prop hud 的 UX 交互升级:增加右侧展开栏

This commit is contained in:
cakipaul 2025-02-04 12:01:28 +08:00
parent a869ad54b1
commit 10e4915cbe
8 changed files with 293 additions and 112 deletions

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@ -10,6 +10,7 @@
- [DialogueManager 使用与维护说明](https://docs.qq.com/doc/DWG5vaEZ1Qk9EdVVw)
- [GIF 插件](https://godotengine.org/asset-library/asset/2255)
- [Godot Steam](https://godotsteam.com/)
### ProAnimatedSprite2D

Binary file not shown.

After

Width:  |  Height:  |  Size: 149 B

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://djrfdhywg7uu2"
path="res://.godot/imported/placeholder.png-22c8dde7cbbf528a6f9217bc6eb37522.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://asset/art/ui/hud/placeholder.png"
dest_files=["res://.godot/imported/placeholder.png-22c8dde7cbbf528a6f9217bc6eb37522.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@ -145,11 +145,6 @@ prop_right={
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(427, 48),"global_position":Vector2(446, 139),"factor":0.0300018,"button_index":5,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
prop_select={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
]
}
toggle_journal={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)

View File

@ -1,4 +1,4 @@
@tool
# @tool
class_name PropHud extends Control
signal current_item_changed(prop_key: String)
@ -26,19 +26,19 @@ signal current_item_changed(prop_key: String)
@export var selected := false:
set(value):
selected = value
# if is_node_ready():
# %Mark.visible = value
# mark.modulate.a = 1.0
@onready var sfx_click = %SfxClick as Sfx
@onready var left_btn = %LeftButton as TextureButton
@onready var right_btn = %RightButton as TextureButton
@onready var panel = %HudPanel as TextureButton
@onready var prop = %Prop as TextureRect
@onready var prop_container = %PropContainer as Container
@onready var mark = %Mark as TextureRect
@onready var title_label = %TitleLabel as Label
@onready var hud_rect = %HudRect as NinePatchRect
@onready var props_scroll = %PropScrollContainer as ScrollContainer
@onready var props_hbox = %PropsHBox as HBoxContainer
var prop_containers = [] #CenterContainer
const PROP_CONTAINER_X = 130.0
const PROP_CONTROL_X = 110.0
var items_dict := {}
# 从配置文件加载 prop items
var item_config_res = preload("res://asset/dialogue/item_description.dialogue")
@ -55,8 +55,14 @@ var container_tween: Tween
func _ready() -> void:
if Engine.is_editor_hint():
return
# read prop containers第一个为 head 跳过, 最后一个为 tail 跳过
for id in range(props_hbox.get_child_count() - 2):
var container = props_hbox.get_child(id + 1)
prop_containers.append(container)
container.get_child(0).get_child(0).pressed.connect(_on_prop_pressed.bind(id))
_load_items()
_load_from_archive()
props_scroll.scroll_horizontal = PROP_CONTAINER_X
focus_exited.connect(_on_focus_exited)
# 存档更新时,从存档加载 prop
ArchiveManager.archive_loaded.connect(_load_from_archive)
@ -69,9 +75,6 @@ func _ready() -> void:
# connect signals
left_btn.pressed.connect(on_left_pressed)
right_btn.pressed.connect(on_right_pressed)
panel.pressed.connect(_on_panel_pressed)
# %Mark.visible = selected
# mark.modulate.a = 0.8
title_label.modulate.a = 0.0
# _toggle_btn_ability(false)
left_btn.modulate.a = 0.5
@ -114,6 +117,7 @@ func _load_items():
func _load_from_archive() -> void:
if ArchiveManager.archive:
inventory = ArchiveManager.archive.prop_inventory
_align_container_size()
_load_texture_cache()
_update_prop_display_with_texture()
@ -134,11 +138,14 @@ func _load_texture_cache() -> void:
continue
var path = items_dict[key].texture_path
if not path:
var placeholder = preload("res://asset/art/ui/hud/placeholder.png")
cached_inventory_textures[key] = placeholder
print("Cache load prop placeholder key=", key)
continue
var texture = load(path) as Texture2D
if texture:
if GlobalConfig.DEBUG:
print("Cache load prop texture:", path)
print("Cache load prop texture key=", key)
cached_inventory_textures[key] = texture
# wrap index
inventory.current_index = wrapi(inventory.current_index, 0, inventory.enabled_items.size())
@ -147,19 +154,31 @@ func _load_texture_cache() -> void:
func _update_prop_display_with_texture():
if not inventory:
return
var prop = prop_containers[0].get_child(0).get_child(0) as TextureButton
# 在没有道具时,展示空手 placeholder
if inventory.enabled_items.size() == 0:
prop.texture = null
prop.texture_normal = preload("res://asset/art/ui/hud/placeholder.png")
prop.size = Vector2(PROP_CONTROL_X, PROP_CONTROL_X)
prop.scale = Vector2(1.0, 1.0)
title_label.text = tr("prop_空手")
return
var item = items_dict[inventory.current_item_key()]
if not item:
prop.texture = null
push_error("PropItem is null! index=" + str(inventory.current_index))
return
if item.key in cached_inventory_textures:
prop.texture = cached_inventory_textures[item.key]
else:
prop.texture = null
for i in range(prop_containers.size()):
var id = wrapi(inventory.current_index + i, 0, inventory.enabled_items.size())
var item = items_dict[inventory.enabled_items[id]]
prop = prop_containers[i].get_child(0).get_child(0) as TextureButton
if i == 0:
title_label.text = tr(item.key)
if item.key in cached_inventory_textures:
prop.texture_normal = cached_inventory_textures[item.key]
var t_size = prop.texture_normal.get_size()
var max_x = max(t_size.x, t_size.y)
var p_scale = min(PROP_CONTROL_X / t_size.x, PROP_CONTROL_X / t_size.y)
prop.scale = Vector2(p_scale, p_scale)
prop.size = Vector2(max_x, max_x)
else:
printerr("PropHUD: Texture not found! key=", item.key)
prop.texture_normal = null
props_scroll.scroll_horizontal = PROP_CONTAINER_X
func on_left_pressed() -> void:
@ -189,22 +208,46 @@ func _tween_container(left_to_right := true) -> void:
container_tween.kill()
container_tween = create_tween()
if left_to_right:
container_tween.tween_property(prop_container, "offset_left", 0.0, 0.3).from(-200.0)
prop_container.offset_right = 0.0
props_scroll.scroll_horizontal = 2 * PROP_CONTAINER_X
else:
container_tween.tween_property(prop_container, "offset_right", 0.0, 0.3).from(200.0)
prop_container.offset_left = 0.0
props_scroll.scroll_horizontal = 0.0
# 通过 Head 与 Tail 占位符,实现滚动效果;否则会导致卡在边界上,无法滚动
container_tween.tween_property(props_scroll, "scroll_horizontal", PROP_CONTAINER_X, 0.2)
func _on_panel_pressed() -> void:
func _on_prop_pressed(id := 0) -> void:
if locked:
return
sfx_click.play()
if GlobalConfig.DEBUG:
print("PropHUD Panel pressed.")
if not selected:
focus_mode = FOCUS_ALL
grab_focus()
selected = true
_mouse_moved_on_listening()
inventory.current_index += id
_update_prop_display_with_texture()
_mouse_moved_on_listening(true)
var tween_scroll: Tween
func _toggle_scroll(fold := true) -> void:
if tween_scroll and tween_scroll.is_running():
tween_scroll.kill()
if fold:
tween_scroll = create_tween()
tween_scroll.tween_property(props_scroll, "custom_minimum_size:x", PROP_CONTAINER_X, 0.5)
tween_scroll.parallel().tween_property(
hud_rect, "custom_minimum_size:x", PROP_CONTAINER_X + 10., 0.5
)
else:
# 保持最小宽度
var x_size = max(1, prop_containers.size()) * PROP_CONTAINER_X
tween_scroll = create_tween()
tween_scroll.tween_property(props_scroll, "custom_minimum_size:x", x_size, 0.5)
tween_scroll.parallel().tween_property(hud_rect, "custom_minimum_size:x", x_size + 10., 0.5)
func _on_mouse_entered() -> void:
@ -218,15 +261,18 @@ func _on_mouse_exited() -> void:
listen_mouse = false
func _mouse_moved_on_listening() -> void:
func _mouse_moved_on_listening(unfold_scroll := false) -> void:
if unfold_scroll:
_toggle_scroll(false)
if not displaying:
toggle_details(true)
_toggle_details(true)
return
timer.start(display_time)
func _on_timer_timeout() -> void:
toggle_details(false)
_toggle_details(false)
_toggle_scroll(true)
func _unhandled_input(event: InputEvent) -> void:
@ -238,9 +284,6 @@ func _unhandled_input(event: InputEvent) -> void:
elif event.is_action_pressed("prop_right"):
on_right_pressed()
get_viewport().set_input_as_handled()
elif event.is_action_pressed("prop_select"):
_on_panel_pressed()
get_viewport().set_input_as_handled()
func _input(event: InputEvent) -> void:
@ -250,7 +293,7 @@ func _input(event: InputEvent) -> void:
_mouse_moved_on_listening()
func toggle_details(display := true) -> void:
func _toggle_details(display := true) -> void:
if display_tween and display_tween.is_running():
display_tween.kill()
display_tween = create_tween()
@ -260,15 +303,9 @@ func toggle_details(display := true) -> void:
display_tween.parallel().tween_property(title_label, "modulate:a", 1.0, 0.3)
display_tween.parallel().tween_property(left_btn, "modulate:a", 1.0, 0.3)
display_tween.parallel().tween_property(right_btn, "modulate:a", 1.0, 0.3)
# display_tween.parallel().tween_property(mark, "modulate:a", 1.0, 0.3)
# display_tween.parallel().tween_property(mark, "scale", Vector2(1.1, 1.1), 0.3).set_trans(
# Tween.TRANS_CUBIC
# )
# display_tween.tween_property(mark, "scale", Vector2.ONE, 0.2).set_trans(Tween.TRANS_CUBIC)
timer.start(display_time)
else:
displaying = false
# display_tween.tween_property(mark, "modulate:a", 0.8, 0.6)
display_tween.parallel().tween_property(title_label, "modulate:a", 0.0, 0.6)
display_tween.parallel().tween_property(left_btn, "modulate:a", 0.5, 0.5)
display_tween.parallel().tween_property(right_btn, "modulate:a", 0.5, 0.5)
@ -288,6 +325,7 @@ func enable_prop_item(prop_key: String) -> void:
push_error("PropItem not found! key=" + prop_key)
return
inventory.enable_item(prop_key)
_align_container_size()
_load_texture_cache()
_update_prop_display_with_texture()
if GlobalConfig.DEBUG:
@ -308,10 +346,52 @@ func disable_prop_item(prop_key: String) -> void:
if not inventory or not prop_key:
return
inventory.disable_item(prop_key)
_align_container_size()
_load_texture_cache()
_update_prop_display_with_texture()
func _align_container_size() -> void:
# 判断是否需要添加新的 prop container
while inventory.enabled_items.size() > prop_containers.size():
append_prop_container()
# 判断是否需要删除 prop container最少保留一个
while inventory.enabled_items.size() < prop_containers.size() and prop_containers.size() > 1:
remove_prop_container()
if displaying:
_mouse_moved_on_listening()
# 如果正在展示,则更新 scroll 长度
if displaying and props_scroll.custom_minimum_size.x > PROP_CONTAINER_X:
_toggle_scroll(false)
func append_prop_container() -> void:
var container = CenterContainer.new()
container.custom_minimum_size = Vector2(PROP_CONTAINER_X, PROP_CONTAINER_X)
container.set_anchors_preset(Control.PRESET_FULL_RECT)
prop_containers.append(container)
var control = Control.new()
control.custom_minimum_size = Vector2(PROP_CONTROL_X, PROP_CONTROL_X)
control.set_anchors_preset(Control.PRESET_FULL_RECT)
container.add_child(control)
var prop = TextureButton.new()
prop.stretch_mode = TextureButton.STRETCH_KEEP_ASPECT_CENTERED
control.add_child(prop)
# 添加到 hbox: container -> control -> prop
props_hbox.add_child(container)
# 放在 Tail 占位符 之前
props_hbox.move_child(container, -2)
prop.pressed.connect(_on_prop_pressed.bind(prop_containers.size() - 1))
func remove_prop_container() -> void:
if prop_containers.size() <= 1:
return
var container = prop_containers.pop_back()
props_hbox.remove_child(container)
container.queue_free()
var shake_tween
@ -331,6 +411,7 @@ func on_toggle_invalid_prop():
var origin_pos = Vector2.ZERO
var count = int(duration * fps)
var delta_t = 1.0 / fps
var prop = prop_containers[0].get_child(0)
prop.modulate = Color(1.0, 0.6, 0.6, 1.0)
for i in range(count):
var offset = Vector2(randf_range(-delta, delta), randf_range(-delta, delta)) * exp(-i)
@ -341,4 +422,5 @@ func on_toggle_invalid_prop():
func _reset_prop_modulate():
var prop = prop_containers[0].get_child(0)
prop.modulate = Color(1.0, 1.0, 1.0, 1.0)

View File

@ -1,15 +1,20 @@
[gd_scene load_steps=10 format=3 uid="uid://dc778gsjfr3ky"]
[gd_scene load_steps=12 format=3 uid="uid://dc778gsjfr3ky"]
[ext_resource type="Script" path="res://scene/prop/prop_hud.gd" id="1_bbv0a"]
[ext_resource type="Texture2D" uid="uid://dok08tovej18w" path="res://asset/art/ui/hud/normal_left.png" id="2_bjc2b"]
[ext_resource type="PackedScene" uid="uid://c85t6stvytvjn" path="res://scene/entity/general/sfx.tscn" id="2_g6c03"]
[ext_resource type="Texture2D" uid="uid://c45k7ncg6xhpv" path="res://asset/art/ui/hud/pressed_left.png" id="3_fca7p"]
[ext_resource type="Texture2D" uid="uid://c2jq2neda32ix" path="res://asset/art/ui/hud/Prop.png" id="5_6tt77"]
[ext_resource type="Texture2D" uid="uid://b6mchcvq5d6jf" path="res://asset/art/prop/c02/1012钥匙物品.png" id="8_l2cwd"]
[ext_resource type="Texture2D" uid="uid://bhm71jo5k07qy" path="res://asset/art/ui/hud/red_hand.png" id="9_0crjo"]
[ext_resource type="Texture2D" uid="uid://0uwun1mo726u" path="res://asset/art/prop/c02/绳子物品.png" id="6_0m706"]
[ext_resource type="FontFile" uid="uid://dr8bp6p7byb37" path="res://asset/font/字体/方正楷体简体.TTF" id="10_mye4q"]
[ext_resource type="Texture2D" uid="uid://c1ogeaa836kry" path="res://asset/art/ui/hud/normal_right.png" id="10_vkaik"]
[ext_resource type="Script" path="res://scene/prop/test_hbox.gd" id="11_008sv"]
[ext_resource type="Texture2D" uid="uid://d03la4d2swk0k" path="res://asset/art/ui/hud/pressed_right.png" id="11_a512b"]
[sub_resource type="LabelSettings" id="LabelSettings_830v8"]
font = ExtResource("10_mye4q")
font_size = 36
[node name="PropHUD" type="Control"]
process_mode = 3
custom_minimum_size = Vector2(600, 500)
@ -23,94 +28,108 @@ scale = Vector2(0.3, 0.3)
script = ExtResource("1_bbv0a")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0
layout_mode = 1
offset_right = 214.0
offset_bottom = 193.0
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
size_flags_horizontal = 0
[node name="SfxClick" parent="VBoxContainer/HBoxContainer" instance=ExtResource("2_g6c03")]
unique_name_in_owner = true
[node name="LeftMargin" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 0
theme_override_constants/margin_left = 8
[node name="LeftButton" type="TextureButton" parent="VBoxContainer/HBoxContainer/LeftMargin"]
unique_name_in_owner = true
visible = false
layout_mode = 2
size_flags_vertical = 4
texture_normal = ExtResource("2_bjc2b")
texture_pressed = ExtResource("3_fca7p")
stretch_mode = 5
[node name="HudPanel" type="TextureButton" parent="VBoxContainer/HBoxContainer"]
[node name="HudRect" type="NinePatchRect" parent="VBoxContainer/HBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(32, 32)
custom_minimum_size = Vector2(140, 140)
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 4
texture_normal = ExtResource("5_6tt77")
texture = ExtResource("5_6tt77")
region_rect = Rect2(0, 1, 139, 139)
patch_margin_left = 6
patch_margin_top = 6
patch_margin_right = 6
patch_margin_bottom = 6
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer/HudRect"]
layout_mode = 1
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_top = -70.0
offset_right = 140.0
offset_bottom = 70.0
grow_vertical = 2
theme_override_constants/margin_left = 5
theme_override_constants/margin_top = 5
theme_override_constants/margin_right = 5
theme_override_constants/margin_bottom = 5
[node name="PropScrollContainer" type="ScrollContainer" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(130, 130)
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 4
mouse_filter = 2
scroll_horizontal = 130
horizontal_scroll_mode = 3
vertical_scroll_mode = 0
[node name="PropsHBox" type="HBoxContainer" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/PropScrollContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 0
theme_override_constants/separation = 0
[node name="Head" type="Control" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/PropScrollContainer/PropsHBox"]
custom_minimum_size = Vector2(130, 130)
layout_mode = 2
[node name="PropContainer" type="CenterContainer" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/PropScrollContainer/PropsHBox"]
custom_minimum_size = Vector2(130, 130)
layout_mode = 2
size_flags_horizontal = 4
[node name="Control" type="Control" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/PropScrollContainer/PropsHBox/PropContainer"]
custom_minimum_size = Vector2(110, 110)
layout_mode = 2
[node name="Prop" type="TextureButton" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/PropScrollContainer/PropsHBox/PropContainer/Control"]
layout_mode = 0
offset_right = 146.0
offset_bottom = 146.0
scale = Vector2(0.75, 0.75)
texture_normal = ExtResource("6_0m706")
stretch_mode = 5
[node name="Container" type="Control" parent="VBoxContainer/HBoxContainer/HudPanel"]
clip_contents = true
[node name="Tail" type="Control" parent="VBoxContainer/HBoxContainer/HudRect/MarginContainer/PropScrollContainer/PropsHBox"]
custom_minimum_size = Vector2(130, 130)
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -65.0
offset_top = -65.0
offset_right = 65.0
offset_bottom = 65.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
[node name="PropContainer" type="CenterContainer" parent="VBoxContainer/HBoxContainer/HudPanel/Container"]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -55.5
offset_top = -20.5
offset_right = 55.5
offset_bottom = 20.5
grow_horizontal = 2
grow_vertical = 2
[node name="Prop" type="TextureRect" parent="VBoxContainer/HBoxContainer/HudPanel/Container/PropContainer"]
unique_name_in_owner = true
layout_mode = 2
texture = ExtResource("8_l2cwd")
[node name="Mark" type="TextureRect" parent="VBoxContainer/HBoxContainer/HudPanel"]
unique_name_in_owner = true
visible = false
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -67.0
offset_top = -87.0
grow_horizontal = 0
grow_vertical = 0
texture = ExtResource("9_0crjo")
[node name="RightMargin" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 0
theme_override_constants/margin_right = 8
[node name="RightButton" type="TextureButton" parent="VBoxContainer/HBoxContainer/RightMargin"]
unique_name_in_owner = true
visible = false
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
@ -118,13 +137,36 @@ texture_normal = ExtResource("10_vkaik")
texture_pressed = ExtResource("11_a512b")
stretch_mode = 5
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer"]
[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer"]
custom_minimum_size = Vector2(170, 0)
layout_mode = 2
size_flags_horizontal = 0
mouse_filter = 2
theme_override_constants/margin_top = 8
[node name="TitleLabel" type="Label" parent="VBoxContainer/MarginContainer"]
[node name="TitleLabel" type="Label" parent="VBoxContainer/MarginContainer2"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
theme_override_font_sizes/font_size = 42
text = "1012钥匙"
label_settings = SubResource("LabelSettings_830v8")
[node name="TestHBox" type="HBoxContainer" parent="."]
visible = false
layout_mode = 0
offset_left = 450.0
offset_top = 476.667
offset_right = 490.0
offset_bottom = 516.667
mouse_filter = 2
script = ExtResource("11_008sv")
[node name="AddButton" type="Button" parent="TestHBox"]
layout_mode = 2
theme_override_font_sizes/font_size = 42
text = "add_item"
[node name="RemoveButton" type="Button" parent="TestHBox"]
layout_mode = 2
theme_override_font_sizes/font_size = 42
text = "remove_item"

View File

@ -9,7 +9,10 @@ signal current_item_changed(prop_key: String)
if current_index != val:
val = wrapi(val, 0, enabled_items.size())
current_index = val
if enabled_items.size() > 0:
current_item_changed.emit(enabled_items[current_index])
else:
current_item_changed.emit("")
func current_item_key():
@ -26,9 +29,6 @@ func enable_item(prop_key: String) -> void:
func disable_item(prop_key: String) -> void:
if prop_key == "prop_空手":
printerr("Cannot disable prop_空手")
return
# if enabled_items.has(prop_key):
enabled_items.erase(prop_key)
# wrap index

27
scene/prop/test_hbox.gd Normal file
View File

@ -0,0 +1,27 @@
extends HBoxContainer
var items := ["prop_令牌", "prop_令牌", "prop_信碎片1", "prop_火柴", "prop_绳子", "prop_1012钥匙", "prop_老虎钳"]
var id := 0
func _ready() -> void:
if not GlobalConfig.DEBUG or get_parent().get_parent().name != "root":
queue_free()
else:
visible = true
$AddButton.pressed.connect(_on_add_button_pressed)
$RemoveButton.pressed.connect(_on_remove_button_pressed)
func _on_add_button_pressed() -> void:
if id == items.size():
return
get_parent().enable_prop_item(items[id])
id += 1
func _on_remove_button_pressed() -> void:
if id == 0:
return
id -= 1
get_parent().disable_prop_item(items[id])