xiandie/scene/prop/prop_inventory_resource.gd

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GDScript3
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class_name PropInventory extends Resource
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signal current_item_changed(prop_key: String)
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@export var owner := ""
@export var enabled_items := []
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@export var current_index := 0:
set(val):
if current_index != val:
val = wrapi(val, 0, enabled_items.size())
current_index = val
if enabled_items.size() > 0:
current_item_changed.emit(enabled_items[current_index])
else:
current_item_changed.emit("")
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# 重要物品,不可丢弃,在背包可见
@export var important_items := []
# 未查看的重要物品,红点效果
@export var unviewed_important_items := []
func enable_important_item(prop_key: String) -> void:
if not important_items.has(prop_key):
important_items.append(prop_key)
unviewed_important_items.append(prop_key)
func current_item_key() -> String:
if enabled_items.size() == 0:
return ""
return enabled_items[current_index]
func enable_item(prop_key: String) -> void:
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# 重复 enable 无负面影响
if not enabled_items.has(prop_key):
enabled_items.append(prop_key)
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# 新增后直接选中
current_index = enabled_items.find(prop_key)
func disable_item(prop_key: String) -> void:
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# if enabled_items.has(prop_key):
enabled_items.erase(prop_key)
# wrap index
current_index = wrapi(current_index, 0, enabled_items.size())
# return true if the index changed
func index_wrap_add(delta: int) -> bool:
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# auto wrapped in setter
current_index += delta
return not enabled_items.is_empty()