xiandie/scene/entity/pickable.gd

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GDScript3
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extends Sprite2D
# @export var title := ""
@export var entity_name := ""
@export var entity_title := ""
@export var inpect_texture: Texture2D
@export var hud_texture: Texture2D
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@onready var sign_mark = %Sign as Sign
@onready var area2d = %Area2D as Area2D
var played_time = 0
func _ready() -> void:
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if Engine.is_editor_hint():
return
area2d.body_entered.connect(_reset)
area2d.body_exited.connect(_on_cancel)
sign_mark.interacted.connect(_on_interacted)
sign_mark.cancel.connect(_on_cancel)
func _on_interacted() -> void:
%Sfx.play()
# SceneManager.pop_inspect(entity_name, entity_title, inpect_texture, hud_texture)
func _on_cancel(_body = null):
pass
func _reset(_body):
pass