二楼杂物堆os {br};
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@ -189,8 +189,7 @@ c02_小蝉恨他们,我恨他们!,,,,,I hate them!
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c02_火灾等待准备,还没准备好点火呢,,,,,Not ready to start the fire yet
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c02_霸凌救小蝉开始,啊!我得想办法帮帮她...,,,,,Ah! I need to find a way to help her...
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c02_点火前阻止右移,没时间浪费了,我得点个火引走这些小孩,,,,,There's no time to waste! I have to light a fire to scare these kids away.
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c02_看到小蝉上楼,?!,,,,,?!
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c02_看到杂物堆消失,楼梯口的杂物消失了...,,,,,The clutter at the stairway has disappeared...
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c02_看到杂物堆消失,?!{br}楼梯口的杂物消失了...,,,,,?!{br}The clutter at the stairway has disappeared...
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c02_demo感谢试玩,感谢试玩,,,,,Thank you for playing
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c02_demo公告,以上是《衔蝶》demo的全部内容啦,感谢你抽出宝贵的时间体验我们的游戏!{br}试玩虽然结束,但吕萍的旅程才刚刚开始,后面的故事将更加精彩!你在游戏中探索的每一步都是对我们的鼓励和支持!{br}在游戏上线前,我们将继续优化游戏内容,完善和打磨游戏设计、叙事流程,音效、画面表现等。{br}最后,欢迎你对《衔蝶》的试玩提出反馈,这对我们非常重要!期待与你的下次相遇,再见!,,,,,"That concludes the entire demo content of 'Holding the Butterfly'. Thank you for taking your precious time to experience our game!{br}Though the demo has ended, Lu Ping's journey has just begun, and the story ahead will be even more exciting! Every step you take exploring the game is encouragement and support for us!{br}Before the game's official release, we will continue optimizing the content, refining and polishing game design, narrative flow, sound effects, and visual presentation.{br}Finally, we welcome your feedback on the 'Holding the Butterfly' demo—it's very important to us! We look forward to meeting you again. Goodbye!"
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c03_s01_走近3012,3012号房,应该就是我小时候住的地方,,,,,"Room 3012, this should be where I lived as a child"
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@ -262,8 +262,7 @@
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啊!我得想办法帮帮她... [ID:c02_霸凌救小蝉开始]
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没时间浪费了,我得点个火引走这些小孩 [ID:c02_点火前阻止右移]
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# 结尾
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?! [ID:c02_看到小蝉上楼]
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楼梯口的杂物消失了... [ID:c02_看到杂物堆消失]
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?!{br}楼梯口的杂物消失了... [ID:c02_看到杂物堆消失]
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感谢试玩 [ID:c02_demo感谢试玩]
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以上是《衔蝶》demo的全部内容啦,感谢你抽出宝贵的时间体验我们的游戏!{br}试玩虽然结束,但吕萍的旅程才刚刚开始,后面的故事将更加精彩!你在游戏中探索的每一步都是对我们的鼓励和支持!{br}在游戏上线前,我们将继续优化游戏内容,完善和打磨游戏设计、叙事流程,音效、画面表现等。{br}最后,欢迎你对《衔蝶》的试玩提出反馈,这对我们非常重要!期待与你的下次相遇,再见! [ID:c02_demo公告]
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=> END
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@ -244,7 +244,7 @@ func _setup_bully_or_burning(reenter_scene := false):
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func bully_ambush():
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$"../DeployLayer/霸凌/Ambush霸凌".enabled = false
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SceneManager.freeze_player(0)
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SceneManager.lock_player()
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play("bully")
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DialogueManager.show_dialogue_balloon(
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dialogue_c02, "c02_尾声霸凌童谣", [GlobalConfig.DIALOG_IGNORE_INPUT]
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@ -257,7 +257,7 @@ func bully_ambush():
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func bully_end():
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SceneManager.release_player()
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SceneManager.unlock_player()
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# #TODO 小猫玩具微亮
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# SceneManager.pop_debug_dialog_info("美术", "手中小猫玩具微亮")
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SceneManager.pop_os_with_str("c02_霸凌救小蝉开始")
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@ -292,7 +292,7 @@ func _on_counter_interacted():
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if not ArchiveManager.get_global_value(&"c02_burning"):
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GlobalFunctor.c02_fire_count_down_stop()
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# 6: 低位点火
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SceneManager.freeze_player(0, 6)
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SceneManager.lock_player(0, 6)
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ArchiveManager.set_global_entry(&"c02_burning", true)
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var new_bg = $"../DeployLayer/火灾背景"
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var light = $"../DirectionalLight2D"
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@ -202,15 +202,13 @@ func _on_exit_final_show(_arg):
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#跑
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await xxdie.animation_changed
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SceneManager.get_player().set_facing_direction(Vector2.RIGHT)
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SceneManager.pop_os_with_str("c02_看到小蝉上楼")
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SceneManager.pop_os_with_str("c02_看到杂物堆消失")
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var tween = create_tween()
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tween.tween_property(xxdie, "modulate:a", 0.0, 1.5)
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tween.tween_callback(xxdie.queue_free)
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#上楼
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await xxdie.animation_finished
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await Util.wait(2.0)
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await SceneManager.pop_os_with_str("c02_看到杂物堆消失")
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await Util.wait(1.0)
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# 1: 牵手跑结束; 2: 谢幕演出结束
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EventManager.set_stage(&"c02_burning_end_stage", 2)
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# 更新章节后放在最后(目前没有记笔记动作,以后或许添加)
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