xiandie/scene/ground/script/c02/s03_event_2d抓药游戏.gd

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GDScript3
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2025-07-23 09:07:20 +00:00
@tool
extends Event2D
# var prev_stage := 0
# var stage := 0
func _ready() -> void:
super._ready()
if Engine.is_editor_hint():
return
func _on_global_stage_updated(e: StringName, s: int):
super._on_global_stage_updated(e, s)
func _on_ground_ready(_ground: Ground2D):
$"Closeup抓药游戏".exit.connect(
func (arg):
if arg:
EventManager.set_stage_if_greater("c03_durg_game", 2)
)
func _on_pre_stage_updated():
pass
func _on_stage_updated():
pass