xiandie/scene/ground/script/c03/s07_event胖子游戏结束演出.gd

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@tool
extends Event2D
# var prev_stage := 0
# var stage := 0
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@onready var light = $"PointLight2D" as PointLight2D
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func _ready() -> void:
super._ready()
if Engine.is_editor_hint():
return
func _on_global_stage_updated(e: StringName, s: int) -> void:
super._on_global_stage_updated(e, s)
func _on_ground_ready(_ground: Ground2D) -> void:
if stage == 2:
# 进入演出
var portal_2_x = $"../portal_2".global_position.x
SceneManager.get_player().global_position.x = portal_2_x
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_fatty_game_finished_show.call_deferred()
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func _fatty_game_finished_show() -> void:
var player = SceneManager.get_player()
var camera = SceneManager.get_camera_marker()
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player.set_facing_direction(Vector2.LEFT)
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SceneManager.lock_player(0, 21, true)
var monster = $"../棺材怪切肉" as AnimatedSprite2D
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monster.show()
monster.play("砍桌子")
var sfx_monster = $"../棺材怪切肉/Sfx棺材怪切肉" as Sfx2D
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# 剁肉_诡异
sfx_monster.stream = preload("uid://b5cjl0a4iw1kd")
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# 小孩笑声
var sfx_laugh = $"Sfx2D小蝉笑声"
var tween = create_tween()
tween.tween_interval(2.0)
tween.tween_property(camera, "force_offset:x", -300.0, 3.0).as_relative()
Util.timer(4.0, camera.tween_zoom.bind(1.1, 2.0))
Util.timer(4.5, sfx_laugh.play)
await tween.finished
await Util.wait(0.5)
monster.play("地下呼吸帧_准备走路")
Util.timer(1.0, $"Sfx棺材怪移动amb".play)
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# 切肉声消失
create_tween().tween_property(sfx_monster, "volume_db", -100.0, 1.0)
create_tween().tween_property(sfx_laugh, "position:x", -500.0, 3.0).as_relative()
await Util.wait(2.0)
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var ambush_xchan = $"../Ambush小蝉消失" as Ambush2D
ambush_xchan.visible = true
ambush_xchan.modulate.a = 0.0
ambush_xchan.triggered.connect(
func(): create_tween().tween_property(ambush_xchan, "modulate:a", 0.0, 1.0)
)
create_tween().tween_property(ambush_xchan, "modulate:a", 1.0, 1.0)
await Util.wait(1.0)
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camera.tween_zoom(1.0, 3.0)
create_tween().tween_property(camera, "force_offset:x", 0.0, 3.0)
create_tween().tween_property(light, "energy", 0.0, 2.0)
await Util.wait(3.0)
SceneManager.pop_os_with_str("c03_s07_胖子游戏结束")
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SceneManager.unlock_player()
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EventManager.set_stage_if_greater("c03_meat_grinder", 3)
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func _on_pre_stage_updated() -> void:
pass
func _on_stage_updated() -> void:
pass