第二章hotfix
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@ -90,7 +90,7 @@ c03_麻将游戏_胖子23,他妈的,不玩了不玩了,今天一把都没胡
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c03_麻将游戏_瞎子17,我也得早点回去,没准小蝉今儿个能回来,我总惦记着回去看看。,窝阿要早眼回起了,万一倒小蝉回来了呢,窝心里老是放伐落。,方启钊,,
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c03_麻将游戏_李氏22,天黑了,你们回去都小心着点。,天夜了,纳回起路浪当心点哦。,李兰,,
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c03_麻将游戏_癞子20,嘶...,嘶...,王守义,,
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c03_肉铺胖子_4,???,xxx,张文开,,
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c03_肉铺胖子_4,偷东西?,xxx,张文开,,
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c03_囚室通风管道偷听_李氏1,我不认!,侬叫我哪能相信伐子!,李兰,,
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c03_囚室通风管道偷听_李氏2,我弟弟才十六岁,不抽烟不吃酒不打牌,性子也好,都说他将来是当个能人的料!,我阿弟只有十六岁,又不吃香烟不吃老酒不打牌,脾气也好,都讲他下趟老有出息的!,李兰,,
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c03_囚室通风管道偷听_李氏3,怎么就、怎么就...,哪能就、就...,李兰,,
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@ -63,10 +63,9 @@ c02_议论文字25,养妖怪,,,,Keeping a demon
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c03_肉铺账本1,十月,,,,
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c03_肉铺账本2,十日 新货到 猪肉五斤,,,,
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c03_肉铺账本3,十一日 自留 猪肉一斤,,,,
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c03_肉铺账本4,十五日 赠远山兄 猪肉二斤,,,,
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c03_肉铺账本4,十五日 赠启钊兄 猪肉二斤,,,,
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c03_肉铺账本5,十七日 卖保卫科国栋兄 猪肉一斤,,,,
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c03_肉铺账本6,二十日 卖三〇三三 猪肉一斤,,,,
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c03_肉铺账本7,二十五日 新货到 米肉二十斤 自留 米肉五斤,,,,
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c03_肉铺账本8,二十六日 赠远山兄 米肉二斤,,,,
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c03_肉铺账本8,二十六日 赠启钊兄 米肉二斤,,,,
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c03_肉铺账本9,二十七日 卖三〇一二 米肉一斤,,,,
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c03_s04_柜子照片,吾唯一至亲 李二弟,,,,
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@ -89,14 +89,10 @@
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十月[ID:c03_肉铺账本1]
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十日 新货到 猪肉五斤[ID:c03_肉铺账本2]
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十一日 自留 猪肉一斤[ID:c03_肉铺账本3]
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十五日 赠远山兄 猪肉二斤[ID:c03_肉铺账本4]
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十五日 赠启钊兄 猪肉二斤[ID:c03_肉铺账本4]
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十七日 卖保卫科国栋兄 猪肉一斤[ID:c03_肉铺账本5]
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二十日 卖三〇三三 猪肉一斤[ID:c03_肉铺账本6]
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二十五日 新货到 米肉二十斤 自留 米肉五斤[ID:c03_肉铺账本7]
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二十六日 赠远山兄 米肉二斤[ID:c03_肉铺账本8]
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二十六日 赠启钊兄 米肉二斤[ID:c03_肉铺账本8]
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二十七日 卖三〇一二 米肉一斤[ID:c03_肉铺账本9]
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=> END
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~ c03_其他特写等内容
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吾唯一至亲 李二弟[ID:c03_s04_柜子照片]
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=> END
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@ -61,6 +61,7 @@ ui_center_notify_c03准备研磨,已准备好研磨,,,,,
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ui_center_notify_c03粘刀把,按 E 粘上刀把,,,,,
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ui_center_notify_c03绞肉机缺少转轮,缺少配件,暂时不能用,,,,,
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ui_center_notify_c03绞肉机安装转轮,按 E 安装转轮,,,,,
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ui_center_notify_c04放肉煮肉,按 E 放入鲜肉,,,,,
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ui_获得,获得,,,,,
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ui_退出,退出,,,,,Exit
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ui_阅读,阅读,,,,,Read
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@ -151,12 +152,17 @@ prop_2013钥匙,2013钥匙,,,[#texture=c03/胖子的钥匙.png],,
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prop_2013钥匙_说明,肮脏生锈的钥匙,标着「2013」的房间号码,,,,,
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prop_药方,药方,,,[#texture=c03/药方.png][#inspect=c03/ux_药方.png],,
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prop_药方_说明,生姜两片{br}竹叶十片去尖{br}经霜三年的甘蔗{br}蟋蟀一对 注:要原配,即本在一窠中者{br}金钱鼠尾辫一副 注:生剪 烧成灰兑水送服,,,,,
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prop_药方_详情,show,,,,,
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prop_转轮,转轮,,,[#texture=c03/转轮.png],,
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prop_转轮_说明,一个厚重的金属转轮,表面布满了奇怪的划痕和难以辨认的符号,似乎是某种机关的核心部件,,,,,
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prop_新鲜的肉,新鲜的肉,,,[#texture=c03/新鲜的肉.png],,
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prop_新鲜的肉_说明,一块色泽鲜红的肉,看起来很新鲜,但凑近闻却没有任何血腥味,反而有种奇怪的甜香,,,,,
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prop_符纸钥匙,符纸钥匙,,,[#texture=c03/符纸钥匙.png][#inspect=c03/ux_符纸钥匙.png],,
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prop_符纸钥匙_说明,用朱砂绘制着符文的黄纸折叠成的钥匙,与其说是用来开锁,不如说是为了镇压锁住的东西,,,,,
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prop_煮熟的肉,煮熟的肉,,,[#texture=c04/煮熟的肉.png],,
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prop_煮熟的肉_说明,煮熟的肉,,,,,
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prop_九宫格块,九宫格块,,,[#texture=c04/九宫格块.png],,
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prop_九宫格块_说明,九宫格块,,,,,
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prop_院长的信,院长的信,,,[#texture=c01/院长的信物品.png][#inspect=c01/院长的信.png],,Director's Letter
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prop_院长的信_说明,小萍:{br}你现下境况如何?{br}你虽离开浦育院已久,但我始终没有忘记为你祈祷。{br}愿上帝保佑你走向真正光明的道路。我相信这也是当年你父亲将你托付给我时的殷切愿景。{br}你既已成人,无论你的父母出于何种理由选择与你分离,你都应当拥有知晓真相的权利,所以我将公寓地址附在了信后,除此之外,我亦知之甚少。{br}若有闲暇,欢迎你回浦育院看看。{br}院长童玉君{br}民国二十年十月十五日{br}公寓地址 芦昌路26弄3号,,,,,"Xiao Ping:{br}How are you faring now?{br}Though you left Puyu Orphanage long ago, I have never forgotten to pray for you.{br}May God bless you to walk the path of true enlightenment. I believe this was also your father's earnest wish when he entrusted you to my care.{br}Now that you are grown, regardless of whatever reasons your parents had for separating from you, you deserve the right to know the truth. I have attached the apartment address to this letter, though I know little beyond this.{br}If you have time, you are welcome to visit Puyu Orphanage.{br}Director Tong Yujun{br}October 15th, Year 20 of the Republic{br}Apartment Address: No. 3, Lane 26, Luchang Road"
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prop_船票,船票,,,[#texture=c02/船票.png],,Boat Ticket
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@ -365,3 +371,9 @@ c03_冷飕飕风吹过,...{br}这股风...,,,,,
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c03_保卫科_李癞拜老鼠精,?!{br}他们这是...在拜那幅像?,,,,,
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c03_小手洞1,洞里有很浓的血腥味...,,,,,
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c04_鬼打墙_开始os,当年他们是有多恨我们家?,,,,,
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c04_鬼打墙_首次开门,回家了...,,,,,
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c04_鬼打墙_首次传送,???,,,,,
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c04_鬼打墙_走向楼梯,不,我不想听它们的。,,,,,
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c04_鬼打墙_再次开门,不会是...鬼打墙吧?,,,,,
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c04_鬼打墙_全部交互完,...,,,,,
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c04_鬼打墙_捂眼,我记得...{br}捂眼静心,或许有用。,,,,,
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@ -179,6 +179,7 @@
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肮脏生锈的钥匙,标着「2013」的房间号码[ID:prop_2013钥匙_说明]
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药方[#texture=c03/药方.png][#inspect=c03/ux_药方.png][ID:prop_药方]
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生姜两片{br}竹叶十片去尖{br}经霜三年的甘蔗{br}蟋蟀一对 注:要原配,即本在一窠中者{br}金钱鼠尾辫一副 注:生剪 烧成灰兑水送服[ID:prop_药方_说明]
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show[ID:prop_药方_详情]
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转轮[#texture=c03/转轮.png][ID:prop_转轮]
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一个厚重的金属转轮,表面布满了奇怪的划痕和难以辨认的符号,似乎是某种机关的核心部件[ID:prop_转轮_说明]
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新鲜的肉[#texture=c03/新鲜的肉.png][ID:prop_新鲜的肉]
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@ -444,6 +445,7 @@ skip[ID:prop_沾血的老虎钳_详情]
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# s09 棺材房
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棺材上刻有长命百岁,好怪...[ID:c03_s09_棺材上刻的文字]
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不知道是谁的干尸...[ID:c03_s09_胖子干尸]
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刀把 [ID:c03_s09_刀使用提示]
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# s10-12 胖子游戏1-3
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[wave]当兵去,当兵饿不死[/wave][ID:c03_s10_label1]
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[wave]活[/wave][ID:c03_s10_label2]
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@ -41,9 +41,13 @@ func _on_ground_ready() -> void:
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# 第二章之后关闭 closeup折锡纸
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if EventManager.get_chapter_stage() >= 3:
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# 第三章重置花名册交互状态(icount 重置为 0)
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if not ArchiveManager.get_global_value("c03_namebook_icount_reseted"):
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closeup花名册.icount = 0
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ArchiveManager.set_global_entry("c03_namebook_icount_reseted", true)
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# 第二章不说花名册的事
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closeup花名册.first_interact_os_key = ""
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closeup折锡纸.enabled = false
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closeup折锡纸.enabled = false
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func _on_closeup_tin_coin_exited(arg = null):
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@ -1,4 +1,4 @@
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[gd_scene load_steps=34 format=3 uid="uid://c7c88hg2cl1j7"]
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[gd_scene load_steps=33 format=3 uid="uid://c7c88hg2cl1j7"]
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[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_byh4s"]
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[ext_resource type="Script" uid="uid://byw2swgt783oa" path="res://scene/ground/scene/c03/s04_李癞房间.gd" id="2_vjibx"]
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@ -11,7 +11,6 @@
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[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="6_dbkw8"]
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[ext_resource type="PackedScene" uid="uid://n75766ui6udi" path="res://scene/ground/script/c03/s04_closeup整理麻将游戏.tscn" id="7_jmyby"]
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[ext_resource type="PackedScene" uid="uid://cua3uqy4btxqn" path="res://scene/ground/script/c03/s04_closeup麻将出千游戏.tscn" id="8_jmyby"]
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[ext_resource type="PackedScene" uid="uid://dsa6frlw6e6gg" path="res://scene/entity/pickable.tscn" id="9_m8bf2"]
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[ext_resource type="PackedScene" uid="uid://t61o0vpm0e11" path="res://scene/ground/script/c03/s04_closeup李氏纸人.tscn" id="10_o2w5q"]
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[ext_resource type="Script" uid="uid://bbfyvhhhcdet8" path="res://scene/ground/script/c03/s04_event_李氏纸人相关.gd" id="11_4umel"]
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[ext_resource type="Texture2D" uid="uid://p7eeml2vadvc" path="res://asset/art/scene/c03/s04_李癞房间/李氏纸人.png" id="11_7d7lv"]
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@ -124,10 +123,6 @@ event_name = &"c03_li_paperwoman"
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event_stages = Array[int]([4, 5])
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metadata/_custom_type_script = "uid://bkkiyk5jkdw4d"
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[node name="Pickable香" parent="Ground/DeployLayer/Event李氏纸人相关" instance=ExtResource("9_m8bf2")]
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position = Vector2(47, 29)
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prop_key = "prop_一把香"
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[node name="花圈" type="Sprite2D" parent="Ground/DeployLayer/Event李氏纸人相关"]
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position = Vector2(404, -33)
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texture = ExtResource("12_r0k7c")
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@ -53,7 +53,7 @@ func intro_c04() -> void:
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camera.apply_limits(default_limit)
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SceneManager.unlock_player()
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EventManager.set_stage("c03_intro_c04", 1)
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ArchiveManager.set_chapter_if_greater(4)
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# ArchiveManager.set_chapter_if_greater(4)
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func start_conversation() -> void:
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@ -96,7 +96,7 @@ tracks/5/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Color(1, 1, 1, 1)]
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"values": [Color(1, 1, 1, 0)]
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}
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tracks/6/type = "value"
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tracks/6/imported = false
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@ -205,10 +205,10 @@ tracks/6/path = NodePath("头受伤/伤口血迹:modulate")
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tracks/6/interp = 2
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tracks/6/loop_wrap = true
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tracks/6/keys = {
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"times": PackedFloat32Array(0.733333, 2),
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"transitions": PackedFloat32Array(1, 1),
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"times": PackedFloat32Array(0, 0.733333, 2),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
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"values": [Color(1, 1, 1, 0.00582516), Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
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}
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tracks/7/type = "value"
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tracks/7/imported = false
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@ -364,6 +364,7 @@ position = Vector2(249, 114)
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texture = ExtResource("9_eqvmt")
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[node name="伤口血迹" type="Sprite2D" parent="头受伤"]
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modulate = Color(1, 1, 1, 0)
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position = Vector2(249, 114)
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texture = ExtResource("10_eqvmt")
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@ -377,6 +378,7 @@ rotation = 0.0950055
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texture = ExtResource("9_yixv2")
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[node name="头" type="TextureRect" parent="."]
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visible = false
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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@ -154,10 +154,13 @@ func _toggle_activation_for_all(activated: bool) -> void:
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func _check_if_success() -> void:
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success = true
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var answers = answer_of_in_hand_mahjongs.keys()
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for hb in hand_mahjongs_btn:
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if not hb.texture_normal in answer_of_in_hand_mahjongs:
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if not hb.texture_normal in answers:
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success = false
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break
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else:
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answers.erase(hb.texture_normal)
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if success:
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var animation_player = $AnimationPlayer as AnimationPlayer
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$SfxSuccess.play()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=3 uid="uid://b6ymfeft65wof"]
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[gd_scene load_steps=12 format=3 uid="uid://b6ymfeft65wof"]
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[ext_resource type="Script" uid="uid://bp23kh1gi3asj" path="res://scene/ground/script/c03/s04_closeup柜子.gd" id="1_2ow0y"]
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[ext_resource type="Texture2D" uid="uid://dluphta2op6kq" path="res://asset/art/scene/c03/s04_李癞房间/柜子特写/背景.png" id="2_rmoey"]
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@ -12,9 +12,6 @@
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[ext_resource type="Script" uid="uid://dpocj5al0rvai" path="res://ui/text_helper.gd" id="10_qfnr1"]
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||||
[ext_resource type="Texture2D" uid="uid://cbql1i4hblmt1" path="res://asset/art/ui/遮罩/inspect特写通用遮罩.png" id="11_qfnr1"]
|
||||
|
||||
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_kxw4a"]
|
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load_path = "res://.godot/imported/李弟照片.png-a0ec640e11a2d503cb3a6496ecfadf81.ctex"
|
||||
|
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[node name="Closeup柜子" type="CanvasLayer"]
|
||||
script = ExtResource("1_2ow0y")
|
||||
metadata/_edit_horizontal_guides_ = [38.0]
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@ -69,7 +66,7 @@ light_mask = 33
|
||||
energy = 2.0
|
||||
range_layer_max = 10
|
||||
range_item_cull_mask = 32
|
||||
texture = SubResource("CompressedTexture2D_kxw4a")
|
||||
texture = ExtResource("4_qfnr1")
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||||
|
||||
[node name="碗" type="Sprite2D" parent="."]
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||||
position = Vector2(432, 201)
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||||
@ -121,10 +118,9 @@ offset_right = 41.5
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||||
offset_bottom = 45.0
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grow_horizontal = 2
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grow_vertical = 2
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||||
text = "吾唯一至亲 李二弟"
|
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text = "吾唯一至亲 李志成"
|
||||
horizontal_alignment = 1
|
||||
script = ExtResource("10_qfnr1")
|
||||
translation_key = "c03_s04_柜子照片"
|
||||
|
||||
[node name="遮罩" type="TextureRect" parent="."]
|
||||
anchors_preset = 15
|
||||
|
@ -619,6 +619,8 @@ func inspect_item(prop_key: String, display_obtained := true, as_important_item
|
||||
inspector.pop_prop_inspection(prop_key, texture, true, describe_content)
|
||||
# 检阅详情后增加记笔记动作
|
||||
inspector.quit_and_hidden.connect(_play_action_note, CONNECT_ONE_SHOT)
|
||||
else:
|
||||
printerr("ImportantPropItem %s invalid display_mode:" % prop_key, display_mode)
|
||||
else:
|
||||
inspector.pop_prop_inspection(prop_key, texture, display_obtained, describe_content)
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user