xiandie/scene/ground/scene/c03/s08_囚室.tscn

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[gd_scene load_steps=8 format=3 uid="uid://bixdbbyhroepi"]
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[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_fusj3"]
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[ext_resource type="Script" path="res://scene/ground/scene/c03/s08_囚室.gd" id="2_fusj3"]
[ext_resource type="Script" uid="uid://cpejxlfni6n52" path="res://manager/audio_manager/vibe_sfx.gd" id="3_jua84"]
[ext_resource type="Texture2D" uid="uid://c53e7kxlfj8kw" path="res://asset/art/scene/c03/s08_囚室/bg_囚室背景.png" id="4_fusj3"]
[ext_resource type="Texture2D" uid="uid://dfsqs13fm7urb" path="res://asset/art/scene/c03/s08_囚室/fg_囚室前景.png" id="5_i2s3v"]
[ext_resource type="PackedScene" uid="uid://dqkxiqbq83cmq" path="res://scene/entity/closeup.tscn" id="5_jua84"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
[node name="S08" type="Node2D"]
metadata/_edit_horizontal_guides_ = [-627.0]
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[node name="Ground" parent="." instance=ExtResource("1_fusj3")]
scene_name = "c03_s08"
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player_y = 60
[node name="AnimationPlayer" parent="Ground" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_k01ve")
}
script = ExtResource("2_fusj3")
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[node name="VibeSfx" type="Node" parent="Ground/AnimationPlayer" index="0"]
script = ExtResource("3_jua84")
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autoplay_group = &"c02_楼道2"
metadata/_custom_type_script = "uid://cpejxlfni6n52"
[node name="BGSprite2D" parent="Ground" index="2"]
light_mask = 5
position = Vector2(8, 0)
texture = ExtResource("4_fusj3")
offset = Vector2(0, -158)
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[node name="portal_left" parent="Ground/DeployLayer" index="0"]
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position = Vector2(79, 23)
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target_scene = "c02_s07"
target_portal = "1"
[node name="portal_right" parent="Ground/DeployLayer" index="1"]
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position = Vector2(533, 26)
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[node name="Closeup墙洞" parent="Ground/DeployLayer" index="2" instance=ExtResource("5_jua84")]
position = Vector2(274, -5)
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[node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(63, 95)
catty_light_energy = 0.5
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player_movement_rect = Rect2(37, -158, 502, 316)
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facing_direction = Vector2(1, 0)
[node name="CameraFocusMarker" parent="Ground" index="6"]
limit_left = 0
limit_top = -158
limit_right = 564
limit_bottom = 158
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[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
position = Vector2(8, 0)
texture = ExtResource("5_i2s3v")
offset = Vector2(0, -143)
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[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
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points = PackedVector2Array(37, 149, 539, 149)
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[node name="DirectionalLight2D" parent="Ground" index="8"]
visible = false
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energy = 0.8
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blend_mode = 1
[editable path="Ground"]