xiandie/scene/ground/script/c02/s06_event_2d疯子跑开.gd

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@tool
extends Event2D
# var prev_stage := 0
# var stage := 0
func _ready() -> void:
super._ready()
if Engine.is_editor_hint():
return
func _on_global_stage_updated(e: StringName, s: int):
super._on_global_stage_updated(e, s)
func _on_ground_ready(_ground: Ground2D):
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var ambush = $"Ambush疯子慌张跑开" as Ambush2D
if stage == 0:
# 重置 ambush
ambush.reset_counter()
ambush.triggered.connect(_on_ambush_triggered)
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_on_stage_updated()
func _on_ambush_triggered() -> void:
SceneManager.lock_player()
var pro_sprite = $"Pro疯子慌张跑开"
pro_sprite.play("疯子_慌张转身")
await Util.wait(4.0)
EventManager.set_stage(event_name, 1)
SceneManager.unlock_player()
var paperman_x = 24
func _on_pre_stage_updated():
pass
func _on_stage_updated():
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if stage == 1:
$"../左侧纸人".visible = true
# 显示纸人的时候阻塞通道
$"../portal_left".enabled = false
else:
$"../左侧纸人".visible = false
$"../portal_left".enabled = true