xiandie/scene/ground/script/c02/井特写.gd

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GDScript3
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2025-05-14 20:43:55 +00:00
extends CanvasLayer
func _ready() -> void:
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
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if not ArchiveManager.get_global_value("c02_watched_the_well"):
DialogueManager.show_dialogue_balloon(
preload("res://asset/dialogue/npc.dialogue"), "c02_看井对话"
)
ArchiveManager.set_global_entry("c02_watched_the_well", true)