55 lines
1.4 KiB
GDScript3
55 lines
1.4 KiB
GDScript3
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@tool
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extends Event2D
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# var prev_stage := 0
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# var stage := 0
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func _ready() -> void:
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super._ready()
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if Engine.is_editor_hint():
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return
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func _on_global_stage_updated(e: StringName, s: int) -> void:
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super._on_global_stage_updated(e, s)
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func _on_ground_ready(_ground: Ground2D) -> void:
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if stage == 2:
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# 进入演出
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var portal_2_x = $"../portal_2".global_position.x
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SceneManager.get_player().global_position.x = portal_2_x
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_fatty_game_finished_show()
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func _fatty_game_finished_show() -> void:
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var player = SceneManager.get_player()
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var fatty_sprite = $"Pro胖子掉落"
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SceneManager.lock_player()
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player.hide()
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var monster = $"../棺材怪切肉"
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monster.show()
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monster.play()
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# 胖子从屠宰间桌子左侧的上方掉落,站起看向右侧
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# 镜头移动至桌子,棺材怪正在切桌上的肉块,桌面右边放着绞肉机。
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# 右侧传来小蝉(小女孩)的笑声(or喊声),棺材怪被吸引离开,向右侧爬去
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# 同时画面移回左侧,胖子不见,小蝶站在胖子原先掉落的位置(玩家可以开始操控)
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# 小蝉站在绞肉机前,玩家走近后小蝉消失。
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fatty_sprite.play()
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await fatty_sprite.animation_finished
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# 进入特写演出
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$"../Closeup绞肉机".display()
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monster.stop()
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SceneManager.unlock_player()
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player.show()
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func _on_pre_stage_updated() -> void:
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pass
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func _on_stage_updated() -> void:
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pass
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