xiandie/scene/ground/script/c03/s03_event_2d癞子剪辫子.gd

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@tool
extends Event2D
# var prev_stage := 0
# var stage := 0
func _ready() -> void:
super._ready()
if Engine.is_editor_hint():
return
func _on_global_stage_updated(e: StringName, s: int) -> void:
super._on_global_stage_updated(e, s)
func _on_ground_ready(_ground: Ground2D) -> void:
pass
func _on_pre_stage_updated() -> void:
pass
func _on_stage_updated() -> void:
pass
func start_show() -> void:
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SceneManager.toggle_hud_display(false)
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SceneManager.lock_player()
# 隐藏玩家
SceneManager.get_player().visible = false
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$"Pro癞子".play("癞子背坐呼吸")
# 镜头靠近
var camera = SceneManager.get_camera_marker()
camera.focus_node($"Pro癞子")
camera.tween_zoom(1.2, 2.0)
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# TODO
SceneManager.pop_debug_dialog_info("美术&音效", "剪辫子演出")
await Util.wait(2.5)
DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_s03_理发店演出2")
await DialogueManager.dialogue_ended
$"Pro瞎子".play("方瞎子走路-右")
await Util.wait(2.0)
$"Closeup瞎子糕点".display()
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# 重置镜头
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SceneManager.focus_player_and_reset_zoom(3.0)
await $"Closeup瞎子糕点".exit
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SceneManager.get_player().visible = true
SceneManager.unlock_player()
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SceneManager.toggle_hud_display(true)