xiandie/scene/ground/script/c04/s05_event木头人游戏.gd

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2025-09-04 05:48:51 +00:00
@tool
extends Event2D
# var prev_stage := 0
# var stage := 0
func _ready() -> void:
super._ready()
if Engine.is_editor_hint():
return
# 等待 ground ready
await SceneManager.ground_ready
func _on_global_stage_updated(e: StringName, s: int) -> void:
super._on_global_stage_updated(e, s)
func _on_ground_ready(_ground: Ground2D) -> void:
pass
func _on_pre_stage_updated() -> void:
pass
func _on_stage_updated() -> void:
pass