修复美术素材:弹珠背景白点;书店外天空白线;光晕蒙版漏光;点火os提示
1
.gitignore
vendored
@ -14,3 +14,4 @@ mono_crash.*.blob
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# misc
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# misc
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*.log
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*.log
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scene/ground/scene/debug_archive.txt
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Before Width: | Height: | Size: 150 KiB After Width: | Height: | Size: 149 KiB |
Before Width: | Height: | Size: 310 KiB After Width: | Height: | Size: 311 KiB |
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 19 KiB |
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 29 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 27 KiB |
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 27 KiB |
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 32 KiB |
@ -27,7 +27,7 @@ ui_new_archive,已创建新存档,,,,,New save file created
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ui_auto_saved,自动保存成功,,,,,Auto save successful
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ui_auto_saved,自动保存成功,,,,,Auto save successful
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ui_notify_important_item_update,重要物品已更新,,,,,Important items updated
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ui_notify_important_item_update,重要物品已更新,,,,,Important items updated
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ui_notify_note_update,线索笔记已更新,,,,,Clue notes updated
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ui_notify_note_update,线索笔记已更新,,,,,Clue notes updated
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ui_notify_mem_update,回忆已更新,,,,,"Memories updated"
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ui_notify_mem_update,回忆已更新,,,,,Memories updated
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ui_center_notify_press_e_to_interact,按 E 可与场景互动,,,,,Press E to interact
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ui_center_notify_press_e_to_interact,按 E 可与场景互动,,,,,Press E to interact
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ui_center_notify_press_q_to_exit,按 Q 可退出,,,,,Press Q to exit
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ui_center_notify_press_q_to_exit,按 Q 可退出,,,,,Press Q to exit
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ui_center_notify_use_prop,按 E 使用道具,,,,,Press E to use item
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ui_center_notify_use_prop,按 E 使用道具,,,,,Press E to use item
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@ -187,7 +187,7 @@ c02_小蝉盒子特写,我会在盒子里一直陪着你 :3,,,,,I'll stay with y
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c02_小蝉恨他们,我恨他们!,,,,,I hate them!
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c02_小蝉恨他们,我恨他们!,,,,,I hate them!
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c02_火灾等待准备,还没准备好点火呢,,,,,Not ready to start the fire yet
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c02_火灾等待准备,还没准备好点火呢,,,,,Not ready to start the fire yet
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c02_霸凌救小蝉开始,啊!我得想办法帮帮她...,,,,,Ah! I need to find a way to help her...
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c02_霸凌救小蝉开始,啊!我得想办法帮帮她...,,,,,Ah! I need to find a way to help her...
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c02_点火前阻止右移,没时间浪费了!想想办法救出小蝉...,,,,,No time to waste! Think of a way to save Little Chan...
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c02_点火前阻止右移,没时间浪费了,我得点个火引走这些小孩,,,,,"There's no time to waste! I have to light a fire to scare these kids away."
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c02_看到小蝉上楼,?!,,,,,?!
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c02_看到小蝉上楼,?!,,,,,?!
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c02_看到杂物堆消失,楼梯口的杂物消失了...,,,,,The clutter at the stairway has disappeared...
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c02_看到杂物堆消失,楼梯口的杂物消失了...,,,,,The clutter at the stairway has disappeared...
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c02_demo感谢试玩,感谢试玩,,,,,Thank you for playing
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c02_demo感谢试玩,感谢试玩,,,,,Thank you for playing
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@ -259,7 +259,7 @@
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#火灾
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#火灾
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还没准备好点火呢 [ID:c02_火灾等待准备]
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还没准备好点火呢 [ID:c02_火灾等待准备]
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啊!我得想办法帮帮她... [ID:c02_霸凌救小蝉开始]
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啊!我得想办法帮帮她... [ID:c02_霸凌救小蝉开始]
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没时间浪费了!想想办法救出小蝉... [ID:c02_点火前阻止右移]
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没时间浪费了,我得点个火引走这些小孩 [ID:c02_点火前阻止右移]
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# 结尾
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# 结尾
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?! [ID:c02_看到小蝉上楼]
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?! [ID:c02_看到小蝉上楼]
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楼梯口的杂物消失了... [ID:c02_看到杂物堆消失]
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楼梯口的杂物消失了... [ID:c02_看到杂物堆消失]
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@ -1,206 +0,0 @@
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{
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"c01_s05_院长房间": {
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"global": {
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"enabled_items": {},
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"player_x": 30.0
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},
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"ground": {
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&"AnimationPlayer": {
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"intro_played": true
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},
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&"ambush鸡毛掸子": {
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"played": false
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},
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&"oneshot纸片": {
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"interacted_times": 0
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},
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&"钢琴": {
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"interacted_times": 0
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}
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}
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},
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"c01_s06_孤儿院长廊围墙": {
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"global": {
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"enabled_items": {},
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"player_x": 1300.0
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},
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"ground": {
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&"AnimationPlayer": {},
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&"Interactable桌椅": {
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"interacted_times": 0
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},
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&"四小孩画鬼差的对话ambush": {
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"played": false
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},
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&"桌椅ambush1": {
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"played": false
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},
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&"桌椅ambush2": {
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"played": false
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},
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&"桌椅ambush3": {
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"played": false
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},
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&"猫鼠游戏失败ambush": {
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"played": false
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},
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&"猫鼠游戏开始ambush": {
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"played": false
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},
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&"猫鼠游戏胜利ambush": {
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"played": false
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},
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&"猫鼠游戏重置ambush": {
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"played": false
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},
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&"门口ambush": {
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"played": false
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},
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&"门口对话ambush": {
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"played": false
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}
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}
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},
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"c01_s08_书店": {
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"global": {
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"c01_shelf_game_success": false,
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"enabled_items": {
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"prop_信碎片1": true,
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"prop_信碎片2": true
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},
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"envelope_game_success": false,
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"player_x": 30.0
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},
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"ground": {
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&"Ambush梯子": {
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"played": false
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},
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&"Ambush银元": {
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"played": false
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},
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&"Ambush首次进店": {
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"played": false
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},
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&"AnimationPlayer": {},
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&"Interactable信件书桌": {
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"interacted_times": 0
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},
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&"Interactable报纸柜台": {
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"interacted_times": 0
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}
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}
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},
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"c02_s03_院子": {
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"global": {
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"c02_ball_game_stage": 0,
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"c02_burning": false,
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"c02_burning_end_stage": 0,
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"c02_counter_pushed_out": false,
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"c02_eavesdrop_finished": false,
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&"c02_got_pliers": 0,
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"c02_madman_interacted_stage": 0,
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"c02_open_gate_first_failed": false,
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"c02_ready_to_fire": false,
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"c02_show_grounded_coins": false,
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"c02_watched_the_well": false,
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"enabled_items": {
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"prop_小鞋子2": true,
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"prop_火柴": true,
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"prop_老虎钳": true
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},
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"handnote_c02_gate_chain": 0,
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"handnote_c02_map_1Right": 0,
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"handnote_c02_meat_knockDoor": 0,
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"player_x": 1600.0
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},
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"ground": {
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&"Ambush保卫科旁边os": {
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"played": false
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},
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&"Ambush偷听对话": {
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"played": false
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},
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&"Ambush惊悚闪电": {
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"played": false
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},
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&"Ambush点火游戏阻挡右移": {
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"played": false
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},
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&"Ambush等待的小蝉": {
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"played": false
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},
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&"Ambush老虎钳后小蝉跑": {
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"played": false
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},
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&"Ambush要下雨了": {
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"played": false
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},
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&"Ambush闷雷纸人": {
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"played": false
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},
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&"Ambush霸凌": {
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"played": false
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},
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&"AnimationPlayer": {},
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||||||
&"Closeup井": {
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"interacted_times": 0
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||||||
},
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||||||
&"Closeup敲门游戏": {
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||||||
"interacted_times": 0
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||||||
},
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||||||
&"Interactable柜子": {
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"interacted_times": 0
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||||||
},
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||||||
&"Interactable铁门": {
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||||||
"interacted_times": 0
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||||||
},
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||||||
&"Pickable小鞋子": {
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||||||
"picked": false
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||||||
}
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||||||
}
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||||||
},
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||||||
"c02_s05_一楼内侧楼道": {
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"global": {
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||||||
"c02_madman_hitwall": true,
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"c02_madman_interacted_stage": 0,
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||||||
"c02_meat_dropping": false,
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||||||
"c02_meat_given": false,
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"enabled_items": {
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||||||
"prop_奇怪的肉": true,
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||||||
"prop_粘鼠板": true
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||||||
},
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||||||
"handnote_c02_map_1Left": 0,
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||||||
"handnote_c02_meat_knockDoor": 0,
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||||||
"handnote_c02_meat_stopMouse": 0,
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||||||
"handnote_c02_xchan_sheKnowsMe": 0,
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||||||
"player_x": 30.0
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||||||
},
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||||||
"ground": {
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||||||
&"Ambush小蝉消失": {
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"played": false
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||||||
},
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||||||
&"Ambush更新一楼地图": {
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||||||
"played": false
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||||||
},
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||||||
&"Ambush杂物堆": {
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||||||
"played": false
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||||||
},
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||||||
&"Ambush老鼠叼肉": {
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||||||
"played": false
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||||||
},
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||||||
&"AnimationPlayer": {},
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||||||
&"Closeup戏台": {
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||||||
"interacted_times": 0
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||||||
},
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||||||
&"Closeup拿人偶后记忆闪回": {
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||||||
"interacted_times": 0
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||||||
},
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||||||
&"Interactable粘鼠板": {
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||||||
"interacted_times": 0
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||||||
},
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||||||
&"Pickable掉落的肉": {
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||||||
"picked": false
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||||||
}
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||||||
}
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||||||
}
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||||||
}
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