xiandie/scene/main.gd

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1.4 KiB
GDScript3
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extends Node2D
# @export var locale := "":
# set(val):
# TranslationServer.set_locale(val)
# locale = val
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@onready var vignette = %Vignette as ColorRect
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func _ready() -> void:
%UILayer.layer = GlobalConfig.CANVAS_LAYER_UI
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%ColorRectTop.visible = true
%ColorRectBottom.visible = true
# focus_mode = Control.FOCUS_CLICK
# settings.exited.connect(grab_focus)
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("escape"):
get_viewport().set_input_as_handled()
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SceneManager.show_panel()
# SceneManager.show_settings()
elif event.is_action_pressed("bag"):
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get_viewport().set_input_as_handled()
SceneManager.show_bag()
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elif event.is_action_pressed("memory"):
get_viewport().set_input_as_handled()
SceneManager.show_memory()
elif event.is_action_pressed("note"):
get_viewport().set_input_as_handled()
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SceneManager.show_note()
elif event.is_action_pressed("panel"):
get_viewport().set_input_as_handled()
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SceneManager.show_panel()
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var vignette_tween: Tween
func tween_vignette(ratio := 0.5, duration := 0.3, color := Color.RED):
if vignette_tween and vignette_tween.is_valid():
vignette_tween.kill()
vignette_tween = create_tween()
vignette_tween.tween_property(
vignette.material, "shader_parameter/vignette_ratio", ratio, duration
)
vignette_tween.parallel().tween_property(
vignette.material, "shader_parameter/vignette_rgb", color, duration
)