xiandie/scene/prop/prop_inspector.gd

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@tool
class_name PropInspector extends CanvasLayer
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enum { STATUS_HIDDEN, STATUS_INSPECTING_PROP, STATUS_INSPECTING_COVER, STATUS_INSPECTING_NOTES }
# must be connected to
signal quit_and_hidden
@onready var notes_bg = %NotesBG as TextureRect
@onready var prop_bg = %PropBG as TextureRect
@onready var origin_texture = %OriginPropTexture as TextureRect
@onready var full_texture = %FullTexture as TextureRect
@onready var content_label = %ContentLabel as Label
@onready var tip_label = %TipLabel as Label
var tip_cover = "Q: " + tr("ui_退出") + " " + "E: " + tr("ui_阅读")
var tip_notes = "Q: " + tr("ui_退出") + " " + "E: " + tr("ui_收起")
var texture_cover: Texture2D
var texture_notes: Texture2D
var status := STATUS_HIDDEN
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var blinking_tween: Tween
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
tip_label.text = tip_cover
if Engine.is_editor_hint():
return
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visible = false
layer = GlobalConfig.CANVAS_LAYER_PROP_INSPECTOR
origin_texture.modulate.a = 0.0
prop_bg.modulate.a = 0.0
full_texture.modulate.a = 0.0
content_label.modulate.a = 0.0
tip_label.modulate.a = 0.0
func _hide():
if status == STATUS_HIDDEN:
return
status = STATUS_HIDDEN
var tween = create_tween()
tween.tween_property(origin_texture, "modulate:a", 0.0, 0.3)
tween.parallel().tween_property(full_texture, "modulate:a", 0.0, 0.3)
tween.parallel().tween_property(content_label, "modulate:a", 0.0, 0.15)
if blinking_tween and blinking_tween.is_running():
blinking_tween.stop()
tween.parallel().tween_property(tip_label, "modulate:a", 0.0, 0.15)
tween.tween_callback(_post_hide)
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SceneManager.release_player()
func _post_hide():
origin_texture.texture = null
full_texture.texture = null
texture_cover = null
texture_notes = null
content_label.text = ""
tip_label.text = tip_cover
notes_bg.visible = false
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visible = false
quit_and_hidden.emit()
func _blink_label(init := true):
if status == STATUS_HIDDEN:
return
blinking_tween = create_tween()
if init:
blinking_tween.tween_property(tip_label, "modulate:a", 0.8, 2.0)
blinking_tween.tween_callback(_blink_label.bind(false))
else:
blinking_tween.tween_property(tip_label, "modulate:a", 0.5, 1.0)
blinking_tween.tween_callback(_blink_label.bind(true))
# 如果没有 notes_texture自动使用黑色遮罩
func pop_standard_inspection(
cover_texture, notes_texture, inspection_note, centered := false, wide := false
):
if centered:
content_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
else:
content_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_LEFT
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if status != STATUS_HIDDEN:
_hide()
status = STATUS_INSPECTING_COVER
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visible = true
full_texture.texture = cover_texture
texture_cover = cover_texture
texture_notes = notes_texture
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if wide:
content_label.custom_minimum_size.x = 250
else:
content_label.custom_minimum_size.x = 150
# # shrink back
# content_label.size.x = 150
content_label.text = inspection_note.replace("<br>", "\n").strip_edges()
SceneManager.freeze_player(0)
var tween = create_tween()
tween.tween_property(full_texture, "modulate:a", 1.0, 0.15)
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tip_label.text = tip_cover
_blink_label()
var balloon
func pop_prop_inspection(
prop_key: String, cover_texture: Texture2D, use_default_bg: bool, display_words_only: bool
):
if status != STATUS_HIDDEN and status != STATUS_INSPECTING_PROP:
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_hide()
if not cover_texture:
push_error("PropInspector: cover_texture is not set")
return
status = STATUS_INSPECTING_PROP
visible = true
var tween = create_tween()
if use_default_bg:
prop_bg.visible = true
origin_texture.texture = cover_texture
full_texture.texture = null
tween.tween_property(origin_texture, "modulate:a", 1.0, 0.15)
tween.tween_property(prop_bg, "modulate:a", 1.0, 0.15)
else:
origin_texture.texture = null
full_texture.texture = cover_texture
tween.tween_property(full_texture, "modulate:a", 1.0, 0.15)
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content_label.text = ""
tip_label.text = ""
# 显示道具获得提示
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if prop_key:
var obtain_str = tr("ui_获得")
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var prop_title = tr(prop_key)
var text = "~ title\n"
if not display_words_only:
text += obtain_str + ": " + prop_title + "[#item]\n"
# 道具的一句话说明
text += tr(prop_key + "_说明").replace("<br>", "\n").strip_edges() + "\n"
text += "=> END"
var current_prop_res = DialogueManager.create_resource_from_text(text)
# 手动跳过的同时显示下一句
if is_instance_valid(balloon):
balloon.queue_free()
else:
DialogueManager.dialogue_ended.connect(
_on_inspecting_prop_words_ended, CONNECT_ONE_SHOT
)
balloon = preload("res://scene/dialog/balloon.tscn").instantiate()
DialogueManager.show_dialogue_balloon_scene(balloon, current_prop_res, "title")
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SceneManager.freeze_player(0)
func _on_inspecting_prop_words_ended(_res):
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_hide()
func _show_prop_words(line_id: String):
# 如果手动退出 ballon同时退出 prop inspector
if line_id == "3":
_hide()
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func _unhandled_input(event: InputEvent) -> void:
if status == STATUS_HIDDEN:
return
if event.is_action_pressed("cancel"):
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get_viewport().set_input_as_handled()
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_hide()
if event.is_action_pressed("interact"):
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get_viewport().set_input_as_handled()
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# STATUS_INSPECTING_COVER 与 STATUS_INSPECTING_NOTES 之间互相切换
if status == STATUS_INSPECTING_COVER:
# inspect notes
status = STATUS_INSPECTING_NOTES
if not texture_notes:
notes_bg.visible = true
else:
full_texture.texture = texture_notes
tip_label.text = tip_notes
create_tween().tween_property(content_label, "modulate:a", 1.0, 0.2)
elif status == STATUS_INSPECTING_NOTES:
# inspect cover
status = STATUS_INSPECTING_COVER
notes_bg.visible = false
full_texture.texture = texture_cover
tip_label.text = tip_cover
create_tween().tween_property(content_label, "modulate:a", 0.0, 0.2)
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elif status == STATUS_INSPECTING_PROP:
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# # STATUS_INSPECTING_PROP 直接退出
# # 因为 input 优先被 ballon 获得,然后被 inspector 获得
# # 所以此时必然没有 ballon 存在
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_hide()