer/【胖小孩背着残疾小孩】" + obstacles = $"../DeployLayer/游戏中途桌椅" + interactable_obstacles = $"../DeployLayer/Interactable桌椅" + interactable_obstacles.interacted.connect(_on_push_obstacles) + cat_rat_game_fail_ambush = $"../DeployLayer/【胖小孩背着残疾小孩】/猫鼠游戏失败ambush" + # 等待游戏开始后启用 + cat_rat_game_fail_ambush.enabled = false + cat_rat_game_start_ambush = $"../DeployLayer/猫鼠游戏开始ambush" + cat_rat_game_mid_ambush = $"../DeployLayer/猫鼠游戏中途ambush" + cat_rat_game_mid_ambush.triggered.connect(_on_cat_rat_game_obstacles_triggered) + # cat_rat_game_success_ambush = $"../DeployLayer/猫鼠游戏胜利ambush" as Ambush2D + cat_shadow = $"../BGSprite2D/【墙上小孩猫影子】" + cat = $"../DeployLayer/【墙上黑猫】" + cat.visible = false + cat_shadow.visible = false + # 院长翻书 var timer = Timer.new() timer.set_wait_time(5.0) @@ -31,12 +68,103 @@ func _on_ground_ready() -> void: timer.timeout.connect(_dean_flip_book) -func play_drawing() -> void: - for c in drawing_kids.get_children(): - if c is AnimatedSprite2D: - c.play(c.name + "画画") - func _dean_flip_book() -> void: if dean.animation == "院长呼吸": # 翻书后会自动播放呼吸动画 dean.play("院长翻书") + + +func game_intro() -> void: + var camera = SceneManager.get_camera_marker() as CameraFocusMarker + camera.tween_zoom(1.5) + camera.focus_node(focus_point) + standing_kid1.play("【站立小孩-1】挠痒呼吸") + standing_kid2.play("【站立小孩-2】转身") + standing_kid3.play("【站立小孩-3】转身") + game_kid.play("【胖小孩背着残疾小孩】侧面呼吸") + SceneManager.get_player().set_facing_direction(Vector2.LEFT) + DialogueManager.dialogue_ended.connect(_game_counting_down, CONNECT_ONE_SHOT) + + +func _game_counting_down(_res = null): + # 重置镜头 + SceneManager.focus_player_and_reset_zoom() + DialogueManager.show_dialogue_balloon( + preload("res://asset/dialogue/c01.dialogue"), + "c01_s06_猫鼠游戏", + [GlobalConfig.DIALOG_IGNORE_INPUT] + ) + # 禁止玩家向左移动,同时可以使右侧腾出空间,玩家可以继续向右移动 + var player = SceneManager.get_player() as MainPlayer + var left = player.global_position.x + player.player_movement_rect.position.x = left + get_tree().create_timer(2.5).timeout.connect(_kids_start_run) + cat_shadow.visible = true + cat_shadow.play("【墙上小孩猫影子】变身") + cat.visible = true + cat.play("【墙上黑猫】跑步") + + +func _kids_start_run(): + # 再次运动 + standing_kid1.play("【站立小孩-1】挠痒呼吸") + standing_kid2.play("【站立小孩-2】走路") + standing_kid3.play("【站立小孩-3】走路") + # 小胖等待 2s 后开始奔跑 + get_tree().create_timer(2).timeout.connect(game_kid.play.bind("【胖小孩背着残疾小孩】奔跑")) + cat_rat_game_fail_ambush.enabled = true + # 提示玩家按 shift 键奔跑 + SceneManager.pop_center_notification(tr("ui_press_shift")) + # 解锁奔跑 + ArchiveManager.archive.player_running_locked = false + SceneManager.get_player().running_locked = false + # debug 提示 + SceneManager.pop_debug_dialog_info("美术", "(2s倒计时)【胖小孩背着残疾小孩】奔跑") + + +# 中途推桌椅 +func _on_push_obstacles(): + obstacles_pushed = true + + +# 胖子到达桌椅旁边 +func _on_cat_rat_game_obstacles_triggered(): + var player_x = SceneManager.get_player().global_position.x + # 桌椅右边缘的 x 坐标,桌椅生效条件:玩家在其右侧 + 交互过 + var obstacles_x = 2200 + if player_x < obstacles_x or not obstacles_pushed: + if GlobalConfig.DEBUG: + print("桌椅未发挥作用! player_x=", player_x, " obstacles_pushed=", obstacles_pushed) + obstacles.play("桌椅颤抖-正常") + SceneManager.pop_debug_dialog_info("美术", "桌椅颤抖-正常") + else: + # 禁止玩家越过桌椅 + var player = SceneManager.get_player() as MainPlayer + player.player_movement_rect.position.x = obstacles_x + SceneManager.pop_debug_dialog_info("美术", "桌椅颤抖-翻倒, 【胖小孩背着残疾小孩】摔倒,获得成就") + obstacles.play("桌椅颤抖-翻倒") + game_kid.play("【胖小孩背着残疾小孩】摔倒") + _on_mid_ambush_success() + + +func _on_mid_ambush_success(): + obstacles_success = true + # TODO 获得成就 + + +# 成功 +func game_succeed(): + if not obstacles_success: + game_kid.play_with_loop("【胖小孩背着残疾小孩】侧面呼吸") + print("game succeed") + SceneManager.pop_debug_dialog_info("美术", "猫鼠游戏成功") + SceneManager.freeze_player(0) + + +# 失败 +func game_failed(): + if not obstacles_success: + game_kid.play_with_loop("【胖小孩背着残疾小孩】侧面呼吸") + print("game failed") + SceneManager.pop_debug_dialog_info("美术", "猫鼠游戏失败") + SceneManager.freeze_player(0) diff --git a/scene/ground/scene/c01/s06_孤儿院长廊围墙.tscn b/scene/ground/scene/c01/s06_孤儿院长廊围墙.tscn index 9dbdc193..80d1a597 100644 --- a/scene/ground/scene/c01/s06_孤儿院长廊围墙.tscn +++ b/scene/ground/scene/c01/s06_孤儿院长廊围墙.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=18 format=3 uid="uid://bx16c8nn32f40"] +[gd_scene load_steps=23 format=3 uid="uid://bx16c8nn32f40"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_bitx7"] [ext_resource type="Script" path="res://scene/ground/scene/c01/s06_animation.gd" id="2_fkfhi"] @@ -10,9 +10,11 @@ [ext_resource type="Texture2D" uid="uid://bllt2wycchkp2" path="res://asset/art/scene/c01/s06_孤儿院长廊围墙/e_红柱子.png" id="4_dtycx"] [ext_resource type="PackedScene" uid="uid://cpc5037mesjl7" path="res://scene/ground/script/c01/s06_踢球男孩.tscn" id="5_erliv"] [ext_resource type="SpriteFrames" uid="uid://c6okvaeemoodq" path="res://asset/art/gif/c01_孤儿院围墙/frames.tres" id="7_dsj2r"] -[ext_resource type="PackedScene" uid="uid://b50n0hvs4yh75" path="res://addons/property-inspector/pro_animation_sprite2d/autoplay_animated_sprite.tscn" id="7_iojkg"] +[ext_resource type="PackedScene" uid="uid://b50n0hvs4yh75" path="res://addons/property-inspector/pro_animation_sprite2d/pro_animated_sprite.tscn" id="8_ouldg"] +[ext_resource type="PackedScene" uid="uid://cyobva6ppmapr" path="res://scene/entity/general/sfx2d.tscn" id="10_brjgh"] [ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="11_tudob"] [ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="12_28t76"] +[ext_resource type="PackedScene" uid="uid://cw3q5pvciumil" path="res://scene/entity/interactable.tscn" id="12_idjp0"] [sub_resource type="Animation" id="Animation_723yg"] length = 0.001 @@ -55,16 +57,27 @@ _data = { "门口_观望": SubResource("Animation_2113b") } -[sub_resource type="RectangleShape2D" id="RectangleShape2D_600pb"] +[sub_resource type="RectangleShape2D" id="RectangleShape2D_73xsu"] resource_local_to_scene = true -size = Vector2(100, 70) +size = Vector2(150, 70) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_ceat6"] +resource_local_to_scene = true +size = Vector2(10, 70) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_7cdhx"] +resource_local_to_scene = true +size = Vector2(30, 70) + +[sub_resource type="RectangleShape2D" id="RectangleShape2D_1ojoa"] +size = Vector2(20, 50) [node name="S06" type="Node2D"] metadata/_edit_horizontal_guides_ = [158.0, 88.0] [node name="Ground" parent="." instance=ExtResource("1_bitx7")] scene_name = "c01_s06" -player_y = 62 +player_y = 60 [node name="AnimationPlayer" parent="Ground" index="0"] libraries = { @@ -82,6 +95,23 @@ position = Vector2(30, -6) texture = ExtResource("3_su6aw") centered = false +[node name="【墙上小孩猫影子】" parent="Ground/BGSprite2D" index="1" instance=ExtResource("8_ouldg")] +position = Vector2(1479, -11.5) +sprite_frames = ExtResource("7_dsj2r") +animation = &"【墙上小孩猫影子】变身" +autostart = false +action_configs = Array[Dictionary]([{ +"animation_intro": &"【墙上小孩猫影子】变身", +"animation_next": "【墙上小孩猫影子】猫影跑步" +}]) +move_configs = Array[Dictionary]([{ +"animation": "【墙上小孩猫影子】猫影跑步", +"velocity": Vector2(180, 0) +}, { +"animation": &"【墙上小孩猫影子】变身", +"velocity": Vector2(180, 0) +}]) + [node name="portal_left" parent="Ground/DeployLayer" index="0"] position = Vector2(144, 20) immediately = false @@ -89,44 +119,50 @@ target_scene = "c01_s05" target_portal = "right" [node name="portal_right" parent="Ground/DeployLayer" index="1"] -position = Vector2(1886, 28) -immediately = false +position = Vector2(1958, 30) +target_scene = "c01_s07" -[node name="门口ambush" parent="Ground/DeployLayer" index="2" instance=ExtResource("11_tudob")] +[node name="Note院长房间" parent="Ground/DeployLayer" index="2" instance=ExtResource("12_28t76")] +position = Vector2(575, 9) +title_filter = "c01" +note_key = "c01_s06_院长房间" + +[node name="Note小孩房间" parent="Ground/DeployLayer" index="3" instance=ExtResource("12_28t76")] +position = Vector2(998, 2) +title_filter = "c01" +note_key = "c01_s06_小朋友房间" + +[node name="门口ambush" parent="Ground/DeployLayer" index="4" instance=ExtResource("11_tudob")] position = Vector2(299, 42) one_shot = false freeze_time = 3.0 hook_animation = "门口_观望" hook_method = null -[node name="踢球男孩" parent="Ground/DeployLayer" index="3" instance=ExtResource("5_erliv")] +[node name="踢球男孩" parent="Ground/DeployLayer" index="5" instance=ExtResource("5_erliv")] position = Vector2(535, -3) range_x = 450.0 speed = 90.0 -[node name="秋千" parent="Ground/DeployLayer" index="4" instance=ExtResource("7_iojkg")] +[node name="秋千" parent="Ground/DeployLayer" index="6" instance=ExtResource("8_ouldg")] position = Vector2(1241, -1) sprite_frames = ExtResource("2_l4axy") animation = &"秋千" -[node name="跷跷板" parent="Ground/DeployLayer" index="5" instance=ExtResource("7_iojkg")] +[node name="Sfx2d" parent="Ground/DeployLayer/秋千" instance=ExtResource("10_brjgh")] +position = Vector2(49, 19) +stream = null +file = "荡秋千背景音" + +[node name="跷跷板" parent="Ground/DeployLayer" index="7" instance=ExtResource("8_ouldg")] position = Vector2(1358, 0) sprite_frames = ExtResource("2_l4axy") animation = &"跷跷板" -[node name="drawing_ambush" parent="Ground/DeployLayer" index="6" instance=ExtResource("11_tudob")] -position = Vector2(1615, 44) -one_shot = false -hook_method = "play_drawing" - -[node name="CollisionShape2D" parent="Ground/DeployLayer/drawing_ambush/Area2D" index="0"] -position = Vector2(13, 1) -shape = SubResource("RectangleShape2D_600pb") - -[node name="drawing_kids" type="Node2D" parent="Ground/DeployLayer" index="7"] +[node name="drawing_kids" type="Node2D" parent="Ground/DeployLayer" index="8"] position = Vector2(1593, 44) -[node name="【画画小女孩】" parent="Ground/DeployLayer/drawing_kids" instance=ExtResource("7_iojkg")] +[node name="【画画小女孩】" parent="Ground/DeployLayer/drawing_kids" instance=ExtResource("8_ouldg")] position = Vector2(-2, -44.5) sprite_frames = ExtResource("7_dsj2r") animation = &"【画画小女孩】呼吸" @@ -144,7 +180,7 @@ action_configs = Array[Dictionary]([{ "intro_loop": 3 }]) -[node name="【画画男孩-1】" parent="Ground/DeployLayer/drawing_kids" instance=ExtResource("7_iojkg")] +[node name="【画画男孩-1】" parent="Ground/DeployLayer/drawing_kids" instance=ExtResource("8_ouldg")] position = Vector2(43, -44.5) sprite_frames = ExtResource("7_dsj2r") animation = &"【画画男孩-1】呼吸" @@ -158,7 +194,7 @@ action_configs = Array[Dictionary]([{ "intro_loop": 2 }]) -[node name="【画画男孩-2】" parent="Ground/DeployLayer/drawing_kids" instance=ExtResource("7_iojkg")] +[node name="【画画男孩-2】" parent="Ground/DeployLayer/drawing_kids" instance=ExtResource("8_ouldg")] position = Vector2(71, -45.5) sprite_frames = ExtResource("7_dsj2r") animation = &"【画画男孩-2】呼吸" @@ -171,51 +207,109 @@ action_configs = Array[Dictionary]([{ "intro_loop": 3 }]) -[node name="【站立小孩-1】" parent="Ground/DeployLayer" index="8" instance=ExtResource("7_iojkg")] -position = Vector2(1485, -1) +[node name="游戏中途桌椅" parent="Ground/DeployLayer" index="9" instance=ExtResource("8_ouldg")] +position = Vector2(2233, -1) +sprite_frames = ExtResource("7_dsj2r") +animation = &"桌椅正常" +action_configs = Array[Dictionary]([{ +"animation_intro": &"桌椅颤抖-正常", +"animation_next": "桌椅正常" +}, { +"animation_intro": &"桌椅颤抖-翻倒", +"animation_next": "桌椅翻倒" +}]) + +[node name="Interactable桌椅" parent="Ground/DeployLayer" index="10" instance=ExtResource("12_idjp0")] +position = Vector2(2135, 49) + +[node name="CollisionShape2D" parent="Ground/DeployLayer/Interactable桌椅/Area2D" index="0"] +shape = SubResource("RectangleShape2D_73xsu") + +[node name="猫鼠游戏中途ambush" parent="Ground/DeployLayer" index="11" instance=ExtResource("11_tudob")] +position = Vector2(2142, 74) +trigger_mode = "area_enter" +one_shot = false + +[node name="Area2D" parent="Ground/DeployLayer/猫鼠游戏中途ambush" index="1"] +collision_mask = 64 + +[node name="CollisionShape2D" parent="Ground/DeployLayer/猫鼠游戏中途ambush/Area2D" index="0"] +shape = SubResource("RectangleShape2D_ceat6") + +[node name="【站立小孩-1】" parent="Ground/DeployLayer" index="12" instance=ExtResource("8_ouldg")] +position = Vector2(1488, -4) sprite_frames = ExtResource("7_dsj2r") animation = &"【站立小孩-1】侧面呼吸" action_configs = Array[Dictionary]([{ -"animation_intro": "【站立小孩-1】侧面呼吸", -"animation_next": "【站立小孩-1】挠痒呼吸", -"intro_loop": 3 -}, { "animation_intro": "【站立小孩-1】挠痒呼吸", -"animation_next": "【站立小孩-1】侧面呼吸" +"animation_next": "【站立小孩-1】走路" +}, { +"animation_intro": &"【站立小孩-1】走路", +"animation_next": "【站立小孩-1】侧面呼吸", +"intro_loop": 2 }]) move_configs = Array[Dictionary]([{ "animation": &"【站立小孩-1】走路", -"velocity": Vector2(35, 0) +"velocity": Vector2(38, 0) }]) -[node name="【站立小孩-2】" parent="Ground/DeployLayer" index="9" instance=ExtResource("7_iojkg")] -position = Vector2(1513, -2) -sprite_frames = ExtResource("7_dsj2r") -animation = &"【站立小孩-2】呼吸" -action_configs = Array[Dictionary]([{ -"animation_intro": &"【站立小孩-2】转身", -"animation_next": "【站立小孩-2】侧面呼吸" -}]) -move_configs = Array[Dictionary]([{ -"animation": "【站立小孩-2】走路", -"velocity": Vector2(35, 0) -}]) - -[node name="【站立小孩-3】" parent="Ground/DeployLayer" index="10" instance=ExtResource("7_iojkg")] -position = Vector2(1535, -1) +[node name="【站立小孩-3】" parent="Ground/DeployLayer" index="13" instance=ExtResource("8_ouldg")] +position = Vector2(1544, -3) sprite_frames = ExtResource("7_dsj2r") animation = &"【站立小孩-3】呼吸" action_configs = Array[Dictionary]([{ "animation_intro": &"【站立小孩-3】转身", -"animation_next": "【站立小孩-3】侧面呼吸" +"animation_next": "【站立小孩-3】走路", +"animation_wait_time": 0.2 +}, { +"animation_intro": "【站立小孩-3】走路", +"animation_next": "【站立小孩-3】侧面呼吸", +"intro_loop": 2 }]) move_configs = Array[Dictionary]([{ "animation": &"【站立小孩-3】走路", "velocity": Vector2(35, 0) }]) -[node name="【胖小孩背着残疾小孩】" parent="Ground/DeployLayer" index="11" instance=ExtResource("7_iojkg")] -position = Vector2(1714, 4) +[node name="【站立小孩-2】" parent="Ground/DeployLayer" index="14" instance=ExtResource("8_ouldg")] +position = Vector2(1514, 0) +sprite_frames = ExtResource("7_dsj2r") +animation = &"【站立小孩-2】呼吸" +action_configs = Array[Dictionary]([{ +"animation_intro": "【站立小孩-2】转身", +"animation_next": "【站立小孩-2】走路", +"animation_wait_time": 0.3 +}, { +"animation_intro": "【站立小孩-2】走路", +"animation_next": "【站立小孩-2】侧面呼吸", +"intro_loop": 2 +}]) +move_configs = Array[Dictionary]([{ +"animation": &"【站立小孩-2】走路", +"velocity": Vector2(33, 0) +}]) + +[node name="FocusPoint" type="Node2D" parent="Ground/DeployLayer/【站立小孩-2】"] +position = Vector2(123, 43) + +[node name="【墙上黑猫】" parent="Ground/DeployLayer" index="15" instance=ExtResource("8_ouldg")] +position = Vector2(1394, -4) +sprite_frames = ExtResource("7_dsj2r") +animation = &"【墙上黑猫】跑步" +autostart = false +move_configs = Array[Dictionary]([{ +"animation": &"【墙上黑猫】跑步", +"velocity": Vector2(180, 0) +}]) + +[node name="猫鼠游戏开始ambush" parent="Ground/DeployLayer" index="16" instance=ExtResource("11_tudob")] +position = Vector2(1804, 56) +freeze_time = 1.0 +hook_dialogue_title = "c01_s06_谈论鬼差与猫鼠游戏" +hook_method = "game_intro" + +[node name="【胖小孩背着残疾小孩】" parent="Ground/DeployLayer" index="17" instance=ExtResource("8_ouldg")] +position = Vector2(1731, 4) sprite_frames = ExtResource("7_dsj2r") animation = &"【胖小孩背着残疾小孩】呼吸" action_configs = Array[Dictionary]([{ @@ -225,24 +319,60 @@ action_configs = Array[Dictionary]([{ "animation_intro": "【胖小孩背着残疾小孩】画画", "animation_next": "【胖小孩背着残疾小孩】呼吸", "intro_loop": 2 +}, { +"animation_intro": &"【胖小孩背着残疾小孩】侧面呼吸", +"animation_next": "【胖小孩背着残疾小孩】正面呼吸" +}, { +"animation_intro": &"【胖小孩背着残疾小孩】正面呼吸", +"animation_next": "【胖小孩背着残疾小孩】正面抖肩", +"intro_loop": 3 }]) move_configs = Array[Dictionary]([{ -"animation": &"【胖小孩背着残疾小孩】奔跑", -"velocity": Vector2(50, 0) +"animation": "【胖小孩背着残疾小孩】奔跑", +"velocity": Vector2(110, 0) }]) -[node name="Note院长房间" parent="Ground/DeployLayer" index="12" instance=ExtResource("12_28t76")] +[node name="猫鼠游戏失败ambush" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】" instance=ExtResource("11_tudob")] +position = Vector2(3, 44) +enabled = false +hook_method = "game_failed" -[node name="Note小孩房间" parent="Ground/DeployLayer" index="13" instance=ExtResource("12_28t76")] +[node name="Sign" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】/猫鼠游戏失败ambush" index="0"] +enabled = false + +[node name="CollisionShape2D" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】/猫鼠游戏失败ambush/Area2D" index="0"] +shape = SubResource("RectangleShape2D_7cdhx") + +[node name="中途Trigger" type="Area2D" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】"] +position = Vector2(7, 11) +collision_layer = 64 +collision_mask = 64 +monitoring = false + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】/中途Trigger"] +position = Vector2(7, 48) +shape = SubResource("RectangleShape2D_1ojoa") +debug_color = Color(0.519778, 0.447036, 0.929413, 0.42) + +[node name="【单残疾小孩】" parent="Ground/DeployLayer/【胖小孩背着残疾小孩】" instance=ExtResource("8_ouldg")] +visible = false +position = Vector2(-23, -1) +sprite_frames = ExtResource("7_dsj2r") +animation = &"【单残疾小孩】爬行" + +[node name="猫鼠游戏胜利ambush" parent="Ground/DeployLayer" index="18" instance=ExtResource("11_tudob")] +position = Vector2(3021.8, 49.6) +one_shot = false +hook_method = "game_succeed" [node name="PointLight2D" type="PointLight2D" parent="Ground/AmbientLayer" index="0"] -energy = 0.6 +energy = 0.4 range_layer_max = 2 texture = ExtResource("4_6ffae") offset = Vector2(601.5, -0.5) [node name="MainPlayer" parent="Ground" index="5"] -position = Vector2(144, 96) +position = Vector2(144, 98) character = "小小蝶" [node name="柱子" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0"] @@ -251,33 +381,33 @@ texture = ExtResource("4_dtycx") centered = false offset = Vector2(0, -153) -[node name="门口_中蓝衣小孩" parent="Ground/ParallaxForeground/BGParallaxLayer" index="1" instance=ExtResource("7_iojkg")] +[node name="门口_中蓝衣小孩" parent="Ground/ParallaxForeground/BGParallaxLayer" index="1" instance=ExtResource("8_ouldg")] position = Vector2(377, -1) sprite_frames = ExtResource("2_l4axy") animation = &"中蓝衣小孩呼吸" -[node name="门口_右绿衣男孩" parent="Ground/ParallaxForeground/BGParallaxLayer" index="2" instance=ExtResource("7_iojkg")] +[node name="门口_右绿衣男孩" parent="Ground/ParallaxForeground/BGParallaxLayer" index="2" instance=ExtResource("8_ouldg")] position = Vector2(408, 1) sprite_frames = ExtResource("2_l4axy") animation = &"右绿衣男孩呼吸" -[node name="门口_左2黄衣男" parent="Ground/ParallaxForeground/BGParallaxLayer" index="3" instance=ExtResource("7_iojkg")] +[node name="门口_左2黄衣男" parent="Ground/ParallaxForeground/BGParallaxLayer" index="3" instance=ExtResource("8_ouldg")] position = Vector2(269, 0) sprite_frames = ExtResource("2_l4axy") animation = &"左2黄衣男呼吸" -[node name="门口_左一绿衣男" parent="Ground/ParallaxForeground/BGParallaxLayer" index="4" instance=ExtResource("7_iojkg")] +[node name="门口_左一绿衣男" parent="Ground/ParallaxForeground/BGParallaxLayer" index="4" instance=ExtResource("8_ouldg")] position = Vector2(230, 37) sprite_frames = ExtResource("2_l4axy") animation = &"左一绿衣男呼吸" flip_h = true -[node name="门口_红衣姑娘" parent="Ground/ParallaxForeground/BGParallaxLayer" index="5" instance=ExtResource("7_iojkg")] +[node name="门口_红衣姑娘" parent="Ground/ParallaxForeground/BGParallaxLayer" index="5" instance=ExtResource("8_ouldg")] position = Vector2(333, 0) sprite_frames = ExtResource("2_l4axy") animation = &"红衣姑娘呼吸" -[node name="门口_院长" parent="Ground/ParallaxForeground/BGParallaxLayer" index="6" instance=ExtResource("7_iojkg")] +[node name="门口_院长" parent="Ground/ParallaxForeground/BGParallaxLayer" index="6" instance=ExtResource("8_ouldg")] position = Vector2(301, -1) sprite_frames = ExtResource("2_l4axy") animation = &"院长呼吸" @@ -285,7 +415,7 @@ animation = &"院长呼吸" [node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"] texture = null -[node name="动态前景" parent="Ground/ParallaxForeground/FGParallaxLayer" index="1" instance=ExtResource("7_iojkg")] +[node name="动态前景" parent="Ground/ParallaxForeground/FGParallaxLayer" index="1" instance=ExtResource("8_ouldg")] position = Vector2(7.10543e-15, 28) scale = Vector2(0.8, 0.8) sprite_frames = ExtResource("2_l4axy") @@ -294,8 +424,7 @@ centered = false offset = Vector2(0, -159) [node name="DirectionalLight2D" parent="Ground" index="9"] -energy = 0.3 -blend_mode = 1 +visible = false [node name="参考" type="AnimatedSprite2D" parent="Ground"] visible = false @@ -307,4 +436,7 @@ centered = false offset = Vector2(0, -159) [editable path="Ground"] -[editable path="Ground/DeployLayer/drawing_ambush"] +[editable path="Ground/DeployLayer/Interactable桌椅"] +[editable path="Ground/DeployLayer/Interactable桌椅/Sign"] +[editable path="Ground/DeployLayer/猫鼠游戏中途ambush"] +[editable path="Ground/DeployLayer/【胖小孩背着残疾小孩】/猫鼠游戏失败ambush"] diff --git a/scene/ground/script/c01/s06_踢球男孩.tscn b/scene/ground/script/c01/s06_踢球男孩.tscn index 917a0fd6..24e1d680 100644 --- a/scene/ground/script/c01/s06_踢球男孩.tscn +++ b/scene/ground/script/c01/s06_踢球男孩.tscn @@ -1,20 +1,26 @@ -[gd_scene load_steps=4 format=3 uid="uid://cpc5037mesjl7"] +[gd_scene load_steps=5 format=3 uid="uid://cpc5037mesjl7"] [ext_resource type="Script" path="res://scene/ground/script/c01/s06_踢球男孩.gd" id="1_itbib"] [ext_resource type="SpriteFrames" uid="uid://cc0ea1he2nfc2" path="res://asset/art/gif/c01_孤儿院长廊/frames.tres" id="2_wic0e"] +[ext_resource type="PackedScene" uid="uid://cyobva6ppmapr" path="res://scene/entity/general/sfx2d.tscn" id="3_e3jpo"] [ext_resource type="Texture2D" uid="uid://bmedw8l7ew067" path="res://asset/art/gif/c01_孤儿院长廊/男孩要踢的球.png" id="3_ofpb7"] [node name="踢球男孩" type="Node2D"] script = ExtResource("1_itbib") [node name="男孩" type="AnimatedSprite2D" parent="."] -position = Vector2(326.306, 0) +position = Vector2(394.202, 0) sprite_frames = ExtResource("2_wic0e") -animation = &"男孩跑动-右" -frame_progress = 0.561645 +animation = &"男孩跑动-左" +frame_progress = 0.468651 + +[node name="Sfx2d" parent="男孩" instance=ExtResource("3_e3jpo")] +position = Vector2(-15.9226, 56) +stream = null +file = "男孩踢球声" [node name="球" type="Sprite2D" parent="."] -position = Vector2(348.238, 76) -rotation = 15.8721 +position = Vector2(385.169, 76) +rotation = 24.4042 texture = ExtResource("3_ofpb7") offset = Vector2(-3.5, -76) diff --git a/scene/notification/notification.gd b/scene/notification/notification.gd index feba02ee..4205fe9e 100644 --- a/scene/notification/notification.gd +++ b/scene/notification/notification.gd @@ -1,49 +1,66 @@ extends Control -@onready var label := %RichTextLabel as RichTextLabel +@onready var top_right_label := %RichTextLabel as RichTextLabel +@onready var top_center_label := %CenterLabel as Label var pending_notifications = [] -var tweening := false +var tweening_top_left := false func _ready() -> void: - modulate = Color(1, 1, 1, 0) - # test notification in editor - if GlobalConfig.DEBUG: - call_deferred("test") + top_right_label.modulate.a = 0 + top_center_label.modulate.a = 0 -func test(): - pass - #show_notification("Hello, 1!", 42) - #show_notification("Hello, 2! very very long message, very very loooonnnggggggg!", 2) - #show_notification("Hello, 3!", 24) +# # test notification in editor +# if GlobalConfig.DEBUG: +# call_deferred("test") + +# func test(): +# # return +# show_center_notification(tr("ui_press_e")) +# # show_center_notification(tr("ui_press_b")) +# # show_center_notification(tr("ui_press_shift")) +# #show_notification("Hello, 1!", 42) +# #show_notification("Hello, 2! very very long message, very very loooonnnggggggg!", 2) +# #show_notification("Hello, 3!", 24) +# show_notification(tr("ui_saved_all"), 1) + + +func show_center_notification(msg, duration := 3.0): + if not top_center_label: + return + top_center_label.text = msg + var tween = create_tween() + tween.tween_property(top_center_label, "modulate:a", 1, 0.4) + tween.tween_interval(max(0.1, duration - .8)) + tween.tween_property(top_center_label, "modulate:a", 0, 0.4) func show_notification(msg, number): - if not label: + if not top_right_label: return - if tweening: + if tweening_top_left: pending_notifications.append([msg, number]) else: - label.text = msg - tweening = true + top_right_label.text = msg + tweening_top_left = true var tween = create_tween() # 0.5s to show the notification - tween.tween_property(self, "modulate:a", 1, 0.5).set_trans(Tween.TRANS_CUBIC) + tween.tween_property(top_right_label, "modulate:a", 1, 0.5).set_trans(Tween.TRANS_CUBIC) # keep the notification if pending_notifications.size() > 0: tween.tween_interval(2) else: tween.tween_interval(3) # 0.5s to hide the notification - tween.tween_property(self, "modulate:a", 0, 0.5).set_trans(Tween.TRANS_CUBIC) + tween.tween_property(top_right_label, "modulate:a", 0, 0.5).set_trans(Tween.TRANS_CUBIC) # callback - tween.tween_callback(self._check_next) + tween.tween_callback(_check_next) func _check_next(): - tweening = false + tweening_top_left = false if pending_notifications.size() > 0: var n = pending_notifications.pop_front() show_notification(n[0], n[1]) diff --git a/scene/notification/notification.tscn b/scene/notification/notification.tscn index 4baba26e..0c6ddf20 100644 --- a/scene/notification/notification.tscn +++ b/scene/notification/notification.tscn @@ -1,6 +1,13 @@ -[gd_scene load_steps=2 format=3 uid="uid://5g07x6q7wwr1"] +[gd_scene load_steps=4 format=3 uid="uid://5g07x6q7wwr1"] [ext_resource type="Script" path="res://scene/notification/notification.gd" id="1_j0g80"] +[ext_resource type="FontFile" uid="uid://dr8bp6p7byb37" path="res://asset/font/字体/方正楷体简体.TTF" id="2_eh7gu"] + +[sub_resource type="LabelSettings" id="LabelSettings_ycsas"] +font = ExtResource("2_eh7gu") +font_size = 20 +outline_size = 5 +outline_color = Color(0.184314, 0.12549, 0.141176, 1) [node name="Notification" type="Control"] layout_mode = 3 @@ -35,3 +42,21 @@ text = "notification" fit_content = true scroll_active = false autowrap_mode = 0 + +[node name="MarginContainer2" type="MarginContainer" parent="."] +layout_mode = 1 +anchors_preset = 5 +anchor_left = 0.5 +anchor_right = 0.5 +offset_left = -20.0 +offset_right = 20.0 +offset_bottom = 40.0 +grow_horizontal = 2 +mouse_filter = 2 +theme_override_constants/margin_top = 52 + +[node name="CenterLabel" type="Label" parent="MarginContainer2"] +unique_name_in_owner = true +layout_mode = 2 +text = "互动提示" +label_settings = SubResource("LabelSettings_ycsas") diff --git a/scene/player/main_player.tscn b/scene/player/main_player.tscn index e2075f3b..c9a2dc4d 100644 --- a/scene/player/main_player.tscn +++ b/scene/player/main_player.tscn @@ -96,6 +96,3 @@ scale = Vector2(0.6, 0.6) sprite_frames = ExtResource("2_3w63u") animation = &"c00_吕萍_idle_right" offset = Vector2(0, -100) - -[node name="AudioListener2D" type="AudioListener2D" parent="."] -current = true diff --git a/scene/player/player_animation_config.gd b/scene/player/player_animation_config.gd index 45cd1782..c66ad013 100644 --- a/scene/player/player_animation_config.gd +++ b/scene/player/player_animation_config.gd @@ -14,9 +14,9 @@ var ANIMATION_CONFIG = { "吕萍": { "scale": Vector2(0.6, 0.6), - "speed_walking": 75.0, + "speed_walking": 60.0, "can_run": true, - "speed_runnig": 120.0, + "speed_runnig": 110.0, "walk_footstep": 0.5, "run_footstep": 7.0 / 10.0 / 2.0, # 内心 os 时,dialogue 的高度 @@ -32,9 +32,9 @@ var ANIMATION_CONFIG = { "吕萍爬行": { "scale": Vector2.ONE, - "speed_walking": 50.0, + "speed_walking": 40.0, "can_run": false, - "speed_runnig": 50.0, + "speed_runnig": 40.0, "walk_footstep": 0.7, "run_footstep": 0.7, "os_height": 50.0, @@ -48,9 +48,9 @@ var ANIMATION_CONFIG = { "吕萍带小猫": { "scale": Vector2(0.6, 0.6), - "speed_walking": 75.0, + "speed_walking": 60.0, "can_run": false, - "speed_runnig": 75.0, + "speed_runnig": 60.0, "walk_footstep": 0.5, "run_footstep": 0.5, "os_height": 120.0, diff --git a/scene/shading/shading_layer.gd b/scene/shading/shading_layer.gd index 07c63ea1..6f4a1446 100644 --- a/scene/shading/shading_layer.gd +++ b/scene/shading/shading_layer.gd @@ -1,4 +1,4 @@ -# @tool +@tool extends CanvasLayer @export_enum("vignette", "fog", "glitch", "palette", "chromatic_abberation") diff --git a/scene/shading/shading_layer.tscn b/scene/shading/shading_layer.tscn index 2f1db9d2..7fb53dad 100644 --- a/scene/shading/shading_layer.tscn +++ b/scene/shading/shading_layer.tscn @@ -20,7 +20,7 @@ shader_parameter/palette = ExtResource("5_ios50") [sub_resource type="ShaderMaterial" id="ShaderMaterial_fpg8r"] shader = ExtResource("3_qjv5u") -shader_parameter/shake_power = 0.01 +shader_parameter/shake_power = 0.001 shader_parameter/shake_rate = 0.2 shader_parameter/shake_speed = 5.0 shader_parameter/shake_block_size = 30.5 @@ -28,7 +28,7 @@ shader_parameter/shake_color_rate = 0.01 [sub_resource type="ShaderMaterial" id="ShaderMaterial_pabt5"] shader = ExtResource("4_sglhm") -shader_parameter/base_color = Color(1, 1, 1, 0.239216) +shader_parameter/base_color = Color(0.187711, 0.154306, 0.137603, 0.65098) [sub_resource type="FastNoiseLite" id="FastNoiseLite_els51"] frequency = 0.015 @@ -41,14 +41,14 @@ noise = SubResource("FastNoiseLite_els51") [sub_resource type="ShaderMaterial" id="ShaderMaterial_radis"] shader = ExtResource("1_akp6k") -shader_parameter/vignette_intensity = 0.4 -shader_parameter/vignette_rgb = Color(0.247, 0.149, 0.192, 1) +shader_parameter/vignette_intensity = 0.3 +shader_parameter/vignette_rgb = Color(0.247059, 0.14902, 0.192157, 1) [node name="ShadingLayer" type="CanvasLayer"] layer = 10 script = ExtResource("1_6w7er") mode = Array[String]([]) -fog_base_color = Color(0.52549, 0.0196078, 0.141176, 0.513726) +fog_base_color = Color(0.187711, 0.154306, 0.137603, 0.65098) [node name="Sprite2D" type="Sprite2D" parent="."] visible = false @@ -115,6 +115,7 @@ stretch_mode = 1 copy_mode = 2 [node name="Vignette" type="ColorRect" parent="."] +visible = false material = SubResource("ShaderMaterial_radis") anchors_preset = 15 anchor_right = 1.0