xiandie/scene/entity/interactable.gd

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GDScript3
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extends Sprite2D
@export var entity_name: String = ""
@export var prop_key := ""
@export var interacted := false
@export var texture_before: Texture2D
@export var texture_after: Texture2D
2025-01-08 00:51:09 +00:00
@onready var sign_mark = %Sign as Sign
@onready var area2d = %Area2D as Area2D
func _ready() -> void:
area2d.body_entered.connect(_reset)
area2d.body_exited.connect(_on_cancel)
sign_mark.interacted.connect(_on_interacted)
sign_mark.cancel.connect(_on_cancel)
func _reset(_body = null) -> void:
pass
func _on_cancel(_body = null) -> void:
pass
func _on_interacted() -> void:
var key = SceneManager.get_current_selected_prop()
print("prop_key", key)