记忆闪回音效音量优化
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@ -17,12 +17,14 @@ func _ready() -> void:
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func _input(event: InputEvent) -> void:
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if (
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event.is_action_pressed("debugging")
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or event.is_action_pressed("cancel")
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or event.is_action_pressed("escape")
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):
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get_viewport().set_input_as_handled()
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quit()
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func _unhandled_key_input(_event: InputEvent) -> void:
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# 调试界面接受所有输入事件
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get_viewport().set_input_as_handled()
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func _unhandled_input(_event: InputEvent) -> void:
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get_viewport().set_input_as_handled()
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@ -77,6 +77,7 @@ func wood_puppet() -> void:
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await SceneManager.get_inspector().quit_and_hidden
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SceneManager.lock_player(0, 17, true)
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$"../DeployLayer/DizzyShader".dizzy()
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$"Sfx背景音".change_volumn_db(-10.0)
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$"Sfx记忆闪回音效".play()
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# SceneManager.get_camera_marker().shake_camera()
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await Util.wait(2.5)
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@ -92,6 +93,7 @@ func wood_puppet() -> void:
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SceneManager.unlock_player()
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EventManager.set_stage_if_greater(&"handnote_c02_xchan_sheKnowsMe", 1)
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$"Sfx记忆闪回音效".easing_kill()
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$"Sfx背景音".reset_volumn_to_default()
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func bucket_meat() -> void:
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@ -179,7 +179,7 @@ hook_method = "wood_puppet"
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position = Vector2(-108, -168)
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packed_scene = ExtResource("10_7mq0m")
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quit_closeup_on_cancel = false
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on_display_changed_volumn_db = -50.0
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on_display_changed_volumn_db = 0.0
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action_key = 3
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first_interact_os_key = "c02_一楼戏台"
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