xiandie/scene/ground/script/c02/敲门游戏.gd

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GDScript3
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extends CanvasLayer
signal exit(success: bool)
@onready var button = $Button as Button
var current_id = 0
var dialogue = preload("res://asset/dialogue/c02.dialogue")
func _ready() -> void:
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
button.pressed.connect(_on_button_pressed)
# TODO 对白
SceneManager.pop_debug_dialog_info("对白", "理发上楼,看病上楼")
DialogueManager.show_dialogue_balloon(dialogue, "c02_s03_敲门游戏")
if not ArchiveManager.get_global_value("c02_eavesdrop_finished", false):
button.queue_free()
func _on_button_pressed() -> void:
current_id += 1
# TODO 敲门游戏节奏设计
button.text = "敲门节奏&次数:" + str(current_id)
if current_id >= 5:
button.text = "成功!"
ArchiveManager.set_global_entry("meat_bucket_enabled", true)
exit.emit(true)