2024-12-27 13:32:12 +00:00
|
|
|
|
@tool
|
2024-12-27 07:56:45 +00:00
|
|
|
|
class_name GroundLoader extends Node2D
|
2024-12-26 13:58:37 +00:00
|
|
|
|
|
2025-01-05 11:25:13 +00:00
|
|
|
|
@export_group("Scene")
|
2024-12-30 13:19:10 +00:00
|
|
|
|
@export var ignore_archive := false
|
2024-12-27 13:32:12 +00:00
|
|
|
|
@export var current_scene := "c02_s01"
|
|
|
|
|
@export var entrance_portal := "left"
|
2025-01-05 11:25:13 +00:00
|
|
|
|
@export var debug_reload := false:
|
|
|
|
|
set(new_val):
|
|
|
|
|
debug_reload = false
|
2025-01-21 07:58:21 +00:00
|
|
|
|
if is_node_ready() and current_scene and entrance_portal:
|
2025-01-05 11:25:13 +00:00
|
|
|
|
transition_to_scene(current_scene, entrance_portal, true)
|
2025-01-21 10:08:16 +00:00
|
|
|
|
# 强制覆盖 archive 记录
|
2025-01-05 11:25:13 +00:00
|
|
|
|
@export var archive_scene := ""
|
|
|
|
|
@export var archive_portal := ""
|
2024-12-26 13:58:37 +00:00
|
|
|
|
|
2025-01-21 07:58:21 +00:00
|
|
|
|
@onready var mask_layer := %MaskLayer as CanvasLayer
|
|
|
|
|
@onready var mask := %Mask as ColorRect
|
|
|
|
|
|
2025-01-13 08:09:57 +00:00
|
|
|
|
var first_entered := true
|
2025-01-03 08:07:35 +00:00
|
|
|
|
var ground: Ground2D
|
2025-01-21 07:58:21 +00:00
|
|
|
|
var display_mask_time = 0.0
|
2024-12-26 13:58:37 +00:00
|
|
|
|
|
|
|
|
|
var scenes_dir = "res://scene/ground/scene/"
|
|
|
|
|
|
2025-01-21 07:58:21 +00:00
|
|
|
|
# 场景名字映射到路径
|
|
|
|
|
var ground_scene_path_dict = {}
|
2024-12-26 13:58:37 +00:00
|
|
|
|
|
2025-01-15 04:02:11 +00:00
|
|
|
|
|
2024-12-26 13:58:37 +00:00
|
|
|
|
func _ready() -> void:
|
2025-01-21 07:58:21 +00:00
|
|
|
|
mask_layer.layer = GlobalConfig.CANVAS_LAYER_GROUND_MASK
|
|
|
|
|
mask.visible = true
|
|
|
|
|
mask.color.a = 0.0
|
|
|
|
|
# grounds
|
2024-12-26 13:58:37 +00:00
|
|
|
|
_read_grounds()
|
2025-01-21 10:08:16 +00:00
|
|
|
|
ground = get_node_or_null("Ground") as Ground2D
|
|
|
|
|
if ground:
|
|
|
|
|
ground.queue_free()
|
2025-01-05 11:25:13 +00:00
|
|
|
|
# load save
|
|
|
|
|
if not ignore_archive:
|
|
|
|
|
_load_save()
|
2025-01-02 11:01:44 +00:00
|
|
|
|
if current_scene and entrance_portal:
|
2024-12-27 13:32:12 +00:00
|
|
|
|
transition_to_scene(current_scene, entrance_portal, true)
|
2024-12-26 13:58:37 +00:00
|
|
|
|
|
2024-12-30 13:19:10 +00:00
|
|
|
|
|
2025-01-14 00:56:51 +00:00
|
|
|
|
func _read_grounds() -> void:
|
|
|
|
|
# read grounds
|
2024-12-26 13:58:37 +00:00
|
|
|
|
var dir = DirAccess.open(scenes_dir)
|
|
|
|
|
for c_dir in dir.get_directories():
|
|
|
|
|
var c_path = scenes_dir + c_dir + "/"
|
|
|
|
|
for s_file in DirAccess.open(c_path).get_files():
|
|
|
|
|
if s_file.ends_with(".tscn"):
|
|
|
|
|
var s_path = c_path + s_file
|
2025-01-21 07:58:21 +00:00
|
|
|
|
ground_scene_path_dict[c_dir.substr(0, 3) + "_" + s_file.substr(0, 3)] = s_path
|
2025-01-14 00:56:51 +00:00
|
|
|
|
# # 确保每个 ground 都初始化 archive
|
2025-01-21 07:58:21 +00:00
|
|
|
|
# for key in ground_scene_path_dict.keys():
|
2025-01-14 00:56:51 +00:00
|
|
|
|
# if GlobalConfig.DEBUG:
|
|
|
|
|
# print("check ground_archive:", key)
|
|
|
|
|
# ArchiveManager.archive.ground_archive(key)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _load_save():
|
|
|
|
|
if not Engine.is_editor_hint() and ArchiveManager.archive:
|
|
|
|
|
if ArchiveManager.archive.current_scene:
|
|
|
|
|
archive_scene = ArchiveManager.archive.current_scene
|
|
|
|
|
if ArchiveManager.archive.entrance_portal:
|
|
|
|
|
archive_portal = ArchiveManager.archive.entrance_portal
|
2025-01-21 10:08:16 +00:00
|
|
|
|
# 强制覆盖 archive 记录
|
|
|
|
|
if archive_scene or archive_portal:
|
2025-01-21 07:58:21 +00:00
|
|
|
|
current_scene = archive_scene
|
|
|
|
|
entrance_portal = archive_portal
|
2024-12-26 13:58:37 +00:00
|
|
|
|
|
|
|
|
|
|
2025-01-21 07:58:21 +00:00
|
|
|
|
func _toggle_mask(display: bool, _immediately: bool) -> Tween:
|
2025-01-21 10:08:16 +00:00
|
|
|
|
var tween = create_tween()
|
2025-01-21 07:58:21 +00:00
|
|
|
|
if display:
|
|
|
|
|
tween.tween_property(mask, "color:a", 1.0, 0.3).set_trans(Tween.TRANS_CUBIC)
|
|
|
|
|
display_mask_time = Time.get_ticks_msec()
|
|
|
|
|
else:
|
|
|
|
|
# var time = Time.get_ticks_msec()
|
|
|
|
|
# # 转场至少 0.6s, 除去 0.3s 最后的淡出,需要 0.3s 的等待时间(包含 mask 的淡入)
|
|
|
|
|
# if not _immediately:
|
|
|
|
|
# var wait_time = max(display_mask_time + 300 - time, 0.0) * 0.001
|
|
|
|
|
# if wait_time:
|
|
|
|
|
# tween.tween_interval(wait_time)
|
|
|
|
|
tween.tween_property(mask, "color:a", 0.0, 0.3).set_trans(Tween.TRANS_CUBIC)
|
|
|
|
|
return tween
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func transition_to_scene(scene_name: String, portal: String, immediately: bool) -> void:
|
|
|
|
|
var scene_path = ground_scene_path_dict.get(scene_name)
|
2024-12-26 13:58:37 +00:00
|
|
|
|
if scene_path:
|
2025-01-21 07:58:21 +00:00
|
|
|
|
current_scene = scene_name
|
2024-12-27 13:32:12 +00:00
|
|
|
|
entrance_portal = portal
|
2025-01-14 00:56:51 +00:00
|
|
|
|
# 优先更新 archive,使 ground 可以访问自己的 current_scene 键值
|
2025-01-21 10:08:16 +00:00
|
|
|
|
if not Engine.is_editor_hint():
|
|
|
|
|
_update_archive()
|
2025-01-21 07:58:21 +00:00
|
|
|
|
# 转场效果,在 _load_ground_node 之前播放
|
|
|
|
|
var tween = _toggle_mask(true, immediately)
|
|
|
|
|
tween.tween_callback(_do_transition.bind(scene_name))
|
|
|
|
|
tween.tween_callback(_toggle_mask.bind(false, immediately))
|
2024-12-26 13:58:37 +00:00
|
|
|
|
else:
|
2025-01-21 07:58:21 +00:00
|
|
|
|
print("Scene not found: " + scene_name)
|
2024-12-27 13:32:12 +00:00
|
|
|
|
|
2024-12-30 13:19:10 +00:00
|
|
|
|
|
2025-01-21 10:08:16 +00:00
|
|
|
|
func _update_archive():
|
|
|
|
|
ArchiveManager.archive.current_scene = current_scene
|
|
|
|
|
ArchiveManager.archive.entrance_portal = entrance_portal
|
|
|
|
|
archive_scene = current_scene
|
|
|
|
|
archive_portal = entrance_portal
|
2024-12-27 13:32:12 +00:00
|
|
|
|
|
2024-12-30 13:19:10 +00:00
|
|
|
|
|
2025-01-21 07:58:21 +00:00
|
|
|
|
func _do_transition(scene_name: String):
|
|
|
|
|
# SceneManager.freeze_player(0)
|
2024-12-27 13:32:12 +00:00
|
|
|
|
if ground:
|
|
|
|
|
# 提前移除,防止命名冲突
|
|
|
|
|
remove_child(ground)
|
2025-01-21 10:08:16 +00:00
|
|
|
|
ground.queue_free()
|
|
|
|
|
var ground_node = _load_ground_node(scene_name)
|
2025-01-21 07:58:21 +00:00
|
|
|
|
# 先设置 ground,再添加到场景中
|
|
|
|
|
# 因为 ground 在 enter_tree 时会用到 SceneManager 的方法
|
|
|
|
|
# 其中间接用到了 GroundLoader 的 ground
|
|
|
|
|
ground = ground_node
|
|
|
|
|
_add_ground()
|
|
|
|
|
# 预先加载邻居场景
|
|
|
|
|
_post_transition()
|
|
|
|
|
if GlobalConfig.DEBUG and not Engine.is_editor_hint():
|
|
|
|
|
_watch_scene_update()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _add_ground():
|
2024-12-27 13:32:12 +00:00
|
|
|
|
ground.name = "Ground"
|
2025-01-21 07:58:21 +00:00
|
|
|
|
add_child(ground)
|
|
|
|
|
# 更新玩家位置
|
|
|
|
|
if first_entered and not Engine.is_editor_hint():
|
2025-01-21 10:08:16 +00:00
|
|
|
|
_update_player_position_from_archive()
|
|
|
|
|
elif not Engine.is_editor_hint():
|
|
|
|
|
# move player to portal
|
|
|
|
|
ground.move_player_to_portal(entrance_portal)
|
2025-01-21 07:58:21 +00:00
|
|
|
|
first_entered = false
|
|
|
|
|
# SceneManager.release_player()
|
2024-12-27 13:32:12 +00:00
|
|
|
|
|
|
|
|
|
|
2025-01-21 10:08:16 +00:00
|
|
|
|
func _update_player_position_from_archive():
|
|
|
|
|
if ignore_archive or Engine.is_editor_hint():
|
|
|
|
|
return
|
|
|
|
|
var player = SceneManager.get_player() as MainPlayer
|
|
|
|
|
if player and ArchiveManager.archive:
|
|
|
|
|
# if GlobalConfig.DEBUG:
|
|
|
|
|
# print("update player position", ArchiveManager.archive.player_global_position)
|
|
|
|
|
if ArchiveManager.archive.player_global_position_x >= 0:
|
|
|
|
|
player.global_position.x = ArchiveManager.archive.player_global_position_x
|
|
|
|
|
player.set_facing_direction(ArchiveManager.archive.player_direction)
|
2024-12-30 13:19:10 +00:00
|
|
|
|
|
|
|
|
|
|
2025-01-21 07:58:21 +00:00
|
|
|
|
func _load_ground_node(scene_name: String) -> Node2D:
|
|
|
|
|
if not ground_scene_path_dict.has(scene_name):
|
|
|
|
|
return null
|
|
|
|
|
var path = ground_scene_path_dict[scene_name]
|
|
|
|
|
var scene = ResourceLoader.load(path) as PackedScene
|
|
|
|
|
if scene:
|
|
|
|
|
var instance = scene.instantiate() as Node2D
|
|
|
|
|
var ground_node = instance.get_child(0)
|
|
|
|
|
instance.remove_child(ground_node)
|
|
|
|
|
ground_node.owner = null
|
|
|
|
|
instance.queue_free()
|
|
|
|
|
return ground_node
|
|
|
|
|
return null
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 读取 portals,预加载邻居场景
|
|
|
|
|
func _post_transition():
|
|
|
|
|
if ground:
|
|
|
|
|
var scene_names = []
|
|
|
|
|
var deploy_layer = ground.get_node("DeployLayer")
|
|
|
|
|
if deploy_layer:
|
|
|
|
|
for node in deploy_layer.get_children():
|
|
|
|
|
var portal = node as Portal2D
|
|
|
|
|
if not portal or not portal.target_scene:
|
|
|
|
|
continue
|
|
|
|
|
if ground_scene_path_dict.has(portal.target_scene):
|
|
|
|
|
scene_names.append(portal.target_scene)
|
|
|
|
|
if scene_names:
|
|
|
|
|
for scene_name in scene_names:
|
|
|
|
|
ResourceLoader.load_threaded_request(ground_scene_path_dict[scene_name])
|
|
|
|
|
if GlobalConfig.DEBUG:
|
|
|
|
|
print("preload neighbor scenes:", scene_names)
|
|
|
|
|
|
|
|
|
|
|
2024-12-30 13:19:10 +00:00
|
|
|
|
var update_watcher: Timer
|
2025-01-14 00:56:51 +00:00
|
|
|
|
var last_modify_time = 0
|
2024-12-30 13:19:10 +00:00
|
|
|
|
|
2025-01-02 11:01:44 +00:00
|
|
|
|
|
2025-01-14 00:56:51 +00:00
|
|
|
|
# DEBUG 时重新加载资源
|
2024-12-30 13:19:10 +00:00
|
|
|
|
func _watch_scene_update():
|
2025-01-21 07:58:21 +00:00
|
|
|
|
var scene_path = ground_scene_path_dict[current_scene]
|
2024-12-30 13:19:10 +00:00
|
|
|
|
if scene_path:
|
2025-01-14 00:56:51 +00:00
|
|
|
|
last_modify_time = FileAccess.get_modified_time(scene_path)
|
2024-12-30 13:19:10 +00:00
|
|
|
|
if not update_watcher:
|
|
|
|
|
update_watcher = Timer.new()
|
|
|
|
|
update_watcher.wait_time = 1
|
|
|
|
|
update_watcher.one_shot = false
|
|
|
|
|
add_child(update_watcher)
|
|
|
|
|
update_watcher.start()
|
|
|
|
|
else:
|
|
|
|
|
# remove all connections
|
|
|
|
|
for c in update_watcher.timeout.get_connections():
|
|
|
|
|
update_watcher.timeout.disconnect(c.callable)
|
|
|
|
|
update_watcher.timeout.connect(_check_scene_update.bind(scene_path))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _check_scene_update(scene_path):
|
|
|
|
|
var modify = FileAccess.get_modified_time(scene_path)
|
2025-01-14 00:56:51 +00:00
|
|
|
|
if modify != last_modify_time:
|
|
|
|
|
last_modify_time = modify
|
2024-12-30 13:19:10 +00:00
|
|
|
|
_on_resources_reload(scene_path)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _on_resources_reload(res):
|
|
|
|
|
print("resources_reload processing:", res)
|
2025-01-02 11:01:44 +00:00
|
|
|
|
if not Engine.is_editor_hint() and res.ends_with(".tscn"):
|
2024-12-30 13:19:10 +00:00
|
|
|
|
ArchiveManager.save_all()
|
|
|
|
|
transition_to_scene(current_scene, entrance_portal, true)
|