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@ -156,6 +156,8 @@ func _refresh_archive_list() -> void:
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# Create UI items for each manual archive
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var sorted_ids = manual_archives.keys()
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sorted_ids.sort()
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# 倒序展示
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sorted_ids.reverse()
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for id in sorted_ids:
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var data = manual_archives[id]
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@ -5,6 +5,7 @@ var dialogue_c02 = preload("res://asset/dialogue/c02.dialogue")
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func _ready() -> void:
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process_mode = Node.PROCESS_MODE_PAUSABLE
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SceneManager.main_scene_quitted.connect(c02_fire_count_down_stop)
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# called from dialogue
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@ -75,6 +76,6 @@ func _on_c02_fire_count_down_timeout():
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func c02_fire_count_down_stop():
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if c02_fire_count_down_timer:
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c02_fire_count_down_timer.stop()
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c02_fire_count_down_timer.queue_free()
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# 停止音效
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AudioManager.stop_bgm_music("霸凌救小蝉倒计时")
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@ -8,6 +8,7 @@ enum VIBE {
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}
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signal pause_counter_updated
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signal main_scene_quitted
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# 从 ground loader 控制该信号
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# 建议使用 CONNECT_ONE_SHOT 来连接 ground ready 与 start 等信号
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@ -350,6 +351,7 @@ func checkout_index_page(transition := true) -> void:
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_jump_back_to_index_and_quit_main()
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else:
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_jump_back_to_index_and_quit_main()
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main_scene_quitted.emit()
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var packed_index_page := preload("uid://c4ycvdsabi7lw")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=38 format=3 uid="uid://ce2vyyg2reg52"]
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[gd_scene load_steps=40 format=3 uid="uid://ce2vyyg2reg52"]
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[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_judx3"]
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[ext_resource type="Script" uid="uid://hbbgymjs5xte" path="res://scene/ground/scene/c02/s08_瞎子卧室.gd" id="2_m4uw8"]
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@ -23,6 +23,7 @@
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[ext_resource type="Texture2D" uid="uid://bgtxwxerl2dxh" path="res://asset/art/scene/c02/s08_瞎子卧室/十字架.png" id="11_t3h08"]
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[ext_resource type="Texture2D" uid="uid://bcqcvohj7jy40" path="res://asset/art/scene/c02/杂物/煤油灯 关灯.png" id="11_u4psw"]
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[ext_resource type="Texture2D" uid="uid://bmid3iu2ch35o" path="res://asset/art/scene/c02/s08_瞎子卧室/八卦图.png" id="12_1ws4i"]
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[ext_resource type="AudioStream" uid="uid://dqdjxy04ge0r5" path="res://asset/audio/sfx/旧版/c02/场景转场.ogg" id="12_quq80"]
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[ext_resource type="SpriteFrames" uid="uid://b7fhheih1hbvf" path="res://config/animation/entity_sprite_frames.tres" id="13_t3h08"]
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[ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="14_1ws4i"]
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[ext_resource type="PackedScene" uid="uid://cxv7vdgwb8lqb" path="res://scene/ground/script/c02/s08_画特写2.tscn" id="16_nub1x"]
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@ -73,6 +74,10 @@ _data = {
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&"RESET": SubResource("Animation_f6mma")
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}
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_nnqdd"]
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resource_local_to_scene = true
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size = Vector2(30, 130)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_a48k2"]
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resource_local_to_scene = true
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size = Vector2(20, 70)
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@ -179,6 +184,18 @@ status = "opened"
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default_sign_texture = ExtResource("8_dkqw0")
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opened_sign_texture = ExtResource("8_dkqw0")
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[node name="SfxOpen" parent="Ground/DeployLayer/portal_1" index="1"]
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stream = ExtResource("12_quq80")
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[node name="SfxEnter" parent="Ground/DeployLayer/portal_1" index="2"]
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stream = ExtResource("12_quq80")
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[node name="CollisionShape2D" parent="Ground/DeployLayer/portal_1/Area2D" index="0"]
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shape = SubResource("RectangleShape2D_nnqdd")
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[node name="SignSnapper" parent="Ground/DeployLayer/portal_1" index="7"]
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action_on_arrived = 4
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[node name="Sprite2D" type="Sprite2D" parent="Ground/DeployLayer/portal_1"]
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show_behind_parent = true
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light_mask = 33
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@ -381,5 +398,6 @@ energy = 0.9
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blend_mode = 1
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[editable path="Ground"]
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[editable path="Ground/DeployLayer/portal_1"]
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[editable path="Ground/DeployLayer/灯座Sprite2D/煤油灯"]
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[editable path="Ground/DeployLayer/Ambush偷听"]
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@ -17,10 +17,11 @@ func _ready():
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await get_parent().ready
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# 盒子猫镜头左右各增加边框宽度
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var camera = SceneManager.get_camera_marker()
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camera.limit_left -= 100
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camera.limit_right += 100
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camera.limit_top -= 50
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# camera.limit_bottom += 50
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var rect: Rect2i = camera.default_camera_rect
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rect.position.x -= 100
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rect.size.x += 200
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# rect.position.y -= 50
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camera.apply_limits(rect)
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if show_cat and not ArchiveManager.get_global_value(&"c02_boxcat_skip_intro"):
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cat_fg.visible = true
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var tween = create_tween()
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@ -239,7 +239,7 @@ func _load_texture_cache() -> void:
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continue
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if not items_dict.has(key):
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inventory.disable_item_tmp(key)
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inventory.disable_item_temp(key)
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virtual_items = inventory.virtual_enabled_items()
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printerr(
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"PropHud _load_texture_cache: key not found in items_dict:", key, ". remove item."
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