xiandie/manager/event_manager/event_manager.gd

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GDScript3
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@tool
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extends Node
## 当任何事件的状态stage发生变化时发出此信号。
## 其他系统如UI、角色状态机等可以监听此信号来做出反应。
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signal stage_updated(event_name: StringName, stage: int)
# 节点初始化时,异步加载并解析事件规则。
func _ready() -> void:
stage_updated.connect(_on_stage_updated_for_handnote)
# --- 公共 API ---
func get_chapter_stage() -> int:
return get_stage(&"current_chapter_stage")
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func get_stage(event_name: StringName) -> int:
if not ArchiveManager.archive or ArchiveManager.archive.event_stage == null:
printerr("[EventManager] Archive or event_stage is null. Cannot get stage for '", event_name, "'.")
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return 0
return ArchiveManager.archive.event_stage.get(event_name, 0)
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# 核心的 stage 设置函数
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# default 为 0首次更新为 1
func set_stage(event_name: StringName, stage := 1) -> void:
if not ArchiveManager.archive or ArchiveManager.archive.event_stage == null:
printerr("[EventManager] Archive or event_stage is null. Cannot set stage for '", event_name, "'.")
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return
ArchiveManager.archive.event_stage[event_name] = stage
print("[EventManager] Stage updated: %s -> %s" % [event_name, stage])
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stage_updated.emit(event_name, stage)
# 仅当设置的 stage > 当前 stage 时更新
func set_stage_if_greater(event_name: StringName, stage: int) -> bool:
if stage > get_stage(event_name):
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set_stage(event_name, stage)
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return true
return false
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# stage 最大 99999
func next_stage(event_name: StringName, stage_max := 99999) -> int:
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var current_stage = get_stage(event_name)
if current_stage < stage_max:
var new_stage = current_stage + 1
set_stage(event_name, new_stage)
return new_stage
return stage_max
# --- 游戏特定逻辑 ---
func _on_stage_updated_for_handnote(event_name: StringName, stage: int) -> void:
# 检查条件是否满足
if not (
SceneManager.is_node_ready()
and SceneManager.get_player()
and SceneManager.get_player().character.begins_with("吕萍")
):
return
if event_name.begins_with("handnote_"):
# 笔记条目更新
# 0 初始化隐藏1 开始显示2 划掉3 结束隐藏
if stage == 1:
SceneManager.lock_player(3.0, 16, true)
SceneManager.pop_notification("ui_notify_note_update")
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##### 其他事件 #####
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func prop_interacted(e_name, prop_key, interacted_times) -> void:
print("Event: %s interacted with %s. total times: %s" % [e_name, prop_key, interacted_times])