xiandie/scene/ground/script/c02/追猫猪头怪.gd

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GDScript3
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extends Node2D
@export var enabled := true
# 追击开始距离
@export var start_distance := 400
# 追击开始方位(左/右)
@export var from_left := true
# 追击速度
@export var speed := 30
# 脚步声周期时间
@export var footstep_wait_time := 0.7
@onready var sfx_footstep = $SfxFootstep as Sfx
var footstep_timer
func _ready() -> void:
var player = SceneManager.get_player()
# 高度对齐
position.y = player.position.y
# 脚步声 timer
footstep_timer = Timer.new()
footstep_timer.autostart = false
footstep_timer.wait_time = footstep_wait_time
add_child(footstep_timer)
footstep_timer.timeout.connect(_on_footstep_timer_timeout)
func _on_footstep_timer_timeout() -> void:
sfx_footstep.play()
# shake camera
# 启用/禁用脚步声
func toggle_footstep_sfx(play := true):
if play:
footstep_timer.start()
else:
footstep_timer.stop()
var move_tween :Tween
# 开始追击
func start_chasing() -> void:
toggle_footstep_sfx(true)
# 初始位置与方向
# 停止追击
func stop_chasing() -> void:
toggle_footstep_sfx(false)
# 转身追击
func turn_back():
# 呼吸一帧,然后转身
pass