xiandie/scene/entity/portal.gd

33 lines
679 B
GDScript3
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extends Sprite2D
@export var portal_name := "0":
set(value):
portal_name = value
@onready var sign_mark = %Sign as Sprite2D
@onready var area2d = %Area2D as Area2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
area2d.body_entered.connect(_reset)
area2d.body_exited.connect(_on_cancel)
sign_mark.interacted.connect(_on_interacted)
sign_mark.cancel.connect(_on_cancel)
# if GlobalConfig.DEBUG:
# var label = Label.new()
# label.text = portal_name
# label.name = "Label"
# add_child(label)
func _on_interacted() -> void:
# 传送
print("传送")
pass
func _on_cancel(_body = null):
pass
func _reset(_body):
pass