xiandie/scene/ground/script/c03/s07_event胖子游戏结束演出.gd

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2025-08-05 13:14:04 +00:00
@tool
extends Event2D
# var prev_stage := 0
# var stage := 0
func _ready() -> void:
super._ready()
if Engine.is_editor_hint():
return
func _on_global_stage_updated(e: StringName, s: int) -> void:
super._on_global_stage_updated(e, s)
func _on_ground_ready(_ground: Ground2D) -> void:
if stage == 2:
# 进入演出
var portal_2_x = $"../portal_2".global_position.x
SceneManager.get_player().global_position.x = portal_2_x
_fatty_game_finished_show()
func _fatty_game_finished_show() -> void:
var player = SceneManager.get_player()
var fatty_sprite = $"Pro胖子掉落"
SceneManager.lock_player()
player.hide()
var monster = $"../棺材怪切肉"
monster.show()
monster.play()
# 胖子从屠宰间桌子左侧的上方掉落,站起看向右侧
# 镜头移动至桌子,棺材怪正在切桌上的肉块,桌面右边放着绞肉机。
# 右侧传来小蝉小女孩的笑声or喊声棺材怪被吸引离开向右侧爬去
# 同时画面移回左侧,胖子不见,小蝶站在胖子原先掉落的位置(玩家可以开始操控)
# 小蝉站在绞肉机前,玩家走近后小蝉消失。
fatty_sprite.play()
await fatty_sprite.animation_finished
# 进入特写演出
$"../Closeup绞肉机".display()
monster.stop()
SceneManager.unlock_player()
player.show()
func _on_pre_stage_updated() -> void:
pass
func _on_stage_updated() -> void:
pass