xiandie/scene/ground/ground.tscn

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[gd_scene load_steps=5 format=3 uid="uid://dayyx4jerj7io"]
[ext_resource type="Script" path="res://scene/ground/ground.gd" id="1_0vrlo"]
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[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="3_t73yw"]
[ext_resource type="Texture2D" uid="uid://by8h2yuqve7fw" path="res://asset/art/scene/c02/s06_院子回忆版/fg_有人.png" id="5_i5hii"]
[sub_resource type="GDScript" id="GDScript_qxugl"]
script/source = "extends CanvasLayer
func _ready() -> void:
layer = GlobalConfig.CANVAS_LAYER_HD_ENTITY
"
[node name="Ground" type="Node2D"]
script = ExtResource("1_0vrlo")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="BGColorRect" type="ColorRect" parent="."]
custom_minimum_size = Vector2(664, 318)
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_left = -50.0
offset_top = -159.0
offset_right = 614.0
offset_bottom = 159.0
grow_vertical = 2
mouse_filter = 2
color = Color(0, 0, 0, 1)
[node name="BGSprite2D" type="Sprite2D" parent="."]
unique_name_in_owner = true
centered = false
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offset = Vector2(0, -120)
[node name="DeployLayer" type="Node2D" parent="."]
unique_name_in_owner = true
[node name="portal_left" parent="DeployLayer" instance=ExtResource("3_t73yw")]
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position = Vector2(26, -1)
[node name="portal_right" parent="DeployLayer" instance=ExtResource("3_t73yw")]
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position = Vector2(530, 0)
portal_name = "right"
[node name="AmbientLayer" type="Node2D" parent="."]
[node name="ParallaxForeground" type="ParallaxBackground" parent="."]
unique_name_in_owner = true
layer = 2
[node name="BGParallaxLayer" type="ParallaxLayer" parent="ParallaxForeground"]
[node name="FGParallaxLayer" type="ParallaxLayer" parent="ParallaxForeground"]
motion_scale = Vector2(1.1, 1.1)
[node name="FGSprite2D" type="Sprite2D" parent="ParallaxForeground/FGParallaxLayer"]
unique_name_in_owner = true
position = Vector2(-34, -118)
texture = ExtResource("5_i5hii")
centered = false
[node name="SubViewportContainer" type="SubViewportContainer" parent="."]
offset_right = 2256.0
offset_bottom = 1268.0
scale = Vector2(0.25, 0.25)
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mouse_filter = 2
[node name="SubViewport" type="SubViewport" parent="SubViewportContainer"]
transparent_bg = true
handle_input_locally = false
canvas_item_default_texture_filter = 0
size = Vector2i(2256, 1268)
render_target_update_mode = 4
[node name="HdLayer" type="CanvasLayer" parent="SubViewportContainer/SubViewport"]
script = SubResource("GDScript_qxugl")
[node name="DirectionalLight2D" type="DirectionalLight2D" parent="."]
unique_name_in_owner = true
blend_mode = 2
range_layer_max = 2
shadow_enabled = true
shadow_color = Color(0.333333, 0.333333, 0.333333, 0.34902)
height = 0.5