xiandie/scene/entity/ux/刮刮乐.gdshader

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shader_type canvas_item;
uniform float grey_scale = .33;
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uniform sampler2D sampler;
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void fragment() {
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//vec2 pos = VERTEX;
COLOR.a = step(COLOR.r, .0);
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//COLOR.rgb = vec3(grey_scale - COLOR.r);
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}