32 lines
475 B
GDScript3
32 lines
475 B
GDScript3
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@tool
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extends Event2D
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# var prev_stage := 0
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# var stage := 0
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func _ready() -> void:
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super._ready()
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if Engine.is_editor_hint():
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return
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func _on_global_stage_updated(e: StringName, s: int):
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super._on_global_stage_updated(e, s)
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func _on_ground_ready(_ground: Ground2D):
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$"Closeup抓药游戏".exit.connect(
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func (arg):
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if arg:
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EventManager.set_stage_if_greater("c03_durg_game", 2)
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)
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func _on_pre_stage_updated():
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pass
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func _on_stage_updated():
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pass
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