xiandie/manager/event_manager/event_manager.gd

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GDScript3
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2024-12-23 01:29:31 +00:00
extends Node
# 事件注册表
# { entity: [MatcherConsumer] }
var _event_registry: Dictionary = {}
class MatcherConsumer extends RefCounted:
var _matcher: GameEventMatcher
var _consumer: Callable
func _init(matcher: GameEventMatcher, consumer: Callable) -> void:
self._matcher = matcher
self._consumer = consumer
# 注册事件
func register_event_matcher(event_matcher: GameEventMatcher, consumer: Callable) -> void:
if !event_matcher.entity:
return
var matcher_consumer = MatcherConsumer.new(event_matcher, consumer)
if event_matcher.entity not in _event_registry:
_event_registry[event_matcher.entity] = []
_event_registry[event_matcher.entity].append(matcher_consumer)
# 触发事件
func trigger_event(event: GameEvent) -> void:
if event.entity not in _event_registry:
return
for matcher_consumer in _event_registry[event.entity]:
# matcher_consumer = matcher_consumer as MatcherConsumer
if matcher_consumer._matcher.match(event):
matcher_consumer._consumer.call(event)