2024-12-23 01:29:31 +00:00
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class_name GlobalConfig extends Resource
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2024-12-24 01:16:06 +00:00
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const DEBUG = true
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# const DEBUG = false
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2024-12-23 01:29:31 +00:00
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# .res would be binary encoded, .tres is text encoded
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const RES_FILE_FORMAT = ".tres"
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2024-12-24 01:16:06 +00:00
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## layers
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2024-12-23 01:29:31 +00:00
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const CANVAS_LAYER_VIGNETTE = 1000
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const CANVAS_LAYER_PROP_INSPECTOR = 100
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const CANVAS_LAYER_UI = 99
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const CANVAS_LAYER_FG = 50
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const CANVAS_LAYER_BG = -100
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signal current_selected_save_changed
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signal auto_save_seconds_changed
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# 注意:编辑与新增属性时,需要同时编辑 GlobalConfigManager.gd 中的 load_data_res 方法
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@export var game_total_seconds := 0 # 游戏总时长
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@export var game_rounds := 1 # 当前周目数
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@export var current_selected_save := -1: # 当前选定存档 id, -1 means no save selected
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set(val):
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current_selected_save = val
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current_selected_save_changed.emit()
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@export var auto_save_seconds := 60:
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set(val):
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auto_save_seconds = val
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auto_save_seconds_changed.emit()
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