xiandie/scene/ground/script/c03/s02_event_2d偷听陆仁小蝶对话后.gd

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@tool
extends Event2D
# var prev_stage := 0
# var stage := 0
func _ready() -> void:
super._ready()
if Engine.is_editor_hint():
return
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func _on_global_stage_updated(e: StringName, s: int):
super._on_global_stage_updated(e, s)
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var c03_dialogue = preload("uid://b66v5hsf3tdox") as DialogueResource
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func _on_ground_ready(_ground: Ground2D):
# 邀请小蝉晚饭
if stage == 1:
SceneManager.lock_player()
SceneManager.get_player().set_facing_direction(Vector2.RIGHT)
var the_blind = $"瞎子抽烟" as AnimatedSprite2D
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DialogueManager.show_dialogue_balloon(c03_dialogue, "c03_s02_邀请小蝉与瞎子对话1")
the_blind.play("瞎子_抽烟")
await the_blind.animation_finished
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# TODO
SceneManager.pop_debug_dialog_info("音效", "灰姑的老鼠叫和影子出现,猫咪害怕的声音响起")
the_blind.play("瞎子_咳嗽吐血")
await the_blind.animation_finished
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var tween = create_tween()
tween.tween_property(self, "modulate:a", 0.0, 1.0)
await tween.finished
# 邀请成功
EventManager.set_stage(event_name, 2)
SceneManager.unlock_player()
func _on_pre_stage_updated():
pass
func _on_stage_updated():
pass