2025-06-23 15:07:00 +00:00
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extends Node2D
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2025-06-24 10:40:43 +00:00
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# 发送此信号会重载当前 clip(重置所有进度,自动退出 display 状态)
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2025-06-23 15:07:00 +00:00
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signal display_finished
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var dialogue_c02 = preload("res://asset/dialogue/c02.dialogue")
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2025-06-24 10:40:43 +00:00
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# card_mode 卡片模式 / 完整模式
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func run_clip(card_mode: bool):
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$ProPlayer.play("c00_吕萍_蹲下")
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$"李氏赖子房间人影".play()
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if not card_mode:
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# 增加配音
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dialog_node = DialogueManager.show_dialogue_balloon(dialogue_c02, "c02_04_李氏癞子")
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dialog_node.process_mode = Node.PROCESS_MODE_ALWAYS
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await DialogueManager.dialogue_ended
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display_finished.emit()
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2025-06-23 15:07:00 +00:00
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var dialog_node
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func _exit_tree() -> void:
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if is_instance_valid(dialog_node):
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2025-06-24 10:40:43 +00:00
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dialog_node.queue_free()
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