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填充洞口版.png new file mode 100644 index 00000000..e5be6715 Binary files /dev/null and b/asset/art/scene/c02/s10_空房间/空房间 填充洞口版.png differ diff --git a/asset/art/scene/c02/s10_空房间/空房间 填充洞口版.png.import b/asset/art/scene/c02/s10_空房间/空房间 填充洞口版.png.import new file mode 100644 index 00000000..08043b43 --- /dev/null +++ b/asset/art/scene/c02/s10_空房间/空房间 填充洞口版.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://6kbpbxsqurkc" +path="res://.godot/imported/空房间 填充洞口版.png-fc83d9ce03c23438ad7811f57b57864f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://asset/art/scene/c02/s10_空房间/空房间 填充洞口版.png" +dest_files=["res://.godot/imported/空房间 填充洞口版.png-fc83d9ce03c23438ad7811f57b57864f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/asset/art/scene/c02/s10_空房间/空房间4.26.png b/asset/art/scene/c02/s10_空房间/空房间4.26.png deleted file mode 100644 index 75bee7a0..00000000 Binary files a/asset/art/scene/c02/s10_空房间/空房间4.26.png and /dev/null differ diff --git a/asset/art/scene/c02/s10_空房间/空房间4.26.png.import b/asset/art/scene/c02/s10_空房间/空房间4.26.png.import deleted file mode 100644 index e8e2e4c5..00000000 --- a/asset/art/scene/c02/s10_空房间/空房间4.26.png.import +++ /dev/null @@ -1,34 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://b3m0yq8oc4j48" -path="res://.godot/imported/空房间4.26.png-a97200e877b00c75d9ae4d0a13e38614.ctex" -metadata={ -"vram_texture": false -} - -[deps] - -source_file="res://asset/art/scene/c02/s10_空房间/空房间4.26.png" -dest_files=["res://.godot/imported/空房间4.26.png-a97200e877b00c75d9ae4d0a13e38614.ctex"] - -[params] - -compress/mode=0 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=false -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=1 diff --git a/asset/dialogue/item_description.csv b/asset/dialogue/item_description.csv index 4f1c702f..eaeed488 100644 --- a/asset/dialogue/item_description.csv +++ b/asset/dialogue/item_description.csv @@ -115,6 +115,7 @@ c02_老鼠洞,"一个老鼠洞 在这种楼里挺常见的",,, c02_十几年前的报纸,十几年前的报纸,,, c02_火灾等待准备,还没准备好点火呢,,, +c02_点火前阻止右移,没时间浪费了!想想办法救出小蝉...,,, c02_绳子剪刀,绳子和剪刀,,, c02_玩具缺脑袋,这个玩具缺了个脑袋,,, c02_又是寻人启示,又是那张寻人启示,,, diff --git a/asset/dialogue/item_description.dialogue b/asset/dialogue/item_description.dialogue index 09165858..c0b95d9a 100644 --- a/asset/dialogue/item_description.dialogue +++ b/asset/dialogue/item_description.dialogue @@ -157,6 +157,8 @@ # c02 火灾 还没准备好点火呢 [ID:c02_火灾等待准备] +没时间浪费了!想想办法救出小蝉... [ID:c02_点火前阻止右移] + 绳子和剪刀 [ID:c02_绳子剪刀] 这个玩具缺了个脑袋 [ID:c02_玩具缺脑袋] diff --git a/config/animation/entity_sprite_frames.tres b/config/animation/entity_sprite_frames.tres index 5ba6d728..0e4f9169 100644 --- a/config/animation/entity_sprite_frames.tres +++ b/config/animation/entity_sprite_frames.tres @@ -1442,69 +1442,69 @@ animations = [{ "speed": 6.0 }, { "frames": [{ -"duration": 10.0, +"duration": 1.0, "texture": ExtResource("143_68lql") }, { -"duration": 10.0, +"duration": 1.0, "texture": ExtResource("144_o0iu6") }, { -"duration": 10.0, +"duration": 1.0, "texture": ExtResource("145_60xq1") }, { -"duration": 10.0, +"duration": 1.0, "texture": ExtResource("146_28dsl") }, { -"duration": 10.0, +"duration": 1.0, "texture": ExtResource("147_a2njd") }, { -"duration": 10.0, +"duration": 1.0, "texture": ExtResource("148_fegfu") }, { -"duration": 10.0, +"duration": 1.0, "texture": ExtResource("149_ycyeh") }, { -"duration": 10.0, +"duration": 1.0, "texture": ExtResource("150_qhv5o") }, { -"duration": 10.0, +"duration": 1.0, "texture": ExtResource("151_j1eyu") }, { -"duration": 10.0, +"duration": 1.0, "texture": ExtResource("152_dbpky") }, { -"duration": 10.0, +"duration": 1.0, "texture": ExtResource("153_1yeu1") }, { -"duration": 10.0, +"duration": 1.0, "texture": ExtResource("154_nnxju") }, { -"duration": 10.0, +"duration": 1.0, "texture": ExtResource("155_at65w") }, { -"duration": 10.0, +"duration": 1.0, "texture": ExtResource("156_h05uc") }, { -"duration": 10.0, +"duration": 3.0, "texture": ExtResource("157_rrvfp") }, { -"duration": 10.0, +"duration": 3.0, "texture": ExtResource("158_7524g") }, { -"duration": 10.0, +"duration": 3.0, "texture": ExtResource("159_mjdg0") }, { -"duration": 10.0, +"duration": 3.0, "texture": ExtResource("160_8i4n6") }, { -"duration": 10.0, +"duration": 3.0, "texture": ExtResource("161_cbhex") }, { -"duration": 10.0, +"duration": 3.0, "texture": ExtResource("162_iwu0p") }], "loop": false, "name": &"c01_小小蝶_书店外敲门", -"speed": 30.0 +"speed": 5.0 }, { "frames": [{ "duration": 10.0, @@ -1575,90 +1575,90 @@ animations = [{ "speed": 30.0 }, { "frames": [{ -"duration": 7.0, +"duration": 1.0, "texture": ExtResource("184_tsskx") }, { -"duration": 7.0, +"duration": 1.0, "texture": ExtResource("185_adpbv") }, { -"duration": 7.0, +"duration": 1.0, "texture": ExtResource("186_xaqjo") }, { -"duration": 7.0, +"duration": 1.0, "texture": ExtResource("187_exmgj") }, { -"duration": 7.0, +"duration": 1.0, "texture": ExtResource("188_glo3y") }, { -"duration": 7.0, +"duration": 1.0, "texture": ExtResource("189_y86r8") }, { -"duration": 7.0, +"duration": 2.0, "texture": ExtResource("190_16mpc") }, { -"duration": 7.0, +"duration": 1.0, "texture": ExtResource("191_0ssab") }, { -"duration": 7.0, +"duration": 2.0, "texture": ExtResource("192_moer7") }, { -"duration": 7.0, +"duration": 1.0, "texture": ExtResource("193_6xoj6") }, { -"duration": 7.0, +"duration": 1.0, "texture": ExtResource("194_n7qvh") }, { -"duration": 7.0, +"duration": 1.0, "texture": ExtResource("195_077om") }, { -"duration": 7.0, +"duration": 1.0, "texture": ExtResource("196_b6i75") }, { -"duration": 7.0, +"duration": 1.0, "texture": ExtResource("197_2um7t") }, { -"duration": 7.0, +"duration": 1.0, "texture": ExtResource("198_iimum") }, { -"duration": 7.0, +"duration": 1.0, "texture": ExtResource("199_u2jno") }, { -"duration": 7.0, +"duration": 1.0, "texture": ExtResource("200_13qfd") }, { -"duration": 7.0, +"duration": 2.0, "texture": ExtResource("201_a0f2d") }, { -"duration": 7.0, +"duration": 2.0, "texture": ExtResource("202_ypwpj") }, { -"duration": 7.0, +"duration": 2.0, "texture": ExtResource("203_3qf2e") }, { -"duration": 7.0, +"duration": 2.0, "texture": ExtResource("204_ktwt1") }, { -"duration": 7.0, +"duration": 1.0, "texture": ExtResource("205_2v3u4") }, { -"duration": 7.0, +"duration": 1.0, "texture": ExtResource("206_dlydb") }, { -"duration": 7.0, +"duration": 1.0, "texture": ExtResource("207_xewty") }, { -"duration": 7.0, +"duration": 2.0, "texture": ExtResource("208_yjsfv") }, { -"duration": 7.0, +"duration": 2.0, "texture": ExtResource("209_253oi") }, { -"duration": 7.0, +"duration": 1.0, "texture": ExtResource("210_mlkjm") }], "loop": false, "name": &"c01_小小蝶_书店递报纸", -"speed": 30.0 +"speed": 6.0 }, { "frames": [{ "duration": 1.0, diff --git a/manager/scene/scene_manager.gd b/manager/scene/scene_manager.gd index 81a6f959..a528e3ba 100644 --- a/manager/scene/scene_manager.gd +++ b/manager/scene/scene_manager.gd @@ -161,7 +161,7 @@ func get_current_prop(must_selected: bool) -> String: func enable_prop_item_silently(prop_key: String) -> void: var prop_hud = get_prop_hud() if prop_hud: - prop_hud.inventory.enable_item(prop_key) + prop_hud.enable_prop_item(prop_key, false) else: printerr("enable_prop_item_silently PropHud node not found") diff --git a/project.godot b/project.godot index 7215c669..085498ee 100644 --- a/project.godot +++ b/project.godot @@ -191,6 +191,7 @@ locale/fallback="zh" 2d_render/layer_3="场景物体" 2d_render/layer_4="玩家角色" 2d_render/layer_5="UI提示" +2d_render/layer_6="临时界面" 2d_physics/layer_1="player" 2d_physics/layer_2="wall" 2d_physics/layer_3="interactable" diff --git a/scene/entity/general/sfx.gd b/scene/entity/general/sfx.gd index 15c362b1..31a0b603 100644 --- a/scene/entity/general/sfx.gd +++ b/scene/entity/general/sfx.gd @@ -4,7 +4,8 @@ class_name Sfx extends AudioStreamPlayer @export_enum("child", "game/八音盒", "game/旋转锁", "ghost", "lvping", "ui", "c01", "c02") var dir := "ui": set(value): dir = value - _update_files() + if Engine.is_editor_hint(): + _update_files() var file: String var sfx_root_path = "res://asset/audio/sfx/" @@ -13,14 +14,15 @@ var current_files := PackedStringArray() func _ready() -> void: bus = &"game_sfx" - _update_files() - _reload_sfx() + # TODO 暂时停用其额外效果 + # # 仅在编辑器模式下加载音频 stream + # if Engine.is_editor_hint(): + # _update_files() + # _reload_sfx() + # notify_property_list_changed() func _reload_sfx(): - # 仅在编辑器模式下加载音频 stream - if not Engine.is_editor_hint(): - return var path = sfx_root_path + dir + "/" + file if file and dir and FileAccess.file_exists(path): stream = load(sfx_root_path + dir + "/" + file) as AudioStream @@ -32,13 +34,15 @@ func _reload_sfx(): func _update_files(): current_files.clear() - if not dir or not Engine.is_editor_hint(): + if not dir: return var dir_access := DirAccess.open(sfx_root_path + dir) as DirAccess + if not dir_access: + push_warning("sfx dir_access is null for ", sfx_root_path + dir) + return for f in dir_access.get_files(): if f.ends_with(".wav") or f.ends_with(".ogg") or f.ends_with(".mp3"): current_files.push_back(f) - notify_property_list_changed() func _get_property_list(): diff --git a/scene/entity/general/sfx2d.gd b/scene/entity/general/sfx2d.gd index 6291fd91..67457775 100644 --- a/scene/entity/general/sfx2d.gd +++ b/scene/entity/general/sfx2d.gd @@ -5,20 +5,22 @@ const sfx_root_path = "res://asset/audio/sfx/" @export_enum("child", "ghost", "lvping", "ui", "c01", "c02") var dir := "ui": set(value): dir = value - _update_files() + if Engine.is_editor_hint(): + _update_files() var file: String var current_files := PackedStringArray() func _ready() -> void: bus = &"game_sfx" - _update_files() - _reload_sfx() + # TODO 暂时停用其额外效果 + # # 仅在编辑器模式下加载音频 stream + # if Engine.is_editor_hint(): + # _update_files() + # _reload_sfx() + # notify_property_list_changed() func _reload_sfx(): - # 仅在编辑器模式下加载音频 stream - if not Engine.is_editor_hint(): - return var path = sfx_root_path + dir + "/" + file if file and dir and FileAccess.file_exists(path): stream = load(sfx_root_path + dir + "/" + file) as AudioStream @@ -30,13 +32,15 @@ func _reload_sfx(): func _update_files(): current_files.clear() - if not dir or not Engine.is_editor_hint(): + if not dir: return var dir_access := DirAccess.open(sfx_root_path + dir) as DirAccess + if not dir_access: + push_warning("sfx2d dir_access is null for ", sfx_root_path + dir) + return for f in dir_access.get_files(): if f.ends_with(".wav") or f.ends_with(".ogg") or f.ends_with(".mp3"): current_files.push_back(f) - notify_property_list_changed() func _get_property_list(): diff --git a/scene/entity/npc.tscn b/scene/entity/npc.tscn index 0ac051c8..7a679da6 100644 --- a/scene/entity/npc.tscn +++ b/scene/entity/npc.tscn @@ -1,9 +1,8 @@ -[gd_scene load_steps=14 format=3 uid="uid://0sofmhrl358m"] +[gd_scene load_steps=15 format=3 uid="uid://0sofmhrl358m"] [ext_resource type="Script" uid="uid://cqd5dqafxnwl1" path="res://scene/entity/npc.gd" id="1_jegr2"] [ext_resource type="SpriteFrames" uid="uid://b7fhheih1hbvf" path="res://config/animation/entity_sprite_frames.tres" id="3_1e8sl"] [ext_resource type="PackedScene" uid="uid://c85t6stvytvjn" path="res://scene/entity/general/sfx.tscn" id="3_4d53s"] -[ext_resource type="Texture2D" uid="uid://bei1s1uucktso" path="res://asset/art/tool/neutral_point_light.webp" id="4_jrmg5"] [ext_resource type="PackedScene" uid="uid://c4tipnj1cr1j3" path="res://scene/entity/ux/sign.tscn" id="4_nokx4"] [ext_resource type="Texture2D" uid="uid://bwt5nxyncfuqu" path="res://asset/art/ui/action_mark/说话标识1.png" id="5_foitt"] [ext_resource type="Texture2D" uid="uid://8bnn3s72o87y" path="res://asset/art/ui/action_mark/说话标识2.png" id="6_2n6ge"] @@ -96,6 +95,14 @@ _data = { &"speaking": SubResource("Animation_a386j") } +[sub_resource type="Gradient" id="Gradient_ap7b2"] +colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_7lwt5"] +gradient = SubResource("Gradient_ap7b2") +width = 40 +height = 100 + [sub_resource type="SpriteFrames" id="SpriteFrames_k7dca"] animations = [{ "frames": [{ @@ -141,10 +148,11 @@ libraries = { [node name="PointLight2D" type="PointLight2D" parent="."] unique_name_in_owner = true -position = Vector2(0, -72) -energy = 0.0 -texture = ExtResource("4_jrmg5") -texture_scale = 0.1 +visible = false +position = Vector2(0, -42) +blend_mode = 2 +range_item_cull_mask = 16 +texture = SubResource("GradientTexture2D_7lwt5") [node name="SpeakingSign2D" type="Node2D" parent="."] unique_name_in_owner = true @@ -153,6 +161,7 @@ position = Vector2(0, -60) scale = Vector2(0.1, 0.1) [node name="Sprite2D" type="AnimatedSprite2D" parent="SpeakingSign2D"] +light_mask = 16 sprite_frames = SubResource("SpriteFrames_k7dca") offset = Vector2(60, 0) diff --git a/scene/entity/pickable.gd b/scene/entity/pickable.gd index 0cdbe036..cd9a62da 100644 --- a/scene/entity/pickable.gd +++ b/scene/entity/pickable.gd @@ -8,6 +8,8 @@ signal triggered enabled = val if is_node_ready(): _check_sign_display() +# 除了 picked 必然隐藏,其他情况下跟随 enabled 状态 +@export var visible_follow_enabled := true var prop_key := "" @@ -56,8 +58,11 @@ func _ready() -> void: func _check_sign_display(): - visible = enabled and not picked - sign_mark.enabled = visible + if picked: + visible = false + elif visible_follow_enabled: + visible = enabled + sign_mark.enabled = visible and enabled func _get_animation_player() -> AnimationPlayer: diff --git a/scene/entity/pickable.tscn b/scene/entity/pickable.tscn index ea3c967c..73ce9190 100644 --- a/scene/entity/pickable.tscn +++ b/scene/entity/pickable.tscn @@ -8,7 +8,7 @@ [sub_resource type="RectangleShape2D" id="RectangleShape2D_k6och"] resource_local_to_scene = true -size = Vector2(40, 60) +size = Vector2(10, 60) [node name="Pickable" type="Sprite2D"] script = ExtResource("1_jk1u0") diff --git a/scene/entity/ux/sign.tscn b/scene/entity/ux/sign.tscn index a2081e69..dc30763f 100644 --- a/scene/entity/ux/sign.tscn +++ b/scene/entity/ux/sign.tscn @@ -1,17 +1,8 @@ -[gd_scene load_steps=5 format=3 uid="uid://c4tipnj1cr1j3"] +[gd_scene load_steps=3 format=3 uid="uid://c4tipnj1cr1j3"] [ext_resource type="Texture2D" uid="uid://bp8cdf6p8e56a" path="res://asset/art/ui/action_mark/探索ui.png" id="1_40b58"] [ext_resource type="Script" uid="uid://creybi0q3rg38" path="res://scene/entity/ux/sign.gd" id="2_kaoka"] -[sub_resource type="Gradient" id="Gradient_y564w"] -colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1) - -[sub_resource type="GradientTexture2D" id="GradientTexture2D_px708"] -gradient = SubResource("Gradient_y564w") -width = 100 -height = 100 -fill = 2 - [node name="Sign" type="Control"] layout_mode = 3 anchors_preset = 0 @@ -36,10 +27,3 @@ unique_name_in_owner = true light_mask = 16 position = Vector2(3.8147e-06, 3.8147e-06) texture = ExtResource("1_40b58") - -[node name="PointLight2D" type="PointLight2D" parent="TextureContainer/Sprite2D"] -position = Vector2(-3.8147e-06, -3.8147e-06) -scale = Vector2(1, 1) -blend_mode = 2 -range_item_cull_mask = 16 -texture = SubResource("GradientTexture2D_px708") diff --git a/scene/ground/scene/c02/s02_animation.gd b/scene/ground/scene/c02/s02_animation.gd index 9a0a71cb..eb81f07a 100644 --- a/scene/ground/scene/c02/s02_animation.gd +++ b/scene/ground/scene/c02/s02_animation.gd @@ -8,7 +8,7 @@ var music_box: Closeup2D # 覆盖该方法 func _default_data() -> Dictionary: - return {"display_paper_man": false} + return {} func _ready() -> void: @@ -21,9 +21,8 @@ func _on_ground_ready() -> void: wind_blows = $"../DeployLayer/WindBlows" wind_blows.visible = false paper_man = $"../DeployLayer/Ambush纸人" - paper_man.enabled = data.display_paper_man - paper_man.visible = data.display_paper_man - paper_man.get_node("wall/CollisionShape2D").disabled = !data.display_paper_man + if 5 <= ArchiveManager.get_global_value("c02_musicbox_stage", 0): + _display_paper_man(false) music_box = $"../DeployLayer/Closeup八音盒" music_box.exit.connect(_on_music_box_exited, CONNECT_ONE_SHOT) @@ -65,22 +64,19 @@ func _on_blink_finished(blink_sprite): blink_sprite.visible = false -func _on_music_box_exited(arg): +func _on_music_box_exited(_arg): SceneManager.release_player() - if arg == true: - # TODO 在进入八音盒最后阶段后触发 - _display_paper_man() + if 5 == ArchiveManager.get_global_value("c02_musicbox_stage"): + _display_paper_man(false) + # _display_paper_man(true) -func _display_paper_man(): - # 如果纸人已经显示,则不再显示 - if data["display_paper_man"]: - return - # 显示纸人 - set_data("display_paper_man", true) +func _display_paper_man(play_sfx := true): paper_man.visible = true - paper_man.enabled = true - paper_man.get_node("Sfx").play() + # 不启用 ambush + # paper_man.enabled = true + if play_sfx: + paper_man.get_node("Sfx").play() paper_man.get_node("wall/CollisionShape2D").disabled = false diff --git a/scene/ground/scene/c02/s02_过道.tscn b/scene/ground/scene/c02/s02_过道.tscn index 39fd04d3..3ebd6276 100644 --- a/scene/ground/scene/c02/s02_过道.tscn +++ b/scene/ground/scene/c02/s02_过道.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=32 format=3 uid="uid://brck77w81fhvc"] +[gd_scene load_steps=30 format=3 uid="uid://brck77w81fhvc"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_wrr6r"] [ext_resource type="Script" uid="uid://bfrgnmde3hjn0" path="res://scene/ground/scene/c02/s02_animation.gd" id="2_5p8ev"] @@ -18,7 +18,6 @@ [ext_resource type="PackedScene" uid="uid://cw3q5pvciumil" path="res://scene/entity/interactable.tscn" id="13_ck13g"] [ext_resource type="Texture2D" uid="uid://8otjg8gn0m6p" path="res://asset/art/gif/c02_公寓过道/眨眼睛/0.png" id="17_m1xet"] [ext_resource type="PackedScene" uid="uid://cxw5rovg5mu1a" path="res://scene/ground/script/c02/s00_煤油灯.tscn" id="17_mpkj1"] -[ext_resource type="Texture2D" uid="uid://b343nvvbtpglb" path="res://asset/art/ui/互动提示符/ui 像素版_纯白.png" id="18_8cg1n"] [ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="19_6wwyd"] [ext_resource type="SpriteFrames" uid="uid://blij4obvhb1vf" path="res://asset/art/gif/c02_公寓过道/frames.tres" id="19_q0axc"] [ext_resource type="Texture2D" uid="uid://6x6mmg2hig5j" path="res://asset/art/scene/c02/s02_大门过道/e-八音盒(场景中).png" id="22_jg8g0"] @@ -68,10 +67,6 @@ size = Vector2(10, 70) [sub_resource type="RectangleShape2D" id="RectangleShape2D_mjnwv"] size = Vector2(17, 91) -[sub_resource type="AtlasTexture" id="AtlasTexture_q0axc"] -atlas = ExtResource("18_8cg1n") -region = Rect2(495, 267, 39, 39) - [sub_resource type="Gradient" id="Gradient_m1xet"] offsets = PackedFloat32Array(0.00928382, 0.681698, 1) colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0) @@ -110,10 +105,12 @@ texture = ExtResource("3_gjwum") offset = Vector2(0, -240) [node name="portal_left" parent="Ground/DeployLayer" index="0"] -position = Vector2(42, 14) +position = Vector2(32, 15) +target_scene = "c02_s01" +target_portal = "right" [node name="portal_right" parent="Ground/DeployLayer" index="1"] -position = Vector2(678, 6) +position = Vector2(676, 6) target_scene = "c02_s03" target_portal = "left" @@ -149,7 +146,7 @@ texture_cover = ExtResource("7_wdwbi") content_key = "c02_鼠疫海报" [node name="Ambush纸人" parent="Ground/DeployLayer" index="6" instance=ExtResource("8_52as8")] -position = Vector2(452, 56) +position = Vector2(113, 53) texture = ExtResource("7_xsghn") flip_h = true enabled = false @@ -168,7 +165,7 @@ display_sign = true shape = SubResource("RectangleShape2D_dwg0o") [node name="wall" type="StaticBody2D" parent="Ground/DeployLayer/Ambush纸人"] -position = Vector2(-11, 6) +position = Vector2(-7, 5) collision_layer = 2 collision_mask = 0 @@ -187,18 +184,7 @@ trigger_mode = "interact" freeze_time = 1.0 hook_method = "lumber_interacted" -[node name="Note老鼠洞" parent="Ground/DeployLayer" index="8" instance=ExtResource("3_fy0o1")] -position = Vector2(510, 65) -title_filter = "c02" -note_key = "c02_老鼠洞" - -[node name="老鼠拖鞋" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="9"] -visible = false -position = Vector2(498, 0) -sprite_frames = ExtResource("19_q0axc") -animation = &"老鼠托小鞋子" - -[node name="杂物眨眼睛" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="10"] +[node name="杂物眨眼睛" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="8"] visible = false light_mask = 5 position = Vector2(269, 38) @@ -211,13 +197,24 @@ energy = 3.0 range_item_cull_mask = 4 texture = ExtResource("17_m1xet") +[node name="Note老鼠洞" parent="Ground/DeployLayer" index="9" instance=ExtResource("3_fy0o1")] +position = Vector2(507, 64) +title_filter = "c02" +note_key = "c02_老鼠洞" + +[node name="老鼠拖鞋" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="10"] +visible = false +position = Vector2(498, 0) +sprite_frames = ExtResource("19_q0axc") +animation = &"老鼠托小鞋子" + [node name="Interactable小鞋子" parent="Ground/DeployLayer" index="11" instance=ExtResource("13_ck13g")] -position = Vector2(501, 66) +position = Vector2(498, 65) enabled = false mute_when_interacted = true [node name="Ambush推小鞋子" parent="Ground/DeployLayer" index="12" instance=ExtResource("8_52as8")] -position = Vector2(614, 46) +position = Vector2(611, 45) one_shot = false freeze_time = 1.0 hook_method = "check_if_show_shoes" @@ -228,13 +225,7 @@ gaslight_energy = 2.0 gaslight_ground_energy = 2.0 debug_light_switch = true -[node name="Interactable离开公寓楼" parent="Ground/DeployLayer" index="14" instance=ExtResource("13_ck13g")] -position = Vector2(19, -7) -enabled = false -matched_sign_texture = SubResource("AtlasTexture_q0axc") -mute_when_interacted = true - -[node name="Closeup八音盒" parent="Ground/DeployLayer" index="15" instance=ExtResource("19_6wwyd")] +[node name="Closeup八音盒" parent="Ground/DeployLayer" index="14" instance=ExtResource("19_6wwyd")] position = Vector2(533, 67) packed_scene = ExtResource("10_ifae7") @@ -263,7 +254,6 @@ texture = null points = PackedVector2Array(37, 150, 670, 150) [node name="DirectionalLight2D" parent="Ground" index="9"] -visible = false energy = 0.8 blend_mode = 1 diff --git a/scene/ground/scene/c02/s03_animation.gd b/scene/ground/scene/c02/s03_animation.gd index 541f8cb0..9fcc58cd 100644 --- a/scene/ground/scene/c02/s03_animation.gd +++ b/scene/ground/scene/c02/s03_animation.gd @@ -18,12 +18,15 @@ func _ready() -> void: var madman_ambush: Ambush2D +var small_shoe: Pickable2D var bully_layer var burning_layer var counter +var fg func _on_ground_ready() -> void: + fg = $"../ParallaxForeground/FGParallaxLayer/FGSprite2D" gate = $"../DeployLayer/Interactable铁门" as Interactable2D if gate.interacted_times > 0: gate.get_node("Wall/CollisionShape2D").disabled = true @@ -34,9 +37,18 @@ func _on_ground_ready() -> void: counter.interacted.connect(_on_counter_interacted) if ArchiveManager.get_global_value("c02_counter_pushed_out"): counter.visible = true - # 火灾开始后,便无需 enable + var new_bg = $"../DeployLayer/火灾背景" if not ArchiveManager.get_global_value("c02_burning"): + # 点燃前 counter.enabled = true + elif not ArchiveManager.get_global_value("c02_burning_end"): + # 点燃后~离开前 + # 火灾开始后,无需 enable + counter.get_node("点燃").modulate.a = 1.0 + new_bg.modulate.a = 1.0 + else: + # 离开后 + counter.visible = false madman_ambush = $"../DeployLayer/Ambush井边疯子" # c02_madman_hitwall 之后, c02_ball_game_stage==2(游戏结束) 之前 @@ -54,20 +66,42 @@ func _on_ground_ready() -> void: if ArchiveManager.get_global_value("c02_ball_game_stage", 0) >= 2: _setup_bully_or_burning() + small_shoe = $"../DeployLayer/Pickable小鞋子" as Pickable2D + if ArchiveManager.get_global_value("c02_madman_interacted", false) and not data.camera_played: SceneManager.freeze_player(0) + small_shoe.enabled = true + var y2 = small_shoe.position.y + var y1 = y2 - 150 + small_shoe.position.y = y1 + var drop_duration = 1.0 + var tween = create_tween() + # 实现重力加速度效果的 y 移动,在 drop_duration 中移动到 final_y + tween.tween_method(drop_shoe.bind(y1, y2), 0.0, 1.0, drop_duration) + tween.tween_property(fg, "modulate:a", 0.0, 1.5) + await tween.finished + #TODO 落地音效 + SceneManager.pop_debug_dialog_info("音效", "小鞋子落地") play("镜头上下运动") - SceneManager.pop_debug_dialog_info("美术", "小鞋子掉落") + $"../BGSprite2D/无头小蝶".play() $"../CameraFocusMarker".limit_top -= 1000 + SceneManager.pop_debug_dialog_info("美术", "小鞋子掉落") + elif data.camera_played: + small_shoe.enabled = true +func drop_shoe(progress: float, y1: float, y2: float): + var t = ease(progress, 4.0) + small_shoe.position.y = lerp(y1, y2, t) + func cg_end() -> void: SceneManager.release_player() # prop_小鞋子2 - SceneManager.enable_prop_item("prop_小鞋子2") + # SceneManager.enable_prop_item("prop_小鞋子2") set_data("camera_played", true) $"../CameraFocusMarker".limit_top += 1000 + create_tween().tween_property(fg, "modulate:a", 1.0, 1.5) func _on_gate_interacted() -> void: @@ -103,12 +137,23 @@ func mandman_talk(): func _setup_bully_or_burning(): - if ArchiveManager.get_global_value("c02_burning", false): - burning_layer.visible = true - burning_layer.get_node("Ambush等待的小蝉").enabled = true - else: + if ArchiveManager.get_global_value("c02_burning_end"): + # 火灾演出完全结束 + burning_layer.visible = false + bully_layer.visible = false + return + if not ArchiveManager.get_global_value("c02_burning", false): + bully_layer.get_node("Ambush点火游戏阻挡右移").enabled = true + bully_layer.get_node("wall/CollisionShape2D").disabled = false + burning_layer.visible = false bully_layer.visible = true bully_layer.get_node("Ambush霸凌").enabled = true + else: + bully_layer.get_node("Ambush点火游戏阻挡右移").enabled = false + bully_layer.get_node("wall/CollisionShape2D").disabled = true + burning_layer.visible = true + bully_layer.visible = false + burning_layer.get_node("Ambush等待的小蝉").enabled = true func bully_ambush(): @@ -127,6 +172,12 @@ func bully_end(): DialogueManager.show_dialogue_balloon(dialogue_c02, "c02_s11_玩具发光") +func block_right_move(): + var msg = tr("c02_点火前阻止右移") + var lines = await DialogueUtil.generate_lines(msg) + SceneManager.pop_os(lines) + + # var count_down_tween:Tween # func count_down(): @@ -142,11 +193,11 @@ func _on_counter_interacted(): var lines = await DialogueUtil.generate_lines(msg) SceneManager.pop_os(lines) return + counter.enabled = false if not ArchiveManager.get_global_value("c02_burning"): # 6: 低位点火 SceneManager.freeze_player(0, 6) ArchiveManager.set_global_entry("c02_burning", true) - bully_layer.visible = false var new_bg = $"../DeployLayer/火灾背景" var tween = create_tween() tween.tween_interval(1.5) @@ -161,14 +212,16 @@ func _on_counter_interacted(): burning_layer.get_node("地面1").recheck() SceneManager.release_player() SceneManager.pop_debug_dialog_info("美术", "霸凌小孩2跑,1留下灭火(氛围感)") - counter.enabled = false + _setup_bully_or_burning() func run_away(): SceneManager.pop_debug_dialog_info("美术", "牵手跑开") #TODO 整体修改 SceneManager.get_player().visible = false - burning_layer.get_node("Ambush等待的小蝉").visible = false + var ambush_xiaochan = burning_layer.get_node("Ambush等待的小蝉") + ambush_xiaochan.visible = false + ambush_xiaochan.enabled = false var node = $"../DeployLayer/最终跑路" SceneManager.get_camera_marker().focus_node(node) play("run_away") diff --git a/scene/ground/scene/c02/s03_院子.tscn b/scene/ground/scene/c02/s03_院子.tscn index d1648c47..48e9900e 100644 --- a/scene/ground/scene/c02/s03_院子.tscn +++ b/scene/ground/scene/c02/s03_院子.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=59 format=3 uid="uid://djc2uaefhmu7"] +[gd_scene load_steps=62 format=3 uid="uid://djc2uaefhmu7"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_0dylx"] [ext_resource type="Script" uid="uid://dsp5plrdkrsd7" path="res://scene/ground/scene/c02/s03_animation.gd" id="2_dt5aj"] @@ -8,7 +8,9 @@ [ext_resource type="Texture2D" uid="uid://f8yjp5ggr8qw" path="res://asset/art/scene/c02/s03_公寓一楼院子/算卦布.png" id="6_1tart"] [ext_resource type="Texture2D" uid="uid://0uh6qaalhqju" path="res://asset/art/scene/c02/s11_一楼火灾/总背景/bg_院子1楼火灾.png" id="6_d7h4s"] [ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="6_t48d1"] +[ext_resource type="PackedScene" uid="uid://dsa6frlw6e6gg" path="res://scene/entity/pickable.tscn" id="7_em2ma"] [ext_resource type="Texture2D" uid="uid://bs8bdad5ak0m0" path="res://asset/art/scene/c02/s03_公寓一楼院子/铁门/关闭状态.png" id="7_gd6xp"] +[ext_resource type="Texture2D" uid="uid://cjmsn0saowwbo" path="res://asset/art/scene/c02/s03_公寓一楼院子/小鞋子2特写.png" id="8_plfv5"] [ext_resource type="PackedScene" uid="uid://cw3q5pvciumil" path="res://scene/entity/interactable.tscn" id="8_xt8j0"] [ext_resource type="Texture2D" uid="uid://b343nvvbtpglb" path="res://asset/art/ui/互动提示符/ui 像素版_纯白.png" id="9_c36u3"] [ext_resource type="Texture2D" uid="uid://bgpf35bhrkl86" path="res://asset/art/scene/c02/s03_公寓一楼院子/铁门/打开 底层.png" id="9_liq0c"] @@ -263,6 +265,9 @@ animations = [{ "speed": 5.0 }] +[sub_resource type="RectangleShape2D" id="RectangleShape2D_d7h4s"] +size = Vector2(10, 50) + [sub_resource type="RectangleShape2D" id="RectangleShape2D_1smj8"] size = Vector2(250, 50) @@ -294,7 +299,7 @@ texture = ExtResource("3_sqv8l") show_behind_parent = true position = Vector2(851, -26) sprite_frames = ExtResource("4_gd6xp") -animation = &"一楼二楼外侧楼道拼接-晃脚动画" +animation = &"小婵晃脚掉鞋" autoplay = "一楼二楼外侧楼道拼接-晃脚动画" [node name="portal_left" parent="Ground/DeployLayer" index="0"] @@ -334,11 +339,21 @@ modulate = Color(1, 1, 1, 0) position = Vector2(1189, 0) texture = ExtResource("6_d7h4s") -[node name="算卦布" type="Sprite2D" parent="Ground/DeployLayer" index="6"] +[node name="Pickable小鞋子" parent="Ground/DeployLayer" index="6" instance=ExtResource("7_em2ma")] +position = Vector2(809, 75) +enabled = false +prop_key = "prop_小鞋子2" + +[node name="Sprite2D" type="Sprite2D" parent="Ground/DeployLayer/Pickable小鞋子"] +position = Vector2(0, -7) +scale = Vector2(0.15, 0.15) +texture = ExtResource("8_plfv5") + +[node name="算卦布" type="Sprite2D" parent="Ground/DeployLayer" index="7"] position = Vector2(726, 61) texture = ExtResource("6_1tart") -[node name="Interactable铁门" parent="Ground/DeployLayer" index="7" instance=ExtResource("8_xt8j0")] +[node name="Interactable铁门" parent="Ground/DeployLayer" index="8" instance=ExtResource("8_xt8j0")] position = Vector2(1212, 28) texture = ExtResource("7_gd6xp") matched_sign_texture = SubResource("AtlasTexture_0o4rt") @@ -356,75 +371,75 @@ collision_mask = 0 [node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/Interactable铁门/Wall"] shape = SubResource("RectangleShape2D_mdix7") -[node name="Note血迹" parent="Ground/DeployLayer" index="8" instance=ExtResource("6_t48d1")] +[node name="Note血迹" parent="Ground/DeployLayer" index="9" instance=ExtResource("6_t48d1")] position = Vector2(514, 90) note_key = "notes_干掉的血迹" [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Ground/DeployLayer/Note血迹"] sprite_frames = ExtResource("4_gd6xp") animation = &"院子一楼血脚印" -frame = 9 +frame = 4 -[node name="煤油灯" parent="Ground/DeployLayer" index="9" instance=ExtResource("10_jme4f")] +[node name="煤油灯" parent="Ground/DeployLayer" index="10" instance=ExtResource("10_jme4f")] position = Vector2(290, 1) -[node name="煤油灯2" parent="Ground/DeployLayer" index="10" instance=ExtResource("10_jme4f")] +[node name="煤油灯2" parent="Ground/DeployLayer" index="11" instance=ExtResource("10_jme4f")] position = Vector2(610, 1) gaslight_texture = ExtResource("11_g0qhj") ground_light_texture = ExtResource("12_ni5ro") -[node name="煤油灯3" parent="Ground/DeployLayer" index="11" instance=ExtResource("10_jme4f")] +[node name="煤油灯3" parent="Ground/DeployLayer" index="12" instance=ExtResource("10_jme4f")] position = Vector2(857, 1) gaslight_texture = ExtResource("13_hw832") ground_light_texture = ExtResource("14_7pq5y") -[node name="煤油灯4" parent="Ground/DeployLayer" index="12" instance=ExtResource("10_jme4f")] +[node name="煤油灯4" parent="Ground/DeployLayer" index="13" instance=ExtResource("10_jme4f")] position = Vector2(1644, -1) gaslight_texture = ExtResource("15_pcpki") ground_light_texture = ExtResource("16_4n8vm") -[node name="煤油灯5" parent="Ground/DeployLayer" index="13" instance=ExtResource("10_jme4f")] +[node name="煤油灯5" parent="Ground/DeployLayer" index="14" instance=ExtResource("10_jme4f")] position = Vector2(1887, 0) gaslight_texture = ExtResource("17_hw832") ground_light_texture = ExtResource("18_7pq5y") -[node name="煤油灯6" parent="Ground/DeployLayer" index="14" instance=ExtResource("10_jme4f")] +[node name="煤油灯6" parent="Ground/DeployLayer" index="15" instance=ExtResource("10_jme4f")] position = Vector2(2059, 1) gaslight_texture = ExtResource("19_pcpki") ground_light_texture = ExtResource("20_4n8vm") -[node name="井" type="Sprite2D" parent="Ground/DeployLayer" index="15"] +[node name="井" type="Sprite2D" parent="Ground/DeployLayer" index="16"] light_mask = 5 z_index = 10 position = Vector2(2061, 60) texture = ExtResource("21_4n8vm") -[node name="药车" type="Sprite2D" parent="Ground/DeployLayer" index="16"] +[node name="药车" type="Sprite2D" parent="Ground/DeployLayer" index="17"] z_index = 10 position = Vector2(1025, 27) texture = ExtResource("22_3y5s5") -[node name="Closeup敲门游戏" parent="Ground/DeployLayer" index="17" instance=ExtResource("23_81juy")] +[node name="Closeup敲门游戏" parent="Ground/DeployLayer" index="18" instance=ExtResource("23_81juy")] position = Vector2(466, 3) packed_scene = ExtResource("24_0o4rt") -[node name="Closeup井" parent="Ground/DeployLayer" index="18" instance=ExtResource("23_81juy")] +[node name="Closeup井" parent="Ground/DeployLayer" index="19" instance=ExtResource("23_81juy")] z_index = 6 position = Vector2(2072, 47) packed_scene = ExtResource("26_yy4fp") -[node name="Ambush偷听对话" parent="Ground/DeployLayer" index="19" instance=ExtResource("25_iyaiw")] +[node name="Ambush偷听对话" parent="Ground/DeployLayer" index="20" instance=ExtResource("25_iyaiw")] position = Vector2(1368, 45) one_shot = false hook_method = "eavesdrop" -[node name="李氏赖子房间人影" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="20"] +[node name="李氏赖子房间人影" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="21"] visible = false position = Vector2(1835, -16) sprite_frames = SubResource("SpriteFrames_0o4rt") frame_progress = 0.491924 -[node name="Ambush井边疯子" parent="Ground/DeployLayer" index="21" instance=ExtResource("25_iyaiw")] +[node name="Ambush井边疯子" parent="Ground/DeployLayer" index="22" instance=ExtResource("25_iyaiw")] visible = false position = Vector2(1992, 39) enabled = false @@ -446,7 +461,7 @@ show_behind_parent = true position = Vector2(7, 16) sprite_frames = SubResource("SpriteFrames_cpifc") -[node name="霸凌" type="Node2D" parent="Ground/DeployLayer" index="22"] +[node name="霸凌" type="Node2D" parent="Ground/DeployLayer" index="23"] visible = false position = Vector2(2154, 60) @@ -495,7 +510,23 @@ sprite_frames = ExtResource("34_1tart") animation = &"霸凌3" autoplay = "霸凌3" -[node name="火灾" type="Node2D" parent="Ground/DeployLayer" index="23"] +[node name="Ambush点火游戏阻挡右移" parent="Ground/DeployLayer/霸凌" instance=ExtResource("25_iyaiw")] +position = Vector2(-116, -13) +enabled = false +one_shot = false +freeze_time = 4.0 +hook_method = "block_right_move" + +[node name="wall" type="StaticBody2D" parent="Ground/DeployLayer/霸凌"] +position = Vector2(-97, -18) +collision_layer = 2 +collision_mask = 0 + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/霸凌/wall"] +shape = SubResource("RectangleShape2D_d7h4s") +disabled = true + +[node name="火灾" type="Node2D" parent="Ground/DeployLayer" index="24"] visible = false [node name="右窗" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"] @@ -656,9 +687,10 @@ position = Vector2(2152, 52) texture = ExtResource("37_dsgmu") enabled = false trigger_mode = "interact" +one_shot = false hook_method = "run_away" -[node name="Interactable柜子" parent="Ground/DeployLayer" index="24" instance=ExtResource("8_xt8j0")] +[node name="Interactable柜子" parent="Ground/DeployLayer" index="25" instance=ExtResource("8_xt8j0")] visible = false position = Vector2(1772, 48) texture = ExtResource("32_cpifc") @@ -674,7 +706,7 @@ animation = &"箱子着火" autoplay = "箱子着火" frame_progress = 0.453645 -[node name="最终跑路" type="RigidBody2D" parent="Ground/DeployLayer" index="25"] +[node name="最终跑路" type="RigidBody2D" parent="Ground/DeployLayer" index="26"] visible = false position = Vector2(2150, 30) collision_layer = 4 @@ -709,8 +741,8 @@ scale = Vector2(1.08, 1.08) points = PackedVector2Array(37, 150, 2350, 150) [node name="DirectionalLight2D" parent="Ground" index="9"] -visible = false -color = Color(0.688281, 0.748391, 0.96674, 1) +energy = 0.6 +blend_mode = 1 [editable path="Ground"] [editable path="Ground/DeployLayer/Interactable铁门"] diff --git a/scene/ground/scene/c02/s04_保卫科.tscn b/scene/ground/scene/c02/s04_保卫科.tscn index 098f9874..4d6752b3 100644 --- a/scene/ground/scene/c02/s04_保卫科.tscn +++ b/scene/ground/scene/c02/s04_保卫科.tscn @@ -1,9 +1,10 @@ -[gd_scene load_steps=13 format=3 uid="uid://bivc5cdap370p"] +[gd_scene load_steps=14 format=3 uid="uid://bivc5cdap370p"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_2jej0"] [ext_resource type="Script" uid="uid://dmhh4g47bdxxy" path="res://scene/ground/scene/c02/s04_animation.gd" id="2_jyere"] [ext_resource type="Texture2D" uid="uid://7jvg2flkapj3" path="res://asset/art/scene/c02/s04_保卫科/bg_保卫科.png" id="3_66gue"] [ext_resource type="SpriteFrames" uid="uid://c2sjavnptjn" path="res://asset/art/gif/c02_保卫科/frames.tres" id="4_svuj3"] +[ext_resource type="Texture2D" uid="uid://bnyf8m63ltgh0" path="res://asset/art/scene/c02/s04_保卫科/l_香.png" id="5_cy26p"] [ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="6_66gue"] [ext_resource type="PackedScene" uid="uid://b8i6tqwdvvddy" path="res://scene/ground/script/c02/花名册.tscn" id="6_fvlg0"] [ext_resource type="Texture2D" uid="uid://baffg10ne8hu8" path="res://asset/art/scene/c02/s04_保卫科/fg_前景.png" id="6_tio43"] @@ -39,6 +40,10 @@ sprite_frames = ExtResource("4_svuj3") animation = &"小烟雾2" autoplay = "小烟雾2" +[node name="PointLight2D" type="PointLight2D" parent="Ground/BGSprite2D/烟雾"] +position = Vector2(1, 28) +texture = ExtResource("5_cy26p") + [node name="portal_left" parent="Ground/DeployLayer" index="0"] position = Vector2(67, 29) target_scene = "c02_s03" @@ -60,6 +65,7 @@ packed_scene = ExtResource("6_fvlg0") [node name="煤油灯" parent="Ground/DeployLayer" index="5" instance=ExtResource("8_wpvss")] position = Vector2(370, 38) +animation_low_mode = true hide_texture = true gaslight_texture = ExtResource("9_a43aq") ground_light_texture = ExtResource("10_svuj3") @@ -80,4 +86,8 @@ texture = ExtResource("6_tio43") [node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] points = PackedVector2Array(70, 150, 495, 150) +[node name="DirectionalLight2D" parent="Ground" index="9"] +energy = 0.7 +blend_mode = 1 + [editable path="Ground"] diff --git a/scene/ground/scene/c02/s05_一楼内侧楼道.tscn b/scene/ground/scene/c02/s05_一楼内侧楼道.tscn index bcd808d1..702e8df6 100644 --- a/scene/ground/scene/c02/s05_一楼内侧楼道.tscn +++ b/scene/ground/scene/c02/s05_一楼内侧楼道.tscn @@ -1,17 +1,49 @@ -[gd_scene load_steps=11 format=3 uid="uid://cp8d3ag5nbjq0"] +[gd_scene load_steps=18 format=3 uid="uid://cp8d3ag5nbjq0"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_6w6et"] [ext_resource type="Script" uid="uid://dydpmjpcvt3v1" path="res://scene/ground/scene/c02/s05_animation.gd" id="2_70lf6"] -[ext_resource type="Texture2D" uid="uid://cqmblqcf6e4gt" path="res://asset/art/scene/c02/s05_一楼内侧楼道/点亮后的背景.png" id="3_70lf6"] +[ext_resource type="Texture2D" uid="uid://dbtepltemtmy2" path="res://asset/art/scene/c02/s05_一楼内侧楼道/bg_楼道背景.png" id="3_rcuxq"] [ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="4_tueh3"] +[ext_resource type="SpriteFrames" uid="uid://3nas025c2c5u" path="res://asset/art/gif/c02_杂项/frames.tres" id="7_mrltr"] [ext_resource type="SpriteFrames" uid="uid://j5lpwxe8woew" path="res://asset/art/scene/c02/s02_大门过道/火苗.gif" id="7_rcuxq"] -[ext_resource type="Texture2D" uid="uid://bei1s1uucktso" path="res://asset/art/tool/neutral_point_light.webp" id="8_mrltr"] +[ext_resource type="Texture2D" uid="uid://bn47plsx5coug" path="res://asset/art/scene/c02/s05_一楼内侧楼道/煤油灯光效.png" id="8_mrltr"] [ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="8_rcuxq"] [ext_resource type="Texture2D" uid="uid://by506ky6fprab" path="res://asset/art/scene/c02/s07_二楼内侧楼道/fg_前景.png" id="8_tueh3"] [ext_resource type="PackedScene" uid="uid://0sofmhrl358m" path="res://scene/entity/npc.tscn" id="9_8t4w6"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_n48fn"] +[sub_resource type="Gradient" id="Gradient_jj0ny"] +colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_2yvhw"] +gradient = SubResource("Gradient_jj0ny") +width = 100 +height = 130 +fill = 1 + +[sub_resource type="Gradient" id="Gradient_mrltr"] +offsets = PackedFloat32Array(0, 0.421751, 0.779841) +colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0.486275, 1, 1, 1, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_8t4w6"] +gradient = SubResource("Gradient_mrltr") +width = 100 +height = 100 +fill = 1 +fill_from = Vector2(0.5, 0.5) + +[sub_resource type="Gradient" id="Gradient_8t4w6"] +offsets = PackedFloat32Array(0, 0.574271, 1) +colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_jj0ny"] +gradient = SubResource("Gradient_8t4w6") +width = 10 +height = 10 +fill = 1 +fill_from = Vector2(0.5, 0.5) + [node name="S05" type="Node2D"] [node name="Ground" parent="." instance=ExtResource("1_6w6et")] @@ -31,7 +63,9 @@ oneshot_animation = "" [node name="BGSprite2D" parent="Ground" index="2"] light_mask = 5 -texture = ExtResource("3_70lf6") +scale = Vector2(0.5, 0.5) +texture = ExtResource("3_rcuxq") +offset = Vector2(0, -240) [node name="portal_left" parent="Ground/DeployLayer" index="0"] position = Vector2(24, 8) @@ -55,19 +89,20 @@ trigger_mode = "interact" hook_method = "bucket_meat" [node name="Npc疯子" parent="Ground/DeployLayer" index="4" instance=ExtResource("9_8t4w6")] -position = Vector2(174, 40) -animation = &"c02_瞎子_蹲着呼吸" -frame_progress = 0.0 +light_mask = 33 +position = Vector2(177, 37) +sprite_frames = ExtResource("7_mrltr") +animation = &"疯子坐姿" +autoplay = "疯子坐姿" +frame_progress = 0.539486 height = 30.0 dialogue_title = "疯子_01" -[node name="Label" type="Label" parent="Ground/DeployLayer/Npc疯子"] -offset_left = -39.0 -offset_top = 23.0 -offset_right = 45.0 -offset_bottom = 56.0 -text = "疯子坐在沙发上 -" +[node name="PointLight2D2" type="PointLight2D" parent="Ground/DeployLayer/Npc疯子"] +position = Vector2(-2, 16) +energy = 0.8 +range_item_cull_mask = 32 +texture = SubResource("GradientTexture2D_2yvhw") [node name="Ambush杂物堆" parent="Ground/DeployLayer" index="5" instance=ExtResource("8_rcuxq")] position = Vector2(177, 50) @@ -75,19 +110,39 @@ enabled = false trigger_mode = "interact" hook_method = "wood_puppet" -[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="6"] +[node name="火苗" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="6"] +light_mask = 5 position = Vector2(239, 52) scale = Vector2(0.4, 0.4) sprite_frames = ExtResource("7_rcuxq") animation = &"gif" autoplay = "gif" -[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer" index="7"] -position = Vector2(239, 54) -energy = 0.7 -texture = ExtResource("8_mrltr") +[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/火苗"] +position = Vector2(0, 5) +scale = Vector2(2.5, 2.5) +color = Color(0.983522, 0.730307, 0.518099, 1) +energy = 0.5 +texture = SubResource("GradientTexture2D_8t4w6") texture_scale = 2.0 +[node name="PointLight2D3" type="PointLight2D" parent="Ground/DeployLayer/火苗"] +position = Vector2(0, 5) +scale = Vector2(2.5, 2.5) +color = Color(0.983522, 0.730307, 0.518099, 1) +energy = 0.5 +range_item_cull_mask = 4 +texture = SubResource("GradientTexture2D_jj0ny") +texture_scale = 2.0 + +[node name="PointLight2D2" type="PointLight2D" parent="Ground/DeployLayer/火苗"] +position = Vector2(-30, -370) +scale = Vector2(2.5, 2.5) +color = Color(0.992732, 0.834742, 0.687267, 1) +energy = 1.5 +range_item_cull_mask = 4 +texture = ExtResource("8_mrltr") + [node name="MainPlayer" parent="Ground" index="5"] position = Vector2(41, 98) @@ -99,4 +154,8 @@ texture = ExtResource("8_tueh3") [node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] points = PackedVector2Array(37, 150, 700, 150) +[node name="DirectionalLight2D" parent="Ground" index="9"] +energy = 0.9 +blend_mode = 1 + [editable path="Ground"] diff --git a/scene/ground/scene/c02/s06_animation.gd b/scene/ground/scene/c02/s06_animation.gd index 6b0b06f3..1fba1447 100644 --- a/scene/ground/scene/c02/s06_animation.gd +++ b/scene/ground/scene/c02/s06_animation.gd @@ -19,6 +19,7 @@ var closeup_ball func _on_ground_ready() -> void: if ArchiveManager.get_global_value("c02_burning") and not data["c02_final_show"]: + ArchiveManager.set_global_entry("c02_burning_end", true) # 第一章火灾结束,尾声演出 _c02_final_show() else: diff --git a/scene/ground/scene/c02/s06_二楼.tscn b/scene/ground/scene/c02/s06_二楼.tscn index 65c20352..afb0f776 100644 --- a/scene/ground/scene/c02/s06_二楼.tscn +++ b/scene/ground/scene/c02/s06_二楼.tscn @@ -374,11 +374,6 @@ color = Color(0.982183, 0.783422, 0.692686, 1) energy = 0.0 texture = ExtResource("16_och2w") -[node name="DirectionalLight2D" type="DirectionalLight2D" parent="Ground/AmbientLayer" index="0"] -visible = false -energy = 0.9 -blend_mode = 1 - [node name="MainPlayer" parent="Ground" index="5"] position = Vector2(41, 98) @@ -390,7 +385,4 @@ texture = ExtResource("5_26mqt") [node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] points = PackedVector2Array(37, 150, 900, 150) -[node name="DirectionalLight2D" parent="Ground" index="9"] -visible = false - [editable path="Ground"] diff --git a/scene/ground/scene/c02/s07_二楼内侧楼道.tscn b/scene/ground/scene/c02/s07_二楼内侧楼道.tscn index 92602f1b..e66fca42 100644 --- a/scene/ground/scene/c02/s07_二楼内侧楼道.tscn +++ b/scene/ground/scene/c02/s07_二楼内侧楼道.tscn @@ -67,4 +67,8 @@ texture = null [node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] points = PackedVector2Array(37, 150, 610, 150) +[node name="DirectionalLight2D" parent="Ground" index="9"] +energy = 0.7 +blend_mode = 1 + [editable path="Ground"] diff --git a/scene/ground/scene/c02/s10_animation.gd b/scene/ground/scene/c02/s10_animation.gd index 85d9505d..5880bb4a 100644 --- a/scene/ground/scene/c02/s10_animation.gd +++ b/scene/ground/scene/c02/s10_animation.gd @@ -5,7 +5,6 @@ extends AnimationRoot # 覆盖该方法 func _default_data() -> Dictionary: return { - "entered": false, "display_wood_puppet": false, } @@ -43,20 +42,6 @@ func _on_ground_ready() -> void: #TODO 更新贴图 进过瞎子卧室后,通道关闭 portal_block.visible = ArchiveManager.get_global_value("c02_the_blind_room_entered", false) - if not data["entered"]: - print("第一次进入第一章空房间") - #TODO - SceneManager.freeze_player(0) - xiao_chan_sprite.modulate.a = 0 - SceneManager.pop_debug_dialog_info("美术", "第一次进入房间,蔓延的血脚印") - var sprite = $"../DeployLayer/血脚印" as AnimatedSprite2D - sprite.play() - await sprite.animation_finished - var tween = create_tween() - tween.tween_property(xiao_chan_sprite, "modulate:a", 1.0, 1.0) - tween.tween_callback(_gaslight_on) - tween.tween_callback(SceneManager.release_player) - door.before_pre_transport_wait.connect(_on_leave_room) wood_puppet.enabled = data["display_wood_puppet"] @@ -64,6 +49,11 @@ func _on_ground_ready() -> void: catty_head.triggered.connect(_on_pick_catty_head) + if not $"../DeployLayer/Ambush首次进入血脚印".played: + xiao_chan_sprite.modulate.a = 0 + $"../DeployLayer/血脚印".frame = 0 + else: + $"../DeployLayer/血脚印".frame = 8 if xiao_chan_interactable.interacted_times > 0: xiao_chan_sprite.visible = false counter.enabled = true @@ -82,11 +72,19 @@ func _on_ground_ready() -> void: after_counter_moved() -# 点亮煤油灯 -func _gaslight_on(): - set_data("entered", true) +func first_enter_ambush(): + SceneManager.freeze_player(0) + xiao_chan_sprite.modulate.a = 0 + SceneManager.pop_debug_dialog_info("美术", "第一次进入房间,蔓延的血脚印") + var sprite = $"../DeployLayer/血脚印" as AnimatedSprite2D + sprite.play() + await sprite.animation_finished var gaslight = $"../DeployLayer/煤油灯" as Gaslight - gaslight.turn_on() + gaslight.turn_on(false) + var tween = create_tween() + tween.tween_interval(1.5) + tween.tween_property(xiao_chan_sprite, "modulate:a", 1.0, 1.0) + tween.tween_callback(SceneManager.release_player) func _on_xiao_chan_interacted() -> void: @@ -176,9 +174,9 @@ func _unhandled_input(event: InputEvent) -> void: func after_counter_moved(): if not counter_pushed_out: var current_x = counter.global_position.x - # default_counter_x +- 30 + # default_counter_x +- 40 var x_diff = current_x - default_counter_x - if x_diff > -30 and x_diff < 30: + if x_diff > -40 and x_diff < 40: portal.enabled = false catty_head.enabled = false return diff --git a/scene/ground/scene/c02/s10_空房间.tscn b/scene/ground/scene/c02/s10_空房间.tscn index 608c65ed..0964d660 100644 --- a/scene/ground/scene/c02/s10_空房间.tscn +++ b/scene/ground/scene/c02/s10_空房间.tscn @@ -1,17 +1,20 @@ -[gd_scene load_steps=17 format=3 uid="uid://dny21yhtuteap"] +[gd_scene load_steps=27 format=3 uid="uid://dny21yhtuteap"] [ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_w7j0m"] [ext_resource type="Script" uid="uid://dkkey7qillk15" path="res://scene/ground/scene/c02/s10_animation.gd" id="2_egtqi"] [ext_resource type="Texture2D" uid="uid://molvyfyy63ik" path="res://asset/art/scene/c02/s10_空房间/bg_空房间.png" id="3_ox8et"] [ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="4_pde4i"] -[ext_resource type="Texture2D" uid="uid://0uwun1mo726u" path="res://asset/art/prop/c02/绳子物品.png" id="5_3ftnp"] +[ext_resource type="Texture2D" uid="uid://dfrna7s54j3or" path="res://asset/art/scene/c02/s10_空房间/填充洞口.png" id="5_2j5dr"] [ext_resource type="PackedScene" uid="uid://cw3q5pvciumil" path="res://scene/entity/interactable.tscn" id="5_ylhfc"] [ext_resource type="PackedScene" uid="uid://dsa6frlw6e6gg" path="res://scene/entity/pickable.tscn" id="6_27dvh"] [ext_resource type="Texture2D" uid="uid://cuno8okh8ytw2" path="res://asset/art/scene/c02/s10_空房间/柜子.png" id="6_mty8e"] [ext_resource type="Texture2D" uid="uid://dg43u88jwlbpu" path="res://asset/art/prop/c02/新小猫头.png" id="8_3ftnp"] [ext_resource type="Texture2D" uid="uid://cdsq0ylmgtfq0" path="res://asset/art/prop/c02/小蝉人偶.png" id="12_27dvh"] [ext_resource type="PackedScene" uid="uid://cxw5rovg5mu1a" path="res://scene/ground/script/c02/s00_煤油灯.tscn" id="13_27dvh"] +[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="14_3ftnp"] [ext_resource type="SpriteFrames" uid="uid://cwes55ajc3rd4" path="res://asset/art/gif/c02_空房间/frames.tres" id="15_2j5dr"] +[ext_resource type="Texture2D" uid="uid://cylsq5cvhlp18" path="res://asset/art/tool/point_light.png" id="15_e24j0"] +[ext_resource type="Texture2D" uid="uid://bp84w8keuelyj" path="res://asset/art/scene/c02/s10_空房间/e_蜡烛-sheet.png" id="15_kqj5r"] [ext_resource type="Texture2D" uid="uid://cgghff16powfg" path="res://asset/art/ui/prop/prop遮罩.png" id="16_kqj5r"] [sub_resource type="Animation" id="Animation_mty8e"] @@ -116,6 +119,54 @@ _data = { &"pull_counter": SubResource("Animation_ylhfc") } +[sub_resource type="AtlasTexture" id="AtlasTexture_chbaa"] +atlas = ExtResource("15_kqj5r") +region = Rect2(0, 0, 6, 14) + +[sub_resource type="AtlasTexture" id="AtlasTexture_th1ek"] +atlas = ExtResource("15_kqj5r") +region = Rect2(6, 0, 6, 14) + +[sub_resource type="AtlasTexture" id="AtlasTexture_to1d1"] +atlas = ExtResource("15_kqj5r") +region = Rect2(12, 0, 6, 14) + +[sub_resource type="AtlasTexture" id="AtlasTexture_nx6jy"] +atlas = ExtResource("15_kqj5r") +region = Rect2(18, 0, 6, 14) + +[sub_resource type="SpriteFrames" id="SpriteFrames_th1ek"] +animations = [{ +"frames": [{ +"duration": 3.0, +"texture": SubResource("AtlasTexture_chbaa") +}, { +"duration": 3.0, +"texture": SubResource("AtlasTexture_th1ek") +}, { +"duration": 3.0, +"texture": SubResource("AtlasTexture_to1d1") +}, { +"duration": 3.0, +"texture": SubResource("AtlasTexture_nx6jy") +}], +"loop": true, +"name": &"default", +"speed": 10.0 +}] + +[sub_resource type="Gradient" id="Gradient_27dvh"] +offsets = PackedFloat32Array(0, 0.200265, 0.356764, 0.473475, 0.97878) +colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0.843137, 1, 1, 1, 0.262745, 1, 1, 1, 0.0980392, 1, 1, 1, 0) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_3ftnp"] +gradient = SubResource("Gradient_27dvh") +width = 140 +height = 160 +fill = 2 +fill_from = Vector2(0.5, 0.5) +fill_to = Vector2(1, 1) + [node name="S10" type="Node2D"] [node name="Ground" parent="." instance=ExtResource("1_w7j0m")] @@ -158,33 +209,26 @@ target_scene = "c02_s09" target_portal = "right" [node name="墙壁封住" type="Sprite2D" parent="Ground/DeployLayer" index="3"] -position = Vector2(366, 37.4657) -scale = Vector2(0.2, 0.2) -texture = ExtResource("5_3ftnp") - -[node name="Label" type="Label" parent="Ground/DeployLayer/墙壁封住"] -offset_right = 40.0 -offset_bottom = 15.0 -theme_override_font_sizes/font_size = 20 -text = "洞口封住 -" +position = Vector2(356, 35.9719) +texture = ExtResource("5_2j5dr") [node name="血脚印" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="4"] position = Vector2(268, 21.6907) sprite_frames = ExtResource("15_2j5dr") animation = &"空房间血脚印" frame = 8 -frame_progress = 1.0 [node name="Pickable小猫玩具脑袋" parent="Ground/DeployLayer" index="5" instance=ExtResource("6_27dvh")] -position = Vector2(360, 58.1705) +position = Vector2(364, 66.058) enabled = false +visible_follow_enabled = false prop_key = "prop_小猫玩具的脑袋" [node name="Sprite2D" type="Sprite2D" parent="Ground/DeployLayer/Pickable小猫玩具脑袋"] show_behind_parent = true -rotation = -0.364126 -scale = Vector2(0.3, 0.3) +position = Vector2(-1, -7.88752) +rotation = -1.51912 +scale = Vector2(0.478293, 0.562214) texture = ExtResource("8_3ftnp") [node name="Interactable柜子" parent="Ground/DeployLayer" index="6" instance=ExtResource("5_ylhfc")] @@ -195,7 +239,9 @@ mute_when_interacted = true one_shot = false [node name="大头小蝉" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="7"] -position = Vector2(351, 26.6204) +self_modulate = Color(0.80687, 0.80687, 0.80687, 1) +position = Vector2(351, 19.7188) +scale = Vector2(0.9, 0.9) sprite_frames = ExtResource("15_2j5dr") animation = &"坐箱子小婵丢人偶" @@ -217,12 +263,16 @@ scale = Vector2(0.25, 0.25) texture = ExtResource("12_27dvh") [node name="煤油灯" parent="Ground/DeployLayer" index="10" instance=ExtResource("13_27dvh")] -position = Vector2(300, 3.94376) +position = Vector2(373, -10.8453) +gaslight_energy = 2.0 +gaslight_ground_energy = 2.0 +debug_light_switch = true [node name="拼接小猫玩具" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="11"] visible = false +light_mask = 32 z_index = 10 -position = Vector2(303, 1.97188) +position = Vector2(291, -7.15256e-07) sprite_frames = ExtResource("15_2j5dr") animation = &"小猫玩具合并动画" @@ -230,6 +280,34 @@ animation = &"小猫玩具合并动画" show_behind_parent = true texture = ExtResource("16_kqj5r") +[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/拼接小猫玩具"] +position = Vector2(3, -0.98594) +range_item_cull_mask = 32 +texture = ExtResource("15_e24j0") + +[node name="Ambush首次进入血脚印" parent="Ground/DeployLayer" index="12" instance=ExtResource("14_3ftnp")] +position = Vector2(192, 38.4517) +freeze_time = 0.1 +hook_method = "first_enter_ambush" + +[node name="小蜡烛" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="13"] +self_modulate = Color(0.611765, 0.611765, 0.611765, 1) +position = Vector2(271, 64.0861) +sprite_frames = SubResource("SpriteFrames_th1ek") +autoplay = "default" +frame_progress = 0.72851 + +[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/小蜡烛"] +position = Vector2(0, -12.8172) +color = Color(0.999971, 0.912551, 0.842208, 1) +energy = 1.2 +texture = ExtResource("15_e24j0") +texture_scale = 0.3 + +[node name="PointLight2D" type="PointLight2D" parent="Ground/AmbientLayer" index="0"] +position = Vector2(198, -28.5923) +texture = SubResource("GradientTexture2D_3ftnp") + [node name="MainPlayer" parent="Ground" index="5"] position = Vector2(410, 96.622) facing_direction = Vector2(1, 0) @@ -242,4 +320,8 @@ texture = null [node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"] points = PackedVector2Array(50, 150, 510, 150) +[node name="DirectionalLight2D" parent="Ground" index="9"] +energy = 0.9 +blend_mode = 1 + [editable path="Ground"] diff --git a/scene/ground/script/c02/s00_煤油灯.gd b/scene/ground/script/c02/s00_煤油灯.gd index 86ea3a24..8b787041 100644 --- a/scene/ground/script/c02/s00_煤油灯.gd +++ b/scene/ground/script/c02/s00_煤油灯.gd @@ -69,17 +69,48 @@ func _ready() -> void: interacted.connect(_gaslight_interacted) # 永久打开煤油灯 -func turn_on(): +func turn_on(gradually := true): + # 如果已经亮了,退出 + if interacted_times > 0: + return # 保存打开次数 interacted_times = 1 - _switch_gaslight() + _switch_gaslight(true, gradually) _check_sign_display() -func _switch_gaslight(state := true): - point_light.enabled = state - point_light_ground.enabled = state - light_sprite2d.visible = state +func _switch_gaslight(state := true, gradually := false): + var engrgy1 = gaslight_energy + var engrgy2 = gaslight_ground_energy + if not gradually or not is_node_ready(): + point_light.enabled = state + point_light_ground.enabled = state + light_sprite2d.visible = state + return + var tween = create_tween() + if state: + light_sprite2d.modulate.a = 0.0 + point_light.energy = 0.0 + point_light_ground.energy = 0.0 + point_light.enabled = state + point_light_ground.enabled = state + light_sprite2d.visible = state + tween.tween_property(point_light, "energy", engrgy1, 1.0) + tween.parallel().tween_property(point_light_ground, "energy", engrgy2, 1.0) + tween.parallel().tween_property(light_sprite2d, "modulate:a", 1.0, 1.0) + else: + tween.tween_property(point_light, "energy", 0.0, 1.0) + tween.parallel().tween_property(point_light_ground, "energy", 0.0, 1.0) + tween.parallel().tween_property(light_sprite2d, "modulate:a", 0.0, 1.0) + tween.tween_callback(func(): + point_light.enabled = false + point_light_ground.enabled = false + light_sprite2d.visible = false + point_light.energy = engrgy1 + point_light_ground.energy = engrgy2 + light_sprite2d.modulate.a = 1.0 + ) + func _gaslight_interacted(): @@ -91,5 +122,5 @@ func _gaslight_interacted(): # 高位 5 号 SceneManager.freeze_player(2.0, 5) await get_tree().create_timer(1.8).timeout - _switch_gaslight() + _switch_gaslight(true, true) lighted.emit() diff --git a/scene/ground/script/c02/井特写.tscn b/scene/ground/script/c02/井特写.tscn index 10bcbdd3..52f95f73 100644 --- a/scene/ground/script/c02/井特写.tscn +++ b/scene/ground/script/c02/井特写.tscn @@ -1,22 +1,15 @@ [gd_scene load_steps=3 format=3 uid="uid://drq7ul1eikypv"] [ext_resource type="Script" uid="uid://cvv32irrj7oo5" path="res://scene/ground/script/c02/井特写.gd" id="1_tkhcj"] -[ext_resource type="Texture2D" uid="uid://s7v7rs0w0yy8" path="res://asset/art/scene/c02/s03_公寓一楼院子/水井特写.png" id="2_tkhcj"] +[ext_resource type="SpriteFrames" uid="uid://3nas025c2c5u" path="res://asset/art/gif/c02_杂项/frames.tres" id="2_tkhcj"] [node name="井特写" type="CanvasLayer"] script = ExtResource("1_tkhcj") -[node name="TextureRect" type="TextureRect" parent="."] -anchors_preset = 8 -anchor_left = 0.5 -anchor_top = 0.5 -anchor_right = 0.5 -anchor_bottom = 0.5 -offset_left = -309.0 -offset_top = -145.0 -offset_right = 1475.0 -offset_bottom = 685.0 -grow_horizontal = 2 -grow_vertical = 2 -scale = Vector2(0.35, 0.35) -texture = ExtResource("2_tkhcj") +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] +position = Vector2(283, 147) +scale = Vector2(1.3, 1.3) +sprite_frames = ExtResource("2_tkhcj") +animation = &"水井特写" +autoplay = "水井特写" +frame_progress = 0.649972 diff --git a/scene/ground/script/c02/小手讨东西.tscn b/scene/ground/script/c02/小手讨东西.tscn index 26e16239..79715412 100644 --- a/scene/ground/script/c02/小手讨东西.tscn +++ b/scene/ground/script/c02/小手讨东西.tscn @@ -82,15 +82,6 @@ action_configs = Array[Dictionary]([{ &"animation_next": "小手_idle" }]) -[node name="Label" type="Label" parent="."] -offset_left = -25.0 -offset_top = -28.0 -offset_right = 47.0 -offset_bottom = 5.0 -theme_override_font_sizes/font_size = 12 -text = "待补充动画帧 -" - [node name="Sign" parent="." instance=ExtResource("5_3c204")] unique_name_in_owner = true offset_top = -9.0 diff --git a/scene/ground/script/c02/折锡纸.tscn b/scene/ground/script/c02/折锡纸.tscn index abed554b..9330c32a 100644 --- a/scene/ground/script/c02/折锡纸.tscn +++ b/scene/ground/script/c02/折锡纸.tscn @@ -15,23 +15,30 @@ script = ExtResource("1_7tphw") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 -offset_top = -2.0 -offset_bottom = -2.0 grow_horizontal = 2 grow_vertical = 2 mouse_filter = 2 texture = ExtResource("2_l0cj4") -expand_mode = 5 +stretch_mode = 5 [node name="烟雾" type="AnimatedSprite2D" parent="."] -position = Vector2(307, 78) -scale = Vector2(1.21, 1.21) +position = Vector2(308, 83) +scale = Vector2(1.2, 1.2) sprite_frames = ExtResource("3_ckoix") animation = &"烟雾特写1" autoplay = "烟雾特写1" frame = 3 frame_progress = 0.845684 +[node name="火光" type="AnimatedSprite2D" parent="."] +position = Vector2(366, 253) +scale = Vector2(1.2, 1.2) +sprite_frames = ExtResource("3_ckoix") +animation = &"保卫科祭台特写-元宝火光" +autoplay = "保卫科祭台特写-元宝火光" +frame = 2 +frame_progress = 0.0944305 + [node name="遮罩" type="Sprite2D" parent="."] visible = false modulate = Color(1, 1, 1, 0.545098) diff --git a/scene/little_game/书架/书架.gd b/scene/little_game/书架/书架.gd index 79538752..9c8c7e23 100644 --- a/scene/little_game/书架/书架.gd +++ b/scene/little_game/书架/书架.gd @@ -237,7 +237,7 @@ func _get_color(index: int) -> int: func _success() -> void: gameover = true # 生死簿倒下的动画 - $"Shelf/Layer0/Book18/BookButton".hide() + $"Shelf/Layer0/Book17/BookButton".hide() $"Shelf/生死簿".show() $"Shelf/生死簿".play("书架倒下") $"Shelf/生死簿/Button".pressed.connect(_on_target_book_pressed, CONNECT_ONE_SHOT) diff --git a/scene/little_game/书架/书架.tscn b/scene/little_game/书架/书架.tscn index 75c7a2b2..d77aff65 100644 --- a/scene/little_game/书架/书架.tscn +++ b/scene/little_game/书架/书架.tscn @@ -9,6 +9,7 @@ [ext_resource type="PackedScene" uid="uid://bl5pohc77hi43" path="res://scene/little_game/书架/生死簿.tscn" id="6_mhajy"] [ext_resource type="SpriteFrames" uid="uid://bmwm400w8r4ju" path="res://asset/art/gif/c01_书店/frames.tres" id="6_nyh8c"] [ext_resource type="Texture2D" uid="uid://bbskja06j74v0" path="res://asset/art/little_game/书架_生死簿/书架合并.png" id="6_pxxx5"] +[ext_resource type="Texture2D" uid="uid://bp3ffg8knb8j5" path="res://asset/art/little_game/书架_生死簿/书架 书合并本.png" id="8_5brf2"] [sub_resource type="AtlasTexture" id="AtlasTexture_6hdac"] atlas = ExtResource("6_pxxx5") @@ -26,13 +27,9 @@ region = Rect2(51, 360, 14, 76) atlas = ExtResource("6_pxxx5") region = Rect2(76, 343, 14, 93) -[sub_resource type="AtlasTexture" id="AtlasTexture_4cxbt"] -atlas = ExtResource("6_pxxx5") -region = Rect2(98, 355, 5, 81) - -[sub_resource type="AtlasTexture" id="AtlasTexture_x1voy"] -atlas = ExtResource("6_pxxx5") -region = Rect2(111, 355, 8, 81) +[sub_resource type="AtlasTexture" id="AtlasTexture_e380y"] +atlas = ExtResource("8_5brf2") +region = Rect2(8, 9, 13, 81) [sub_resource type="AtlasTexture" id="AtlasTexture_s637y"] atlas = ExtResource("6_pxxx5") @@ -205,9 +202,9 @@ texture = SubResource("AtlasTexture_6hdac") [node name="Layer0" type="Control" parent="Shelf"] layout_mode = 3 anchors_preset = 0 -offset_left = -139.0 +offset_left = -138.0 offset_top = -7.0 -offset_right = -139.0 +offset_right = -138.0 offset_bottom = -7.0 scale = Vector2(0.9, 0.9) @@ -258,40 +255,27 @@ anchors_preset = 2 anchor_top = 1.0 anchor_bottom = 1.0 offset_top = -81.0 -offset_right = 5.0 +offset_right = 13.0 grow_vertical = 0 -texture_normal = SubResource("AtlasTexture_4cxbt") +texture_normal = SubResource("AtlasTexture_e380y") [node name="Book4" type="Node2D" parent="Shelf/Layer0"] -position = Vector2(55, 0) +position = Vector2(63, 0) [node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book4"] clip_contents = true anchors_preset = 2 anchor_top = 1.0 anchor_bottom = 1.0 -offset_top = -81.0 -offset_right = 8.0 -grow_vertical = 0 -texture_normal = SubResource("AtlasTexture_x1voy") - -[node name="Book5" type="Node2D" parent="Shelf/Layer0"] -position = Vector2(65, 0) - -[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book5"] -clip_contents = true -anchors_preset = 2 -anchor_top = 1.0 -anchor_bottom = 1.0 offset_top = -82.0 offset_right = 20.0 grow_vertical = 0 texture_normal = SubResource("AtlasTexture_s637y") -[node name="Book6" type="Node2D" parent="Shelf/Layer0"] -position = Vector2(87, 0) +[node name="Book5" type="Node2D" parent="Shelf/Layer0"] +position = Vector2(85, 0) -[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book6"] +[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book5"] clip_contents = true anchors_preset = 2 anchor_top = 1.0 @@ -301,10 +285,10 @@ offset_right = 14.0 grow_vertical = 0 texture_normal = SubResource("AtlasTexture_2rk7g") -[node name="Book7" type="Node2D" parent="Shelf/Layer0"] -position = Vector2(103, 0) +[node name="Book6" type="Node2D" parent="Shelf/Layer0"] +position = Vector2(101, 0) -[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book7"] +[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book6"] clip_contents = true anchors_preset = 2 anchor_top = 1.0 @@ -314,10 +298,10 @@ offset_right = 14.0 grow_vertical = 0 texture_normal = SubResource("AtlasTexture_uo0qb") -[node name="Book8" type="Node2D" parent="Shelf/Layer0"] -position = Vector2(119, 0) +[node name="Book7" type="Node2D" parent="Shelf/Layer0"] +position = Vector2(117, 0) -[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book8"] +[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book7"] clip_contents = true anchors_preset = 2 anchor_top = 1.0 @@ -327,10 +311,10 @@ offset_right = 23.0 grow_vertical = 0 texture_normal = SubResource("AtlasTexture_v6h51") -[node name="Book9" type="Node2D" parent="Shelf/Layer0"] -position = Vector2(144, 0) +[node name="Book8" type="Node2D" parent="Shelf/Layer0"] +position = Vector2(142, 0) -[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book9"] +[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book8"] clip_contents = true anchors_preset = 2 anchor_top = 1.0 @@ -340,10 +324,10 @@ offset_right = 14.0 grow_vertical = 0 texture_normal = SubResource("AtlasTexture_fno8t") -[node name="Book10" type="Node2D" parent="Shelf/Layer0"] -position = Vector2(160, 0) +[node name="Book9" type="Node2D" parent="Shelf/Layer0"] +position = Vector2(158, 0) -[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book10"] +[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book9"] clip_contents = true anchors_preset = 2 anchor_top = 1.0 @@ -353,10 +337,10 @@ offset_right = 13.0 grow_vertical = 0 texture_normal = SubResource("AtlasTexture_sqqma") -[node name="Book11" type="Node2D" parent="Shelf/Layer0"] -position = Vector2(175, 0) +[node name="Book10" type="Node2D" parent="Shelf/Layer0"] +position = Vector2(173, 0) -[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book11"] +[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book10"] clip_contents = true anchors_preset = 2 anchor_top = 1.0 @@ -366,10 +350,10 @@ offset_right = 15.0 grow_vertical = 0 texture_normal = SubResource("AtlasTexture_2v8gr") -[node name="Book12" type="Node2D" parent="Shelf/Layer0"] -position = Vector2(192, 0) +[node name="Book11" type="Node2D" parent="Shelf/Layer0"] +position = Vector2(190, 0) -[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book12"] +[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book11"] clip_contents = true anchors_preset = 2 anchor_top = 1.0 @@ -379,10 +363,10 @@ offset_right = 19.0 grow_vertical = 0 texture_normal = SubResource("AtlasTexture_g33pn") -[node name="Book13" type="Node2D" parent="Shelf/Layer0"] -position = Vector2(213, 0) +[node name="Book12" type="Node2D" parent="Shelf/Layer0"] +position = Vector2(211, 0) -[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book13"] +[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book12"] clip_contents = true anchors_preset = 2 anchor_top = 1.0 @@ -392,10 +376,10 @@ offset_right = 14.0 grow_vertical = 0 texture_normal = SubResource("AtlasTexture_7bg4e") -[node name="Book14" type="Node2D" parent="Shelf/Layer0"] -position = Vector2(229, 0) +[node name="Book13" type="Node2D" parent="Shelf/Layer0"] +position = Vector2(227, 0) -[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book14"] +[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book13"] clip_contents = true anchors_preset = 2 anchor_top = 1.0 @@ -405,10 +389,10 @@ offset_right = 14.0 grow_vertical = 0 texture_normal = SubResource("AtlasTexture_yyofn") -[node name="Book15" type="Node2D" parent="Shelf/Layer0"] -position = Vector2(245, 0) +[node name="Book14" type="Node2D" parent="Shelf/Layer0"] +position = Vector2(243, 0) -[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book15"] +[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book14"] clip_contents = true anchors_preset = 2 anchor_top = 1.0 @@ -418,10 +402,10 @@ offset_right = 14.0 grow_vertical = 0 texture_normal = SubResource("AtlasTexture_il3nv") -[node name="Book16" type="Node2D" parent="Shelf/Layer0"] -position = Vector2(261, 0) +[node name="Book15" type="Node2D" parent="Shelf/Layer0"] +position = Vector2(259, 0) -[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book16"] +[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book15"] clip_contents = true anchors_preset = 2 anchor_top = 1.0 @@ -431,10 +415,10 @@ offset_right = 15.0 grow_vertical = 0 texture_normal = SubResource("AtlasTexture_485b4") -[node name="Book17" type="Node2D" parent="Shelf/Layer0"] -position = Vector2(278, 0) +[node name="Book16" type="Node2D" parent="Shelf/Layer0"] +position = Vector2(276, 0) -[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book17"] +[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book16"] clip_contents = true anchors_preset = 2 anchor_top = 1.0 @@ -444,10 +428,10 @@ offset_right = 14.0 grow_vertical = 0 texture_normal = SubResource("AtlasTexture_bt0bc") -[node name="Book18" type="Node2D" parent="Shelf/Layer0"] -position = Vector2(294, 0) +[node name="Book17" type="Node2D" parent="Shelf/Layer0"] +position = Vector2(292, 0) -[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book18"] +[node name="BookButton" type="TextureButton" parent="Shelf/Layer0/Book17"] clip_contents = true anchors_preset = 2 anchor_top = 1.0 @@ -761,7 +745,7 @@ texture_normal = SubResource("AtlasTexture_mc72l") [node name="生死簿" type="AnimatedSprite2D" parent="Shelf"] visible = false -position = Vector2(132.5, 1) +position = Vector2(131.5, 1) scale = Vector2(0.9, 0.91) sprite_frames = ExtResource("6_nyh8c") animation = &"书架倒下" diff --git a/scene/little_game/八音盒/八音盒.gd b/scene/little_game/八音盒/八音盒.gd index 0bf3ad8d..cc22a339 100644 --- a/scene/little_game/八音盒/八音盒.gd +++ b/scene/little_game/八音盒/八音盒.gd @@ -40,7 +40,6 @@ var draggables: Array[Draggable2D] = [] @onready var sfx_open_lid = $OpenLid as AudioStreamPlayer @onready var sfx_close_lid = $CloseLid as AudioStreamPlayer @onready var sfx_open_drawer = $OpenDrawer as AudioStreamPlayer -@onready var sfx_close_drawer = $CloseDrawer as AudioStreamPlayer # 1关闭 2打开 3放入小蝉人偶 4全部放置正确(可摇手柄) 5已播放完成 var stage := 1: @@ -74,12 +73,6 @@ func _ready() -> void: if ArchiveManager.get_global_value("c02_musicbox_xiaochan_taken"): xiaochan.queue_free() - # 1关闭 2打开 3放入小蝉人偶 4全部放置正确(可摇手柄) 5已播放完成 - _chechout_stage(stage, false) - - draggables = [d1, d2, d3, d4] - slots = [s0.position, s1.position, s2.position, s3.position] - pic.picked.connect(_on_prop_picked.bind("pic")) danzhu.picked.connect(_on_prop_picked.bind("danzhu")) maotou.picked.connect(_on_prop_picked.bind("maotou")) @@ -94,6 +87,12 @@ func _ready() -> void: d4.picked.connect(_on_picked) d4.dropped.connect(_on_dropped) + draggables = [d1, d2, d3, d4] + slots = [s0.position, s1.position, s2.position, s3.position] + + # 1关闭 2打开 3放入小蝉人偶 4全部放置正确(可摇手柄) 5已播放完成 + _chechout_stage(stage, false) + func _toggle_side_handle_outline(display: bool): var tween = create_tween() @@ -113,10 +112,12 @@ func _on_box_picked(_node): if pic: pic.visible = true + func _on_drawer_picked(_node): sfx_open_drawer.play() box_animation.visible = true box_animation.play() + drawer_btn.visible = false await box_animation.animation_finished await get_tree().create_timer(1.0).timeout box_animation.visible = false @@ -147,7 +148,7 @@ func _on_picked(node: Draggable2D): func _on_dropped(node: Draggable2D): - var limit_squared = 36.0 + var limit_squared = 100.0 # 判断是否对应到 slots 在 limit_squared 范围内 for i in range(len(slots)): var slot_pos = slots[i] @@ -164,7 +165,7 @@ func post_plugged(): # If all items are placed var all_plugged = true for i in range(4): - if draggables[i].get_meta("plug_pos") != i: + if draggables[i].get_meta("plug_pos", -1) != i: all_plugged = false break if all_plugged: @@ -269,15 +270,15 @@ func _chechout_stage(s: int, play_sfx := true) -> void: 2: SceneManager.pop_center_notification(tr("ui_use_prop")) box_opened.visible = true - d3.visible = false + d4.visible = false if pic: pic.visible = true if play_sfx: sfx_open_lid.play() 3: - d3.visible = true - d3.modulate.a = 0 - create_tween().tween_property(d3, "modulate:a", 1.0, 1.0) + d4.visible = true + d4.modulate.a = 0 + create_tween().tween_property(d4, "modulate:a", 1.0, 1.0) box_opened.visible = true if pic: pic.visible = true @@ -285,7 +286,7 @@ func _chechout_stage(s: int, play_sfx := true) -> void: sfx_open_lid.play() 4: box_opened.visible = true - d3.visible = true + d4.visible = true if pic: pic.visible = true _settle_plug_positions() @@ -300,6 +301,7 @@ func _chechout_stage(s: int, play_sfx := true) -> void: func _settle_plug_positions(): for i in range(4): draggables[i].position = slots[i] + draggables[i].rotation = 0 draggables[i].set_meta("plug_pos", i) draggables[i].freezing = true diff --git a/scene/little_game/八音盒/八音盒.tscn b/scene/little_game/八音盒/八音盒.tscn index 36936d3c..04cf3f47 100644 --- a/scene/little_game/八音盒/八音盒.tscn +++ b/scene/little_game/八音盒/八音盒.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=52 format=3 uid="uid://beleib3mmu0af"] +[gd_scene load_steps=51 format=3 uid="uid://beleib3mmu0af"] [ext_resource type="Texture2D" uid="uid://2xbl572hv2qf" path="res://asset/art/little_game/八音盒/背景.png" id="1_j0wst"] [ext_resource type="Script" uid="uid://bian8ga7cet8k" path="res://scene/little_game/八音盒/八音盒.gd" id="2_opptd"] @@ -13,7 +13,6 @@ [ext_resource type="Texture2D" uid="uid://oe61u43dmtd2" path="res://asset/art/little_game/八音盒/插销动画/插销-5.png" id="7_4e3ey"] [ext_resource type="AudioStream" uid="uid://ehgd455wq8to" path="res://asset/audio/sfx/交互/序章/03_书店外黄昏_开门.wav" id="7_rriyt"] [ext_resource type="Texture2D" uid="uid://c76aw8sjvkj5y" path="res://asset/art/little_game/八音盒/插销动画/插销-6.png" id="8_5yute"] -[ext_resource type="AudioStream" uid="uid://cwgvt081uywwp" path="res://asset/audio/sfx/交互/序章/04_书店内_打开生死簿.wav" id="8_khj4x"] [ext_resource type="Texture2D" uid="uid://dxt5sf8eucx8q" path="res://asset/art/little_game/八音盒/插销动画/插销-7.png" id="9_hwyly"] [ext_resource type="Texture2D" uid="uid://cxdsucu5wi464" path="res://asset/art/little_game/八音盒/插销动画/插销-8.png" id="10_j5b7e"] [ext_resource type="Texture2D" uid="uid://d0mw5ohdf5ncj" path="res://asset/art/little_game/八音盒/插销动画/插销-9.png" id="11_rg33s"] @@ -198,10 +197,6 @@ bus = &"game_sfx" stream = ExtResource("7_rriyt") bus = &"game_sfx" -[node name="CloseDrawer" type="AudioStreamPlayer" parent="."] -stream = ExtResource("8_khj4x") -bus = &"game_sfx" - [node name="All" type="Node2D" parent="."] [node name="Wheel" parent="All" instance=ExtResource("15_obian")] @@ -218,6 +213,7 @@ sprite_frames = SubResource("SpriteFrames_t7gu7") centered = false [node name="ClosedBox" parent="All" instance=ExtResource("16_h88gi")] +visible = false position = Vector2(277, 194.5) act_as_button = true item_name = "照片" @@ -305,7 +301,7 @@ texture = ExtResource("24_rriyt") centered = false [node name="Draggable抽屉" parent="All/BrokenBox" instance=ExtResource("16_h88gi")] -position = Vector2(350, 205) +position = Vector2(350, 210) act_as_button = true texture = ExtResource("28_b3w8p") limit_rect = Rect2(150, 150, 220, 70) @@ -375,6 +371,6 @@ shape = SubResource("RectangleShape2D_0kog4") [node name="BoxAnimation" type="AnimatedSprite2D" parent="All"] visible = false -position = Vector2(302.5, 159) +position = Vector2(302.5, 249) sprite_frames = ExtResource("16_50eha") -animation = &"抽屉打开动画" +animation = &"抽屉动画" diff --git a/scene/player/main_player.tscn b/scene/player/main_player.tscn index a405722f..1567f997 100644 --- a/scene/player/main_player.tscn +++ b/scene/player/main_player.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=10 format=3 uid="uid://cjhw5ecygrqty"] +[gd_scene load_steps=12 format=3 uid="uid://cjhw5ecygrqty"] [ext_resource type="Script" uid="uid://cwfiim4do4vtk" path="res://scene/player/main_player.gd" id="1_3a78y"] [ext_resource type="SpriteFrames" uid="uid://b7fhheih1hbvf" path="res://config/animation/entity_sprite_frames.tres" id="2_3w63u"] @@ -39,6 +39,14 @@ axis_stretch_vertical = 2 region_rect = Rect2(24, 76, 38, 24) modulate_color = Color(0.996078, 0.92549, 0.85098, 0.733333) +[sub_resource type="Gradient" id="Gradient_krcpe"] +colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1) + +[sub_resource type="GradientTexture2D" id="GradientTexture2D_fr1i1"] +gradient = SubResource("Gradient_krcpe") +width = 300 +height = 300 + [node name="MainPlayer" type="CharacterBody2D"] z_index = 5 collision_mask = 2 @@ -88,6 +96,7 @@ mouse_filter = 2 [node name="PanelContainer" type="PanelContainer" parent="OSPivot/MarginContainer"] unique_name_in_owner = true +light_mask = 16 custom_minimum_size = Vector2(70, 0) layout_mode = 2 size_flags_horizontal = 4 @@ -97,6 +106,7 @@ theme_override_styles/panel = SubResource("StyleBoxTexture_j5yhp") [node name="OSLabel" type="RichTextLabel" parent="OSPivot/MarginContainer/PanelContainer"] unique_name_in_owner = true +light_mask = 16 clip_contents = false custom_minimum_size = Vector2(70, 0) layout_mode = 2 @@ -113,6 +123,12 @@ seconds_per_step = 0.05 skip_pause_at_abbreviations = PackedStringArray("Mr", "Mrs", "Ms", "Dr", "etc", "eg", "ex") seconds_per_pause_step = 0.15 +[node name="UI光" type="PointLight2D" parent="OSPivot/MarginContainer"] +position = Vector2(60, 51) +blend_mode = 2 +range_item_cull_mask = 16 +texture = SubResource("GradientTexture2D_fr1i1") + [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] unique_name_in_owner = true light_mask = 9 diff --git a/scene/prop/prop_hud.gd b/scene/prop/prop_hud.gd index afd068f5..60a29ed4 100644 --- a/scene/prop/prop_hud.gd +++ b/scene/prop/prop_hud.gd @@ -133,6 +133,7 @@ func _load_items(): break current_line = item_config_res.lines[current_line.next_id] + func get_import_item_content(line_id) -> String: var current_line = item_config_res.lines[line_id] var content = "" @@ -147,6 +148,7 @@ func get_import_item_content(line_id) -> String: current_line = item_config_res.lines[current_line.next_id] return content + func _load_from_archive() -> void: if ArchiveManager.archive: inventory = ArchiveManager.archive.prop_inventory @@ -390,7 +392,7 @@ func _toggle_btn_ability(v: bool) -> void: right_btn.disabled = !v -func enable_prop_item(prop_key: String) -> void: +func enable_prop_item(prop_key: String, inspect := true) -> void: if not inventory or not prop_key: return if not items_dict.has(prop_key): @@ -402,17 +404,18 @@ func enable_prop_item(prop_key: String) -> void: _update_prop_display_with_texture() if GlobalConfig.DEBUG: print("PropHUD Enable prop item:", prop_key) - var inspector = SceneManager.get_inspector() - if inspector: - sfx_new_prop.play() - var inspect_path = items_dict[prop_key].inspect_path - # 是否有独立的 inspect 图片 - if inspect_path: - var texture = load(inspect_path) as Texture2D - inspector.pop_prop_inspection(prop_key, texture) - else: - var texture = cached_inventory_textures[prop_key] - inspector.pop_prop_inspection(prop_key, texture, true) + if inspect: + var inspector = SceneManager.get_inspector() + if inspector: + sfx_new_prop.play() + var inspect_path = items_dict[prop_key].inspect_path + # 是否有独立的 inspect 图片 + if inspect_path: + var texture = load(inspect_path) as Texture2D + inspector.pop_prop_inspection(prop_key, texture) + else: + var texture = cached_inventory_textures[prop_key] + inspector.pop_prop_inspection(prop_key, texture, true) func disable_prop_item(prop_key: String) -> void: